• Title/Summary/Keyword: 스마트폰 App

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IoT based Smart Door Lock (IoT기반의 스마트 도어락 구현)

  • Park, Jeong-eun;Jeon, Young-eun;Cheon, Dan-bi;Chung, Hee Chang;Kim, Dong Il
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.05a
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    • pp.657-659
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    • 2018
  • In real life, We are using IoT technology directly. IoT technology has been applied in many fields and has developed continuously. Internet of Things is a technology or environment that attaches sensors to objects and sends and receives data through internet in real time. In this paper, if a password is wrong more than three times, the existing password is initialized and randomly changed. Changed password data seeks to realize that push alarms are sent via the app to the user or administrator. We have studied an Indono-based IoT system that can send real-time data to smart phones through WiFi. smart door locks are intended to implement them using Aduino, fingerprint sensor, camera sensor, Wi-Fi shield, Android Studio, and door lock components.

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The Core Module, "Viz-Data" of the User Interface Platform using the Public Data (공공데이터를 활용한 사용자 인터페이스 플랫폼의 핵심모듈 "Viz-Data")

  • Kim, Mi-Yun
    • Journal of Digital Convergence
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    • v.14 no.1
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    • pp.75-82
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    • 2016
  • The most of public services that we use these days is distributed and supplied as 'App' service because of wide spread of smat phones. Especially, since the interest of general citizens about usabilitu of public data has been increased, in case of Seoul, people can reach the data through 'Seoul Open Data Plaza' of 25 regions of Seoul. It becomes possible to construct various throughout this system. Ultimately, in case of users, they are provided many services through their electronic media. Looking at the development and research of public data service, they are mostly focusing on service or building up the service, but the research on visualization of contents is insufficient. This study is suggesting the specific plan and directionality of building public service using the public data which studied in the advanced research, "The user interface platform". Finally. this research is for a right usage of public data in the smart urban environment in near future and providing the practical public service.

Design for Access Control System based on Voice Recognition for Infectious Disease Prevention (전염성 확산 차단을 위한 음성인식 기반의 출입통제시스템 설계)

  • Mun, Hyung-Jin;Han, Kun-Hee
    • Journal of the Korea Convergence Society
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    • v.11 no.7
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    • pp.19-24
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    • 2020
  • WHO declared a global pandemic on March 11th for Corona 19. However, there is a situation where you have to go to building for face-to-face education or seminars for economic and social activities. The first check method of COVID-19 infection is to measure body temperature, so the primary entrance and exit is blocked for near-field body temperature measurement. However, since it is troublesome to check directly, thermal camera is installed at the entrance of the building, and body temperature is measured indirectly using the infrared camera to control access. In case of middle and high schools, universities, and lifelong education center, we need a system that is possible to interoperate with attendance checks and automatically recognizes whether to wear masks and can authenticate students. We proposed the system that is to confirm whether to wear a mask with a camera that is embedded in a smart mirror, and that authenticates the user through voice recognition of the user who wants to enter the building by using voice recognition technology and determines whether to enter them or not. The proposed system can check attendance if it is linked with near-field temperature measurement and attendance check APP of student's smart phone.

A study on hamburger button UI of smart phone (스마트 폰의 햄버거 버튼 UI 연구)

  • Kim, Hwoikwang;Lee, Youngju
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.13 no.4
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    • pp.171-178
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    • 2017
  • The controversy about the burger button triggered in 2013 is that it is difficult to know what the hamburger button itself means and that it is difficult to predict what will happen when the button is clicked, Could. This controversy was found to be fundamentally out of touch, and it could be seen that it caused conflict with Apple's navigation structure with iOS. Therefore, in the case of Apple, it is often used in the form of a tab at the bottom instead of using the slide menu, but it is preferable to be used for the purpose of the hamburger button. I've looked through a variety of documents and found that the amount of content you want to offer on your app or the web is large, and there are five or more categories. And if a sub-category needs to exist in the main category like a large shopping mall, the hamburger button could provide the best UI. Apps and webs that can be curated, such as news and pinterest, are better used to enhance the search filter than to place a hamburger button, and for apps or the web that has a longer amount of content on a page Scrolling was available as an alternative to the burger button. In other words, depending on the amount of content to be provided, it is possible to decide whether to use the hamburger menu from the time of designing the information architecture.

