• Title/Summary/Keyword: 순위화

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Customized Query Recommendation by Agent Based on User's Query Pattern (사용자 질의패턴 기반 에이전트에 의한 맞춤형 질의추천)

  • Lim, Yo-Han;Park, Gun-Woo;Lee, Sang-Hoon
    • Proceedings of the Korean Information Science Society Conference
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    • 2008.06b
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    • pp.200-204
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    • 2008
  • 검색엔진을 사용해 질의를 입력 후 사용자가 원하는 정보를 얻을 때까지의 검색 결과정보의 탐색 범위에 대해 설문한 연구 보고서에 검색 결과정보의 첫 페이지만 보는 사용자가 설문인원의 41%를 차지했고, 상위 3페이지만 사용하는 사용자는 88%에 달한다고 하였다. 따라서 검색결과의 상위순위는 사용자의 정보 존재여부를 판단하는 중요한 척도가 된다. 또한 인터넷의 방대한 정보로 인해 정보 홍수에 빠진 사람들은 정보에 대한 까다로운 요구를 하고 있다. 이를 테면 개인화 또는 맞춤화된 정보를 제공 받기를 원하고 있다. 정보검색시 대다수의 사용자들은 질의의 길이를 2단어 이하의 키워드를 사용하여 질의가 특정한 토픽을 지향하도록 하고 있다. 본 논문에서는 데이터 마이닝의 연관규칙을 적용 사용자 프로파일 DB내 질의에 대한 사용자 질의패턴을 분석하여 '분석 Agent' 통한 연관 질의 리스트를 생성하고 '추천 Agent'는 사용자들의 취향변화 즉 시간에 따라 변하는 관심영역 또는 사용자 질의 변화에 대해서 날짜별 가중치를 부여하여 사용자와 상호교류를 통해 사용자에게 맞춤형 질의를 추천하는 방안을 제시하고자 한다.

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An Assessment of IT ROI by Estimating the Monetary Value of Non-financial Benefits (비재무적인 효과의 화폐가치화를 위한 IT ROI의 평가)

  • Kim, Young-Woon;Chong, Ki-Won
    • The Journal of Society for e-Business Studies
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    • v.11 no.1
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    • pp.91-112
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    • 2006
  • Unlike typical corporate investments, IT expenditures have direct impact on many aspects of a business, including those that are difficult to quantify. Therefore, financial indicators alone do not do justice to the full effect of an If investment. Proposed in this paper is a methodology to measure the return on IT investments, including non-financial impacts expressed in terms of monetary values. This methodology shows tangible cost as well as hidden cost by analyzing total cost of ownership. The methodology also produces ROI by performing cost benefit analysis including financial and non-financial factors. This paper suggests a more objective validation of If's impact on the business activities. It rationalizes investment priorities and provides a systematic approach to effective IT investment.

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Physical Evaluation of Wetland Type Abandoned Channel (습지형 구하도의 물리적 평가)

