• Title/Summary/Keyword: 스포츠종목

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야구.골프.농구 등 인기종목 '스포츠 에세이'

  • Choe, Seong-Il
    • The Korean Publising Journal, Monthly
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    • s.238
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    • pp.13-13
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    • 1998
  • 우리에게 스포츠관련서의 층은 너무나 얇다. 비교적 최근들어 스포츠 에세이와 실용서, 마케팅 분야에 관심을 돌리기 시작했다. 그 가운데 스포츠 에세이류는 선수나 감독, 해설자들의 인생의 축소판 같은 스포츠의 세계를 그려 일군의 독자층을 확보하고 있다. 인기종목에 치우친 스포츠 출판의 관심이 앞으로 더 많은 분야까지 고루 확대되길 기대한다.

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Cases of Design and Implementation of Sports using Virtual Reality (가상현실을 이용한 스포츠 설계 및 구현 사례)

  • Jin, Hwa-Soo;Park, Jin-Gon;LEE, Yong-Hee;Song, Eun-Jee
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.10a
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    • pp.661-662
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    • 2017
  • 가상현실(VR)은 현실 세계를 인공적인 기술을 활용하여 실제로 얻기 힘든 경험이나 환경 등을 제공해 인체의 오감(시각, 청각, 후각, 미각, 촉각)을 자극함으로써 실제와 같이 체험하게 하는 기술로써 게임, 영화, 스포츠, 테마파크와 같이 엔터테인먼트 목적으로 개발되는 경우가 많다. 본 논문에서는 Oculus Touch 및 Oculus Rift를 이용한 VR(Virtual Reality) 올림픽 종목의 스포츠를 설계하고 구현한 시스템을 제안한다. 올림픽 종목 중에 인기종목인 양궁, 사격, 테니스, 탁구 총 4가지 종목으로 구성되어 있으며, 특히 AI를 이용한 경쟁을 통해 종목별 스코어(점수)를 평가함으로서 경쟁구도를 형성한다. 또한, 시각적인 자극을 통해 흥미를 이끌어내고 현실적인 환경을 구현함으로써 유저가 실제 현장에 있는 것 같은 느낌을 제공하며, 세계적인 올림픽 스포츠를 유저들이 직접 즐기고 느낄 수 있다.

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Analysis of sports injuries among Korean national players during official training (국가대표 선수들의 훈련 기간 동안 발생한 스포츠 손상 분석)

  • Kim, Eun Kuk;Kim, Tae Gyu
    • Journal of the Korean Data and Information Science Society
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    • v.25 no.3
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    • pp.555-565
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    • 2014
  • The purpose of this study was to analyze sports injuries which occurred in Korea National Team during official training period. All sports injuries are recorded on injury report form by physicians, medical staffs and athletic trainer, and only acute and recurred injuries were analyzed. Total 3,421 injuries were reported, and 1,560 injuries were newly incurred and 1,861 injuries were recurrent with previous history. The frequency of new injuries in male and female athletes was highest in boxing (n=130, 14.5%) and hockey (n=75, 11.3%) respectively. The frequency of recurred injuries in male and female athletes was highest in wrestling (n=147, 14.8%) and fencing (n=103, 11.9%) respectively. Our data provides incidence rates, characteristics of acute and recurrent sports injuries during official training period and thus these results could provide relevant information for the sports injury prevention at Korea National Team player.

간다거리의 스포츠 전문서점 '쇼센 북마트'

  • Kim, Eun-Ji
    • The Korean Publising Journal, Monthly
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    • s.238
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    • pp.11-11
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    • 1998
  • 올해로 개점 31년째인 '쇼센북마트'는 지하 1층 지상 4층에 스포츠 관련서와 비디오테이프.CD를 갖추고 있다. 축구.야구 등 인기종목뿐만 아니라 합기도.유도.태극권 등 격투기 같은 희귀종목 관련서는 타의 추종을 불허한다. 또 모든 스포츠 잡지의 과월호를 모두 갖추고 있어 스포츠광들의 발길이 끊이지 않는다.

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Exploring the organic harmony of the Modern Pentathlon of sports

  • Han, Doryung
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.8
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    • pp.99-109
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    • 2020
  • What sports have in common is that they must use their bodies to play and lead to victory. The use of the body differs in many ways depending on the event, which part should be used as the focus. The commonality of all sports is that sports can achieve the best results by using and using parts of the body in harmony. The use of strength or muscles varies depending on the type of sport or the type of sport, so the use of the body or the results of athletic events also varies. Sports are premised on the organic use of the body, but the implications of sports can be found in that the degree of organic use does not apply equally to all sports. Sports demand organic balance and flexibility. Depending on the type of sport, you can explore which organic harmony produces more effective effects and find out which events are more beneficial to the human body. This study aimed to find out whether the organic harmony of the body actively contributes to the development of sports and a healthy mental culture. In this study, we proposed the hypothesis that the modern Pentathlon will induce the most desirable organic harmony as a global Olympic sport, and tried to verify that the hypothesis is valid and verifiable. In order to do this study, I tried to find out the organic viewpoints centered on the Miletos school, re-examine the meaning of the modern Pentathlon of games as an Olympic event, and conduct organic harmony and exploration of the modern Pentathlon of games in terms of sports.

