• Title/Summary/Keyword: 시각적 구성요소

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A Development of NURBS-Based Pre and Post Processor for Structural Analysis of Free-Shaped Beam (자유형상 보요소 해석을 위한 NURBS기반의 전·후처리 모듈 개발)

  • Jung, Sung-Jin;Park, Se-Hee
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.10
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    • pp.6673-6678
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    • 2015
  • Recently, the free form buildings are constructed frequently. Exterior and interior components of these buildings have the free cross-section and a curved shape. So, There are many usages of classical finite element having tapered section and free-style shape. Some general commercial applications like ETABS, SAP2000, MIDAS are usually used for the safety evaluation of the free form structures. However, there are some limits in the accuracy of structural analysis and the length of analysis time because a very complicated finite element mesh have to be used. Therefore, In this study, a pre and post program module was developed to take advantage of general 3-D curved beam element which has a free-style curved shape and mathematical backgrounds. Pre-post processing module has been developed in this study was developed to control the curvature of the curved members by the NURBS control points. As a result, fast geometric modeling than was possible commercial applications. In addition, realistic depiction of the shape and behavior patterns were possible because of the free-form building allows visual check of the free form.

A Study on Localized Modernism of the Case Study Houses (케이스 스터디 하우스의 지역화된 모더니즘에 관한 연구)

  • Seo, Kyu-Duhk
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.13 no.9
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    • pp.4310-4318
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    • 2012
  • The case study house program has been researched as an example of residential architecture exhibition which represents the industrialized modernism influenced by europe architecture for having characteristics of modular system for mass production, technical experiments and universal space. This study analyzes the case study houses from a localized modernism point of view and defines the characteristics of them as various refracted site plan, intergrated interior and exterior space and various regional material use.

A Study on the Visualization Method for Figurative Art of Sculptures Using Metallic Materials - Based on the purpose of displaying in the residential complex (금속재료를 활용한 조형물의 비유적 이미지 시각화 방법 연구 - 주거 단지 전시를 목적으로)

  • Ko, Seung-Geun
    • Journal of the Korea Convergence Society
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    • v.12 no.1
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    • pp.225-230
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    • 2021
  • As the quality of our life has improved, residential complexes have become more diverse now. Modern residential complexes function as a place for meeting and communication between families and neighbors, including parks, lakes, and promenades, and exhibiting sculptures in residential spaces has become an important component. This study was conducted for the purpose of researching the design development method for the sculptures displayed in the residential space in accordance with these changes and demands of the era. Through the process of visualizing the figurative arts with metal and stone used as materials, the artist's thoughts and messages were put in the sculpture and the arts were completed as the shape of the sculpture that viewers could sympathize with. This design and formative research shows the possibility that various visual elements for sympathy with the creator's thoughts can be formed in a place with the specificity of living space by using a figurative visualization method. Therefore, further researches on figurative art of sculptures are required.

Stretch Aesthetics In Contemporary Fashion Design (현대 패션디자인에 나타난 스트레치의 미(美)연구)

