• Title/Summary/Keyword: 스크린골프

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A Study on Realistic Interface Elements for Improving the Flow in Screen Golf (스크린골프의 몰입 향상을 위한 실감 인터페이스 요소 연구)

  • Doo, Kyungil
    • Journal of Industrial Convergence
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    • v.19 no.1
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    • pp.71-77
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    • 2021
  • Screen Golf provides a more realistic interface to users by implementing sophisticated sensors and 3D graphics so that they can play golf in an environment almost identical to the actual golf course, to provide a sense of reality that goes beyond simply enjoying golf indoors. In addition, users who experienced this interface environment showed a tendency to feel the fun of golf more and become more immersed in golf. Therefore, it is most important to provide an effective realistic interface in screen golf. In this study, the meaning of screen golf as a tangible sport and various interface elements embodied in screen golf were summarized. Also the factors that enable users to feel reality and fun of actual golf to make users more immersed in screen golf were identified. For this, interface elements based on sensory elements were arranged in terms of visual, auditory, and tactile sense, and improvement plans and directions for providing effective sensory interfaces for screen golf were suggested through user FGI, targeting regular customers of Golfzone and KakaoVX screen golf, and in-depth interviews with experts. As a result of the analysis, it was confirmed that the course information including the yardage and the play situation-directed graphic are elements that make immersion in the visual aspect. In terms of tactile aspect, the fact that users actually use golf equipment, as well as the sense of existence of a physical interface that embodies various course environments and course setting appeared to be an important factor. In particular, in the auditory aspect, it was confirmed that providing customized services for each user through AI caddy implemented to resemble a actual caddy is the most effective way to immerse users in screen golf with greater fun and realism.

웃음 꽃피우는 협회: 건강한 기업을 찾아라 -건강한 골프존 골프하고 일도 하고

  • Lee, Yun-Mi
    • 건강소식
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    • v.35 no.4
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    • pp.40-41
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    • 2011
  • "나이스 샷" 골프공 날아가는 소리와 함께 박수 소리가 터져 나오는 곳은 골프존 내에 있는 스크린 골프 시설 앞이다. 여느 회사 점심시간에 볼 수 없는 풍경으로 골프존 직원들은 12시부터 2시까지의 점심시간 중 한 시간은 회사에 설치된 5대의 스크린 골프 시설을 즐기며 골프연습을 할 수 있다. 지난 3월 9일 삼성동에 위치한 골프존을 찾았다.

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The Effect of Service quality on Customer satisfaction and Behavior intention of Screen Golf (스크린골프의 서비스품질이 고객만족 및 행동의도에 미치는 영향)

  • Lim, Young-Sam
    • Journal of the Korean Applied Science and Technology
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    • v.37 no.4
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    • pp.936-943
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    • 2020
  • The purpose of this study was to examine the effect of service quality on customer satisfaction and behavior intention of screen golf. Also emphasized the importance of service quality and tried to identify the mediating role between customer satisfaction and behavior intention. The 485 person who experienced purchasing behavior of screen golf were analyzed and chosen from located in Korea. For the purpose of this study, frequency analysis, exploratory factor analysis, reliability analysis, correlation analysis, simple regression and multiple regression analysis of SPSS Statistics ver. 20 were performed. The research results of this study indicate that First, service quality had a significant influence on customer satisfaction in order of facilities, services, human resources and prices. Second, customer satisfaction had a significant influence on behavior intention. Third, service quality had a significant influence on behavior intention in order of facilities, price, service and human resources.

The Study on Effects of Screen Golfers' Lifestyle on Choice Attribute, Customer Satisfaction and Repurchasing Behavior (스크린골프장 이용고객의 라이프스타일이 선택속성과 고객만족 및 재구매행동에 미치는 영향)

