• Title/Summary/Keyword: 시각자극

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Effect of Vision Coherent Sensory Cue on Roll Tilt Perception and Sensory Weighting (족부 진동 자극 유무에 따른 인체의 운동지각 변화 및 정량화)

  • Lim, Hye-Rim;Park, Su-Kyung
    • Transactions of the Korean Society of Mechanical Engineers B
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    • v.36 no.11
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    • pp.1091-1097
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    • 2012
  • Nowadays, some movie theaters provide additional sensory information in 3D movies to enhance visually induced motion perception. However, no studies have investigated how motion perception increases. Thus, in this study, we examined the effect of visual coherent sensory information on visually induced motion perception and quantification of sensory information. A visual stimulus rotated sinusoidally and visual coherent sensory information were applied as vibrations to a subject's foot. We measured the sway of the subject's body by using a force plate and somatosensory bar rotation that represents the subject's perception of the horizon using an encoder. By using this data, we obtained the weight of the sensory information using a Kalman filter. As a result, it was found that subjects rotated the somatosensory bar more when visual coherent vibrations were applied. The weight of vision also increased when visual coherent vibrations were applied. Thus, we can conclude that visual coherent sensory information tends to enhance visually induced motion perception and weight of vision.

Quantitative Analysis for the Effect of Sensory Information on the Motor (감각정보의 차이가 운동에 미치는 영향에 대한 정량적 분석)

  • 홍철운;심해영;박찬희;김남균
    • Journal of Biomedical Engineering Research
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    • v.23 no.2
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    • pp.165-170
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    • 2002
  • The aim of this study was to analyze the effect of different sensory information on the motor function which is resulted from visual stimuli. Particularly, it was focused on the effect of complementary color stimuli on reaction time. Twenty volunteers(10 men & 10 women), between the age of 20 and 25 yearn participated in this experiment. Experiments were carried out in a light & sound-attenuated chamber, and the overall system consisted of a PC. interface card. LEDs. key board switch, and display panel. Although many measurements of sensory-motor integration has been studied the quantitative analysis of sensory-motor integration has not been developed well. Quantitative analyses were performed to investigate the effect of the different sensory information on the arm motor system in the point of view sensory-motor integration. The result showed that the reaction time for visual stimuli of complementary colors was faster than that under same color environments : and, in same color environments and the reaction speed was varied inversely with respect to the magnitude of the light wavelength.

인체 뇌에서 인체 안면을 인지하는 영역에 대한 fMRI 연구

  • 정희창;김정석;최보영;이형구;서태석
    • Proceedings of the KSMRM Conference
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    • 2003.10a
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    • pp.82-82
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    • 2003
  • 목적: 인간은 시각적 자극에 뇌가 반응함으로써 대상을 파악한다. 그리고 대상의 종류에 따라 뇌가 시각적인 정보를 판단하는 영역은 서로 다를 수 있다는 것을 예상할 수 있다. 본 연구에서는 시각적 자극의 대상을 크게 인간의 안면과 사물로 나누고 그 대상에 따라 인지하는 뇌의 영역을 확인하고자 한다.

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A Study on Human Sensitivity Evaluation using Plethysmogram (맥파를 이용한 감성 측정법에 대한 검토)

  • 신정상;민병찬;정순철;김상균;민병운;오지영;김유나;김철중
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 1999.11a
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    • pp.427-432
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    • 1999
  • 지금까지 감성측정은 심박 변화율, 피부저항, 피부온도 등의 생리 신호를 측정하고 그 신호를 이용하여 비교, 분석하여 왔다. 심박 변화율, 피부저항, 피부온도와 마찬가지로 자율신경계 반응의 하나로써 맥파 또한 인간의 감성을 평가하는 한 파라미터가 될 수 있음을 예상하고 본 연구를 수행하였다. 건강한 피험자 5명을 상대로 긍정과 부정 시각 자극을 각각 주어서 심박 변화율과 맥파의 생리신호를 측정한 후 그 동안 발표되었던 심박 변화율의 결과를 기준으로 맥파의 결과와 비교, 분석하였다. 그 결과 평균 R-R 간격의 변화율과 맥파의 최고점 평균 시간 간격의 변화율 그리고 맥파의 최대 기울기점 사이의 시간 간격의 변화율이 유사함을 알 수 있었다. 또한 맥파의 Baseline Deflection 과 Amplitude를 이용하여 감성 측정을 시도하였다. 긍정 시각 자극에 비해 부정 시각 자극 일 때 맥파의 최고점 및 최대 기울기점의 평균 시간 간격은 감소하였고, Baseline Deflection은 증가하였고, Amplitude 는 감소하였다. 이는 부정시각 자극이 교감신경계를 활성화시킴을 보여 주는 것이다. 본 연구를 통하여 맥파도 자율 신경계의 반응을 대면하는 생리신호로써 감성 측정에 유용한 도구임을 검증할 수 있었다.

