• Title/Summary/Keyword: 스마트 워크

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Study on the Contexts and Meanings of Adolescents' Addictive Game Play (청소년의 중독적 게임하기 맥락과 의미에 관한 연구)

  • Jeon, Gyongran;Lim, Sohei
    • Journal of Korea Game Society
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    • v.12 no.6
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    • pp.83-94
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    • 2012
  • Employing in-depth interview, this study sought to explore the meaning of game play among those adolescent game addicts. Recent evolution of game text and rapid diffusion of smart media contributed to their addictive game use. Stronger relationship-building with their peer group through game play was also more important for them. In addition, alienation from family, school and society apparently led those adolescents to evaluate the virtual experience to be more valuable and meaningful. Lack of proper parental mediation and intervention from the school authority caused them to spend more time in the virtual world. Without understanding the complex social context surrounding the adolescents, a systematic approach to attenuate the problem of game addiction is hardly attainable.

Online to Offline Convergent Ecosystem: a Case Study of Dianping.com (온라인과 오프라인을 융북합 생태계: Dianping.com 사례연구)

  • Zhang, Chao;Wan, Lili
    • Journal of Digital Convergence
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    • v.13 no.6
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    • pp.105-111
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    • 2015
  • In this highly competitive century, selling products and service through Internet and smart phones offers both opportunities and challenges. Online commerce is expanding it's wings to the offline market. The connection between online market and offline market is called O2O(Offline to Online) market. In this study we examine the best practice case study of an Internet company's successful efforts to connect users and offline merchants. Based on Dianping.com success story in China, a successful framework for building online to offline ecosystem is examined. Dianping.com successful experience may provide suggestions for other online companies operate in the convergent field.

An Energy-Efficient Mobile P2P Streaming Structure Using Agent Peers (에이전트 피어를 이용한 에너지 효율적인 모바일 P2P 스트리밍 구조)

  • Kim, Sang-Jin;Kim, Eun-Sam
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.2
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    • pp.121-129
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    • 2011
  • With advances in wireless networks and advent of powerful mobile devices such as smart phones, the demand for mobile IPTV services has been increasing. It is essential to minimize the energy consumption of mobile devices because their battery capacity is limited. In this paper, we therefore propose a new streaming structure in P2P-based mobile IPTV systems to minimize the energy consumption of mobile peers using agent peers. Agent peers can decrease the energy consumption of mobile peers significantly by performing streaming functionality and exchanging control messages for joining and leaving overlay networks in place of corresponding mobile peers. Finally, by simulation experiments using an energy model, we show that our proposed streaming structure can increase the lifetime of mobile peers using agent peers.

A Mechanism to identify Indoor or Outdoor Location for Three Dimensional Geofence (3차원 지오펜스를 위한 실내외 위치 식별 메커니즘)

  • Eom, Young-Hyun;Choi, Young-Keun;Cho, Sungkuk;Jeon, Byungkook
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.16 no.1
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    • pp.169-175
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    • 2016
  • Geofence is a virtual perimeter for a real-world geographical area, which could be statically or dynamically established the specified area if necessary. Many geofencing applications incorporate 2D(two-dimensional) map such as the Google map, allowing administrators to define boundaries on top of a satellite view of a specific geographical area. But these applications do not provide 3D(three-dimensional) spatial information as well as 2D location information no matter where indoor or outdoor. Therefore we propose a mechanism to identify indoor or outdoor location for 3D geofence, and implement 3D geofence using smartphone. The proposed mechanism identifies the position information on 3D geofence regardless of indoor or outdoor, inter-floor with only GPS and WiFi. In the near future, 3D geofence as well as LBS are promising applications that become possible when IoT can become organized and connected by location.

Signal Interference of Neighboring Wi-Fi Networks on Data Throughput (Wi-Fi 네트워크간의 신호간섭 및 데이터 전송률 영향 분석)

  • Zhang, Jie;Lee, Goo Yeon;Kim, Hwa Jong
    • Journal of the Institute of Electronics and Information Engineers
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    • v.49 no.11
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    • pp.17-23
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    • 2012
  • Products of Wi-Fi devices in recent years offer higher throughput and have longer signal coverage which also bring unnecessary signal interference to neighboring wireless networks, and result in decrease of network throughput. Signal interference is an inevitable problem because of the broadcast nature of wireless transmissions. However it could be optimized by reducing signal coverage of wireless devices. On the other hand, smaller signal coverage also means lower transmission power and lower data throughput. Therefore, in this paper, we analyze the relationship among signal strength, coverage, interference and network throughput by simulation on various network topology.

