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A Study of Production Technology of Digital Contents upon the Platform Integration : Focusing on Cross - Platform Game (플랫폼 통합에 따른 디지털콘텐츠 제작기술 경향연구 : 크로스 플랫폼게임(Cross-Platform Game) 사례를 중심으로)

  • Han, Chang-Wan
    • Cartoon and Animation Studies
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    • s.14
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    • pp.151-164
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    • 2008
  • Cross platform game has brought about the expansion of game market, which results in technology innovation overcoming the limit of game consumption. The new model integrates both off and online game services. Gamers can now enjoy game service regardless of age, time, and space. If the technology evolution model of digital contents like cross-platform game engine can provide contents for several platform at the same time, the interactive service can be utilized into maximum level. It is also necessary to allocate, switch data as well as to innovate the transmission technology of data according to each platform. Providing the same contents for several platform as many as possible can be the most suitable strategy to enhance the efficiency and profits. However if the interactive service can be accomplished completely, the development of data switching technology and distribution should be made. To be a leader in the next digital contents market, one should develop the network engine technology which can embody the optimization of consumption in the interactive network service.

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Analysis of Urban Park Nightscape based on the Design-Construction Process and Current Status - Focused on Yeouido Park - (도시공원 야간경관의 조성 과정과 실태 분석 - 여의도공원을 중심으로 -)

  • Kim, Hyun-Geun;Kim, Ah-Yeon
    • Journal of the Korean Institute of Landscape Architecture
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    • v.46 no.2
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    • pp.14-26
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    • 2018
  • Light has been an essential part of human life. The advancement of technology has changed cities' nightscape and night activities in a drastic way. Lighting has influenced the identity of a city while promoting a variety of civic nighttime cultural pursuits, yet lighting design has not been considered adequately in the field of landscape architecture. This study aims to analyze the current status of lighting in urban parks through interviews with professionals, literature and regulation reviews, analysis of design documents and a field survey focused on Yeouido Park in Seoul. The findings and improvement directions are as follows. First, it is necessary to develop a specific lighting design method in order to avoid a marginalized, passive approach such as light fixture installation. Second, the existing standards of illuminance by KS A 3011 regulating only horizontal illuminance has turned out not to evaluate the current nightscape of urban parks properly. Therefore the criteria and guideline for analysis and design for nightscape should be articulated. Third, there are no design or management strategies to consider the changing landscape of urban parks, which is necessary due to the changing characteristics of park ecosystems. Lastly, detailed guidelines for distinguished spaces in urban parks should be studied and suggested.

An Epipolar Rectification for Object Segmentation (객체분할을 위한 에피폴라 Rectification)

  • Jeong, Seung-Do;Kang, Sung-Suk;CHo, Jung-Won;Choi, Byung-Uk
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.1C
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    • pp.83-91
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    • 2004
  • An epipolar rectification is the process of transforming the epipolar geometry of a pair of images into a canonical form. This is accomplished by applying a homography to each image that maps the epipole to a predetermined point. In this process, rectified images transformed by homographies must be satisfied with the epipolar constraint. These homographies are not unique, however, we find out homographies that are suited to system's purpose by means of an additive constraint. Since the rectified image pair be a stereo image pair, we are able to find the disparity efficiently. Therefore, we are able to estimate the three-dimensional information of objects within an image and apply this information to object segmentation. This paper proposes a rectification method for object segmentation and applies the rectification result to the object segmentation. Using color and relative continuity of disparity for the object segmentation, the drawbacks of previous segmentation method, which are that the object is segmented to several region because of having different color information or another object is merged into one because of having similar color information, are complemented. Experimental result shows that the disparity of result image of proposed rectification method have continuity about unique object. Therefore we have confirmed that our rectification method is suitable to the object segmentation.

