• Title/Summary/Keyword: 시각적특성

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Analysis of the Timer Management Methods for Real-Time property Enhancement on Linux (실시간성 향상을 위한 리눅스에서의 타이머 운용방안 분석)

  • 김재언;김영호
    • Proceedings of the Korean Information Science Society Conference
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    • 1999.10c
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    • pp.170-172
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    • 1999
  • 본 논문은 실시간 시스템에서 중요한 요소인 타이머 운용에 관련된 방법중 Linux를 위한 접근 방법을 분석한다. 현재 표준 PC는 ISA 버스와 연결된 8254 프로그래머를 카운터를 통해 시스템의 시각부분을 처리하고 있다. 이 경우 ISA 버스의 특성상 10us (in PentiumPro 200MHz) 정도 소요시간을 가지게 된다. 보다 높은 microsec 수준의 실시간성을 요구하는 경우 이러한 근원적 시각처리 방안을 개선함은 필수적인 요소이다. 이를 위해 리눅스에 적용 가능한 타이머 운용방안 들로서 표준 8254 타이머, 펜티엄 프로세서의 TSC 이용방법 및 Intel SMP 보드의 APIC 타이머에 의한 방법들을 비교 분석하였다.

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Research on Disaster Prevention Design for Traffic Lights against Aging Society (고령화사회에 대비한 교통신호등 방재디자인 연구)

  • Lee, hyun-ju;Noh, hwang-woo
    • Proceedings of the Korea Contents Association Conference
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    • 2019.05a
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    • pp.79-80
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    • 2019
  • 고령화사회에 접어들며 고령운전자의 교통사고 비율이 높아지고 있다. 현재 사회적 문제로 자리 잡은 고령운전자의 교통사고 문제는 고령화사회가 진행될수록 더 많은 문제를 야기하게 될 것이다. 본 논문은 고령화 사회로의 변화와 고령운전자의 특성과 대책에 대한 현황과 문제점을 알아보는데 그 목적이 있다. 이를 기반으로 안전 약자에 대한 사고 비율을 감소시킬 수 있는 교통신호등 디자인을 위한 지속적인 후속연구가 진행될 것이다.

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Interpretation Applied Dynamic Symmetry and Module for the Structure Analysis in Art-Work Space (해체적 작품공간의 구조 분석을 위한 다이내믹 시미트리와 모듈 개념의 적용 및 그 해석)

  • 신연호
    • Archives of design research
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    • v.13 no.3
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    • pp.221-234
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    • 2000
  • This thesis aims to study the space concept of the constructive mode in the work space of the postmodernism artists since 1970s. According to the changing view of the world artists, they are searching for the characteristics of having the parameter of formative organization on how they are related to the constructive system which represents the work styles. First, this study searches for the theoretical approaches of the constructive system and parameters that were studied by Le Corbusier - the module concept as the meaning of order system being used for the basic formative construction Second, when it is regarded as a formative construction in making art as the'principles of organization'(the law of living form), which was defined by Suzanne Langer in the formative theory as the organized structure shown in growth structure in mu and ecological system, the principles governing the module rules were arthmetically analysed art-work space through the dynamic symmetry of Jay Hambidge. Therefore, this study shows the principles working on the parameters for new formative organization as follows: First, the module in the work space should be designed and built from the dynamic symmetry. Second, the module should satisfy the human needs that it must be acceptable, efficient, flexible, which are the necessary and sufficient condition for the dynamic symmetry. Third, the dynamic symmetry which has the principle of Reciprocity and the principle of Complement as its primary construction principle has the common properties and the reciprocity in the construction of the work space and when it has the self similarity, it segments organically the total space without damaging the continuum.

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(Types of metonymy applied to emoticons and their salience attributes - Focusing on the comparison of high-context and low-context emoticons -) (이모티콘에 적용된 환유 유형과 현저성 속성 - 고 맥락과 저 맥락 이모티콘의 비교를 중심으로 -)

  • Kim, Chan Hee;You, Si Cheon
    • Smart Media Journal
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    • v.10 no.4
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    • pp.91-101
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    • 2021
  • Visual communication based on socio-cultural context, such as emoticons on social media, is increasing. Therefore, it is necessary to study the visual expression of metonymy as a means to correctly understand the communication method in the age of visual culture. The purpose of this study is to explore how metonymy is visualized within a cultural context. Specifically, , a typical underlying phenomenon of metonymy expression, and the expression principles of various reproduced through it are identified by pairing them with the cultural context. Based on context theory, which is a representative discourse in the social science field, emoticons from in high context and emoticons in in low context were selected and compared as case study subjects. The major findings are: First, a visual application model of metonymy was proposed regarding the process through which metonymy is reproduced as a visual result. Second, the types of metonymy and their salience attribute applied to the emoticon expression method was identified in detail. Third, based on the contextual theory, how the characteristics of high-context visual metonymy differ from that of low-context visual metonymy were presented. In the future, the results of this study can be used as a criterion for judging the local acceptability and local suitability of design results in the design development process that requires the use of localization strategies.

Method for 3D Visualization of Sound Data (사운드 데이터의 3D 시각화 방법)

  • Ko, Jae-Hyuk
    • Journal of Digital Convergence
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    • v.14 no.7
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    • pp.331-337
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    • 2016
  • The purpose of this study is to provide a method to visualize the sound data to the three-dimensional image. The visualization of the sound data is performed according to the algorithm set after production of the text-based script that form the channel range of the sound data. The algorithm consists of a total of five levels, including setting sound channel range, setting picture frame for sound visualization, setting 3D image unit's property, extracting channel range of sound data and sound visualization, 3D visualization is performed with at least an operation signal input by the input device such as a mouse. With the sound files with the amount an animator can not finish in the normal way, 3D visualization method proposed in this study was highlighted that the low-cost, highly efficient way to produce creative artistic image by comparing the working time the animator with a study presented method and time for work. Future research will be the real-time visualization method of the sound data in a way that is going through a rendering process in the game engine.