  • Lee, tae-yong;Kim, soo-Jin;Choo, na-young
    • Proceedings of the Korea Contents Association Conference
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    • 2011.05a
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    • pp.245-246
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    • 2011
  • 본 연구의 목적은 스크린골프장 이용고객의 라이프스타일이 선택속성과 고객만족 및 재구매행동과의 인과관계를 규명하고자 하는 것이다. 본 연구의 연구대상은 2010년 3월 1일부터 2010년4월 30일까지 약 2개월간 부산 경남지역에 소재하고 있는 스크린골프장 10곳의 이용고객을 모집단으로 선정하였으며, 한 곳당 40부씩 총 400부를 직접 업체를 방문하여 배포하고 최종 332명을 표집하였으며, 표본 추출방법은 편의표본추출법을 사용하였고 설문에 대한 응답은 자기평가기입법을 채택하였다. 이들 설문지 중 신뢰성이 떨어진다고 판단되는 42명의 설문지를 제외하고 총 290명을 유효 표본으로 선정하여 본 연구의 자료로 이용하였다. 본 연구에서는 SPSS Window 12.0 통계 패키지를 이용하여 요인분석과 신뢰도분석, 빈도 분석, 회귀분석을 실시하였다. 연구결과를 보면 다음과 같다. 첫째, 스크린골프장 이용고객의 라이프스타일이 선택속성에 유의한 영향을 미치는 것으로 나타났다. 둘째, 스크린골프장 이용고객의 선택속성은 고객만족에 유의한 영향을 미치는 것으로 나타났다. 셋째, 스크린골프장 이용고객의 선택속성은 재구매행동에 유의한 영향을 미치는 것으로 나타났다.

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Relationships of Screen Golfers'Lifestyle, Choice Attribute, Customer Satisfaction and Repurchasing Behavior (스크린골프장 이용고객의 라이프스타일, 선택속성, 고객만족 및 재구매행동 간의 관계)

  • Lee, Tae-Yong;Choo, Na-Young;Cho, Song-Hyun
    • The Journal of the Korea Contents Association
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    • v.11 no.11
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    • pp.472-481
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    • 2011
  • The study aims to figure relationships between screen golfers' lifestyle, choice attribute, customer satisfaction, and repurchasing behavior. Study respondents were users of 10 screen golf stores located in Busan and Gyeonnam from March 1, 2010 to April 30, 2010. A total of 290 effective samples were selected based on convenient sampling method and direct visits to stores. SPSS 12.0 was used to conduct factor, reliability, frequent and regression analyses, and the study reached the following conclusions. First, it has been found that screen golfers' lifestyle has a significant effect on choice attribute. Second, it has turn out that screen golfers' choice attribute has a significant effect on customer satisfaction. Third, it has been found that screen golfers' choice attribute has a significant effect on repurchasing behavior.

The Effect of Screen Golf Course Service Quality on Revisit (스크린골프장 서비스품질이 재이용에 미치는 영향)

  • Kuk-Gwen Lee;Seon-Gyeong, Park
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.5
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    • pp.343-348
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    • 2023
  • This study attempted to verify and examine the effect of screen golf course service quality on reuse. A total of 300 copies were distributed, and a total of 247 copies were used for analysis, excluding 53 questionnaires with poor responses or many missing questions. Based on these results, the following implications were derived. First, screen golf course users were mainly used by friends, acquaintances, and social groups, and information was obtained through human and Internet, and empathy and reliability among service quality affected the reuse of screen golf courses. When users experience high-quality services, they have high satisfaction and high service quality, and they can increase the probability of forming loyalty and recommending and promoting them to people around them. However, experiencing poor quality services can disappoint customers and leave negative comments on people around them, which reduces the likelihood of reuse. Therefore, in order to increase the reuse of golf courses, quality management, customer opinions and feedback must be accepted, and problems must be dealt with quickly to improve the quality of services and provide services that satisfy customers. Second, although the types, responsiveness, and certainty of sub-factors of screen golf course service quality were not significant in this study, management strategies should be used to increase survival in the highly competitive screen golf industry and reuse them by providing differentiated services.

The Measurement Camera System of Flight Data of Golfball for the Application of Screen Golf Contents (스크린 골프 콘텐츠 적용을 위한 골프공 비행 데이터 추출 카메라 시스템)

  • Kim, ki-hyun;Park, hyun-woo;Yoon, ji-han;Joo, woo-suk;Lee, dong-hoon;Yun, tae-soo
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.875-879
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    • 2009
  • In this paper, we propose the measurement camera system of flight data of golfball for the application of screen golf contents. The existing flight data extraction system that applied on the screen golf content divided plate is dependent on it. in this paper, the camera system install in the ceiling that is able to look at passing golf ball. And left-handed and left-handed bats in the clear of the restrictions. Using high-speed CCD camera is shooting the ball flying. Acquired image is calculated from the coordinates. The location information of the calculated golf ball calculates a speed and a direction by using the physical formula, it applies the golf contents. After this system is useful sports type contents baseball, soccer, tennis.

