• Title/Summary/Keyword: 시각적효과

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A Study on visual digitalization in Oriental black ink blur effect Using Processing (Processing 을 사용한 먹 번짐 현상 시각적 디지털화에 대한 연구)

  • Ryu, Mi-Ohk;Park, Kyoung-Ju
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.1176-1179
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    • 2009
  • Currently the time when we are living the large majority is harmonizing with digital medium together. From the calligraphy which is traditional in the example is reconstituted with digital and with the element which is one design is being born again. This about one being time is not a fun in rediscovery and as the design where the traditional form which seems hardly is modern is mixed in digital medium and is going. In this paper when digitalizing the expressive technique of calligraphy from the work which is analog time knows the important element of the actual conditions which appear and the report person does. The ink which appears from joke from actual work or calligraphy technique analyzes the actual condition spreading and this digitalization at the time of height boil time.

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A Study on Livestock Symbol Representation Using Visual Information Metadata (시각정보 메타데이터를 이용한 축산 심벌 표현에 대한 연구)

  • Kim, Gok Mi
    • The Journal of the Convergence on Culture Technology
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    • v.4 no.2
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    • pp.191-196
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    • 2018
  • Recently, consumers' taste has been diversified, consumption pattern has changed, and product package design has been gradually developed. The product packaging design should be made to be able to know the contents accurately, and it should have the charm that attracts consumers' attention and makes them want to buy the goods. In addition, product design should motivate consumers to buy according to brand naming, package layout, content expression method, taste color, as well as graphic elements that induce visual effects.The graphic elements that express the image of the contents in a package design of the product at a glance are the most essential elements to enhance the value added of the product and to induce the purchase motivation and rationalization of the consumer. This study is a study on visual image symbol image using visual information metadata in livestock products. It examines cases of various livestock packages and presents graphical elements that can visualize livestock images at a glance as metadata elements. We will pursue the premiumization of livestock products, raise brand value, and offer differentiating design strategies for economic benefits as well as potential for revitalizing the livestock market.

Pedagogical effectiveness of algorithm visualizations in teaching the data structures and algorithms in elementary schools (초등학교의 자료구조와 알고리즘 수업에서 알고리즘 시각화의 교육적 효과)

  • Chun, Seok-Ju
    • Journal of The Korean Association of Information Education
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    • v.16 no.2
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    • pp.255-263
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    • 2012
  • Early algorithm education is very important in order to nurture excellent S/W developers in an information society. However a algorithm learning is a great challenge to elementary school students since understanding what a computer algorithm written in a static text format meant to do is difficult. It is expected that a student can easily visualize a algorithm through animations. In this study, we evaluate the pedagogical effectiveness of algorithm visualizations in teaching the fundamental data structures and algorithms in elementary schools. Thus we defined a new measure called 'Algorithm Visualization Factor(AVF)' and developed both text-oriented and animation-oriented PPTs of algorithm education elements, that is, Stack, Queue, Bubble Sort, Heap Sort, BDF, and DFS. We have conducted experiments and evaluations on diverse students groups. Extensive experiment results show that the average score of the student groups using animation-orirented PPT is greater(22%) than the one of the student groups using text-orirented PPT.

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Visual and Phonological Neighborhood Effects in Computational Visual Word Recognition Model (계산주의적 시각단어재인 모델에서의 시각이웃과 음운이웃 효과)

  • Lim, Heui-Seok;Park, Ki-Nam;Nam, Ki-Chun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.8 no.4
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    • pp.803-809
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    • 2007
  • This study suggests a computational model to inquire the roles of phonological information and orthography information in the process of visual word recognition among the courses of language information processing, and the representation types of the mental lexicon. The model that this study is presenting here was designed as a feed forward network structure which is comprised of input layer which uses two Korean syllables as its input value, hidden layer, and output layer which express meanings. As the result of the study, the computational model showed the phonological and orthographic neighborhood effect among language phenomena which are shown in Korean word recognition, and showed proofs which implies that the mental lexicon is represented as phonological information in the process of Korean word recognition.

