• Title/Summary/Keyword: 순차 적응

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Region and Movement Based Adaptive Location Management for Wire/Wireless Convergent Networks based-on Cognitive Networking (인지 네트워킹기반 유무선 융합망에서의 영역과 이동 임계치를 기반으로 한 적응형 이동성 관리)

  • Kwon, Eun-Mi;Kim, Jeong-Ho
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.49 no.6
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    • pp.77-82
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    • 2012
  • In this paper, the new location management scheme based on region and movement threshold has been proposed in order to minimize the required cost to handle the resource location management signaling traffics under the wire/wireless convergent networks when the users are moving around the cold and hot regions. In this scheme, the sequential paging is supposed to be performed according to the movement threshold which can be changed in accordance with the number of movements that each mobile user had made while it is moving around the resource regions. With the proposed scheme, the cost of managing the location management traffics and efficient spectrum assignment overhead can be minimized by placing signaling traffics for location managements and also allocating radio spectrum considering individual movement behaviors.

Sequential Motion Vector Error Concealment Algorithm for H.264 Video Coding (H.264 표준 동영상 부호화 방식을 위한 순차적 움직임 벡터 오류 은닉 기법)

  • Jeong Jong-woo;Hong Min-Cheol
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.10C
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    • pp.1036-1043
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    • 2005
  • In this paper, we propose a sequential motion vector recovery algorithm for H.264 video coding standard. Motion vectors of H.264 video coding standard cover relatively smaller areas than other standard, since motion estimation of H.264 takes place in the fashion of variable block size. Therefore, the correlation of motion vectors between neighboring blocks increases as the block size of motion estimation is lowered. Under the framework of sequential recovery, we introduce a motion vector recovery using $\alpha$-trimed mean filter. Experimental results show that proposed algorithm is useful in real time video delivery .with nearly comparable or better visual quality than previous approaches such as macro block boundary matching and Lagrage interpolation.

A Nonlinear Speed Control of a Permanent Magnet Synchronous Motor Using a Sequential Parameter Auto-Tuning Algorithm for Servo Equipments (서보 설비를 위한 순차적 파라미터 자동 튜닝 알고리즘을 사용한 영구자석 동기전동기의 비선형 속도 제어)

  • Kim, Kyeong-Hwa
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.19 no.2
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    • pp.114-123
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    • 2005
  • A nonlinear speed control of a PMSM using a sequential parameter auto-tuning algorithm for servo equipments is presented. The nonlinear control scheme gives an undesirable output performance under the mismatch of the system parameters and load conditions. Recently, to improve the performance, an adaptive linearization scheme, a sliding mode control and an observer-based technique have been reported. Although a good performance can be obtained, the performance is not satisfactory any more under specific conditions such as a large inertia variation, a fast speed transient or an increased sampling time. The simultaneous estimation of principal parameters giving a direct influence on speed dynamics is generally not simple. To overcome this problem, a a sequential parameter auto-tuning algorithm at start-up is proposed, where dominant parameters are estimated in a prescribed regular sequence based on the method that one parameter is estimated during each interval. The proposed scheme is implemented on a PMSM using DSP TMS320C31 and the effectiveness is verified through simulations and experiments.

The Longitudinal Mediation Effect of Adaptive Game Use on the Relationship of Adolescents' Game Usage and Self-control (청소년의 게임이용시간과 자기통제의 관계에서 적응적 게임활용의 종단적 매개효과)

  • Jin, Byung Jun;Lee, Ji Hae
    • Korean Journal of Culture and Social Issue
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    • v.28 no.3
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    • pp.331-352
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    • 2022
  • This study used a latent growth curve models(LGCM) to examine longitudinal changes in youth's game usage, self-control and the longitudinal mediation effect of adaptive game use in the relationship between game usage and self-control. A four-year longitudinal data of 863 adolescents from the Game User Panel Survey, provided through participation in the 2019 Game User Panel Research Conference hosted by the Korea Creative Contents Agency, was used to verify the longitudinal mediation effect of adaptive game use. SPSS 21 was used to verify the normality of variables from each wave, and to conduct correlation analysis. Mplus 6.12 was used to verify the longitudinal mediation effect. The results are as follows. First, game usage, self-control and adaptive game yielded linear temporal growth. Second, latent growth curve models showed that the direct effect of game usage on self-control was insignificant, but game usage had a significant indirect effect on self-control through adaptive game use. Continuous adaptive gaming increased self-control. Third, sobel test results showed that both the initial value and change rate of adaptive game use had a full-mediation effect, confirming the longitudinal mediation effect. This study verified the longitudinal change of self-control affected by change in game usage and adaptive game use.

An Adaptive Priority-based Sequenced Route Query Processing Method in Road Networks (도로 네트워크 환경에서 적응적 우선순위 기반의 순차적 경로 처리 기법)

  • Ryu, Hyeongcheol;Jung, Sungwon
    • KIISE Transactions on Computing Practices
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    • v.20 no.12
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    • pp.652-657
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    • 2014
  • Given a starting point, destination point and various Points Of Interest (POIs), which contain a full or partial order, for a user to visit we wish to create, a sequenced route from the starting point to the destination point that includes one member of each POI type in a particular order. This paper proposes a method for finding the approximate shortest route between the start point, destination point and one member of each POI type. There are currently two algorithms that perform this task but they both have weaknesses. One of the algorithms only considers the distance between the visited POI (or starting point) and POI to visit next. The other algorithm chooses candidate points near the straight-line distance between the start point and destination but does not consider the order of visits on the corresponding network path. This paper outlines an algorithm that chooses the candidate points that are nearer to the network path between the start point and destination using network search. The algorithm looks for routes using the candidate points and finds the approximate shortest route by assigning an adaptive priority to the route that visits more POIs in a short amount of time.