A study on the Revitalization of e-Sports by Analyzing e-Sports Events (e스포츠 종목 분석을 통한 e스포츠 활성화 방안에 관한 연구)

  • Lee, Jae-Woo;Lee, Jong-Won;Kim, Hyo-Nam
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.01a
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    • pp.53-55
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    • 2021
  • 2020년은 COVID-19 바이러스로 인해 e스포츠는 새로운 가능성을 보여주고 있다. 전통적인 스포츠의 경기 진행 및 현장 관람이 어려워 고전하고 있는 반면에 대부분의 e스포츠 경기가 온라인 중계로 정상적인 일정을 진행하였다. 그러나 국내 e스포츠의 종목은 LOL을 비롯하여 극히 일부 게임만 성공적으로 운영되고 있다는 문제가 있다. 본 논문에서는 e스포츠로 성공한 게임을 분석하여 e스포츠 활성화를 위한 제안을 한다.

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A Study on the Sentence Length of Sports News in the Era of the Convergency (융복합 시대에서 스포츠기사의 문장길이에 관한 연구)

  • Yoo, Byong Cher;Lee, Jong Young
    • Journal of Digital Convergence
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    • v.15 no.6
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    • pp.505-511
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    • 2017
  • The purpose of this study is to identify the characteristic of the length of sentence of sports news articles compared with other sections, other newspaper and sports events. In order to achieve this purpose, 4 daily newspapers(Chosun Ilbo, Dong-A Ilbo, Kyunghyang Shinmun and MKsports) were selected as research sources. The length of sentence of collected articles was analyzed by One way ANOVA and Scheffe as post-hoc. The results of these analyses are summarized into three as follows: First, the length of sentence of news articles has significant difference by sections. To put it concretely, the sentences in politics section were the longest, and then economy, editorials comes. The sports section has the shortest sentences. Second, the length of sports articles has significant difference by newspapers. In particular, MK sports which is a sports-oriented newspaper has the shortest in the length of sentence of sports articles than other newspapers such as Chosun, Dong-A and Kyunghyang. Third, the length of sentence of sports articles has significant differences by the sports events. More specifically golf is the longest, and then basketball, soccer and baseball follows.

A Study on the Weather Support Service for Winter Sports (동계스포츠 맞춤형 기상지원 서비스를 위한 연구)

  • Back, Jin-Ho;Panday, Siddhartha Bikram;Lee, Ju-Sung;Kang, Hyo-Min
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.1
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    • pp.139-156
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    • 2019
  • The purpose of this study was to provide a method to support customized weather and environmental information services for the successful operation of winter sporting events. First, individual in-depth interviews and surveys were conducted with athletes, coaching staffs and experts related to the competition for 10 different winter sports for analysis of their needs. We conducted face-to-face survey and survey considering the training schedule and situation of experts. The recorded voice file was converted into word text, and extracted the weather and environmental information elements embedded in the opinions of the research participants based on literature reviews and data. The findings are expected to provide basic data on the weather conditions required to support specialized weather information for future large winter sports events, including the PyeongChang Winter Olympics.

Impacts of e-Sports Specialization on Flow Experience and Satisfaction - The case of League of Legends- (e스포츠 전문화 수준이 플로우(Flow)와 관람만족에 미치는 영향 - LOL을 중심으로-)

  • Kim, Joo-Hee
    • Journal of Korea Game Society
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    • v.19 no.1
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    • pp.61-72
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    • 2019
  • This study has meanings by adapting recreation specialized theory, focusing on outdoor recreation activities, on indoor recreation, e-sports. LoL is leading the e-sports fever now, and this study is targeting its spectators, reflecting and analyzing recent e-sports consumers' leisure feature statistically. For the further research, adapting a theory to various fields to generalize is required. Also, the researches on e-sports leisure need both quantitative and qualitative methods.

Investigation of Leisure Constraints based on Types of Leisure Sports Activities (여가스포츠활동 유형별 여가제약 분석)

  • Hwang, Sun-Hwan;Han, Seung-Jin
    • The Journal of the Korea Contents Association
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    • v.12 no.9
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    • pp.422-433
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    • 2012
  • The purpose of this study was to investigate leisure constraints based on the types of leisure sports activity(individual, partner, and group activities) in order to lead people to participate in and to continue their leisure sports activities. Data were collected from leisure sports participants in Seoul and Kyungki province. A total of 286 respondents were selected using the convenience sampling method. Leisure constraint's sub-dimensions for the respondents were named as facility and environment, negative perception, lack of condition, risk of injury, and lack of time. As the results of this study, first, respondents felt facility and environmental constraint the most and negative perception constraint the lowest. Second, there were differences in negative perception and lack of condition constraints based on the magnitude of participation. Finally, there were differences in facility and environment, negative perception, lack of condition, and risk of injury constraints based on the types of leisure sports activity.