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A Study on Enhancing Emotional Engagement in Learning Situation - Based on Development Case of English Learning Serious Game 'Word Collectrian' (학습 장면에서 감정 개입을 촉진하기 위한 기능성 게임의 활용 - 단어 시각화 기반의 영어 학습용 기능성 게임 '워드 콜렉트리안' 제작 사례를 바탕으로)

  • Lee, Haksu;Doh, Young Yim
    • Journal of Korea Game Society
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    • v.12 no.6
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    • pp.95-106
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    • 2012
  • Emotion is very important feature in educational situation. Because it has high influence to memory, educational achievement, motivation. This study tried to find out possibility of serious game as emotional engagement tool in educational situation. We did our pilot experiment to elementary school students who are english as second language. In this L2 learning situation, we did our basic experiment with English language learning serious game called 'Word Collectrian". Word Collectrian has some features for emotional engagement. It has interaction for dynamic word visualization, providing context video for word usage, putting visualized word on learner's virtual home. According to experimental result, word Collectrian has possibility for educational achievement and emotional engagement effect.

Plus-size여성 체형을 위한 재킷원형 개발 및 면 분할에 따른 시각적 효과에 관한 연구

  • 정동림;김애린
    • Proceedings of the Korea Society of Costume Conference
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    • 2003.05a
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    • pp.34-34
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    • 2003
  • 본 연구는 체형의 특성이 현저히 나타나는 40~50대의 Plus-size 여성을 대상으로 체형의 특징이 고려된 치수체계에 대해 맞음새가 우수한 재킷을 개발하고, 이 원형을 토대로 하여 체형의 단점을 보완할 시각적 효과를 연구하기 위해 Plus-size에 해당하는 여성을 선정하여 수트(suit)를 제작한 후 착의 평가하여 Plus-size에 적합한 수트를 제안하는데 목적을 두고 있다. 결과를 요약하면 다음과 같다. 1. Plus-size 여성의 착용실태를 파악하기 위해 실시한 착용실태 조사는 판매자의 측면의 심층면접과 소비자 측면의 착장조사로 구분하여 조사하고 분석하였다. 착용실태조사 결과, Plus-size 여성은 의복구매시 맞음새와 편안함을 중시하고 상완부와 어깨의 두께, 가슴둘레와 복부의 비만등의 체형단점을 갖게 되므로 판매자측에서는 의복제도 시에 등품, 앞품, 상완부, 복부의 여유분을 고려하고 있었다. 시각적 효과로는 세미피트 스타일의 프린세스 라인과 허리선+20, 30cm의 재킷길이, 그리고 테일러드 칼라, 스테인 칼라, 라운드 네크라인이 판매자과 소비자의 양측면에서 선호되고 있었다. 2. Plus-size 여성의 체형에 맞음새가 우수한 재킷원형을 개발하기 위해 Plus-size 여성복의 재킷 원형 중 4종의 기존원형을 선정하고, 착의 피험자 3인을 대상으로 3차에 걸친 착의실험을 통해 연구 원형을 개발하고 평가단을 구성해 객관적인 평가 33문항에 대한 외관 관능검사를 실시하였다. 1) 가슴둘레 여유분을 8~9cm, 허리둘레 여유분을 6~7cm, 엉덩이둘레 여유분을 6~8cm로 적용하여 맞음새를 향상시켜 날씬해 보이는 효과를 높였다. 2) 진동깊이 계산식은 (B/10+10.5)+2cm 적용하고, 진동두께 계산식은 (B/8-1.5)+2cm를 적용함으로써 진동깊이와 진동두께의 편차가 작아짐으로 인해 소매부위와 진동부위의 맞음새를 향상시켰다. 3) 가슴둘레의 증가에 따라 등길이에 앞길이 치수를 증가시키는 계산식을 설정하여 앞가슴둘레의 맞음새를 향상시켰다. 4) Plus-size여성의 경우 허리부분의 신체적합성을 높이기 위하여 사이드 판넬(side panel)의 재킷원형으로 하였다. 앞 허리와 배 부분의 지방 침착이 크므로 앞 허리둘레 다아트 폭과 앞판 사이드 판넬(side panel) 솔기 다아트 폭을 작게 설정하고, 뒤판 사이드 판넬 솔기 폭을 크게 설정하였다. 5) 어깨끝점 사이길이는 다른 부위의 체지방 침착과 같이 비례적으로 증가하지 않으므로 표준체형에 비해 좁게 설정하였다.

