• Title/Summary/Keyword: 스트림 서비스

Search Result 575, Processing Time 0.027 seconds

A Real-Time Control Technique of Media Stream in Embedded Web Streaming (임베디드 웹 스트리밍에서의 미디어 스트림의 실시간 제어 기술)

  • Lee, Hyun-Ju;Kim, Sang-Wook
    • Journal of KIISE:Software and Applications
    • /
    • v.32 no.11
    • /
    • pp.1029-1035
    • /
    • 2005
  • Web streaming environment need a suitable video playback service technique, a streaming technique for real-time delivery and an efficient control technique due to its limited environment. In this paper, we propose an effective control technique for real-time media stream playback as a connection technique between the high-quality media player and web browser based on Linux environment. The proposed stream control technique presents control data through 050 on media playback screen of web browser, and process the user's input data. It acts GUI-independently, and is designed considering addition and extension for control data.

Design and Implementation of Contextual Information Analysis System in USN Environment (USN 환경에서의 상황정보 분석 시스템의 설계 및 구현)

  • Cheng Hao Jin;Yongmi Lee;Kwang Woo Nam;Jun Wook Lee;Keun Ho Ryu
    • Annual Conference of KIPS
    • /
    • 2008.11a
    • /
    • pp.422-425
    • /
    • 2008
  • 최근 IT 기술의 발전과 더불어 다양한 종류의 컴퓨터가 사람, 사물, 환경 속으로 스며들어 네트워크 망을 이루는 USN(Ubiquitous Sensor Network) 환경이 급속히 보급되고 있다. USN 환경에서 수집되는 센서 스트림 데이터는 연속적이며 동적으로 끊임없이 전달이 되기 때문에 그 양이 방대하며 또한 제한된 메모리를 사용하기 때문에 모든 데이터를 저장하여 처리할 수는 없게 된다. 스트림 데이터의 이러한 특성 때문에 본 논문에서는 입력되는 스트림 상황정보에 대해서 신속한 상황 분석 서비스를 진행하기 위하여 슬라이딩 윈도우 기법을 지원하는 상황정보 분석 시스템을 제안한다. 이 시스템은 온도, 습도, 조도 등 스트림 데이터에 대해서 WHEN-DO 상황질의모델을 적용하여 상황질의모델의 조건 만족 여부를 판단하고 특정 행동을 취한다. 따라서 본 논문에서 제안한 시스템은 실시간 건물의 상황정보를 수집하여 상태를 모니터링 하는 등 많은 USN 응용분야에 적용이 가능하다.

Seamless Recording Algorithm Using MPEG System and Service Information in Mobile Broadcasting (MPEG 시스템 및 서비스 정보를 이용한 끊김 없는 모바일 방송 녹화 방법)

  • Kwon, Seong-Geun;Lee, Suk-Hwan;Kim, Kang-Wook;Kwon, Ki-Ryong
    • Journal of Korea Multimedia Society
    • /
    • v.15 no.10
    • /
    • pp.1185-1195
    • /
    • 2012
  • In the general recording method of mobile broadcasting, all incoming broadcasting streams after recording time will be saved regardless of its content. In this case, as such that viewers do not want to record, commercial advertisement, are saved together. In order to solve these problems, the proposed method checks if the contents such as advertisements are exist in the target stream by analysing the splicing in incoming MPEG-2 TS streams and, if splicing happened, excludes incoming stream after the splicing in the recording process. In the proposed method, first the splice in the recording stream is verified using the related flags of adaptation field in the TS packet and, if judged to cause a splice, the time of splicing is to be estimated by evaluating the value of splice_countdown filed. In this way, the proposed algorithm provides the seamless recording method by estimating the time of splice and excluding the contents after the splicing. To evaluate the proposed seamless recording method, the simulation was carried out by modifying the software of the existing mobile broadcasting terminal.

