• Title/Summary/Keyword: 스포츠융복합

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A Study on the Sentence Length of Sports News in the Era of the Convergency (융복합 시대에서 스포츠기사의 문장길이에 관한 연구)

  • Yoo, Byong Cher;Lee, Jong Young
    • Journal of Digital Convergence
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    • v.15 no.6
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    • pp.505-511
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    • 2017
  • The purpose of this study is to identify the characteristic of the length of sentence of sports news articles compared with other sections, other newspaper and sports events. In order to achieve this purpose, 4 daily newspapers(Chosun Ilbo, Dong-A Ilbo, Kyunghyang Shinmun and MKsports) were selected as research sources. The length of sentence of collected articles was analyzed by One way ANOVA and Scheffe as post-hoc. The results of these analyses are summarized into three as follows: First, the length of sentence of news articles has significant difference by sections. To put it concretely, the sentences in politics section were the longest, and then economy, editorials comes. The sports section has the shortest sentences. Second, the length of sports articles has significant difference by newspapers. In particular, MK sports which is a sports-oriented newspaper has the shortest in the length of sentence of sports articles than other newspapers such as Chosun, Dong-A and Kyunghyang. Third, the length of sentence of sports articles has significant differences by the sports events. More specifically golf is the longest, and then basketball, soccer and baseball follows.

A Convergent and Combined Activation Plan for Exercise Rehabilitation in the Era of the Fourth Industrial Revolution (4차 산업혁명시대에 운동재활분야의 융·복합적 활성화 방안)

  • Cho, Kyoung-Hwan
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.8
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    • pp.407-426
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    • 2020
  • The purpose of this study was to make convergent and combined analysis of the sport industry and exercise rehabilitation in the era of New Normal based on the Fourth Industrial Revolution and devise a comprehensive plan for future activation. For this purpose, literature review was performed mainly by analyzing the environment of the sport industry in the New Normal era based on the Fourth Industrial Revolution and by carrying out convergent and combined analysis of the sport industry to present a convergent and combined activation plan for exercise rehabilitation comprehensively as follows: First, it is necessary to make a strategy of promoting exercise rehabilitation in convergent and combined ways at the sport industry level. This means development of a convergent and combined exercise rehabilitation-tourism-ICT model as well as a convergent and combined exercise rehabilitation-ICT model through collaboration among ministries, including those of health and sports. Second, it is necessary to convert into a convergent and combined way of thinking and extend and reinforce educational competitiveness in the area of exercise rehabilitation. That is, it is necessary to refine the education and training systems for reinforcing personal ICT competence of exercise rehabilitation majors and relevant ones and provide convergent and combined business commencement education. Third, it is necessary to make different types of research and development by applying practical, convergent and combined skills based on the industrial field to exercise rehabilitation and relevant areas. Efforts should be made to overcome any risk in the era of New Normal and support business commencement with convergent and combined skills for exercise rehabilitation. Fourth, it is necessary to make mid- and long-term clusters where exercise rehabilitation and relevant businesses can be accumulated. This means building an industrial hub and complex for exercise rehabilitation and requires making an R&D-based cluster with industrial-academic-governmental collaboration, maximizing the synergy effects with local infrastructures, and fulfilling the function of realizing a spontaneous profit-generating structure.

Effect of dance sports on physical self-efficacy in post-menopausal depression obese women (댄스스포츠 운동이 폐경 후 우울증 비만 여성의 신체적 자기효능감에 미치는 영향)

  • Kim, Jee-Youn;Sim, Young-Je
    • Journal of Digital Convergence
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    • v.13 no.7
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    • pp.423-429
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    • 2015
  • The purpose of this research was to examine the effect of dance sports for twelve weeks on physical self-efficacy in post-menopausal depression obese women. A total 38 women participated in this study, and they were divided into three groups: mild-depression group(n=9), light-depression group(n=14) and control group(n=15). For the exercise program in this study, a dance sports program performed at an intensity of heart rate reserve 50~80%, 60 minutes of exercise time, and the frequency of 3 times a week. Physical self-efficacy for mild-depression group after 12-week dance sports program was significantly increased compared to before the exercise. Although light-depression group and control group didn't show significant increase in physical self-efficacy, dance sports is expected to act positively on mental stability, such as depression and hope used as an effective tool to improve the quality of life. Furthermore, we expect a convergence is achieved between the sports science and medical research sectors.