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Remediation in Tradition Theatrical Stage Design (전통적 연극무대디자인의 재매개)

  • Jung, Min-Soo
    • The Journal of the Korea Contents Association
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    • v.8 no.12
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    • pp.207-213
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    • 2008
  • For decades, we have filled our theme parks, shopping malls, a streets and etc. with complementary or competing medias. These spaces have remedied newspapers, magazines, radio, TV and film or have been the object for remediation. Because there has been no remediation in traditional theatrical stage design, many problems come along with the design, which makes audiences hard to feel the sense of presence. It's time to have systematic research to find a way out for the solution of traditional theatrical stage design. This study suggests the solutions for remediation of traditional theatrical stage design, so we are going to research with laying emphasis on the cooperative works between the fields of theatrical stage design and the Visual Effects par that forms extensive and diverse portions. The proposal for remediation of traditional theatrical stage design with practical use of Visual Effects will create economical higher value-added through the systematization of close and cooperative work between the fields of Visual Effects and theatrical stage design. In addition, the systematization of the cooperation of these two parts will make another communicative paradigm that audiences have never been able to experience before in traditional theatrical stage design.

Spatio-Temporal Error Concealment of I-frame using GOP structure of MPEG-2 (MPEG-2의 GOP 구조를 이용한 I 프레임의 시공간적 오류 은닉)

  • Kang, Min-Jung;Ryu, Chul
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.1C
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    • pp.72-82
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    • 2004
  • This paper proposes more robust error concealment techniques (ECTs) for MPEG-2 intra coded frame. MPEG-2 source coding algorithm is very sensitive to transmission errors due to the use of variable-length coding. The transmission errors are corrected by error correction scheme, however, they cannot be revised properly. Error concealment (EC) is used to conceal the errors which are not corrected by error correction and to provide minimum visual distortion at the decoder. If errors are generated in intra coded frame, that is the starting frame of GOP, they are propagated to other inter coded frames due to the nature of motion compensated prediction coding. Such propagation of error may cause severe visual distortion. The proposed algorithm in this paper utilizes the spatio-temporal information of neighboring inter coded frames to conceal the successive slices errors occurred in I-frame. The proposed method also overcomes the problems that previous ECTs reside. The proposed algorithm generates consistent performance even in network where the violent transmission errors frequently occur. Algorithm is performed in MPEG-2 video codec and we can confirm that the proposed algorithm provides less visible distortion and higher PSNR than other approaches through simulations.

A Study on Headline Typography in Newspaper & Magazine Advertisement (신문.잡지광고에 있어서 헤드라인 서체의 활용에 따른 비교 연구)

  • 문영만
    • Archives of design research
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    • v.21
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    • pp.77-86
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    • 1997
  • Modern society has created the age of mass media image. Advertising media strongly stimulate and influence the image contact and the frequency of receivers by visual communication media in everyday life. Until today no consciousness concerning the necessity of typographic visual image and it's selection for newspaper advertising has been developed. The necessity of headline typography visual image in newspaper advertising and it's selection should be considered a problem that must be solved by a more reasonable and logical approach, like it is done in the case of advertising copy, in order to increase the efficiency of advertising for the consumer.

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Visualization of Exception Propagation for Java Programs based on Static Analysis (정적분석을 이용한 자바 프로그램의 예외 전파 시각화)

  • 허순희;창병모
    • Journal of KIISE:Software and Applications
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    • v.30 no.7_8
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    • pp.696-702
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    • 2003
  • This paper presents a static analysis based on set-based framework which estimates exception propagation paths of Java programs, and a visualization tool which visualizes propagation paths of exceptions using the static analysis information. We have implemented the exception propagation analysis and a visualization tool, which can guide programmers to handle exceptions more effectively.