• Title/Summary/Keyword: 스포츠융합

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Suggestions for Activation of Sport Convergence Enterprises (스포츠 융합기업 활성화를 위한 제언)

  • Lee, Sang-Ho
    • Journal of Digital Convergence
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    • v.13 no.9
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    • pp.505-513
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    • 2015
  • This study was intended for suggestions enabling sports enterprises to lead the sports industry convergence. The method of study was literature reviews and discussed on improvements of the current law through examining the relevant law and regulations in the future. In the result, the current sports industry is faced with many matters. Despite the convergence availability of sports industry, professional sports industry human resources shortages, the absence of dedicated organizational mechanisms, R&D investment shortage and insufficient legal aspects can be presented. Fostering human resources with expertise and the installation of organization that can support sports industrial convergence are required to solve these problems. In conclusion, since sports industry has a value added area higher than other industries and bring economic ripple effect as a result of convergence activities, a climate for promoting sports convergence enterprises should be created.

The History, Present and Convergent Development Plan in Sport-Climbing (스포츠클라이밍의 역사, 현황 및 융합적 발전 방안)

  • Han, Gun-Soo;Park, Jae-Ahm
    • Journal of the Korea Convergence Society
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    • v.12 no.4
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    • pp.179-190
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    • 2021
  • This study tried to provide the way of development in sport-climbing base on the history and present of Korean sport climbing. In terms of the policy, single sport climbing association needs to be formed and separated from Korean Alpine Federation. School teams and athletes are required to expand, college teams in particular. These athletes could be sport instructors and professional athletes vitalizing competition and sport climbing after graduation. Public sport climbing facilities need to be counted accurately. Ministry of Culture, Sports and Tourism needs to administrate the public sport blimbing facilities by counting and checking the facilities with the responsibility.

A Study on R&D Strategy for the IT Convergence Research and Sports Services (IT와 스포츠서비스 융합을 위한 R&D 전략 연구)

  • Oh, Joong-Duk;Park, Chan-Hong;Park, Byeong-Ho;Choi, Young-Seok;Oh, Il-Young;Seong, Hyeon-Kyeong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.10a
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    • pp.492-495
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    • 2014
  • In this paper, IT and sports services, a study on the R&D strategy for convergence. The sports industry is based on the consumption of the population continues to increase participation in sport has increased due to the increase in leisure time and increase the income of the people. Differentiated and national income is expected to be $ 20,000 per period is the expansion of high-tech sports consumption in developing countries than developed countries and is active in a variety of sports goods of high consumption, you can feel the satisfaction of the convergence of high value enemy Sports Consumption the situation in and growing rapidly. In this paper, we conduct R&D Strategies for the integration of IT technology and services for the development of sports industry, sports. We hope that this helps the sport policy development and national sports industry overseas markets such as the development of the domestic sports industry achieve in this study was small.

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User Application for Sports Climbing on Interactive Climbing Wall (인터랙티브 인공 암벽장 활용을 위한 스포츠클라이밍 사용자 애플리케이션)

  • Kim, Minsang;Kim, Dongho
    • Proceedings of the Korea Information Processing Society Conference
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    • 2016.04a
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    • pp.201-203
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    • 2016
  • 도시민들의 다양한 여가활동의 요구로 날씨와 계절에 상관없이 즐길 수 있는 운동으로 실내 스포츠 수요가 급증 하고 있다. 이에 스포츠 클라이밍의 인기 또한 증가하고 있는 추세이다. 또한, ICT기술의 발전으로 스포츠 산업에서도 ICT융합이 활발히 진행 중이다. 이에 실내 스포츠 클라이밍은 ICT기술 융합이 용이한 환경으로 컴퓨팅 환경을 구성하기 적합하다. 따라서 ICT융합 스포츠 클라이밍에 대한 새로운 신조어 스크린 클라이밍이라는 말이 나오고 이에 대한 인터랙티브 인공 암벽이라는 연구가 진행 되었다. 하지만 스포츠 클라이밍에서 사용되는 모바일 애플리케이션의 연구는 현저히 부족한 상황이다. 현재 상용화되어 있는 클라이밍 애플리케이션은 일방적인 정보제공에 그쳐 정보의 확장 및 재생산이 어렵고, 자신의 기록 측정 및 정리 과정이 번거롭다는 한계가 있다. 이에 본 논문에서는 인터랙티브 인공 암벽 활용을 위한 모바일 애플리케이션을 제안하고 구현한다. 즉, 사용자가 실제로 쉽고 편리하게 등반 루트와 등반 기술에 대한 정보를 제공받고 자신의 등반 기록을 관리할 수 있는 사용자 친화적 클라이밍 모바일 애플리케이션을 구현한다.