Convergence Analysis of the betweenBone Mineral Density, Cardiorespiratory Functional Capacity and sports injury of youth Taekwondo Athletes (유소년 태권도 선수들의 골밀도 및 심폐기능과 스포츠 손상과의 융복합 연구)

  • Kim, June-Chul;Park, Ki-Jun
    • Journal of the Korea Convergence Society
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    • v.11 no.10
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    • pp.125-131
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    • 2020
  • This study sought to reduce the risk of fractures in elite youth taekwondo athletes to find out the relationship between bone mineral density which are used as indicators of early diagnosis of osteoporosis and cardiorespiratory functional capacity which is an indicator of performance and sports injury the harmful to athletes. The Pearson product-moment correlation was performed to investigate the correlation between bone mineral density, cardiorespiratory functional capacity, and sports injury. The bone mineral density and cardiorespiratory functional capacity, sports injury were examined the relationship using the Simple Linear Regression. The bone mineral density were correlated with the ventilation (r=.388), and VO2max (r=.478). Bone mineral density was correlated with sports injury (r=-.292). When the bone mineral density increased by .002 and .006, the ventilation (p=.001) and VO2max (p=.006) increased by about 1. In addition, when the bone mineral density decline by .016, the sports injury increased by about 1. Improving athletes' bone mineral density can prevent sports injury, and it can be used as a sports injury prevention program in the future.

특집 : IT 융복합의료기기 기술 - 가상현실 기반 지능형 스포메디(Spo-medi) 융복합 기술

  • Jeong, Gyeong-Yeol;Im, Byeong-Ju;Park, Chang-Dae
    • 기계와재료
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    • v.23 no.1
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    • pp.6-13
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    • 2011
  • 우리나라는 2000년에 고령화 사회에 공식적으로 진입하였으며 고령화는 더욱 가속화될 전망이다. 노인의 경우 신체적, 인지 및 심리적, 사회적 기능이 저하되어 올바른 사회활동을 하기가 어려울 뿐만 아니라 특성상 새로운 활동을 기피하고 쉽게 지루해 하며 소극적인 성격으로 인해 운동참여 유도가 어렵다. 노인의 건강 증진을 위해 운동 실천률을 높이는 것이 필요하며 쉽게 접근할 수 있고 상해의 위험성이 적은 환경이 제공되어야 한다. 가상현실을 기반으로 한 스포메디 융복합 기술은 스포츠를 가상현실로 구현하여 의료적 효과를 극대화 할 수 있는 기술로써 사용자의 흥미를 유발하고 운동 및 치료의 효과를 동시에 가능하게 하는 기술이다. 본 논문에서는 노인의 특징을 분석하여 가상현실 스포메디 융복합 기술이 갖춰야할 특성에 대해 제시하고, 관련 개발 기술의 연구 및 개발 동향과 스포메디 관련 시장 동향 및 정부 정책 방향에 대해서 분석하였다.

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A Study on Analysis of Pilates-related Patent Information (필라테스 분야 특허 정보 분석에 관한 연구)

  • Chi, Dong-Cheol;Kim, Jong-Hyuck
    • Journal of the Korea Convergence Society
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    • v.13 no.4
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    • pp.513-519
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    • 2022
  • The 4th industrial revolution has made our life convenient, and the development of new technologies has brought affluent life. Considering that the 4th industrial revolution is a next-generation industrial revolution led by robot technology, life science, and artificial intelligence, the need for convergence research in sports field stimulated the continuous efforts for the academic foundation of sports. Recently, as interest in home training has increased due to the COVID-19 pandemic, the Pilates has also attracted much attentions demand for related supplies has increased. This is an demonstration that COVID-19 has had an impact on the sports industry ecosystem. The purpose of this study was, accordingly, to identify current trends through accurate patent information related to Pilates and to provide basic data for future studies on sports convergence industry and sports intellectual property. For the purpose, based on the data from Jan. 1 to Dec. 31, 2021 provided by KIPRIS (www.kipris.or.kr), the patent information search service provided by the Korean Intellectual Property Office, patent status analysis, international patent classification (IPC) patent analysis, and detailed patent analysis by classification were performed.