A Study on Security Improvement in Hadoop Distributed File System Based on Kerberos (Kerberos 기반 하둡 분산 파일 시스템의 안전성 향상방안)

  • Park, So Hyeon;Jeong, Ik Rae
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.23 no.5
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    • pp.803-813
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    • 2013
  • As the developments of smart devices and social network services, the amount of data has been exploding. The world is facing Big data era. For these reasons, the Big data processing technology which is a new technology that can handle such data has attracted much attention. One of the most representative technologies is Hadoop. Hadoop Distributed File System(HDFS) designed to run on commercial Linux server is an open source framework and can store many terabytes of data. The initial version of Hadoop did not consider security because it only focused on efficient Big data processing. As the number of users rapidly increases, a lot of sensitive data including personal information were stored on HDFS. So Hadoop announced a new version that introduces Kerberos and token system in 2009. However, this system is vulnerable to the replay attack, impersonation attack and other attacks. In this paper, we analyze these vulnerabilities of HDFS security and propose a new protocol which complements these vulnerabilities and maintains the performance of Hadoop.

Developing and Applying a Framework for Safety in Domestic Walking Tourism (스마트 관광 시대에 국내 도보여행을 위한 안전정보 프레임워크 개발 및 적용)

  • Choi, Su-Jeong;Ham, Ju-Yeon;Koo, Chul-Mo
    • The Journal of Information Systems
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    • v.26 no.3
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    • pp.247-271
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    • 2017
  • Purpose This study aims to propose a framework for safety in domestic walking tourism, which defines the scope and type of safety information for tourists. Also, the framework provides a systematic classification for safety information in walking tourism. As the importance of safety in walking tourism due to the frequent occurrence of crimes and unexpected accidents increases, it is necessary to provide tourists with safety information on walking courses rapidly and systematically. However, most administrators (e.g., local governments) have mainly focused on providing tour information on walking courses through Internet websites or mobile apps, overlooking the safety issue. Besides, there is a lack of understanding of safety not only in walking tourism but also in the whole tourism industry. Design/methodology/approach This study proposes the framework that covers all possible safety-related information in walking tourism. Furthermore, to validate its availability, this study analyzes eight major platforms which offer tour information to tourists by applying the framework. Findings The major findings of this study are as follows. First, all platforms considered in this study do not provide any information on tourism safety, focusing on the provision of tour information. Second, three platforms currently provide an SOS function which means post-safety information. That is, no safety information is provided to prevent safety issues in advance. Finally, despite the increase of social concerns, all platforms do not provide safety information on public order and diseases in the social disaster classification as well as environmental pollution in the natural disaster classification. The details and implications of the findings are presented.

SNS Integrated Management API and Its Application (SNS 통합관리 API와 응용)

  • Jin, Jae-Hwan;Park, Jong-Moon;Lee, Myung-Joon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.3
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    • pp.499-510
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    • 2012
  • An SNS(Social Network Service) is an online service that supports an effective way to share information over virtual communities. Recently, as SNSs such as Twitter, Facebook, and Me2day are getting bigger, the purposes of using popular SNSs are expanded to broadcastings, politics, marketings and so on. In this paper, we propose an API to integrate and manage open APIs for various SNSs, presenting a library as an implementation of the proposed API. Also, utilizing the developed library, a smartphone application is provided which supports integrated management of popular SNSs and personal schedules. Using the library, developers can reduce costs when they need to implement specific functions for managing various SNSs. With the developed application, we can read and write to/from the related SNSs on same screen, automatically reminding our schedule and sharing the schedule with friends over the SNSs.

Technical analysis of Cloud storage for Cloud Computing (클라우드 컴퓨팅을 위한 클라우드 스토리지 기술 분석)

  • Park, Jeong-Su;Jung, Sung-Jae;Bae, Yu-Mi;Kyung, Ji-Hun;Sung, Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.10a
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    • pp.757-760
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    • 2012
  • Cloud storage system that cloud computing providers provides large amounts of data storage and processing of cloud computing is a key component. Large vendors (such as Facebook, YouTube, Google) in the mass sending of data through the network quickly and easily share photos, videos, documents, etc. from heterogeneous devices, such as tablets, smartphones, and the data that is stored in the cloud storage using was approached. At time, growth and development of the globally data, the cloud storage business model emerging is getting. Analysis new network storage cloud storage services concepts and technologies, including data manipulation, storage virtualization, data replication and duplication, security, cloud computing core.

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Survey on Software-based Power-Metering Framework for Android Platform (안드로이드 플랫폼을 위한 소프트웨어 기반의 전력 소비 측정 프레임워크 비교)

  • Yi, Jun-min;Noh, Dong-kun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.10a
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    • pp.765-768
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    • 2012
  • Recently, the supply ratio of smart devices application has become increasable, utilization of device increases constantly. At the same time, used application is more gentrified. However, using time of devices is decreased. To solve these problems, many research is studying about the hardware/software. One of them is profiling power consumption by process units. The process can be managed, based on measured energy consumption data. These means that it can efficiently use the residual energy. Application at the stage of program design can analyze and used-energy using the trace by considering the low-power can design. In this paper, we studied software-based power-metering framework for android platform. We survey each process-level power consumption measurement techniques, compare advantages and disadvantages of the technique and propose improved measures.

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