• Title/Summary/Keyword: 시각적 구성요소

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An Analysis on the Newspaper's Layout of the News Stand in NAVER -Focusing on the Websites of 10 dependent Online Newspapers (네이버 뉴스스탠드의 신문지면에 대한 비교분석 -10개 종속형 온라인 신문의 홈페이지를 중심으로)

  • Park, Kwang Soon
    • Journal of Digital Convergence
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    • v.16 no.9
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    • pp.365-374
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    • 2018
  • This study aims at understanding the components of on-line newspaper and how each newspaper's layout configuration is differentiated through the analysis on the websites of 10 general daily newspapers in the news stand of NAVER. The collection of data was implemented twice, and One-Way ANOVA was used as an analyzing way. The content of the analysis was carried out based on the types of visual images, the number of photo-based articles and title-based articles, the size of image for the main story, etc. As a result of analysis, the rate of news articles with the audios, videos, cards and slides differentiated from paper-based newspaper was low, and also the news articles using the informative graphics and the graphic sources were very small in number. As a whole, the newspapers in the news stand of NAVER showed that they attempt to make a distinction of their newspaper layout by using a variety of editorial techniques. The significance of this paper is to offer a basic clue to the editing formation to promote the news consumption of newspapers. Under the circumstance that the ecology of media is rapidly being reformed by new media technology, the continuous study of how the newspaper layout should be changed will be needed.

A refinement of customer satisfactory factors in multimedia contentware evaluation process - focused on company website design - (멀티미디어 컨텐트웨어 상품에 대한 소비자 감성 평가 요소(문화성 인자)추출에 관한 연구 - 기업 웹사이트를 중심으로 -)

  • 이종호;김명석;이현이;김태균
    • Archives of design research
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    • v.11 no.1
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    • pp.291-302
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    • 1998
  • This paper covers the development process of multimedia evaluation system, especially focused on customer satisfactory factors while customers navigating net-based Interactive multimedia system. Customers usually experience new level of interaction cased by newly developed web-based technology In ordinary multimedia system. However, if it gives customers satisfactory experience is a matter of question. To find out the relationship between customer satisfaction and interactivity factors exposed by multimedia system, a model has been developed which describes the structure of web-based multimedia system and its relation to customer satisfactory factors. Five different experiments, including 'semantic differential', 'focus group interview', and 'expert review', has been conducted and four customer satisfactory factors were identified. Those are 'customery value', 'structural perfectness', 'visual perfectness', and 'contemporaneity'. With these factors and newly delveoped evaluation system, 7 different web-site has been evaluated and analyzed at the end of this report.

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Building System Analysis and Integration: Case Study on Richards Medical Research Building (건물시스템의 분석과 통합 방법에 관한 연구: 리차즈 의학 연구소 건물의 사례분석을 중심으로)

  • Choi, Joon-Sung;Im, Jae-Ho
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.3
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    • pp.1444-1451
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    • 2011
  • The purpose of this paper is to provide an understanding of building systems and to propose methods of building system analysis and integration. Building components are classified into four major systems; structure, mechanical, envelope, and interior system. There are 11 combinations between major systems. Three integration modes(physical, visual, and functional integration) and 12 integration strategies are proposed. A case study of Richards Medical Research Buildings designed by Louis I. Kahn was conducted from the perspective of building system analysis and integration.

Analysis on the Figure of Black and White in the Comic Strip which are Mounted on the Book Pages (책 페이지에 구현된 만화의 흑백 연출 의미 분석 - 흑과 백이 갖는 상징성의 조화와 대립을 중심으로)

  • Yun, Bo-Kyoung
    • Cartoon and Animation Studies
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    • s.40
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    • pp.177-209
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    • 2015
  • The purpose of this study is to determine the meaning and function of black and white in the comic strip, which are mounted on the book pages. The role of space in comic strip, compared to the role of time in the cinema, enable to feel the role of the time in the book. Therefore storytelling of comic strip has been placed in the inseparable relationship with space. My aim is to think about the black and white meaning in the visual media, especially the use of black and white which is highlighted in the comic strip. Black and white doesn't mean a loss of color in the comic strip but it works around 2 important notions : readability, modernity (with minimalism). In comic strip, 'black and white' is not a true colour but it is complex items which indicate symbolic significances. Moreover it is also a notion which enhance 'existence and absence' and 'visible and invisible'. That's why to analyze and to understand how the space is organized in comic strip page, i chose several examples extract from black and white comic strip.