An Implementation of Attendance Management System using NFC (NFC를 활용한 출결관리 시스템 구현)

  • Cho, Dae-Soo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.7
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    • pp.1639-1644
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    • 2013
  • Recently, interest is rapidly increasing in short-range wireless communication such as NFC (Near Field Communication). In order to minimize the attendance time, we propose the attendance management system using the NFC tags attached in all of the desks in a classroom and NFC readers embedded in most of the smart-phones released in lately. The system consists of PC version web-application for professors and the android version app-application for students. And it provides the professors with more lecture time by saving the attendance check time. The contribution of this paper include that it proposes and develops the prototype of the attendance management system using NFC and proves that the system is applicable to the various kinds of educational organizations.

Real Time Framework Design based on Android Platform (안드로이드 플랫폼을 기반으로 한 실시간 프레임워크 설계)

  • Kang, Ki-Woong;Han, Kyu-Cheol;Jang, Seung-Jin;Lim, Se-Jung;Kim, Kwang-Jun;Jang, Chang-Soo
    • The Journal of the Korea institute of electronic communication sciences
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    • v.9 no.11
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    • pp.1255-1266
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    • 2014
  • This thesis presents MPU module, Base board and sensor module which are efficient industrial control through design and manufacture as developing S5PV210 CPU of SAMSUNG used by ARM Cortex-A8 based on Android which is Open mobile platform is installed to embedded system. Data for temperature and humidity which are received by sensor module proved the suitability and validity for the real time framework design as implementing application program employed the smart phone App with hybrid application based on DB of web server.

Development of App Game Engine For Mobile OS Cross-Platform Support (모바일 OS 크로스 플랫폼 지원을 위한 앱 게임 엔진 구축)

  • Kim, MinHo;Jung, KyoungJin;An, DongUn
    • Proceedings of the Korea Information Processing Society Conference
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    • 2014.04a
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    • pp.325-327
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    • 2014
  • 애플의 iOS가 처음 출시되고 앱 마켓이 공급자와 소비자 모두에게 각광을 받으며 성공하자 구글에서도 Android를 내세워 구글 마켓을 오픈하였고 결국 다양한 종류, 높은 품질의 애플리케이션들이 사용자들에게 공급되게 되었다. 언제 어디서나 스마트 폰을 통해 고품질의 다양한 앱을 이용할 수 있다는 점이 부각되어 각 마켓의 다운로드 횟수가 급증하는 등 폭발적인 앱 시장을 이룩하게 되었다. 하지만 개발자의 입장에서는 같은 솔루션을 개발할 때 모든 플랫폼을 지원하기 위해 각각의 OS에 맞게 따로 개발하기 때문에 오히려 전체 개발기간이 늦어지는 요소가 되었다. 이런 비효율적인 개발 기간을 단축하기 위해 상용엔진을 구매하여 적용하는 경우가 있지만 영세한 규모의 프로젝트 팀에서 적용하기에는 무리가 있으며 엔진 자체를 배우거나 개발하려는 앱을 위한 커스터마이징하는 기간 역시 짧지 않아 좋은 선택이 될 수 없다. 이에 본 논문에서는 모바일 OS 크로스 플랫폼 지원이 가능한 게임 엔진을 구축하기 위한 방법을 설명하고 이를 활용하여 개발된 프로젝트를 테스트하여 초당 54~61frame 이라는 그래픽 출력 속도를 보임으로써 해당 엔진의 활용 가능성을 증명하였다.