CORBA-based Distributed Multimedia Communication Systems for Controlling and Managing Multimedia Streams (멀티미디어 스트림 제어 및 관리를 위한 CORBA 기반 분산 멀티미디어 통신 시스템)

  • 박상윤;정길호;박상현;엄영익
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.26 no.11C
    • /
    • pp.51-63
    • /
    • 2001
  • According to the popular use of the multimedia services in distributed environments, the need for the variable multimedia communication technologies have been presented today. In order to support the efficient transmission multimedia streams, the multicasting, and the interoperability between multimedia applications in distributed environments, the development of the open exclusive multimedia communication systems and the provision of the control and management methodologies for media streams have been required. In order support the realtime transmission of multimedia stream in distributed environments. the protocols such as RTP, RSVP, and RTSP have been standardized. For supporting the interoperability between multimedia applications and the control and management of streams, the distributed processing platforms such as CORBA by OMG and DSM-CC by DAVIC were published. In this paper, we introduce the CORBA-based distributed multimedia communication system which support the realtime transmission, control, and management of multimedia streams and provide the interoperability between multimedia applications. Finally, we present the QoS measurement results by the interoperability between our systems and VoD systems.

  • PDF

Comparisions of stream activation mechanisms in computer based teleconferencing systems for low delay (지연 축소를 위한 컴퓨터 영상회의 시스템의 시트림 동작 구조 비교)

  • Lee, Gyeong-Hui;Kim, Du-Hyeon;Gang, Min-Gyu;Jeong, Chan-Geun
    • The Transactions of the Korea Information Processing Society
    • /
    • v.4 no.2
    • /
    • pp.363-376
    • /
    • 1997
  • In this paper, we present a hardware architecture and a sofrware architecture for cimputer based teleconferencing systems.And also we analyse stream adtivation mechanisms for them form the viewpoint of delay. MuX that is a multimedia I/O server provides various processing elements for data I/O, synchronization, interleaving and mixing.We describe methods to build teleconferencing systems with the elements and compares the technique using master click with the techniquie using self clock.In the plase of dta input.the technique using self click is berrer than the technique using master clock.When we generate interleved stream from audio and video stream and activate channel objects by periodic audio stream as activation clock, dealy from imput audio stream to imterleved stream is reduced but delay for video stream is not reduced as much as in the case of audio stream.

  • PDF

A Pipelined Loading Mechanism for a Hierarchical VOD Server Based on DVD Jukebox (DVD 쥬크박스 기반의 계층적 VOD 서버 구성을 위한 파이프라인 로딩 기법)

  • 최황규
    • Journal of the Korea Computer Industry Society
    • /
    • v.3 no.3
    • /
    • pp.391-406
    • /
    • 2002
  • In order to realize a practical VOD system, it is necessary for a high-capacity and cost-effective hierarchical VOD server based on tertiary storages such as DVD jukebox. In such a system, it is possible to transfer multiple streams to users by alternatively swapping DVDs using the fixed number of drives. But it takes a long time for loading DVD to a drive. In this paper, we propose a primitive pipelined loading mechanism for hiding the loading time to swap DVDs in a hierarchical VOD server based on DVD jukebox. We also propose a enhanced pipelined loading mechanism for increasing the maximum admittable streams with the fixed number of drives. The enhanced mechanism caches the initial segment of each stream on a disk storage allowing faster data transfer. The performance analysis shows that the proposed mechanisms can admit the maximum allowed stream capacity under the fixed number of disk drives.

  • PDF

Real-Time IoT Big-data Processing for Stream Reasoning (스트림-리즈닝을 위한 실시간 사물인터넷 빅-데이터 처리)

  • Yun, Chang Ho;Park, Jong Won;Jung, Hae Sun;Lee, Yong Woo
    • Journal of Internet Computing and Services
    • /
    • v.18 no.3
    • /
    • pp.1-9
    • /
    • 2017
  • Smart Cities intelligently manage numerous infrastructures, including Smart-City IoT devices, and provide a variety of smart-city applications to citizen. In order to provide various information needed for smart-city applications, Smart Cities require a function to intelligently process large-scale streamed big data that are constantly generated from a large number of IoT devices. To provide smart services in Smart-City, the Smart-City Consortium uses stream reasoning. Our stream reasoning requires real-time processing of big data. However, there are limitations associated with real-time processing of large-scale streamed big data in Smart Cities. In this paper, we introduce one of our researches on cloud computing based real-time distributed-parallel-processing to be used in stream-reasoning of IoT big data in Smart Cities. The Smart-City Consortium introduced its previously developed smart-city middleware. In the research for this paper, we made cloud computing based real-time distributed-parallel-processing available in the cloud computing platform of the smart-city middleware developed in the previous research, so that we can perform real-time distributed-parallel-processing with them. This paper introduces a real-time distributed-parallel-processing method and system for stream reasoning with IoT big data transmitted from various sensors of Smart Cities and evaluate the performance of real-time distributed-parallel-processing of the system where the method is implemented.