A Study on the Perceived Affordance of Kim, Ju-Tae House in Eum-Seong through Analysis of Visual Structure (시각구조분석에 의한 음성 김주태 가옥의 지각된 환경지원성에 관한 연구)

  • Hong, You-Sun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.4
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    • pp.420-425
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    • 2016
  • This study discusses the architectural space's phenomenology, focusing on the physical environment and psychological behavior. Kim, Ju-Tae House, which is divided by special relationship, was analyzed by method of constructing space, and behavioral meaning with the perspective of visual structure. Kim, Ju-Tae House was constructed in a clear way by reflecting the users social, and cultural relationship. It has a relational and independent territories by physically surrounding Chae and wall. Each independent limited space is suggesting the space being opened by accessing the space stage by stage. This method of constructing the space makes the user aware of the relative difference from the induced space experience, and recognize the incremental strong isolation. Between the yard, which is located in the center of the house, forms a three-dimensional layer between Sarangchae and Anchae, emphasizing the spacial depth. The physical space is relatively small but because of the environmental conditions, such as the positioning of the observer's perspective, short cycle reorientation, and overlapped layer, it is recognized as far or deep compared to the actual size. This is the relative method as a visual perspective that is intended, and is understood as an active element that induces the psychological attitude by the recognized environment affordability of the user.

Comparison of the Neural Substrates Mediating the Semantic Processing of Korean and English Words Using Positron Emission Tomography (양전자방출단층촬영을 이용한 국어단어와 영어단어의 어의처리 신경매개체의 특성 비교)

  • Kim, Jea-Jin;Kim, Myung-Sun;Cho, Sang-Soo;Kwon, Jun-Soo;Lee, Jae-Sung;Lee, Dong-Soo;Chung, June-Key;Lee, Myung-Chul
    • The Korean Journal of Nuclear Medicine
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    • v.35 no.3
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    • pp.142-151
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    • 2001
  • Purpose: This study was performed to search the relatively specific brain regions related to the semantic processing of Korean and English words on the one hand and the regions common to both on the other. Materials and Methods: Regional cerebral blood flow associated with different semantic tasks was examined using $[^{15}O]H_2O$ positron omission tomography in 13 healthy volunteers. The tasks consisted of semantic tasks for Korean words, semantic tasks for English words and control tasks using simple pictures. The regions specific and common to each language were identified by the relevant subtraction analysis using statistical parametric mapping. Results: Common to the semantic processing of both words, the activation site was observed in the fusiform gyrus, particularly the left side. In addition, activation of the left inferior temporal gyrus was found only in the semantic processing of English words. The regions specific to Korean words were observed in multiple areas, including the right primary auditory cortex; whereas the regions specific to English words were limited to the right posterior visual area. Conclusion: Internal phonological process is engaged in performing the visual semantic task for Korean words of the high proficiency, whereas visual scanning plays an important role in performing the task for English words of the low proficiency.

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A Study on Image Representation of Bisexual Lighting (바이섹슈얼 라이팅(Bisexual Lighting)의 영상 표현 연구)

  • QIAO, YINA
    • Trans-
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    • v.11
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    • pp.119-142
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    • 2021
  • Video was a cultural practice based on image. The audience longs to experience new things, not everyday things through by video images. There are many components of the image, but among them, color, a visual representation, plays a big role. Since the advent of color films, color has constantly evolved as an important component of visual art and has become an important role in innovative visual art design. According to film history data, filmmakers were interested in color since the film was created in 1895, but in the early stages of film development, film colors were only black and white. Because these two colors no longer satisfy viewers, more natural colors began to emerge from the film as it was colored. However, with the development of historical paintings, the lack of artistic creation and the public's level increased, making people more active in using colors because simple reproduction of natural colors alone does not satisfy people. The colors in the video are both techniques of expression and can be understood by mind and thought. It is also an indication that colors do not just exist, but they work strongly on human psychology. Now people are so motivated by repetitive and unimportant information that they find that the human intuitive system simplifies the information they receive unconsciously that they have certain customs and characteristics when they see things. Color is part of the film language, or color language can express the film's ideological themes or portray vivid characters in the film, and people are receiving more intuitive messages. This study analyzed the basic color components of bisexual lighting, namely, pink, blue, and purple, and analyzed how human psychology is affected through color, combining the scenes from the video. The purpose of this paper is to explore what color language bisexual lighting is expressed using color properties in images and how bisexual lighting interacts with human psychology through color.

Introduction to Object-Oriented 3D Graphic Simulation Software Simplus 3D (객체지향 3차원 그래픽 시뮬레이션 소프트웨어 Simplus 3D 및 활용사례)

