• Title/Summary/Keyword: 스크립트 라이브러리

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Development of a Simulator for Automated Manufacturing Systems (객체지향방식에 의한 자동화제조시스템 시뮬레이터의 설계 및 구현)

  • 이진규;이진환;이태억;오부경;오석찬
    • Proceedings of the Korea Society for Simulation Conference
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    • 1997.04a
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    • pp.23-28
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    • 1997
  • We discuss development of a simulator for automated manufacturing systems (AMSs) which have sophisticated automated material handling equipments and complicated work flows. The simulator is designed to satisfy the following requirements. A user should be able to easily configure or specify an AMS through a graphical user interface (GUI) and minimal data input. The user should be able to model diverse and complied control logic for automated material handling systems like automated guided vehicle (AGV) systems, robot workcell systems and conveyor systems as well as complicated job flow program. Real time animation is desired. Finally, the simulator should be easily maintained and extended. To satisfy the requirements, we use an object-oriented paradigm for modeling, designing, and programming of the simulator. We use an object-oriented modeling framework to design the modeling elements library, and take the process interaction approach for scheduling processes and events. To model a user-defined diverse control logic, we also develop a script language and its interpreter. We explain design and implementation strategies. We implement the simulator using Visual C++ 4.2 and Open GL on Windows NT and the Windows95. Some modeling examples will be demonstrated.

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Design and Implementation of the script language code library based database for HTML (HTML을 위한 데이터베이스기반 스크립트언어의 코드 라이브러리 설계와 구현)

  • Park, Young Jo;Bang, Hye Ja
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.9 no.4
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    • pp.1-10
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    • 2013
  • Recently many documents have been written by HTML due to the expansion of the Internet and WWW. HTML allows scripting languages to interact between an user and an browser. Sometimes there might have problems with some functions of the script language. Some functions have the same name although the different contents and vice versa. It presents tremendous difficulties to maintain the functions. And, a file includes many functions shared among documents. If a user tries to see a HTML document, the file will be sent to the web browser in the user system. The network resource is wasted due to moving all data in the file through the network although some functions in the file is not used. So, we should design and implement the code library of a script language with a database. Each function has the name and arguments. A system of the code library manages functions with them. The system has the functions consistency and reduces the network resource consumption because there are only necessary functions in documents. Beside it is easy for the system to modify and reuse the functions.

Design and Implementation of User Feedback Block Editor for Dynamic E-Book (동적 전자책을 위한 블록 조립식 사용자 피드백 에디터 설계 및 구현)

  • Choi, Ja-Ryoung;Yun, Jihyun;Jang, Miyeon;Jang, Suji;Lim, Soon-Bim
    • Journal of Digital Contents Society
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    • v.18 no.1
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    • pp.63-70
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    • 2017
  • Recently, as user feedback such as social reading become active, demand has been increased on e-book contents making which is based on user feedback. However, to reflect the user feedback onto the e-book, direct coding is required, which was difficult to the author who was not good at programming. To resolve this problem, Block assembly style feedback editor system, using Blockly was developed. This editor enables to reflect the user feedback by area allocation, component allocation, block editing, and code generating insertion, contrary to the existing way of programming realization in which direct coding was required for input, processing and output separately. This system was developed by using HTML. Javascript, PHP, and Codeigniter. Block editing is enabled to do provision and assembly of blocks by Blockly. The function of code generation & insertion allows to insert the Library function code. Through this system, the general users who are not capable of coding also can reflect feedback without doing actual coding.

Study of Scheduling Optimization through the Batch Job Logs Analysis (배치 작업 로그 분석을 통한 스케줄링 최적화 연구)

  • Yoon, JunWeon;Song, Ui-Sung
    • Journal of Digital Contents Society
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    • v.18 no.7
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    • pp.1411-1418
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    • 2017
  • The batch job scheduler recognizes the computational resources configured in the cluster environment and plays a role of efficiently arranging the jobs in order. In order to efficiently use the limited available resources in the cluster, it is important to analyze and characterize the characteristics of user tasks. To do this, it is important to identify various scheduling algorithms and apply them to the system environment. Most scheduler software reflects the user's work environment, from job submission to termination, as well as the state of the inventory and system status of the entire managed object. It also stores various information related to task execution, such as job scripts, environment variables, libraries, wait for tasks, start and end times. In this paper, we analyze the execution log of the scheduler such as user 's success rate, execution time, and resource size through information related to job execution through batch scheduler. Based on this, it can be used as a basis to optimize the system by increasing the utilization rate of resources.