Caching Framework for Multimedia (멀티미디어를 위한 캐슁 기술)

  • Kim, Baek-Hyeon;U, Yo-Seop;Kim, Ik-Su
    • The KIPS Transactions:PartB
    • /
    • v.8B no.5
    • /
    • pp.507-514
    • /
    • 2001
  • In VOD(Video-on-Demand) system, the real-time interactive service is one of the most important factor to determine the degree of QoS(Quality of Service). In this paper, we propose the head-end system consisted of switching agent and head-end node, which needs to receive the only video stream for multiple users which have requested the same video, to serve the unlimited interactive service which has no service delay and block. The unlimited VCR services can be served by storing the video stream with buffer at client and head-end node. And the proposed algorithm presents the method to enhance the efficiency by buffer, offer the true interactive VOD services to users because all of service requested by clients are processed immediately. In this paper, we implemented the VOD system which has the VCR functions without service delay and block. Simulation results indicate that the proposed algorithm has better performance in the number of service request and time interval.

  • PDF

Extension of MPEG-2 TS and MPEG-C Part 3 for Higher Quality Stereoscopic Video Broadcasting Service (고화질 스테레오스코픽 비디오 방송서비스를 위한 MPEG-2 전송스트림과 MPEG-C part 3의 확장 방안)

  • Kang, Jeon-Ho;Lee, Gil-Bok;Kim, Kyu-Heon;Cheong, Won-Sik;Yun, Kug-Jin
    • Journal of Broadcast Engineering
    • /
    • v.16 no.5
    • /
    • pp.750-761
    • /
    • 2011
  • Currently, 3DTV technologies are being developed as the future services of the HD digital broadcast environment. As one of the various research topics to apply 3DTV technologies to the conventional broadcasting network, methods to configure stereoscopic videos are being studied. In this paper, we proposed a method to broadcast high quality stereoscopic videos based on analysis of a method to add a stereoscopic descriptor to the PMT of MPEG-2 transport streams and a method to transmit stereoscopic videos by the expansion of MPEG-C part 3 which are from precedent studies. The proposed technique maintains compatibility with conventional MPEG-2 transport streams by showing only reference video for models that do not support 3D broadcasting. Therefore, the compatibility between conventional broadcasting and stereoscopic videos should make this method useful when activating 3D services in the communications and broadcasting area

Transport Overhead Analysis in Terrestrial UHD Broadcast A/V Stream (지상파 UHD 방송 AV 스트림 오버헤드 분석)

  • Kim, Nayeon;Bae, Byungjun
    • Journal of Broadcast Engineering
    • /
    • v.22 no.6
    • /
    • pp.744-754
    • /
    • 2017
  • This paper compares transport overhead of MPEG-2 TS, MMT and ROUTE in order to compare transport efficiency between the DTV and UHDTV. The MPEG-2 TS standard, widely used, was established for multiplexing and synchronizing encoded audio and video, additional information. In recent years, MMT and ROUTE was established as a next generation multimedia transport standard for the new broadcasting communication environment. In this paper, we compare and analyze transport overhead about three protocol. In order to analysis, we captured the UHD A/V stream in real-time broadcasting service using ROUTE and MMT, and we calculated and analyzed transport overhead using the overhead analysis program which was developed in our laboratory. Furthermore, for comparison under the same conditions, we assumed the MPEG-2 TS stream by extracting ES of UHD A/V stream based on the DTV standard. In this paper, we show the results of protocol transport efficiency in case of basic A/V stream except for additional services. And result show that MMT and ROUTE have similar overhead and MPEG-2 TS is relatively small overhead. However, since MPEG-2 TS result does not consider null packets, it is expected that the relative overhead difference will be reduced.