  • Hong, Il;Kwon, Bo-Ae;Kang, Jun-Gu;Yeo, Hong-Koo
    • Proceedings of the Korea Water Resources Association Conference
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    • 2011.05a
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    • pp.201-201
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    • 2011
  • 본 연구는 국내 하천에서 방치되고 있는 구하도 구간의 물리적 상태를 파악함으로써 이를 보전 또는 관리하기위한 기초자료로써 활용하고자 한다. 국내의 구하도 구간은 자연적인 발생보다는 하천의 직강화, 하천부지 이용의 고도화 등 인위적인 교란으로 인해 형성된 것이 대부분이다. 이와 같이 사행구간의 하도가 절단(Cutoff)됨으로써 형성된 구하도는 우각호 형상의 습지형 구하도와 이미 육역화되어 농경지나 나대지로 이용되는 육화형 구하도로 구분할 수 있다. 특히 폐천(Abandoned Channel)화가 진행된 대부분의 습지형 구하도는 수질, 생태계, 육역화, 농업용수 이용 등 다양한 문제점 및 현안을 가지고 있기 때문에 이에 대한 보전 또는 관리가 필요하다. 이를 위해서는 우선적으로 습지형 구하도의 현재를 진단하고 평가하기 위한 연구가 선행되어야 한다. 따라서 본 연구에서는 습지형 구하도를 평가하기 위한 평가지표를 제안하고 이를 만경강 습지형 구하도 5개소에 적용하였다. 평가지표는 국내외에서 제안된 하천환경 평가지표와 RAM(일반기능평가기법)을 토대로 작성하였다. 이 평가지표는 단절된 습지구간에 적정한 지표, 자료 획득의 용이성, 즉시 적용 가능한 것을 우선순위로 선정하였다. 평가지표는 자연도, 서식처, 친수, 수질 등 4개 지표를 세분화한 총 25개 항목으로 제안하였다. 만경강에 대한 물리적 평가결과 습지형 구하도의 경우 서식처, 자연도 부분이 높은 점수를 획득한 반면 수질과 친수 지표는 상대적으로 취약한 것으로 평가 되었다. 이와 같은 결과는 향후 만경강 습지형 구하도에 대한 보전 및 관리계획을 수립함에 있어 주요 고려사항이 될 수 있을 것이다.

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Efficient Virtual Network Mapping Method (효율적인 가상 네트워크 대응 방안)

  • Woo, Miae
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.41 no.12
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    • pp.1793-1800
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    • 2016
  • Network virtualization is considered as an enabling technology to accomodate recently introduced new services such as cloud services and data center networks on top of the existing network environment. In this paper, an efficient virtual network mapping method is proposed which takes account of the location and resource requirements of virtual nodes and the bandwidth requirements of virtual links. The proposed method sets bandwidth as the priority metric for network mapping, and searches for a set of substrate nodes and paths that houses the virtual nodes and virtual links. Through the simulation experiments, it is verified that the proposed method provides better cost to revenue ratio and fast experiment time without degrading success rate of virtual network mapping.

A Study for Optimum Management using Mobile-Rack in Distribution Center (물류센터내 이동랙의 최적 관리 방법 연구)

  • Shin, Jae-Young;Park, Hyoung-Jun
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2015.10a
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    • pp.251-252
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    • 2015
  • Recently, as warehouses became automated, workers are trying to maximize storage efficiency as well as work efficiency. So, using mobile-rack which has wheels or rails at the bottom and minimizes dead space by removing extra passages between racks is rapidly rising as a notable technology. So, this paper seeks how to manage optimally cryogenic warehouse using mobile-rack. At first, routes of mobile-rack and operation vehicle will be synchronized and storage location will be decided with seasonal demand. After that, it will be simulated considering additional factors.

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Pollution prevention in the process of dye production by cleaner production methodology (청정생산방법론에 의한 염료생산 공정의 청정화)

  • Park, Chulhwan;Kim, Tak-Hyun;Kim, Sangyong
    • Clean Technology
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    • v.9 no.3
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    • pp.145-151
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    • 2003
  • This study shows the evaluation and consulting for pollution prevention of dye production by cleaner production methodology. Especially, this study intended to investigate the methods for reduction of process water and recovery of organic solvent (DMF), and to modify the process for higher qualified products in the acid dye production by cleaner production methodology. This methodology, consisting of 7 sequential phases (business leadership decision to start, problem definition, evaluation of the screened options, option selection for implementation, implementation, monitoring and sustainable implementation), is based on initial developments in the USA and Western Europe. Reduction of process water over 25%, recovery of DMF and solubility enhancement of acid dye over 2 times were achieved.

