• 제목/요약/키워드: 시각적 주목도

검색결과 400건 처리시간 0.028초

Design of CSS3 Extensions for Polar-Coordinate Text Layout in Web Documents (웹문서 내의 극좌표계 텍스트 배치를 위한 CSS3 확장사양 설계)

  • Shim, Seung-Min;Lim, Soon-Bum
    • KIISE Transactions on Computing Practices
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    • 제22권10호
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    • pp.537-545
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    • 2016
  • Demand for text arranged in a circular shape is increasing as devices with round display such as smart watches are now being actively released. Data visualization field is receiving a lot of attention as the era of big data evolves. However, current web standard does not support the drawing of circular text. Therefore, the objective of this study was to extend CSS3 specifications to have circular text layout in web documents. In addition, we implemented a preprocessor so that contents made with CSS3 extensions could be shown in existing browsers. To confirm the wide expression range of CSS3 extension, we prepared some sample contents and analyzed them.

Physical Layer Diversity and its Effects on the Performance of WLANs (물리 계층의 다양성과 무선 랜의 성능에 미치는 영향)

  • Choi, Sunwoong;Park, Kihong;Kim, Chong-Kwon
    • Journal of KIISE:Information Networking
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    • 제32권6호
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    • pp.723-731
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    • 2005
  • Wide spread deployment of infrastructure WLANs has made Wi Fi an integral part of today's Internet access technology. Despite its crucial role in affecting end to end performance, past research has focused on MAC protocol enhancement, analysis and simulation based performance evaluation without sufficient consideration for modeling inaccuracies stemming from inter layer dependencies, including physical layer diversity, that significantly impact performance. We take a fresh look at IEEE 802.11 WLANs, and using experiment, simulation, and analysis demonstrate its surprisingly agile performance traits. Contention based MAC throughput degrades gracefully under congested conditions, enabled by physical layer channel diversity that reduces the effective level of MAC contention. In contrast, fairness and jitter significantly degrade at a critical offered load. This duality obviates the need for link layer flow control for throughput improvement but necessitates traffic control for fairness and QoS. We use experimentation and simulation in a complementary fashion, pointing out performance characteristics where they agree and differ.

Domestic Computer Market and Future Direction of Barebone PC - Focusing on Home Ubiquitous Environment - (국내 컴퓨터시장의 현황과 베어본(barebone)PC의 발전방향 - 가정 유비쿼터스 환경을 중심으로 -)

  • Kim, Joung-Soo;Moon, Charn
    • Archives of design research
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    • 제19권2호
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    • pp.333-342
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    • 2006
  • Consumers have paid attention to various functions of PC's nowadays from its efficiency in the past. This study set limits to adapted computers by consumer needs for their residence facilities and ubiquitous environment in our society. The purpose of this study is to suggest high potentialities of adapted computers and it's design for materializing house ubiquitous system. It has come out from analyzing PC market. The result is that Barebone PC, a kind of set PC, could be one of the most actual way for materializing house ubiquitous system. This study suggests many potentialities of Barebone PC which invites modular system. The existing Barebone PC is a kind of semimanufactures, however the new Barebone PC in this study is a expanded concept of modular system that connected to the area of the electric home appliances. This is inspected by analyzing the relation among potentialities and impotance of set PC design and module.

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Research on the impact factors of smartphone medical APP user experience - centered on Chinese medical APP (스마트폰 의료 앱 사용자 체험의 영향 요인에 관한 연구 - 중국 의료 앱을 중심으로)

  • Zhang, Zhuo;Jang, Chung-Gun
    • Journal of the Korea Convergence Society
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    • 제12권4호
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    • pp.125-133
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    • 2021
  • With the advent of experience era, the user experience has attracted much attention in all walks of life. And the importance of user experience emphasize began to be emphasized. It analyzed the interfering factors of user experience of smart phone medical APP, and evaluated their relative importance. Then it made suggestions on the priority of medical APP development and provided reference for medical APP design optimization and service quality improvement. First of all, based on the related research about user experience theory, smartphone APP user experience and mobile medical APP, it summarized the user experience elements of smartphone medical APP. Secondly, 200 subjects in the 20-40 age group who chose smartphone download experience and used medical APP were surveyed to rate the effect of 18 factors. The results show that the factors such as product resources, medical advertising recommendations, doctor-patient interaction, emotional pleasure, easy to learn, and other factors have a significant impact on users' good experience when using app.