  • Cho, Kyoung-Hee
    • Journal of the Korean Society of Costume
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    • v.46
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    • pp.67-88
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    • 1999
  • 텍스타일의 발전에 있어서 진보적 기술혁신은 합성섬유의 잠재력을 높이는데 큰 촉매 역할을 해왔는데 그 중 가장 두드러지게 성공적인 분야는 바로 스트레치 직물 분야이다. 스트레치는 그자체의 다양한 종류와 변화무쌍한 특성과 함께 스포츠 웨어, 캐주얼웨어 뿐 아니라 최근에는 정장류 남성복에 이르기 까지 그 사용범위와 미적 표현이 크게 증가되고 다양해졌다. 스트레치의 미는 기능적이고 편안하면서도 직물자체의 유동적인 특성과 함께 인체와 더불어 표출되는시각적 이미지가 현대미에 새로운 개념을 더하고있다는 데에 그 가치가 있다. 본 연구목적은 현대 패션디자인에 표현되어진 스트레치의 미적 개념과 가치가 무엇인가를 발견하는데 있다. 특히 섬유과학기술의 진보로 인한 스트레치 직물의 다양함과 그에대한 디자이너들의 패션철학과 디자인의 다양한 변화를 강조하고 나아가 다음세기를 위한 보다 나은 디자인의 방향을 제시해 보고자한다. 연구결과는 다음과같다. 1, 스트레치의 가장 두드러지는 현대적 미는 편안함과 기능성에 있다. 특히 스트레치 직물 자체가 더욱 가벼워지고 강해지면서 현대생활과 미래생활에서 가장 크게 중시되고 있는 comfortable & functional 의 이상적인 개념을 충적시켜 주고 있다. 2. 스트레치 직물의 유동적특징에서 대표적으로 나타난 스타일은 바디스트인데 이것은 스트레치 자체의 신축성이 기본적으로 인체곡선 위에서 표현되어진 것으로서 거의 비슷한 스타일의 uniformity 현상을 낳게 되었고 또한 인체선의 드러남으로 인해 'healthy'이미지 추구라는 현대미의 새로운 개념을 가져왔다. 2. 더욱 정교해진 스트레치는 결국 transparent look을 낳았고 또한 비치는 직물들을 겹쳐입는 layering 현상을 가져왔는데 이것은 현대적 순수미와 여성미가 시감각적 이미지로 표현되어진 것이라 할수 있다. 4. 스트레치가 되므로서 생기는 긴장은 다른 디자인 요소들에 대해서는 극히 단순한 것을 요구하면서 결국 simplicity를 동반하게 되었다. 5. 스트레치는 디자인 구성 요소들의 보다 작은 개념을 낳았는데 즉 더욱 좁아진 형과 작아진 사이즈 없어지거나 줄어든 다트와 구성선 그리고 그에따라 줄어든 공정과 낮아진 가격이다. 이 개념은 현대미의 minimalism의 한 현상으로 해석되어지며 스트레치 직물은 여기에 가장 부합되는 소재가 되었다. 6. 스트레치의 시각적 이미지는 그자체가 'easy' 'free'느낌과 함께 보편적이면서 미래적이다. 이상으로 볼 때 미래의 패션은 보다 진보적인 섬유과학발전에 힘입어 21세기의 새로운 환경에 잘 적응 할 수 있는 합리적이면서도 미적 가치가 내포된 인간에게 보다 친숙한 디자인으로 전개되리라고 생각되어진다.

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Analysis of cooperation between input and output modalities based on MS agent framework (마이크로소프트 에이전트 기반 입출력 모달리티 협력 방식의 분석)

  • Ji, Eun-Ae;Kim, Seung-Dug;Choo, Moon-Won;Choi, Young-Mee
    • Proceedings of the Korea Contents Association Conference
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    • 2006.05a
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    • pp.367-369
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    • 2006
  • The educational contents could be better off when the visualization, personalized storytelling and interaction are combined and fused in the interface. In this paper, we analyze the specification of I/O cooperation based on MS agent framework. which can be applied to the development of educational contents.

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A Study on GUI Design about Tablet PC: Focused on Shopping Application of China (태블릿 PC의 GUI 디자인 연구 -중국의 쇼핑 애플리케이션을 중심으로-)

  • Lu, Han-Yi;Seo, Han-Sok
    • The Journal of the Korea Contents Association
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    • v.17 no.7
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    • pp.158-169
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    • 2017
  • In the context of the number of Tablet PC users which increases rapidly, online shopping application has also been a corresponding rapid development. However, as a practical matter, the differences among the consumers' ability will affect the purchase of application for the realization of user needs. Therefore, shopping application in the GUI design to improve consumers use needs to be improved to meet the demands of different users. In view of this problem, this paper has carried on the related research on the GUI design of Tablet PC application, and fully considers the visualization image elements of information transmission, then analyzed the top five shopping application in Chinese market via three visual elements - icon, label and color. In addition, it conducted a questionnaire which based on the object of Tablet PC shopping application Chinese users. Consequently, what obtained is, based on the survey findings, the GUI design proposal which reasonable reflects the shopping application with functionality and designability. Through the research results of this paper, we can get the conclusion that the three kinds of visual GUI elements-icon, label and color- have the influence on the user's usability. In addition, this study can be expected as a reference in the shopping software GUI design.

