• Title/Summary/Keyword: 스트림 서비스

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A method for enhancing reading performance of multimedia data in Unix web cluster (유닉스 웹 클러스터 시스템 환경에서 멀티미디어 데이터의 읽기 성능 개선방안)

  • Kim, Young-Ae;Lee, Hyuk;Choi, Jin-Young
    • Annual Conference of KIPS
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    • 2007.11a
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    • pp.579-582
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    • 2007
  • 최근 들어 더욱 UCC(User Created Contents)등과 같은 대용량 멀티미디어(multimedia) 서비스에 대한 요구가 나날이 증가되면서 부하분산에 중점을 둔 웹 클러스터링 시스템(Web Clustering System) 에서 기존의 작은 크기의 스트림 데이터(Stream Data)나 조금 더 다양한 데이터를 위한 읽기 성능을 대용량 데이터에 초점을 맞춘 방안으로 최적화 시키는 것이 중요시되고 있다. 본 논문에서는 대용량 멀티미디어를 중심으로 실제 서비스시 간과 되어질 수 있는 운영체제(Operating System, O/S)에서의 I/O 인식, 디스크 제어 프로그램에서의 I/O, 웹 클러스터의 부하분산정책의 파라미터(Parameter)를 개선함으로써 읽기성능 향상 방안을 제시한다.

Implementation of System for Next Generation Hotel Multimedia Services (차세대 호텔 멀티미디어 서비스를 위한 시스템 구현)

  • Chun-Kwan, Park;Byung-Chun, Jeon
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.41 no.10
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    • pp.87-96
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    • 2004
  • These days, it is essential that a business-class hotel provide customers with Internet service. So the most hotels have been installing facilities actively for Internet service. Businessmen also want to use Internet service level to their own office or home in hotel room. But now TV and VoD(partial) based-on CATV in hotel is supplied, and the additional network are installed for Internet service. The existing TV also must be replaced to HDTV within 2 or 3 years. The objective of this paper is to implement the next generation hotel multimedia service system using xDSL technology, VLAN mapping technology, and QoS technology. This system can provide each room in hotel with high-quality video service and Internet service simultaneously, and can also supply Internet access service using wireless LAN for the Places, such as lobby, conference room, and coffee shop in hotel. Therefore, this system can create the new market in hotel multimedia service field by connecting xDSL technology to VLAN mapping technology for charging and QoS technology for video stream transmission.

UbiCore : An Effective XML-based RFID Middleware System (UbiCore : XML 기반 RFID 미들웨어 시스템)

  • Lee, Hun-Soon;Choi, Hyun-Hwa;Kim, Byoung-Seob;Lee, Myung-Cheol;Park, Jae-Hong;Lee, Mi-Young;Kim, Myung-Joon;Jin, Sung-Il
    • Journal of KIISE:Databases
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    • v.33 no.6
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    • pp.578-589
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    • 2006
  • Owing to the proliferation of Radio Frequency Identification (RFID) technologies which is being watched as a core technology of ubiquitous computing, applications which offer convenience to people using RFID technologies are more and more increased. To easily develop these applications, a middleware system which acts as a bridge between RFID hardware and application is essential. In this paper, we propose a novel XML-based RFID middleware system called UbiCore (Ubiquitous Core). UbiCore has following features: First, UbiCore employs its own query language called XQueryStream (XQuery for Stream Data) which is originated from XQuery. Second, UbiCore has the preprocessing phase called pre-filtering prior to query evaluation and reuses the intermediate result of previous evaluation to speed up the processing of RFID tag data stream. Third, UbiCore supports query on both continuously generated stream data and archived historical data. And last, UbiCore offers a distinct markup language called Context-driven Service Markup Language (CSML) to easily specify the linking information between context and service.

Non-Real-Time 3D Video Services for Terrestrial DMB (지상파 DMB 비실시간 3D 비디오 서비스)