A Study on the Safety Measures of Security Robots in Sports Stadium (스포츠 경기장 경비 로봇의 안전대책에 관한 연구)

  • Lim, Dong-Eon;Kim, Jae-Hyoung;Jeon, Jin-Woo;Ko, Kyung-Ok;Kim, Hee-Kwon;Park, Kyo-Shik
    • Proceedings of the Korean Society of Disaster Information Conference
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    • 2023.11a
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    • pp.269-270
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    • 2023
  • 본 논문에서는 스포츠 경기장에 경비 로봇의 안전대책에 관하여 위험성평가를 진행하였다. 스포츠 경기장에서는 다양한 형태, 종류의 이벤트가 진행되고 있다. 안전관리를 위한 안전 요원이 반복 순찰을 진행하고 있으나 대형 규모의 경기장의 경우 안전 요원이 전체적인 안전을 확인하고 책임지기 어렵다. 또한 스포츠 경기장에서 일어나는 대부분의 사고는 군중 관련 사고이다. 사고 예방을 위해 안전 관리자의 역할을 보조하는 로봇을 활용하여 사건 및 위험 상황에 대비하는 시스템의 구축이 필요하다. 스포츠 경기장 경비 로봇 안전 운영 안전대책 도출을 위해 선행연구와 참고문헌을 바탕으로 경비 로봇의 규제 및 특성을 탐구하여 연구를 진행했으며 경기장 답사를 위해 잠실 종합운동장 야구장을 3회 실사하여 위험한 사건이 일어날 수 있는 장소를 조사 하였으며, ISO 13489-1에 적용된 PLr 트리를 통한 위험성 평가를 진행하였으며 자체 위험성 평가 시트를 제작하여 위험 정도를 도출 하였다.

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Convergence Study of Motorsports and Technology : Strength Analysis for the Design of CFRP Bucket Seat (모터스포츠와 기술 융합 연구 : CFRP 버킷 시트 설계를 위한 구조강도 해석)

  • Jang, Woongeun
    • Journal of the Korea Convergence Society
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    • v.10 no.5
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    • pp.165-171
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    • 2019
  • Engineering and Technology have been influencing a lot in the field of sports. Competitiveness, attributes of sports, have forced not only sports players but sports goods to enhance those performance. Particularly in the field of motorsports, the convergence of sports and technology has long been done to satisfy between performance and safety. In this study, strength analysis was carried with FEM to develop CFRP Laminate(Carbon Fiber Reinforced Plastic Laminate) bucket seat targeted to motorsports and car tuning industries and FIA($F\acute{e}d\acute{e}ration$ Internationale de l'Automobile) regulation was applied to design the racing seat and evaluate its strength. FEM modeling considered the attributes of composites was followed by strength evaluation based on Tsai-Wu failure index were done according to Lay-up sequence and layer numbers. The result showed that the lay-up sequence with stacking angle such as $[0^{\circ}/30^{\circ}/60^{\circ}/90^{\circ}/-30^{\circ}/-60^{\circ}]_4$ with 3mm form core was optimal selection in the field of weight and strength evaluation.