  • 배명환;정영교;한정수;김호중;안병하
    • Proceedings of the Korea Society for Simulation Conference
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    • 2000.11a
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    • pp.241-247
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    • 2000
  • 날로 복잡해지고 거대해지는 시스템의 추세를 감안할 때 앞으로 시스템 분야의 주요 구성요소간 상호작용을 분석하여 최적의 시스템 운영방안을 도출하기 위해서는 시뮬레이션 기법의 도입이 필수적이다. Simplus 3D는 분석대상 시스템을 주요 객체 단위로 Model 상에 재구성하여 이들의 움직임과 주체적 의사결정 논리를 자체 서술어를 사용하여 묘사하도록 고안된 범용 그래픽 시뮬레이션 소프트웨어로 사용자가 정의한 Logic을 Procedure 또는 Function화하여 별도의 File에 저장하고 재활용 가능하며, 객체별 Logic Trace가 가능하여 객체 시나리오의 상세분석 및 Logic 디버깅이 용이하다. 또한 대상시스템의 특성에 따라 Macro한 수준의 개략적인 묘사부터 Micro한 수준의 제어 알고리듬에 이르기까지 묘사의 수준이 자유롭고, 시뮬레이션에 주로 사용되는 물류설비 및 Logic을 Module로 제공하며 필요시 Custom Logic을 추가할 수 있다. 분포형태는 일양분포, 지수분포, 정규분포 등 다양한 분포형태를 지원하며 9999개까지의 Random Number Seed 지정이 가능하다. 일반 PC에서도 실행 가능하며 3차원 Animation과 다양한 형태의 Report를 제공함으로써 비전문가나 의사결정자가 각종 대안에 대한 시뮬레이션 결과를 시각적으로 확인하여 쉽게 이해할 수 있도록 하였다. Simplus 3D는 현재까지 생산시스템, 항만 및 교통 등의 분야에 광범위하게 활용되고 있으며, 본 논문에서는 기아자동차 WBS 물류시스템 시뮬레이션 모델과 고속도로 톨게이트 시뮬레이션 모델을 활용사례로 소개하고자 한다.

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A Study on the EPG User Interface Design in Interactive TV (인터랙티브 TV에서 EPG의 사용자 인터페이스 디자인에 관한 연구)

  • 김은신;김종기;김치용
    • Proceedings of the Korea Multimedia Society Conference
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    • 2004.05a
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    • pp.558-562
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    • 2004
  • Interactive TV의 주요 특징으로 고품질, 다채널, 다기능, 양방향성, 지능형 등을 들 수 있는데 그 중에서도 다채널화로 시청자들이 원하는 프로그램을 얼마나 쉽게 빨리 찾을 수 있을 것인가가 문제시되고 있다. 이러한 문제점을 해결하기 위해서는 EPG(Electronic Programing Guide) User Interface Design을 함에 있어 레이아웃, 컬러, 텍스트, 아이콘 등의 시각적 요소들과 네비게이션이 잘 구성되어야하고 디지털방송시스템의 기능적인 구조적 특징들이 잘 어울려질 때 진정한 EPG의 사용자 인터페이스 디자인이 탄생한다. 본 연구에서는 현재 방송사들이 사용하고 있는 EPG의 인터페이스 디자인을 분석하고 Interactive TV의 인터페이스 디자인에 관하여 문헌을 통한 연구를 한다. 이를 통해 새로운 EPG 인터페이스 디자인을 들어감에 있어 가이드라인을 제시하고자 한다. 사용자가 좀 더 편리하고 쉽게 사용할 수 있는 디자인을 개발하여 시청자들이 편리하게 사용하여 Interactive TV와의 대화가 원활하게 수행될 수 있도록 하는 것이 본 논문의 궁극적인 목적이다. 향후 본 연구에서 제시한 EPG 사용자 인터페이스 디자인 가이드라인이 EPG를 User Interface Design함에 있어 하나의 좋은 지침서가 될 것이다.

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A Content based Web Image Retrieval System using MPEG-7 Visual Descriptors and Textual Information (MPEG-7 시각 정보 기술자와 텍스트 정보를 이용한 내용 기반 웹 이미지 검색 시스템)

  • Park Joo-Hyoun;Nang Jong-Ho
    • Proceedings of the Korean Information Science Society Conference
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    • 2006.06a
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    • pp.232-234
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    • 2006
  • 인터넷 기술의 발달과 디지털 카메라와 같은 디지털 미디어 생산 장비의 발달로 WWW에 이미지 데이터의 양이 급격하게 늘어나면서 웹 이미지에 대한 효율적인 검색에 대한 요구가 증가하고 있다. 본 논문에서는 사용자의 다양한 검색 요구를 만족시킬 수 있도록 기존의 텍스트 기반의 검색과 시각 정보 기반의 검색을 병합하여 수행할 수 있는 웹 이미지 검색 시스템을 설계하고 구현한다. 제안한 웹 이미지 검색 시스템은 웹 이미지 수집 및 검색정보 추출 도구. 검색 서버. 그리고 검색 클라이언트로 구성된다. 웹 이미지 수집 및 검색 정보 추출 도구는 웹에서 이미지를 수집하여 이미지가 속해있는 웹 문서 구조를 이용하여 적절한 키워드를 선택하며 시각 정보 기반의 검색을 지원하기 위해 MPEG-7 시각 정보 기술자(1)를 추출한다. 빠른 검색을 위해 추출된 텍스트 정보는 상용 데이터베이스에 저장되며 MPEG-7 시각 정보 기술자는 고차원 데이터 색인 방법인 HBI (Hierarchical Bitmap Index)(2)를 사용하여 색인 정보를 만들어 사용한다. 검색 클라이언트는 사용자가 각 검색 요소에 가중치를 부여하여 검색 할 수 있도록 하며 원하는 검색 결과를 얻을 때까지 반복하여 검색할 수 있는 연관 피드백 과정도 포함한다.

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