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Efficient Coverage Algorithm based-on Grouping for Autonomous Intelligent Robots (자율 지능형 로봇을 위한 그룹화 기반의 효율적 커버리지 알고리즘)

  • Jeon, Heung-Seok;Noh, Sam-H.
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.2
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    • pp.243-250
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    • 2008
  • The coverage algorithm based on Boustrophedon path has been known to be the most efficient in places without or less obstacles If the map of an environmental area thru SLAM algorithm can be obtainable. However, the efficiency of the coverage algorithm based on Boustrophedon path drops drastically when obstacles are complex. In this paper, we propose and implement a new algorithm, which we call Group-k, that efficiently handles the complex area. The Group-k algorithm groups the obstacles and prioritizes the covering sequences with complex rank of the groups. Implementation-based experiments show about 20% improved performance when applying the nor- algorithm, compared to the Boustrophedon path algorithm.

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Relationship between the Spatial Allocation of Developed Area and the Heat Wave Phenomenon: The Case of Five Metropolitan Cities (시가화지역 공간상 위치분배와 폭염현상과의 관계성: 5개 광역시 사례)

  • Kang, Sangjun
    • Journal of Environmental Impact Assessment
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    • v.30 no.3
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    • pp.175-185
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    • 2021
  • To better understand the heat wave phenomenon in the urban areas, it is desirable to explore the relationship between spatial allocation of land use and the heat wave. The purpose of this paper is to investigate the ranking correlation between heat wave days and developed types, specifically, core and islet developments. The methods employed are morphological spatial pattern, spatial autocorrelation, and spearman ranking correlation analyses by using the 30-year annual heat wave day records forthe five metropolitans. This research indicates that a fragmented development pattern including islets has mostly negative effects to the urban heat wave phenomenon. It means there is a relation between development pattern and heat wave.

A Study on Effective Methods for Launching Mobile Platform Games in Console and PC Platform Games (콘솔과 PC 플랫폼 게임에서 모바일 플랫폼 게임 출시를 위한 효과적인 방안에 관한 연구)

  • Min-Cheol Lee;Hyo-Nam Kim
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.07a
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    • pp.141-143
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    • 2023
  • 콘솔 및 PC 게임이 모바일 플랫폼으로 진출하는 경우 기존에 출시했던 플랫폼과 다르게 모바일 플랫폼에 맞는 조작, UI, 과금 정책 등의 다양한 부분을 고려할 필요가 있다. 모바일 플랫폼의 화면 크기 조작의 한계를 반영해 전투, 퀘스트 진행, 파티 조합, 장비 장착, 캐릭터 육성 등 게임 플레이 전반의 자동 시스템을 구축해 유저에게 조작 편의성을 제공할 필요가 있다. 또한 기존의 유료화 게임 형태의 판매 전략에서 부분 유료화의 전환에 따른 기존의 유저가 느낄 수 있는 과금 거부감을 해소하기 위해 시즌 패스, 월정액 시스템 등을 도입해 소 과금으로 유저들에게 게임 내에서 만족감을 느낄 수 있도록 하는 것이 중요하다. 본 논문에서는 게임의 일회적인 판매량이 매출에 영향을 주는 것과 다르게 주기적인 유저들의 접속(DAU, MAU)에 따른 과금 정도가 매출 및 게임 순위 등에 영향을 주게 된다. 따라서 꾸준한 업데이트와 이벤트 제공을 통해 기존 유저들이 장기적으로 게임에 접속하도록 유도하고, 신규 유저들이 게임에 유입될 수 있도록 하는 과정과 같은 발전 방안을 제시해 본다.

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Emoticon by Emotions: The Development of an Emoticon Recommendation System Based on Consumer Emotions (Emoticon by Emotions: 소비자 감성 기반 이모티콘 추천 시스템 개발)