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Estimation of Visual Evoked Potentials using Prony Method (평균법의 후처리기로 Prony 방법을 이용한 시각자극 유발전위의 추론)

  • 강병윤;이용희;윤형로;윤영로
    • Journal of Biomedical Engineering Research
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    • v.22 no.2
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    • pp.187-195
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    • 2001
  • 시각자극 유발전위 추론시에 사용되는 평균법은 많은 회수의 단일-시도 유발전위(single-trial evoked potential)의 기록이 필요하다. 본 논문에서는 이러한 평균법의 후처리기로서 Prony 방법을 적용하여 향상된 신호-대-잡음비를 제공하는 방법을 제안하였다. Prony 방법은 유발전위와 같은 잡음이 섞여 있는 신호에서 지수함수를 추론하는데 많이 적용되어져 왔다. 여러 가지 잡음 모델을 이용한 시뮬레이션과 실제 시각자극 유발전위 데이터를 이용한 실험을 통해 Prony 방법이 평균법의 후처리기(post-processor) 기능으로서 사용될 때, 신호의 질적인 향상 측면 뿐 아니라 평균법 사용시 단일-시도 유발전위의 기록 횟수의 단축이라는 결과도 가져옴을 보였다.

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Comparison of Brain Activation Images Associated with Sexual Arousal Induced by Visual Stimulation and SP6 Acupuncture : fMRI at 3 Tesla (시각자극과 삼음교 자침으로 유발된 성적 흥분의 대뇌 활성화 영상의 비교 : 3 테슬라 기능적 자기공명영상법)

  • Choi, Nam-Gil;Han, Jae-Bok;Jang, Seong-Joo
    • Journal of radiological science and technology
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    • v.32 no.2
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    • pp.183-194
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    • 2009
  • Purpose : This study was performed not only to compare the brain activation regions associated with sexual arousal induced by visual stimulation and SP6 acupuncture, but also to evaluate its differential neuro-anatomical mechanism in healthy women using functional magnetic resonance imaging (fMRI) at 3 Tesla (T). Subjects and methods : A total of 21 healthy right-handed female volunteers (mean age 22 years, range 19 to 32) underwent fMRI on a 3T MR scanner. The stimulation paradigm for sexual arousal consisted of two alternating periods of rest and activation. It began with a 1-minute rest period, 3 minutes of stimulation with either of an erotic video film or SP6 acupuncture, followed by 1-minute rest. In addition, a comparative study on the brain activation patterns between an acupoint and a shampoint nearby GB37 was performed. The fMRI data were obtained from 20 slices parallel to the AC-PC line on an axial plane, giving a total of 2,000 images. The mean activation maps were constructed and analyzed by using the statistical parametric mapping (SPM99) software. Results : As comparison with the shampoint, the acupoint showed 5 times and 2 times higher activities in the neocortex and limbic system, respectively. Note that brain activation in response to stimulation with the shampoint was not observed in the regions including the HTHL in the diencephalon, GLO and AMYG in the basal ganglia, and SMG in the parietal lobe. In the comparative study of visual stimulation vs. SP6 acupuncture, the mean activation ratio of stimulus was not significantly different to each other in both the neocortex and the limbic system (p < 0.05). The mean activities induced by both stimuli were not significantly different in the neocortex, whereas the acupunctural stimulation showed higher activity in the limbic system (p < 0.05). Conclusions : This study compared the differential brain activation patterns and the neural mechanisms for sexual arousal, which were induced by visual stimulation and SP6 acupuncture by using 3T fMRI. These findings will be useful to understand the theory of traditional acupuncture and acupoint channel in scientific point of view.

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Vital Signal Monitoring Simulation System by Various Visual Stimulus (다양한 시각자극에 따른 생체신호 모니터링 시뮬레이션 시스템)

  • Chung, Kyung-Yong
    • The Journal of the Korea Contents Association
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    • v.11 no.1
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    • pp.1-8
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    • 2011
  • With the development of next IT convergence technology and the construction of infrastructure for personalized services, the importance of services based on user's sensibility status and vital signal is being spotlighted. It is the most crucial factor for the strategy of sensibility engineering to investigate student's vital signal according to the sensibility. In this paper, we proposed the vital signal monitoring simulation system by the various visual stimulus. The proposed method obtained the student's vital signal by the various visual stimulus. And the power spectrum analysis using the fast fourier transform is evaluated the activity level between the sympathetic and the parasympathetic. The analyzed result is monitoring the sensibility by displaying the heath signal light. To evaluate the sensibility between the high school's students and the university's students, we conducted SD profile and paired T-tests so as to verify usefulness. This evaluation found that the difference of sensibility activity by positive and negative stimulus was statistically meaningful. Ultimately, this paper suggests empirical application to verify the adequacy and the validity.