  • Kim, Yong-Han;Park, Min-Kyu;Oh, Chang-Yeol;Yun, Kug-Jin;Lee, Bong-Ho;Hur, Nam-Ho;Lee, Soo-In
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2010.07a
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    • pp.83-85
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    • 2010
  • 최근 소형 무안경식 스테레오스코픽 디스플레이가 저가에 양산될 수 있게 되어 이를 장착한 휴대형 기기를 통한 스테레오스코픽 서비스에 대한 관심이 고조되고 있다. 지상파 DMB 수신 겸용 휴대폰의 경우에도 이러한 3D 디스플레이를 장착할 수 있으므로, 지상파 DMB를 통해 3D 비디오 서비스를 제공하는 데에도 관심이 고조되고 있다. 그러한 현재 지상파 DMB 채널은 가용 전송률이 거의 남아 있지 못한 상태이므로, 실시간으로 이러한 서비스를 제공할 수 없다. 본 논문에서는 기존 지상파 DMB 비디오 서비스를 위해 전송되는 비디오 압축 데이터를 3D 영상의 좌우 영상 중 한 영상으로 사용하고, 다른쪽 영상은 비실시간적인 방법으로 수신기로 전송함으로써 기존 지상파 DMB 비디오 서비스와 호환적으로 3D 비디오 서비스를 제공할 수 있는 방법 2 가지를 제안한다. 첫 번째 방법은 지상파 DMB의 파일 다운로드 프로토콜인 MOT(Multimedia Object Transfer)를 이용하여 3D 영상에 필요한 한 쪽 영상을 파일 형태로 미리 수신기로 다운로드해 준 후, 실시간으로 전송되어 오는 2D 비디오 데이터와 함께 디스플레이하는 MOT/스트림 모드 비실시간 3D 비디오 서비스이며, 두 번째 방법은 광고 영상과 같이 일정 기간 중에 반복적으로 전송되는 콘텐트에 대해 추가로 필요한 전송률이 거의 없이 3D 비디오로 제공할 수 있는 반복 콘텐트 비실시간 3D 비디오 서비스이다.

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Session Management and Control Architecture for N-Screen Services (N-스크린 서비스를 위한 세션 제어 및 관리 구조)

  • Kim, Jae-Woo;Ullah, Farman;Sarwar, Ghulam;Lee, Hyun-Woo;Lee, Sung-Chang
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.13 no.2
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    • pp.15-23
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    • 2013
  • In this paper, we propose a session management and control architecture for N-Screen services, which enable users to change devices and transfer contents among user's devices during service by session transfer and split. In N-Screen services, users may have multiple devices with different attribute such as screen resolution, CPU capability and access network interfaces. Also, since users may change devices during service, or one user may use multiple stream, N-Screen services need to enable the user to share and transfer contents across N-Screen devices. We introduce the management and control servers to provide session split over user multiple devices and session continuity while changing device. Furthermore, the proposed architecture provides the device capabilities aware session continuity. In addition, the proposed scheme minimizes the session transfer delay and content server processing load. We present results that show the effectiveness and usefulness of proposed architecture.

Design and Implementation of a Spatio-Temporal Middleware for Ubiquitous Environments (유비쿼터스 환경을 위한 시공간 미들웨어의 설계 및 구현)

  • Kim, Jeong-Joon;Jeong, Yeon-Jong;Kim, Dong-Oh;Han, Ki-Joon
    • Journal of Korea Spatial Information System Society
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    • v.11 no.1
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    • pp.43-54
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    • 2009
  • As R&D(Research and Development) is going on actively to develop technologies for the ubiquitous computing environment, which Is the human-oriented future computing environment, GIS dealing with spatio-temporal data is emerging as a promising technology. This also increases the necessity of the middleware for providing services to give interoperability in various heterogeneous environments. The core technologies of the middleware are real-time processing technology of data streams coming unceasingly from positioning systems and data stream processing technology developed for non-spatio-temporal data. However, it has problems in processing queries on spatio-temporal data efficiently. Accordingly, this paper designed and implemented the spatio-temporal middleware that provides interoperability between a mobile spatio-temporal DBMS(DataBase Management System) and a server spatio-temporal MMDBMS(Main Memory DataBase Management System). The spatio-temporal middleware maintains interoperability among heterogeneous devices and guarantees data integrity in query processing through real-time processing of unceasing spatio-temporal data streams and two way synchronization of spatio-temporal DBMSs. In addition, it manages session for the connection of each spatio-temporal DBMS and manages resources for its stable operation. Finally, this paper proved the usability of the spatio-temporal middleware by applying it to a real-time position tracking system.