  • Kim, Keon-Woo;Park, Do-Hyung
    • Journal of Intelligence and Information Systems
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    • v.24 no.1
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    • pp.227-252
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    • 2018
  • The evolution of instant communication has mirrored the development of the Internet and messenger applications are among the most representative manifestations of instant communication technologies. In messenger applications, senders use emoticons to supplement the emotions conveyed in the text of their messages. The fact that communication via messenger applications is not face-to-face makes it difficult for senders to communicate their emotions to message recipients. Emoticons have long been used as symbols that indicate the moods of speakers. However, at present, emoticon-use is evolving into a means of conveying the psychological states of consumers who want to express individual characteristics and personality quirks while communicating their emotions to others. The fact that companies like KakaoTalk, Line, Apple, etc. have begun conducting emoticon business and sales of related content are expected to gradually increase testifies to the significance of this phenomenon. Nevertheless, despite the development of emoticons themselves and the growth of the emoticon market, no suitable emoticon recommendation system has yet been developed. Even KakaoTalk, a messenger application that commands more than 90% of domestic market share in South Korea, just grouped in to popularity, most recent, or brief category. This means consumers face the inconvenience of constantly scrolling around to locate the emoticons they want. The creation of an emoticon recommendation system would improve consumer convenience and satisfaction and increase the sales revenue of companies the sell emoticons. To recommend appropriate emoticons, it is necessary to quantify the emotions that the consumer sees and emotions. Such quantification will enable us to analyze the characteristics and emotions felt by consumers who used similar emoticons, which, in turn, will facilitate our emoticon recommendations for consumers. One way to quantify emoticons use is metadata-ization. Metadata-ization is a means of structuring or organizing unstructured and semi-structured data to extract meaning. By structuring unstructured emoticon data through metadata-ization, we can easily classify emoticons based on the emotions consumers want to express. To determine emoticons' precise emotions, we had to consider sub-detail expressions-not only the seven common emotional adjectives but also the metaphorical expressions that appear only in South Korean proved by previous studies related to emotion focusing on the emoticon's characteristics. We therefore collected the sub-detail expressions of emotion based on the "Shape", "Color" and "Adumbration". Moreover, to design a highly accurate recommendation system, we considered both emotion-technical indexes and emoticon-emotional indexes. We then identified 14 features of emoticon-technical indexes and selected 36 emotional adjectives. The 36 emotional adjectives consisted of contrasting adjectives, which we reduced to 18, and we measured the 18 emotional adjectives using 40 emoticon sets randomly selected from the top-ranked emoticons in the KakaoTalk shop. We surveyed 277 consumers in their mid-twenties who had experience purchasing emoticons; we recruited them online and asked them to evaluate five different emoticon sets. After data acquisition, we conducted a factor analysis of emoticon-emotional factors. We extracted four factors that we named "Comic", Softness", "Modernity" and "Transparency". We analyzed both the relationship between indexes and consumer attitude and the relationship between emoticon-technical indexes and emoticon-emotional factors. Through this process, we confirmed that the emoticon-technical indexes did not directly affect consumer attitudes but had a mediating effect on consumer attitudes through emoticon-emotional factors. The results of the analysis revealed the mechanism consumers use to evaluate emoticons; the results also showed that consumers' emoticon-technical indexes affected emoticon-emotional factors and that the emoticon-emotional factors affected consumer satisfaction. We therefore designed the emoticon recommendation system using only four emoticon-emotional factors; we created a recommendation method to calculate the Euclidean distance from each factors' emotion. In an attempt to increase the accuracy of the emoticon recommendation system, we compared the emotional patterns of selected emoticons with the recommended emoticons. The emotional patterns corresponded in principle. We verified the emoticon recommendation system by testing prediction accuracy; the predictions were 81.02% accurate in the first result, 76.64% accurate in the second, and 81.63% accurate in the third. This study developed a methodology that can be used in various fields academically and practically. We expect that the novel emoticon recommendation system we designed will increase emoticon sales for companies who conduct business in this domain and make consumer experiences more convenient. In addition, this study served as an important first step in the development of an intelligent emoticon recommendation system. The emotional factors proposed in this study could be collected in an emotional library that could serve as an emotion index for evaluation when new emoticons are released. Moreover, by combining the accumulated emotional library with company sales data, sales information, and consumer data, companies could develop hybrid recommendation systems that would bolster convenience for consumers and serve as intellectual assets that companies could strategically deploy.