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Gamification Analysis method proposal of Screen Sports (스크린 스포츠의 게이미피케이션 분석방법 제안)

  • Kil, Youngik;Ko, Ilju;Oh, Kyoungsu;Bang, Green
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.8 no.5
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    • pp.369-383
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    • 2018
  • In this paper, suggests a gamification analysis method applied to screen sports. The analysis method is through the process of comparison, collection and application. In the process of comparison, compare the characteristics of actual sports and screen sports and Data collection to complement the differences derived from the comparison process is done during the collection process. Process of application is verify for application status of Gamification. and analyzed of screen golf and screen baseball. The result shows that screen golf couldn't apply walking exercise in the comparison process, and screen baseball couldn't apply exercise elements except batting. During the collection process, driving distance and swing data were used for screen golf, and driving distance, batting average and RBI (runs batted in) data were used for screen baseball. Lastly, it was revealed during the application process that both screen golf and screen baseball provide data to users by using reward, competition and Self-expression elements of gamification. The analysis methods presented in this study can be a method to analyze screen sports, and are expected to be appropriate methods to make screen sports.

Interactive Golf Game Using Golf Swing Sensor (골프 스윙 센서를 이용한 체감형 골프 게임)

  • Kim, Eun-Ju;Ahn, Sang-Hyuk;Song, Chang-Geun;Kim, Sun-Jeong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2006.11a
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    • pp.175-178
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    • 2006
  • 체감형 스크린 골프 게임에 사용될 인터페이스로 골프 공의 궤적과 속도를 실시간으로 표시하고 분석하는 시뮬레이터를 설계하고 골프 스윙 센서 장비를 적용하여 실시간 게임을 구현하였다. 특히 레저 스포츠 게임은 게임을 즐기면서 몸으로 느낄 수 있는 체감형 게임기에 적합한 게임 콘텐츠로 게이머에게 몰입감을 주기 위한 고급 3 차원 그래픽 기술과 가상현실 기술등과 같은 최첨단 기술이 필요하다. 따라서 몰입감과 현실감을 최대한 살리기 위해서는 물리의 법칙과 가상 현실 장비와의 연동이 필수이다. 본 논문은 체감형 스크린 골프의 시스템을 구성하고 게임을 위한 시뮬레이터의 설계와 레이아웃 설계, 공의 속도와 궤적 표시 방법, 골프공의 충격량을 계산하고, 체감형 가상 장비를 연동하였다.

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Design of an Network System for the Continuous Single Golf Game Play (지속적인 싱글 골프게임 플레이를 위한 네트워크 시스템 설계)

  • Lim, Seunghyeon;Park, KeeHyun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2013.01a
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    • pp.47-50
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    • 2013
  • 본 논문에서는 지속적인 싱글 골프게임 플레이를 위한 네트워크 시스템 설계를 제안한다. 본 설계는 스크린 골프 시뮬레이터와 자료동기화 기술을 접합함으로써, 언제 어디서나 이전에 정지된 게임 플레이 환경을 재현하여 계속적인 플레이 할 수 있도록 하는데 그 목적이 있다. 플레이어가 스크린 골프장에서 게임 플레이하다가 게임이 완전히 끝나기 전에 정지하게 되면, 본 논문에서 제안한 네트워크 시스템이 해당 게임 환경 정보를 서버에 저장한다. 차후 플레이어가 게임 재개를 원할 경우, 종전에 정지한 게임 환경 정보를 그대로 재현할 수 있도록 다운로드하여 사용자에게 제공함으로써, 지속적인 게임 플레이를 가능하게 한다. 본 논문의 시스템은 PC콘솔 클라이언트, 프록시 서버, 사용자 데이터 서버로 구성된다. PC콘솔 클라이언트는 콘솔 기기에 탑재되며, 사용자에게 스크린 골프게임을 제공하고, 게임 환경 정보를 프록시 서버로 전송한다. 프록시 서버는 닫힌 네트워크에 존재하는 사용자 데이터 서버와 PC콘솔 클라이언트를 연결하며, 해당 세션을 관리한다. 사용자 데이터 서버는 실제 플레이어의 인증, 데이터 저장 및 불러오기와 같은 실질적인 서비스를 제공한다.

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