Development of A News Event Reenactment System (사건재연 시스템 개발)

  • 윤여천;변혜원;전성규;박창섭
    • Journal of Broadcast Engineering
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    • v.7 no.1
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    • pp.21-27
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    • 2002
  • This paper presents a mews event reenactment system (NERS), which generates virtual character animations in a quick and convenient manner. Thus, NERS can be used to produce computer graphics(CG) scenes of news events that are hard to photograph, such as fire, traffic accident, cases of murder, and so on. By using plenty of captured motion data and CG model data this system produces an appropriate animation of virtual characters straightforwardly without any motion capturing device and actors in the authoring stage. NERS is designed to be capable of making virtual characters move along user-defined paths, stitching motions smoothly and modifyingthe positions and of the articulations of a virtual character in a specific frame. Therefore a virtual character can be controlled precisely so as to interact with the virtual environments and other characters. NERS provides both an interactive and script-based (MEL: Maya Embedded Language) interface so that user can this system in a convenient way. This system has been implemented as a plug-in of commercial CG tool, Maya (Alias/wavefront), in order to make use of its advanced functions

Design of a HL7-based Mobile Web Prescription Interface for U-Healthcare (U-Healthcare를 위한 HL7 기반의 모바일 웹 처방 인터페이스의 설계)

  • Ahn, Yoon-Ae;Cho, Han-Jin
    • The Journal of the Korea Contents Association
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    • v.13 no.4
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    • pp.8-16
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    • 2013
  • Active studies are under way on telemedicine and medical support based on mobile devices in order to vitalize U-Healthcare. Especially when the medical law is revised to allow a remote prescription system, studies on a mobile prescription system will rapidly increase. And yet since mobile apps have less compatibility due to the nature of mobile platform, there is a restriction that they have to be redeveloped to be compatible with the platform. To compensate this problem, this study designs a mobile web prescription interface by using HLTML5, the standard language of mobile web development and jQuery Mobile, a JavaScript Library. It also adds a feature of converting to a form of standard protocol HL7-based messages to share data with existing hospital information system. This interface makes it possible to be interlocked with the existing hospital information system through the transmission of the HL7 messages. The advantage of the proposed system is that it can be used in various environments since it is independent of mobile platforms and compatible with general computers.

Improving the Job Success Rate through Analysis of User Logs in HPC (HPC 환경에서 사용자 로그 분석을 통한 작업 성공률 개선)

  • Yoon, JunWeon;Hong, TaeYoung;Kong, Ki-Sik;Park, ChanYeol
    • Journal of Digital Contents Society
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    • v.16 no.5
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    • pp.691-697
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    • 2015
  • Supercomputers are used for many different areas including new product design of industries as well as state-of-the-art science and technology for large amount of computational needs. Tachyon is a 4th supercomputer built at KISTI that is a high-performance parallel computing system with 3,200 computing nodes and infrastructures. This system is currently about 10,000 users and over 170 organizations are used, the number of jobs they are performing work in batch type form through a scheduler. Also, this system logs lots of job scripts, execution environment, library, job status from the job submit to end. In this paper, we analyzed batch jobs information from Sun Grid Engine, that use as a scheduler in Tachyon system, and job executed information in Tachyon System. In particular, we distinguished the fail jobs from the all tasks that users perform and we analyzed the cause of failure. Among them, we can extracted some of jobs that can be regarded as normal jobs through the improvement in those works logged as all of fail jobs.

Proposal on the Improvement Direction of Web App Development lecture for Non-IT majors

  • Kim, Koono
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.4
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    • pp.231-239
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    • 2022
  • In this paper, I analyze the difficulties of web service development education for non-IT majors through the Q&A of students posted in the k-mooc lecture, and propose methods to improve them. Through Q&A analysis, it was confirmed that non-majors mainly had difficulties in using unfamiliar tools, cost of cloud service, setting up server environment, and writing code while taking web service development courses. To solve this problem, I propose a method to reduce the server cost problem and the complexity of the server environment by using BaaS(Backend as a Service), which is one of the cloud service models. It also shows that it is possible to reduce the length of code that needs to be written at once by using the React library to modularize long code into smaller units. Finally, I propose an improvement plan that even non-IT majors can easily learn by implementing a web application that works by using the design output obtained by using Figma.