Prediction Models for Color Emotion Factors by Visual Texture and Physical Color Properties of Printed Fabrics (직물의 시각적 질감 특성과 물리적 색채 성질에 의한 색채감성요인 예측모델)

  • Lee, An-Rye;Lee, Eun-Ju
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2009.11a
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    • pp.54-57
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    • 2009
  • This study was aimed to investigate the effects of visual texture on color emotion and to establish prediction models for color emotion by both physical color properties and visual texture characteristics. A variety of fabrics were printed by digital printer according to hue and tone combinations. Subjective sensation was evaluated in terms of visual texture for fabrics printed in gray whereas color emotion for those in chromatically printed. As results, fabric clusters by visual texture showed significant differences in color emotion factors and the differences were clearer for grayish tone fabrics. Prediction models for color emotion factors by both physical color properties and visual texture clusters were proposed as for all fabrics and grayish ones, respectively.

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A Study on Localized Modernism of the Case Study Houses (케이스 스터디 하우스의 지역화된 모더니즘에 관한 연구)

  • Seo, Kyu-Duhk
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.13 no.9
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    • pp.4310-4318
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    • 2012
  • The case study house program has been researched as an example of residential architecture exhibition which represents the industrialized modernism influenced by europe architecture for having characteristics of modular system for mass production, technical experiments and universal space. This study analyzes the case study houses from a localized modernism point of view and defines the characteristics of them as various refracted site plan, intergrated interior and exterior space and various regional material use.

A No-Reference Quality Measurement for H.264/AVC Video considering Human Visual System. (시각적 인지 특성을 고려한 H.264/AVC기반 영상의 무기준법 품질측정방법)

  • Kim, Yo-Han;Kim, Hyun-Tai;Park, Jin-Hyun;Shin, Ji-Tae
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.11a
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    • pp.115-118
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    • 2009
  • 영상기술의 발전으로 영상의 품질측정에 관한 연구가 많이 진행되어왔다. 이를 통해 새로운 영상처리, 영상통신등에 사람의 시각적 인지 특성을 고려한 품질측정이 가능해졌다. 무기준법 영상측정방법은 전달된 영상의 정보만을 이용해 품질을 측정하기 때문에, 방송이나 실시간 전송에 주로 이용되어왔다. 이 논문에서 우리는 세가지 비트스트림 정보를 이용한 새로운 무기준법 영상 품질평가 방법을 제안한다. 화면갱신비율, 움직임지수, 양자화계수의 관계를 정립하고, 회기분석을 통해 각각 요소의 가중치를 계산하여냈다. 제안하는 기법을 평가하기 위해, ITU-T P.910에 따라 250개의 영상에 대한 주관적인 영상품질을 측정하였다. 실험결과, 제안하는 화질평가 기법이 기존의 다른 방법들에 비해 주관적인 화질평가와 상관관계가 높게 나타났다.

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Fuzzy Quantization and Rate Control for Very Low Bit­rate Video Coder (초저전송율 동영상 부호기를 위한 퍼지 양자화 및 율 제어에 관한 연구)

  • 양근호
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.7 no.8
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    • pp.1684-1690
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    • 2003
  • In this paper, we proposed a fuzzy controller for the evaluation of the quantization Parameters in the H.263 coder to optimize the subjective quality of each coded frame, keeping the transmission rate constant. We adopted the Mamdani method for fuzzification and the centroid method for defuzzification. The energy and entropy are correlated to features of the HVS in spatial domain, while motion vectors are used to estimate the temporal characteristics of the signal. And then, the fuzzy inputs adapted the variance and the entropy in spatial domain, and the motion vector in temporal domain. We induced the fuzzy membership function and decided the fuzzy relevance to be compatible in visual characteristics. And then, we designed FAM banks. The fuzzy technology has been applied to a practical video compression. This results is obtained an effective rate control technique, an optimum bit allocation and a high subjective quality using fuzzy quantization.

항로표지 시뮬레이터용 등명기 시각화 모델링 분석

  • Yeo, Ji-Min;Yu, Yong-Su;Han, Ju-Seop;Kim, Jong-Uk
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2015.10a
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    • pp.320-321
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    • 2015
  • 항로표지 시뮬레이터는 우리나라 주요 해역의 지형적 환경적 특성 및 여기에서 운항하는 선박들과 해상교통 특성을 고려한 시뮬레이션 환경을 항로표지 설계자에게 제공하여, 항로표지 배치 및 선박 운항시 안정성 확보를 제공할 수 있다. 항로표지는 색깔이 중요한 역할을 한다. 그 중 주간에 보이는 항로표지 색깔보다는 야간에 보이는 항로표지 등명기의 불빛이 더욱 중요하다. 이에 항로표지 설계자에게 실제환경과 유사한 시뮬레이션 환경을 제공하기 위해서는 실제 등명기의 등색과 유사하게 구현이 되어야한다. 그러나 시뮬레이션에서의 항로표지 등명기의 등색은 디스플레이 특성에 의해 색상 왜곡이 발생한다. 이에 본 연구에서는 실제 등명기의 색도값을 측정 및 분석하며, 분석값과 유사한 색상의 샘플 등색을 비교 분석하여 시뮬레이션에서 실제 등명기와 유사하게 항로표지 시뮬레이터의 등명기 모델링에 적용하였다.

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