Endowment of Duplicated Serial Number for Window-controlled Selective-repeat ARQ (Window-controlled Selective-repeat ARQ에서 중복된 순차 번호의 부여)

  • Park, Jin-Kyung;Shin, Woo-Cheol;Ha, Jun;Choi, Cheon-Won
    • Journal of IKEEE
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    • v.7 no.2 s.13
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    • pp.288-298
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    • 2003
  • We consider a window-controlled selective-repeat ARQ scheme for error control between two adjacent nodes lying on a communication path. In this scheme, each packet to be transmitted is endowed with a serial number in a cyclic and sequential fashion. In turn, the transmitting node is not allowed to transmit a packet belonging to a window before every packet in the previous window is positively acknowledged. Such postponement of packet transmission incurs a degradation in throughput and delay performance. In this paper, aiming at improving packet delay performance, we employs a supplement scheme in which a serial number is duplicated within a frame. Classifying duplication rules into fixed, random and adaptive categories, we present candidate rules in each category and evaluate the packet delay performance induced by each duplication rule. From numerical examples, we observe that duplicating serial numbers, especially ADR-T2 effectively reduces mean packet delay for the forward channel characterized by a low packet error rate. We also reveal that such delay enhancement is achieved by a high probability of hitting local optimal window size.

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An Adaptive Decomposition Technique for Multidisciplinary Design Optimization (다분야통합최적설계를 위한 적응분해기법)

  • Park, Hyeong Uk;Choe, Dong Hun;An, Byeong Ho
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.31 no.5
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    • pp.18-24
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    • 2003
  • The design cycle associated with large engineering systems requires an initial decomposition of the complex system into design processes which are coupled through the transference of output data. Some of these design processes may be grouped into iterative sybcycles. Previous researches predifined the numbers of design processes in groups, but these group sizes should be determined optimally to balance the computing time of each groups. This paper proposes adaptive decomposition method, which determines the group sizes and the order of processes simultaneously to raise design efficiency by expanding the chromosome of the genetic algorithm. Finally, two sample cases are presented to show the effects of optimizing the sequence of processes with the adaptive decomposition method.

Adaptive Blowing Control Algorithm for Autonomous Control of Underwater Flight Vehicle (수중 비행체의 자율제어를 위한 적응 부상 제어 알고리즘)

  • Kim, Hyun-Sik
    • Journal of the Korean Institute of Intelligent Systems
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    • v.18 no.4
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    • pp.482-487
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    • 2008
  • In case of flooding, the underwater flight vehicle (UFV) executes the blowing by blowing ballast tanks off using high pressure air (HPA), while it also uses control planes and a propulsion unit to reduce the overshoot depth caused by a flooding and blowing sequence. However, the conventional whole HPA blow-off method lets the body on the surface after blowing despite slight flooding. This results in the unnecessary mission failure or body exposure. Therefore, it is necessary to keep the body at the near surface by the blowing control while reducing the overshoot depth. To solve this problem, an adaptive blowing control algorithm, which is based on the decomposition method expanding the expert knowledge in depth control and the adaptive method using fuzzy basis function expansion (FBFE), is proposed. To verify the performance of the proposed algorithm, the blowing control of UFV is performed. Simulation results show that the proposed algorithm effectively solves the problems in the UFV blowing control system online.

Adaptive Watermarking for MP3 Copyright Protections Using Psychological Acoustics (심리음향 분석을 이용한 MP3 저작권 보안을 위한 적응적 워터마킹)

  • Lee, Kyeong-Hwan
    • The Journal of the Acoustical Society of Korea
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    • v.32 no.1
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    • pp.64-70
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    • 2013
  • In this paper, we suggest a new audio watermarking method for audio contents copyrights that can efficiently provide protection from MP3 compression attacks. Watermarks were inserted at the coefficients repeatedly from low frequencies to high frequencies after DCT transform in commonly used Cox's spread spectrum method. Because the methods using arbitrary coefficients are not effective, we use the new weight functions that make small losses for the watermark coefficients during attacks, using psychological acoustics. In the results of various sound clips, the suggested method had overall better outcomes than the Cox's method by preserving watermarks and reducing distortions of the original sounds.

Adaptive User Interface Techniques for Efficient Mobile Service (효율적인 모바일 서비스를 위한 적응적 사용자 인터페이스 기술)

  • Kang, Young-Min
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.21-25
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    • 2006
  • As the mobile computing technologies rapidly develops, the mobile phones are evolving into smart phones capable of higher performance. However, it is inevitable that the mobile phones have limited input/output functions in order to maintain the current portability. Because of the limited input and output, the mobile user interfaces currently adopt the inefficient structures based on sequential search and selection. In this paper, an intelligent and adaptive user interface techniques are proposed in order to surmount the current inefficiency of the static interface and to maximize the user convenience. The proposed techniques, based on the users' previous tasks, automatically generate an intelligent and adaptive user interface in order to make users efficiently utilize the mobile services.

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