VVC Intra Triangular Partitioning Prediction for Screen Contents (스크린 콘텐츠를 위한 VVC 화면내 삼각형 분할 예측 방법)

  • Choe, Jaeryun;Gwon, Daehyeok;Han, Heeji;Lee, Hahyun;Kang, Jungwon;Choi, Haechul
    • Journal of Broadcast Engineering
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    • v.25 no.3
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    • pp.325-337
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    • 2020
  • Versatile Video Coding (VVC) is a new video coding standard that is being developed by the Joint Video Experts Team of ISO/IEC/ITU-T and it has adopted various technologies including screen content coding tools. Screen contents have a feature that blocks are likely to have diagonal edges like character regions. If triangular partitioning coding is allowed for screen contents having such the feature, coding efficiency would increase. This paper proposes a intra prediction method using triangular partitioning prediction for screen content coding. Similar to the Triangular Prediction Mode of VVC that supports the triangular partitioning prediction, the proposed method derives two prediction blocks using Horizontal and Vertical modes and then it blends the predicted blocks applying masks with triangle shape to generate a final prediction block. The experimental results of the proposed method showed an average of 1.86%, 1.49%, and 1.55% coding efficiency in YUV, respectively, for VVC screen content test sequences.

Hydraulic Impact Scope and Dissolved Oxygen Distribution by the Micro-bubble Aeration in an Artificial Lake (인공호소에서 마이크로 버블 포기에 의한 수리학적 영향반경과 용존산소 분포)

  • Choi, Sunhwa;Park, Hyungseok
    • Ecology and Resilient Infrastructure
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    • v.3 no.4
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    • pp.263-271
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    • 2016
  • This study investigated the hydraulic impact scope and dissolved oxygen (DO) concentration distribution by the micro-bubble aeration in the Juksan Lake located in Asan city in Chungcheongnam-do province. A tracing experiment for hydraulic impact scope was used which constituted a 20% rhodamine solution. A 160 m-guideline was installed in the horizontal direction of the micro-bubble jet flow and the rhodamine concentration, water temperature, and DO concentration were measured at depths of 1 m, 2 m, and 3 m at intervals of 10 m. In the Juksan Lake, the effective range of jet flow discharged by the micro-bubble generator was about 40 m, and after then the jet plume moved up to 80 m to 120 m through the advection and diffusion processes of ambient water. DO concentration in the lake was maintained at 7.4-12.6 mg/L during tracking experiment. The DO of the lake sediments improved from 0.2 mg/L to 8.0 mg/L after applying micro-bubble aeration. In conclusion, the micro-bubble aeration can be an effective technology for the management and improvement of water quality in an agricultural reservoir.

Design of a Pipelined Deblocking Filter with efficient memory management for high performance H.264 decoders (효율적인 메모리 관리 구조를 갖는 H.264용 고성능 디블록킹 필터 설계)

  • Yu, Yong-Hoon;Lee, Chan-Ho
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.45 no.1
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    • pp.64-70
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    • 2008
  • The H.264 standard is widely used due to the high compression rate and quality. The deblocking filter of the H.264 standard improves the quality of images by eliminating blocking artifacts of pictures, and it requires a lot of computation. We propose a new hardware architecture for the deblocking filter with pipelined architecture, 1-D filters which support both horizontal and vertical filtering and efficient memory management. Four memory blocks are configured for the efficient storage and access of the current macroblock and adjacent referenced sub-macroblocks, and the pixel data from the motion compensation unit can be transferred without waiting during the computation cycles of the deblocking filter. The number of computation cycles and the hardware area are reduced using the proposed architecture, and the performance of the H.264 decoder is improved. We design the deblocking filter using Verilog-HDL and implement using an FPGA. The designed deblocking filter can be used for decoding HD quality images at 77 MHz.

A Design of 4×4 Block Parallel Interpolation Motion Compensation Architecture for 4K UHD H.264/AVC Decoder (4K UHD급 H.264/AVC 복호화기를 위한 4×4 블록 병렬 보간 움직임보상기 아키텍처 설계)

  • Lee, Kyung-Ho;Kong, Jin-Hyeung
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.5
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    • pp.102-111
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    • 2013
  • In this paper, we proposed a $4{\times}4$ block parallel architecture of interpolation for high-performance H.264/AVC Motion Compensation in 4K UHD($3840{\times}2160$) video real time processing. To improve throughput, we design $4{\times}4$ block parallel interpolation. For supplying the $9{\times}9$ reference data for interpolation, we design 2D cache buffer which consists of the $9{\times}9$ memory arrays. We minimize redundant storage of the reference pixel by applying the Search Area Stripe Reuse scheme(SASR), and implement high-speed plane interpolator with 3-stage pipeline(Horizontal Vertical 1/2 interpolation, Diagonal 1/2 interpolation, 1/4 interpolation). The proposed architecture was simulated in 0.13um standard cell library. The maximum operation frequency is 150MHz. The gate count is 161Kgates. The proposed H.264/AVC Motion Compensation can support 4K UHD at 72 frames per second by running at 150MHz.