Time Synchronization Interface for Geospatial Data (공간정보 시각동기화 인터페이스)

  • Kwon, Chano-O;Lee, Young-Jin
    • Proceedings of the Korean Association of Geographic Inforamtion Studies Conference
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    • 2010.06a
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    • pp.270-271
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    • 2010
  • 최근 공간정보 산업의 변화와 국내외 포털의 지도서비스 및 iPhone의 국내 진출을 계기로 공간정보에 대한 수요와 정책적 요구 사항이 증가되고 있는 추세이다. 현재까지 개발된 모바일 매핑 시스템은 공공분야인 시설물 측량 및 수치지형도 수정갱신에 사용된 시스템으로 현재 민간 서비스 시장의 요구 충족에는 어려움이 따른다. 이를 위해 본 연구에서는 민간 서비스 시장 요구 충족을 목적으로 모바일 매핑 기술을 기반으로 필수 장치만 사용하여 시스템을 구성하였으며, geoSensor로 취득된 공간정보를 다양한 컨텐츠로 활용하기 위한 필수 요소인 취득 데이터간 동기화용 시각동기화 인터페이스를 구현하였다.

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A phenomenological study for female workers who experienced workplace bullying (여성 직장인의 직장 내 괴롭힘 경험에 관한 현상학적 연구)

  • Kim, Eun Young;Wang, Eun Ja
    • Korean Journal of Culture and Social Issue
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    • v.26 no.2
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    • pp.69-97
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    • 2020
  • The purpose of this study is to explore female office worker's bullying experience in the workplace and derive the essential meaning of the experience. For this study, five female workers who experienced workplace bullying were interviewed in-depth and the collected data were analyzed by the method of descriptive phenomenological research of Giorgi. The research questions in this study are 'How do female workers experience bullying in the workplace?' and 'What does it mean to experience bullying in the workplace?' The result of this study is indicated 5 main themes and 19 sub-themes. The 5 main themes are as followed: 'tactfully bullied by perpetrators perceived as a stumbling block', 'struggling with the suffering', 'trying to stand up in a frustration', 'getting a new perspective looking back on herself as a woman', 'being left in the maze, unable to discern who was wrong'. Furthermore, the study suggested common and core elements of female worker's bullying experience, and proposed a generic framework of the relationship among the elements. Finally, discussions and implications applicable to counseling were presented.

Types of Concept Figuration in Landscape Design based on Memory (기억에 기반한 조경설계의 개념 형상화 유형)

  • An, Seung-Hong
    • Journal of the Korean Institute of Landscape Architecture
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    • v.45 no.6
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    • pp.171-184
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    • 2017
  • The designers pursue the thoughtful and wide thinking through the accumulation of knowledge and cultivation of insights for making use of high-level design philosophy and language. The purpose of this study is to investigate characteristics of concept figuration types based on designer's 'memory' in landscape design. The results of this study are as follows. First, the design idea starts to be based on the language and image memory of the designer. The figuration types are composed of the verbal and visual view which are representative communication means. Second, the verbal concept figuration of landscape design consists of two types. The symbolic language of the title as a design theme can be a 'phrase', and it should have a hierarchial balance between the master and the sub. 'Descriptive shape of conceptual scenario' is a text that expresses the concept narratively in order that the reader virtually experiences designed landscapes. Third, visual concept figuration of landscape design is divided into three types. 'Simple visualization of a diagram' is easily embodied through a simple graphic using symbols, comments, images and key words. 'Concept sketch and shape of core idea' is useful to grasp the core of the idea such as physical element, form attribute of space and spatial relation at the initial phase of the concept. 'A collage and montage that create a new shape with a combination of images' are a collection of materials and images that provide a new perspective. These are tools to depict them in a compressed way after recording landscapes phenomenon.

Web and Building Information Model-based Visualization of Indoor Environment -Focusing on the Data of Temperature, Humidity and Dust Density- (웹 및 건물정보모델기반 실내 환경 디지털 시각화 -온습도와 미세먼지 농도 데이터를 중심으로-)

  • Huang, Jin-hua;Lee, Jin-Kook;Jeon, Gyu-yeob
    • The Journal of the Korea Contents Association
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    • v.17 no.2
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    • pp.327-336
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    • 2017
  • People spend most of their time in the indoor environment. Among the various indoor environmental factors, air and thermal environment directly affect human's health and efficiency of work. Therefore, efficient monitoring of indoor environment is highly important. For assisting the residents to understand the state of the indoor environment much easier and more intuitive, this paper analyze the visualization cases of the conventional indoor environment. Then explore the direction of improvement for the visualization method to propose a more effective visualization method. The approach of web and BIM(Building Information Model)-based visualization of indoor environment proposed in this study is composed of four major parts: 1) the generation of the model data of the building; 2) the generation of indoor environmental data; 3) the creation of visualization elements; 4) data mapping. Then it realized through the generating process of visualization results.