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Efficient Local Decoding Using Bit Stream Map for High Resolution Video (비트 스트림 지도를 이용한 고해상도 영상의 효율적인 지역복호화)

  • Park Sungwon;Won Jongwoo;Lee Sunyoung;Kim Wookjoong;Kim Kyuheon;Jang Euee S
    • Journal of Broadcast Engineering
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    • v.9 no.4 s.25
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    • pp.391-401
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    • 2004
  • In this paper, we introduce a novel coding method to efficiently enable spatial random access for high resolution video. In terms of resolution and display size, standard display devices (such as cathode-ray tubes. monitors. PDAs, and LCDs) do not sufficiently support high resolution video such as digital cinema and panoramic video. Currently, users have no choice but to view video at lower resolution as a result of down-sampling, or only a partial region of the video due to display size limitations. Our proposed method. which we call the B-map, represents the set of starting locations of the coded segments in a picture frame. This information, or B-map, is first sent to the decoder prior to the coded data stream of the frame and is then used for fast local decoding. To test our method, we compare our B-map with JPEG tiling and the JPEG Resynchronization marker. Experimental results show that the proposed coding method requires less overhead than existing methods during the same decoding time. The results show promise for future panoramic or digital cinema applications.

A Proxy based QoS Provisioning Mechanism for Streaming Service in Wireless Networks (무선이동통신망에서 스트리밍 서비스를 위한 프락시 기반Qos 보장 방안)

  • Kim Yong-Sul;Hong Jung-Pyo;Kim Hwa-Sung;Yoo Ji-Sang;Kim Dong-Wook
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.7B
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    • pp.608-618
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    • 2006
  • The increasing popularity of multimedia streaming services introduces new challenges in content distribution. Especially, it is important to provide the QoS guarantees as they are increasingly expected to support the multimedia applications. The service providers can improve the performance of multimedia streaming by caching the initial segment (prefix) of the popular streams at proxies near the requesting clients. The proxy can initiate transmission to the client while requesting the remainder of the stream from the server. In this paper, in order to apply the prefix caching service based on IETF's RTSP environment to the wireless networks, we propose the effective RTSP handling scheme that can adapt to the radio situation in wireless network and reduce the cutting phenomenon. Also, we propose the traffic based caching algorithm (TSLRU) to improve the performance of caching proxy. TSLRU classifies the traffic into three types, and improve the performance of caching proxy by reflecting the several elements such as traffic types, recency, frequency, object size when performing the replacement decision. In simulation, TSLRU and RTSP handling scheme performs better than the existing schemes in terms of byte hit rate, hit rate, startup latency, and throughput.

Performance Evaluation of ATSC 3.0 LDM and Scalable Video Codec Based Next Generation Terrestrial Broadcasting Systems (ATSC 3.0 LDM 및 스케일러블 비디오 코덱 기반 차세대 지상파 방송의 성능 비교 및 분석)

  • Lee, Jae-young;Kwon, Sunhyoung;Park, Sung Ik;Lim, Bo-mi;Hur, Namho;Kim, Heung Mook
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2017.06a
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    • pp.133-134
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    • 2017
  • 본 논문에서는 차세대 방송 표준 ATSC (Advanced Television Systems Committee) 3.0 기반 LDM (Layered Division Multiplexing) 및 스케일러블 비디오 코덱 (Scalable Video Codec) 을 활용한 지상파 방송시스템 기술을 살펴보고 그 성능을 비교 분석한다. 코어 레이어 (Core Layer)와 인핸스드 레이어 (Enhanced Layer)로 구성된 LDM 기반 PLP (Physical Layer Pipe)에, 스케일러블 비디오 코딩이 적용된 베이스 레이어 (Base Layer)와 인핸스먼트 레이어 (Enhancement Layer) 스트림을 각각 전송함으로써 하나의 RF 채널에 두 개 이상의 서비스를 전달할 경우 채널 효율을 극대화 할 수 있다. 본 논문에서는 이동 및 고정용 서비스, 즉 두 개의 서비스를 전송할 때 제안된 LDM 및 스케일러블 비디오 코덱을 사용한 기술과 TDM (Time Division Multiplexing) 및 Simulcast 를 적용한 기술과의 성능 비교를 통해 제안된 기술의 우수성을 검증하고자 한다.

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Design of Object Manager for MPEG-4 Stream in the Wireless Multimedia Service Environment (무선 멀티미디어 서비스 환경에서 MPEG-4 스트림을 위한 객체 관리기의 설계)

  • 최숙영
    • Journal of Korea Society of Industrial Information Systems
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    • v.8 no.3
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    • pp.1-11
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    • 2003
  • MPEG-4 provides high compression rate and uses object-oriented method to describe components of its structure, which has currently risen as the core technique in multimedia service fields. Our research objective is to provide object manager to MPEG-4 system in order that effective multimedia service could be available by supporting powerful interaction and adapting to various networks and terminals. Through the object manger, priorities are given to objects of a scene tree and the objects having higher priorities are first rendered according to the terminal capability. It also manages synchronization and update of the scene tree and object informations caused by user interactions.

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