The Analysis on Sport Emotion Type by Sport Game Characteristics: with Social Big-Data (스포츠 경기의 특성에 따른 스포츠 감정 유형 분석 : 소셜 빅데이터를 중심으로)

  • Kim, Young-Mee;Yang, Jae-Sik
    • Journal of Digital Convergence
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    • v.19 no.7
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    • pp.371-377
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    • 2021
  • This study tried to analyze the types of sport emotion by sport game characteristics. For that, 7 soccer games and 6 baseball games of Korean team in 2018 Asian Games were selected, and the articles and their replies about those on social network services were collected as study materials. Python was used for the collecting and expert group meeting was held for the emotion analysis. As the results of the analysis on sport emotion types by win or lose, the level of opponents and the performance of Korean team as game characteristics, the following conclusions were drawn. First, it was hard to say that win or lose and opponent's level make certain sport emotion type. Second, The performance could made contended, enthusiastic and joyful emotions when judged good, but frustrated, angry, humiliated emotions when bad. Third, social·cultural background or certain event of the games also could effect on the sport emotion types. Follow-up studies with the other game characteristics and more game cases were needed to find out more clear causal relationship.

A Study on Serious Game Application of Disabled Sports (장애인스포츠 적용을 위한 기능성 게임에 관한 연구)

  • Kang, Seungae;Kang, Sunyoung;Kim, Hyuncheol
    • Convergence Security Journal
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    • v.13 no.4
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    • pp.61-68
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    • 2013
  • Compared to the past, the number of disabled people in Korea is continuing to increase. As for the scope of the disability, it is expanding as well since it now includes all types of illnesses, car accidents, complications resulting from aging, industrial accidents and others accidents. Attempts are made in terms of applying sports game method that grafts IT technology in order to ensure that the disabled people participate continually in sports. While casting away the notion of play which was the role of a game in the past, new roles and domains were developed. In fact, serious game genre is what leads this change. Because serious game is leading the game industry fast, centered on education, sports, fitness and medical use, its market value can be considered very significant since it can be both fund and effective as it targets the disabled who cannot enjoy sports easily in reality. Accordingly, this research seeks to present the direction for the application of serious game for the disabled people by analyzing the current situation pertaining to the integrated and converged cases applied to the field of sports for the disabled when it comes to the serious game that uses contents based on the IT technology.

Current Status and Improvement Direction of the Curriculum of Physical Education Department Under the Credit Bank System According to the Trend of the Sport Industry (스포츠 산업 추이에 따른 학점은행제 체육전공 교과과정 운영 현황 및 개선 방향)

  • Park, In-Hye
    • Journal of Korea Entertainment Industry Association
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    • v.15 no.1
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    • pp.99-115
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    • 2021
  • The aim of this study is to improve the curriculum of the physical education by recognizing the necessity of new physical education to meet the needs of the sports industry. As a preliminary study for this, the subjects of physical education at American universities and those at regular domestic universities have been investigated. Then, the current state of operation of the physical education system of the credit bank system has been investigated. The first is the definition of the credit banking system, the investigation of accreditation of credits and the institutions of education and training. The Second is the investigation of the educational goals and qualifications of each major in the standard education curriculum and the current status of accredited credits. The third is the type and operation of institutions by degree in physical education, and the survey on current majors in progress. The fourth is the survey on the current status of operating institutions by region. The fifth is the classification of detailed subjects by major and the survey on the status of subjects by major. The last is the detailed subjects by major, and the analysis of the consistent or similar subjects in domestic and international sports industry subjects. Through the findings of this investigation, the following directions for improvement of the credit bank system curriculum have been suggested. Firstly, it is necessary to newly establish major courses tailored to social change. Secondly, it is necessary to develop mandatory and optional courses that meet the needs of the times. Thirdly, it is necessary to increase courses centered on field training that can meet the needs of the sports industry. Fourthly, in relation to the evaluation and recognition of the credit banking system, the conclusion have been derived that institutional improvement should be urgently performed.

Correlation Analysis between Kinematic Variables and Ground Slope Perception Ability during Golf Putting (골프 퍼팅 시 운동학적 변인과 경사도 인지능력 간 상관성 분석)

  • Lee, Jae-Woo;Im, Young-Tae;Kwon, Moon-Seok;Park, Jun-Sung
    • Journal of the Korean Applied Science and Technology
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    • v.38 no.3
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    • pp.727-734
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    • 2021
  • The purpose of this study was to analyze correlation between kinematic variables and ground slope perception ability during golf putting. 16 collegiate golfers were participated. To collect and analyze the kinematic data of putter head, SAMPutt lab was used(70 Hz). It was performed Pearson's correlation analysis using SPSS. The level of significance was at .05. As a results, right was correlated with backswing in flat. Toe-up was correlated with follow-through and left was correlated with aim, backswing, impact, follow-through, and loft in slice 1°. Toe-down was correlated with aim, backswing, impact in slice 2°. Toe-up was correlated with follow-through in hook 2°. In conclusion, it is important to improve the putting stroke through repetitive ground slope perception training.