Correlation Analysis between COVID-19 and Plastic Emissions: Upcycle (코로나19와 플라스틱 배출량과의 상관관계 분석: 업사이클)

  • Lee, Ji-Hyeon;Hwang, Seung-Yeon;Kim, Jeong-Joon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • 제22권5호
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    • pp.165-170
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    • 2022
  • The amount of data generated by recent developments in Big data and related technologies has been rapidly increasing, and the need to predict changes in future societies and present technologies to be realized has been continuously raised to lay the foundation for national scientific and technological planning. The existing methods of predicting future technologies have their respective advantages, but problems also exist. Thus, this paper newly establishes and applies the methodology to be used for predicting future technologies specialized in information security fields beyond the existing comprehensive prediction, and draws out innovative technologies that are expected to have high ripple effects in the future, and analyzes the technological diffusion points of each technology to predict future technological changes in the information security sector. It is expected that this will ensure reliability and objectivity of the forecast survey results and allow more sophisticated and multilayered predictions than the overall scientific and technological forecast surveys.

Historiography of TV Documentary (TV의 젠더 역사쓰기의 가능성과 한계: 역사다큐멘터리를 중심으로)

  • Kim, Hoon-Soon;Kim, Suk
    • Korean journal of communication and information
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    • 제51권
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    • pp.156-173
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    • 2010
  • This study analysed the narrative of and , two history documentary broadcasted on KBS, in terms of story-telling and discourse. And it also examined whether TV as mass media could provide an alternative interpretation against the dominant historical awareness. As a result, both programmes showed limitations on representing subversive point of view to the dominant ideology. At the story-telling level, firstly, they represented in a way of male-hero narrative though they were describing the history of woman, and while representing woman as a public figure they eliminated her feminity and individuality. Secondly, before evaluating woman as a historic figure they previously appreciated her appearance in a male-point of view. Thirdly, although they were telling the story of woman in a political view, they focused on love triangle, therefore failed to make her as a public figure. The discourses of both programmes were anchoring the existing historical interpretation instead of offering an alternative historical imagination. The narrator who were telling history at the studio in a omniscient viewpoint took a role as a meaning definer, placed at the highest rank in the hierarchy of discourse structure. Especially in , the dramatized images to cover lack of visual data helped anchor the patriarchal narrative and reduced the possibility of subversive interpretation on historic figure.

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A Comparative Study on the Differences in Cultural Attributes of Gamification between Korea and Austria (게이미피케이션 요소의 문화적 차이에 대한 한국-오스트리아 비교 연구)

  • Kim, Jongwoo;Kim, Sangwook
    • Journal of Korea Society of Industrial Information Systems
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    • 제23권1호
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    • pp.109-122
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    • 2018
  • Gamification is receiving much attention from a variety of fields of life as it has tremendous potential to help people get experienced with 'fun' by the elements of game mechanism and thus attract their voluntary participation eventually to reach the state of 'flow'. Some studies examined this process with a focus the relationship between game elements and flow while others regarded the game elements as fun elements and discussed the relationship between fun and flow. However, starting from the fact that the fundamental reason humans play a game is for fun and fun is in turn induced through game elements, our study defines fun as an emotion and uses it a factors are also introduced as control variables for the study on the belief that game elements affecting fun will apparently vary depending on the cultural dimensions. This study confirms that difference exists in correlations between game element, fun, and flow, depending on the different cultural settings. By comparing samples from Korea and Austria, each representing the east and the west respectively, it was found that 'social fun' affects flow and both 'relationship' and 'reward' are in turn affecting social fun in case of Korea. On the other hand, Austrian case reveals that cognitive fun affects flow and game elements affecting cognitive fun are 'story' and 'reward'.

French 'Minima Sociaux's Scheme, Benefit Determination Rule and its Appreciation : A Study on Social Assistance in Europe (프랑스 사회적 미니멈(Minima sociaux)의 구조 및 급여 체계 : 유럽 공공 부조 제도의 한 연구)

  • Shim, Chang-Hack
    • Korean Journal of Social Welfare
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    • 제59권3호
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    • pp.75-97
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    • 2007
  • The purpose of this article is to explore French 'minima sociaux', focusing its scheme, benefit determination rule and its level appreciation. First, on the its structure domain, French 'minima sociaux' presents the plural system in which there is eight categorical benefits and one general benefit. Il is the representation of the intention to guarantee minimum income for the dead zone people out of the social insurance application and also a historical product in different period, by different logic of benefits implementation. Second, comparing nine benefits based on the benefit determination rule, level of benefits for the poor without work ability is higher than one for the poor with work ability. Il represents one polarized perception toward for the poor according to have or not its work ability. Third, comparing level of 'minima sociaux' with relative poverty line, the level of the most 'minima sociaux' is placed under the poverty line. Nevertheless, it must not forget that 'minima sociaux' plays its role as the fundamental alternative for poverty alleviation, but not the only alternative. Fourth and finally, comparing with minimum income guarantee(SMIC in french), level of RMI benefit is estimated merely on the 50% of SMIC. We can consider that it is the result of the interaction of the complex factors, as the limited role of the state toward the minimum income guarantee for the RMI beneficiary and the intervention the logic of status instead of the logic of need, etc..