Evaluating of the Effectiveness of RTK Surveying Performance Based on Low-cost Multi-Channel GNSS Positioning Modules (다채널 저가 GNSS 측위 모듈기반 RTK 측량의 효용성 평가)

  • Kim, Chi-Hun;Oh, Seong-Jong;Lee, Yong-Chang
    • Journal of Cadastre & Land InformatiX
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    • v.52 no.2
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    • pp.53-65
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    • 2022
  • According to the advancement of the GNSS satellite positioning system, the module of hardware and operation software reflecting accuracy and economical efficiency is implemented in the user sector including the multi-channel GNSS receiver, the multi-frequency external antenna and the mobile app (App) base public positioning analysis software etc., and the multichannel GNSS RTK positioning of the active configuration method (DIY, Do it yourself) is possible according to the purpose of user. Especially, as the infrastructure of multi-GNSS satellite is expanded and the potential of expansion of utilization according to various modules is highlighted, interest in the utilization of multi-channel low-cost GNSS receiver module is gradually increasing. The purpose of this study is to review the multi-channel low-cost GNSS receivers that are appearing in the mass market in various forms and to analyze the utilization plan of the "address information facility investigation project" of the Ministry of Public Administration and Security by constructing the multi-channel low-cost GNSS positioning module based RTK survey system (hereinafter referred to as "multi-channel GNSS RTK module positioning system"). For this purpose, we constructed a low-cost "multi-channel GNSS RTK module positioning system" by combining related modules such as U-blox's F9P chipset, antenna, Ntrip transmission of GNSS observation data and RTK positioning analysis app through smartphone. Kinematic positioning was performed for circular trajectories, and static positioning was performed for address information facilities. The results of comparative analysis with the Static positioning performance of the geodetic receivers were obtained with 5 fixed points in the experimental site, and the good static surveying performance was obtained with the standard deviation of average ±1.2cm. In addition, the results of the test point for the outline of the circular structure in the orthogonal image composed of the drone image analysis and the Kinematic positioning trajectory of the low cost RTK GNSS receiver showed that the trajectory was very close to the standard deviation of average ±2.5cm. Especially, as a result of applying it to address information facilities, it was possible to verify the utility of spatial information construction at low cost compared to expensive commercial geodetic receivers, so it is expected that various utilization of "multi-channel GNSS RTK module positioning system"

Development and Effectiveness of Education Programs using STEAM-based Smart Apps that support Children's Free play (유아의 자유놀이를 지원하는 STEAM 기반 스마트 앱 활용 교육 프로그램 개발 및 효과)

  • Moon, Myunghwa
    • Journal of Convergence for Information Technology
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    • v.11 no.6
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    • pp.120-130
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    • 2021
  • This study was conducted for the purpose of developing an education program using smart apps that supports free play of children based on STEAM education and verifying its effectiveness. In order to achieve the purpose of the study, contents for using smart apps based on STEAM education for children's free play were derived through literature and data collection and field surveys in related fields, and a program was developed based on this. This program is a teaching strategy in which teachers and children interact at the start, middle, and end of free play using the 'Free Play' app installed on a smartphone. An experimental study was conducted to verify the effectiveness of the program using smart apps that support children's free play. As a result of the study, it was confirmed that the application of this program improves the self-regulation of children. This study is a teaching strategy to support both teachers and children during free play time, the core of early childhood education, and developed and applied the program with the idea of convergence of engineering and education, and hopes that it will be a starting point for revitalizing education using smart apps in the future education field.

A Play for Children Arts Education for Children in the Center of App Development (아동극 중심의 아동문화예술교육을 위한 앱 개발 연구)

  • Kang, Hyo-Soon;Park, Song-Yeon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.05a
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    • pp.419-421
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    • 2012
  • The current situation and problems of sensory console games was analyzed focusing on the Nintendo 'Wii.' In order to develop the limitation of contents that lean strongly towards sports and fail to offer diversity one step further into glocal cultural contents, a solution of applying 'Bollywood,' which has a main musical format, is presented. Bollywood is a unique cultural code of India which can stimulate the purchase desires of consumers with its exotic freshness in third countries, and can be used to lead sales of a new form of game culture that is familiar yet in a new format in the 1.1 billion people Indian market. The political, social and economic codes of Bollywood are examined in this study in addition to cultural contents and codes that include Bollywood to develop contents that are not foreign to their culture.

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