Effect of Visual Factor on Subjective Evaluation of Frictional Fabric Sounds (직물 마찰음의 주관적 평가에 시각적 변수가 미치는 영향)

  • Han, A-Reum;Yang, Yun-Jeong;Jo, Gil-Su
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2009.11a
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    • pp.62-65
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    • 2009
  • 본 연구는 동작 속도별 마찰음의 주관적 평가에 있어서 시각적 변수의 영향을 분석하는 것을 목적으로 한다. 현재 유통되고 있는 79 종의 스포츠웨어용 투습발수직물 중 음향 특성으로 계층적 군집분석에 의해 나누어진 3 개의 군집에서 각각 하나씩 추출한 총 3가지 시료를 대상으로 walking, jogging, running의 속도로 마찰시켜 총 9가지의 소리에 대하여 실험하였다. 직물 소리에 대한 주관적 평가 시 시각적 변수의 영향을 분석하기 위하여 두 가지 방법으로 직물 소리에 대한 주관적 반응을 평가하였다. 첫 번째는 기존의 연구에서 주로 이루어진 방법으로, 실험 진행자가 피험자에게 직물소리를 들려주면서 설문을 하게 하였다. 두 번째는 녹음된 직물의 소리와 함께 모니터를 통해 해당 자극물의 마찰 속도에 따라 인체 모델이 움직이는 동작을 보여줌으로써 청각과 시각 자극을 동시에 제시하여 주관적 평가의 자극물로 사용하였다. 주관적 평가는 8개의 형용사 쌍에 대해 의미미분척도로 평가되었고, 두 가지 방법을 비교하기 위하여 '실제 옷을 착용하고 움직일 때 발생하는 직물 소리와 유사하게 들린다.' 와 '옷을 착용하고 움직일 때 발생하는 소리라고 느껴진다.' 두 문항을 추가하여 평가하였다. 그 결과 시각 자극의 유무에 의한 감성평가 결과에는 큰 영향을 미치지는 않았지만, 피험자가 소리만으로 직물이 마찰되는 장면을 의식적으로 상상해야 하는 심리적 부담을 줄여주었고, 주관적 평가 몰입도를 향상시켰다고 사료된다.

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The Effect of Emotional Sounds on Multiple Target Search (정서적인 소리가 다중 목표 자극 탐색에 미치는 영향)

  • Kim, Hannah;Han, Kwang Hee
    • Korean Journal of Cognitive Science
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    • v.26 no.3
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    • pp.301-322
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    • 2015
  • This study examined the effect of emotional sounds on satisfaction of search (SOS). SOS occurs when detection of a target results in a lesser chance of finding subsequent targets when searching for an unknown number of targets. Previous studies have examined factors that may influence the phenomenon, but the effect of emotional sounds is yet to be identified. Therefore, the current study investigated how emotional sound affects magnitude of the SOS effect. In addition, participants' eye movements were recorded to determine the source of SOS errors. The search display included abstract T and L-shaped items on a cloudy background and positive and negative sounds. Results demonstrated that negative sounds produced the largest SOS effect by definition, but this was due to superior accuracy in low-salient single target trials. Response time, which represents efficiency, was consistently faster when negative sounds were provided, in all target conditions. On-target fixation classification revealed scanning error, which occurs because targets are not fixated, as the most prominent type of error. These results imply that the two dimensions of emotion - valence and arousal - interactively affect cognitive performance.

Development of Korean Social Affective Visual Stimuli (한국형 사회적 정서 유발 시각 자극 개발)

  • Seok, Bum Joon;Kim, Nambeom;Min, Kyung Ha;Park, Dohyun;Kim, Seog Ju
    • Sleep Medicine and Psychophysiology
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    • v.25 no.1
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    • pp.21-26
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    • 2018
  • Objectives: The current study aims to develop Korean Social Affective Visual Stimuli (K-SAVS) to arouse social affect. Methods: K-SAVS is composed of pictures of social situations among East Asians. Each picture contains a negative, positive, or neutral affect. Positive and negative stimuli were presented to one group of subjects. Negative and neutral stimuli were presented to another group of subjects. All subjects were required to fill out Affective Valence and Arousal Manikin. Results: In the initial test, 18 positive affective stimuli pictures (1 set) and 36 negative affective stimuli pictures (2 sets) were chosen from 95 stimuli pictures. Positive affective stimuli pictures showed higher valence (p < 0.001) and lower arousal (p < 0.001) than negative affective stimuli pictures. In the confirmatory test, 18 neutral stimuli pictures (1 set) were additionally selected out of the total of 79 pictures of neutral stimuli pictures and the pictures used in the former experiment. Neutral stimuli pictures showed higher valence (p < 0.001) and lower arousal (p < 0.001) than negative affective stimuli pictures. Conclusion: K-SAVS can be a valid and useful tool for inducing specific social affects of Koreans.