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Recognition and Narrative Aspects of the History of Korean Classic Literature from Two Korean Literature History Works Written in China (중국 한국문학사 2종의 한국고전문학사 인식과 서술 양상: 남북한문학사와 자국문학사의 수용과 변용을 중심으로)

  • Lee, Deung-yearn
    • Cross-Cultural Studies
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    • 제48권
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    • pp.67-106
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    • 2017
  • This study focuses on two specific history of Korean literature in Chinese: the outline of The History of Joseon Literature (2010) by Li Yan and The History of Joseon Literature (1988, 2008) by Wei Xu-sheng; it was conducted to compare narrative viewpoints to the history of South and North Korean literature and therefore identify distinguishable characteristics. As a result, the following was concluded. First, The History of Korean Literature by Cho Dong-il and The History of Korean Literature in North Korea (15 volumes) include thorough discussions on division of historical eras, concept of genres as well as individual literary works and applied such discussions on writing literary history. However, Wei Xu-sheng and Li Yan's The History of Korean Literature did not illuminate theoretical discussion of South and North Korea. Li Yan's outline of The History of Joseon Literature was published in 2010 and the first edition of Wei Xu-sheng's The History of Joseon Literature was published in 1986 and later was published as revised editions in 2000 and 2008. Regarding published dates, it is a matter of course to reference Cho Dong-il's The History of Korean Literature, published in the 1980s, or The History of Korean Literature in North Korea (15 volumes), published in the 1990s; nevertheless, neither Wei Xu-sheng nor Li Yan used those texts in their works. Their works were heavily influenced by the narrative tradition of the history of national literature and therefore, entailed unsophisticated discussion on the division of historical eras or the concept of genres. Second, those two texts also emphasized external factors such as politics, society, economy and culture and explicitly mention these factors in historical overview of each chapter. Such an approach is commonly used in narratives of literary history under socialist regimes, including The History of Korean Literature in North Korea (15 volumes). Accordingly, evaluations based on 'political standards' - stress of people, nationality, practicality and so forth - in main texts are particularly accentuated, akin to narratives of literary history under socialist regimes. Finally, since those two Korean literature history works are written by Chinese scholars, they focus on correlation between Chinese literature history and Korean literature history. However, several genre-related terminologies such as Xiaopin (a kind of essay), Yuefu (a kind of popular song/poem), Yuyan (fable), Shuochang (telling of popular stories with the interspersal songs), Shizhuan (biography or/and memoirs in history) were adopted directly from Chinese literature. In analyzing Korean literature using terminologies introduced from Chinese literature, differences between original and alternative definitions were not examined in detail. While some terminologies and concepts were adopted directly without further consideration as to state of the two nations, it is also interesting to note that dichotomy, mainly used in Korean literature history, was used to discuss the genre of Cheonki (romance tale), relevant to Suyichon and Keumosinhua, rather than follow traditions of Chinese literature history.

Study on Television Reality Game Show A Text/Context Analysis of the Set and Characters of (텔레비전 리얼리티 게임쇼의 게임성과 실재성 <더 지니어스>의 공간 배치와 캐릭터에 나타난 게임적 리얼리티를 중심으로)

  • Kang, Bo-ra;Gong, Da-som;Yoon, Tae-Jin
    • Korean journal of communication and information
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    • 제72권
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    • pp.92-120
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    • 2015
  • The objective of this study is to find out how reality game shows, the relatively new television genre, produce a sense of reality and what differences we can find from the reality they produce in compared to that of traditional reality television shows. The researchers anaylized , aired in 2013and 2014 by tvN, with focus on the show's studio setting and characters in the show. During this process, the 'game elements' and 'reality factor' were considered to be the key words. Finally, the reality produces was examined from two aspects: the production and reception. As a result, we found that the reality it produces is more than just a imitation of the real world. It shuttles between the game world and real world, and encourages audiences to recognize the plural realities in our postmodern society. We hope this study stimulates further researches on reality game show genre, which had rarely gained academic attention.

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