Dynamic Behavior of Submerged Floating Tunnel by Underwater Explosion (수중폭발에 의한 해중터널의 동적거동)

  • Hong, Kwan-Young;Lee, Gye-Hee;Lee, Seong-Lo
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.31 no.5
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    • pp.215-226
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    • 2018
  • In this paper, to estimate the dynamic behavior of a submerged floating tunnel(SFT) by underwater explosion(UE), the SFT is modeled and analyzed by the explicit structural analysis package LS-DYNA. The section of SFT near to explosion point is modeled to shell and solid elements using elasto-plasticity material model for concrete tubular section and steel lining. And the other parts of the SFT are modeled to elastic beam elements. Also, mooring lines are modeled as tension-only cable elements. Total mass of SFT is including an added mass by hydrodynamic effect. The buoyancy on the SFT is considered in its initial condition using a dynamic relaxation method. The accuracy and the feasibility of the analysis model aree verified by the results of series of free field analysis for UE. And buoyancy ratio(B/W) of SFT, the distance between SFT and an explosion point and the arrangement of mooring line aree considered as main parameters of the explosion analysis. As results of the explosion analysis, the dynamic responses such as the dent deformation by the shock pressure are responded less as more distance between SFT and an explosion point. However, the mooring angle of the diagonal mooring system can not affect the responses such as the horizontal displacement of SFT by the shock pressure.

Parallel Inverse Transform and Small-sized Inverse Quantization Architectures Design of H.264/AVC Decoder (H.264/AVC 복호기의 병렬 역변환 구조 및 저면적 역양자화 구조 설계)

  • Jung, Hong-Kyun;Cha, Ki-Jong;Park, Seung-Yong;Kim, Jin-Young;Ryoo, Kwang-Ki
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.10a
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    • pp.444-447
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    • 2011
  • In this paper, parallel IT(inverse transform) architecture and IQ(inverse quantization) architecture with common operation unit for the H.264/AVC decoder are proposed. By using common operation unit, the area cost and computational complexity of IQ are reduced. In order to take four execution cycles to perform IT, the proposed IT architecture has parallel architecture with one horizontal DCT unit and four vertical DCT units. Furthermore, the execution cycles of the proposed architecture is reduced to five cycles by applying two state pipeline architecture. The proposed architecture is implemented to a single chip by using Magnachip 0.18um CMOS technology. The gate count of the proposed architecture is 14.3k at clock frequency of 13MHz and the area of proposed IQ is reduced 39.6% compared with the previous one. The experimental result shows that execution cycle the proposed architecture is about 49.09% higher than that of the previous one.

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Establishment of Integrated Design Bases Management System of APR1400 Using BIM based Algorithm (BIM기반 Algorithm을 활용한 APR1400 설계기준 통합관리 체계 구축)

  • Shin, Jaeseop;Choi, Jaepil
    • Korean Journal of Construction Engineering and Management
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    • v.20 no.5
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    • pp.52-60
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    • 2019
  • The APR1400 is a 1400MWe nuclear power plant developed through national technology development project over a period about 10years. Approximately 65,000 design drawings are produced for APR1400 construction. In order to maintain consistency among numerous drawings, the highest level of design bases drawings (DBDs) are created according to design bases and this is used in the subsequent design. However, DBDs are produced and managed on a document basis and they are managed various field, it was difficult to accurately reflect the design bases information in the subsequent design. Therefore, this study recognizes limitations of the document based DBDs and develops a system that can accurately reflect the design bases information to subsequent design by adopting BIM based design bases integrated information system. Especially, by introducing DBIL(Design Bases Information Layer) concept, DBIL was created and analyzed based on five design bases(Physical protection, Fire protection, Internal missile protection, Internal flood protection, Radiation protection) applied to APR1400. In the final result DBIL set and Datasheet are integrated of room, design bases information, building data(wall, slab, door, window, penetrations). So it can be used for subsequent design automation and design verification. Furthermore, it is expected that APR1400 DBILs data can be used extensively in constructability and design economics analysis through comparison with next generation nuclear power plant.