Information Analysis as Keyword of integrated IoT and Advanced Leisure Sport (IoT와 융합된 선진형 여가 스포츠 산업의 키워드 중심의 정보 분석)

  • Kim, Myeong-Mi;Kim, Ki-Man;Shon, Young-Woo
    • The Journal of the Korea institute of electronic communication sciences
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    • v.9 no.5
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    • pp.609-616
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    • 2014
  • Recently information industry has developed from IT into ICT. Among ICT area, M2M is evolving into IoT. As progress is being made in the IoT industry, people continue to try converging the IoT and other industries. One good example of such convergence is with sports industry. In this paper, we perform information analysis centered at keyword as a basic research for development of advanced leisure sports industry integrated with the IoT.

The Development of Computerized Sport-related Cognitive Test Battery to Measure Sport Intelligence, the Ability to Read the Game (게임을 읽는 머리, 스포츠지능을 측정하기 위한 컴퓨터 기반 스포츠 인지검사 프로그램 개발)

  • Park, Jin-Han;Woo, Min-Jung
    • Journal of the Korea Convergence Society
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    • v.12 no.7
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    • pp.19-29
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    • 2021
  • High-performing athletes possess the ability to read the game, known as the "sports brain". However, a cognitive battery to measure such sports brain has not been developed yet. The purpose of the study, thus, is to develop a computerized cognitive test battery to measure athletes' cognitive function. Based on a systematic review, information processing speed, execution function, and spatial ability were selected as sports-related cognitive functions. Simple and choice response times test, trail-making test, Flanker test, and mental rotation task were developed. After providing manual and practice trials, main tests were executed and all primary variables were statistically processed and automatically saved. The test battery is expected to aid in the discovery and recruitment of athletes in the future after verifying the validity and reliability of this battery.

A Basic Study on Building Sports Industrial Clusters Study (스포츠산업 클러스터 조성을 위한 기초 연구)

  • Kang, Seungae;Jun, Sunhye;Kim, Hyuncheol;An, Keunhee;Kang, Sunyoung
    • Convergence Security Journal
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    • v.14 no.3_1
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    • pp.21-26
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    • 2014
  • Sports paradigm shift gave an opportunity to transform into production-oriented industry activities creating high value-added. Sports industrial cluster, organic union of qualitative industries producing and distributing of various sports derivative products, is necessary system in these sports paradigm shift. This study is intended to suggest the definition, construction, and direction for future of sports industrial cluster. In order to ensure the sustainable growth of sports industrial cluster, a growth strategy such as switching to the sementic cluster is needed. And the direction for future of sports industrial cluster were as following; finding the growth engine sports industry field according to the convergence, systematically promoting by setting the medium and long term development goals, constructing a wide industrial region for global competitiveness of sports industry.

A Convergence Study on the Structural Relationship between Sport Brand's Advertisement Attributes, Ad Attitudes, Brand Images, and Purchase Intentions on Social Networking Site(SNS) (SNS상의 스포츠브랜드 광고속성, 광고태도, 브랜드이미지, 구매의도 간의 구조적 관계에 대한 융합적 연구)

  • Kim, SeYun;Noh, YongKoo;Lee, Kyongmin
    • Journal of the Korea Convergence Society
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    • v.9 no.12
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    • pp.345-354
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    • 2018
  • The purpose of this study was to investigate the structural relationship between advertising attributes, advertising attitude, brand image, and purchase intention of sports brand on SNS. For this purpose, 250 valid samples from the convenience sampling method were used as the final analysis data. Entertainment, information, and credibility among ad attributes had a positive effect on SNS users' advertisement attitude toward sport brands, and irritation has a negative effect on ad attitude. The ad attitude formed by the advertising attributes positively affected the image of the sports brand and the purchase intention. Brand image had a positive effect on purchase intention. The results of this study may be helpful to maximize SNS advertising effect of sports brands and to identify some important factors that can affect direct purchasing behavior of sports majors, one of the target groups of companies promoting sports brands using SNS.