• Title/Summary/Keyword: 수요전달

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A Context-aware Platform based on Android (안드로이드 기반 상황 인지 플랫폼)

  • Kim, Baul;Kim, Kyungdeok;Kim, Sangwook
    • Proceedings of the Korea Information Processing Society Conference
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    • 2010.04a
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    • pp.222-225
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    • 2010
  • 휴대전화는 다양한 기술들이 융합되고 유비쿼터스 환경과 결합되면서 진화하고 있다. 이런 모바일 환경으로 인해 사용자의 상황을 인식하는 상황인식 기반 서비스들의 수요가 증가하고 있으며 사용자들은 그 상황을 실시간으로 공유하고 보기를 원한다. 따라서 본 연구에서는 모바일 사용자의 주변 상황을 인지하고 그 상황 정보를 공유할 수 있는 컨텍스트폰 플랫폼을 제안한다. 제안하는 플랫폼은 안드로이드 플랫폼을 기반으로 하여 사용자의 주변 상황을 실시간으로 수집하며 사용자간 자동 상황 공유 메커니즘을 지원한다. 또한 사용자 연락처의 상황 수집과 컨텍스트폰 플랫폼간 논리적인 연결을 위해 컨텍스트 서버를 구축하였으며 서버는 사용자간 동시다발적으로 발생하는 상황정보를 저장하고 사용자간 상황 정보를 전달해 준다. 또한 플랫폼이 수집하는 상황정보를 시각적으로 표현하기 위해서 컨텍스트 뷰어 어플리케이션을 구현하였으며 모바일 스크린에 시각화하였다.

A Study on Immersive AR Healthcare Content Development Using Smart Band (스마트 밴드를 이용한 실감형 AR 헬스 케어 콘텐츠 제작 연구)

  • Na, Jeong-won;Lee, Na-young;Kim, Jae-rim;Yun, Da-young;Kim, Jung-min
    • Proceedings of the Korea Information Processing Society Conference
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    • 2020.11a
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    • pp.538-541
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    • 2020
  • 코로나 19 팬데믹 상황으로 언택트 콘텐츠에 대한 수요가 증가하고 있다. 그러나 실외 스포츠를 실내에서 즐기기에는 한계가 존재한다. 본 연구에서는 증강현실과 스마트 밴드를 이용하여 실감형 로잉머신 AR 헬스 케어 콘텐츠를 개발하였다. 스마트 밴드를 이용하여 사용자의 운동 데이터를 전달하고, 이 데이터를 바탕으로 증강현실을 이용하여 실내에서도 실감형 콘텐츠를 즐길 수 있게 설계하였다. 이러한 결과는 스마트 밴드를 이용한 AR 헬스 케어 시장의 가능성을 제시한다.

Category-wise Neural Summarizer with Class Activation Map (클래스 활성화 맵을 이용한 카테고리 의존적 요약)

  • Kim, So-Eon;Park, Seong-Bae
    • Annual Conference on Human and Language Technology
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    • 2019.10a
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    • pp.287-292
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    • 2019
  • 다양한 매체를 통해 텍스트 데이터가 빠르게 생성되면서 요약된 텍스트에 대한 수요가 증가하고 있다. 시퀀스-투-시퀀스 모델의 등장과 attention 기법의 출현은 추상적 요약의 난도를 낮추고 성능을 상승시켰다. 그러나 그동안 진행되어 온 attention 기반의 시퀀스-투-시퀀스 모델을 통한 요약 관련 연구들은 요약 시 텍스트의 카테고리 정보를 이용하지 않았다. 텍스트의 카테고리 정보는 Class Activation Map(CAM)을 통해 얻을 수 있는데, 텍스트를 요약할 때 핵심이 되는 단어와 CAM에서 높은 수치를 보이는 단어가 상당수 일치한다는 사실은 요약문 생성이 텍스트의 카테고리에 의존적일 필요가 있음을 증명한다. 본 논문에서는 요약문 생성 시 집중 정도에 대한 정보를 CAM을 통해 전달하여 attention matrix를 보강할 수 있는 모델을 제안하였다. 해당 모델을 사용하여 요약문을 생성하고 대표적인 요약 성능 지표인 ROUGE로 측정한 결과, attention 기반의 시퀀스-투-시퀀스 모델이 질이 떨어지는 요약문을 생성할 때 attention의 성능을 보강하여 요약문의 질을 높일 수 있음을 알 수 있었다.

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Development of EEG-based Serving Robot Care Service for Multi-person Room Patients (다인실환자를 위한 EEG기반 서빙로봇 간병서비스 개발)

  • Lee, So-Yeon;Choi, Bongjun;Moon, Mikyeong
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.07a
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    • pp.649-650
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    • 2022
  • 간병 서비스를 제공하는 데에 있어 가장 중요한 것은 간병인의 스트레스 관리 및 체력 관리이다. 그러나 요양 시설의 수요 증가량에 비해 간병인의 공급량은 줄어들고 있으며 고령화로 인해 노인이 노인을 간병하는 노노간병 사례가 증가하고 있다. 1인당 부양하는 환자 수의 증가와 간병인의 연령이 평균적으로 높아지면서 간병 스트레스 및 간병 살인 문제가 빈번하게 발생하고 있다. 본 논문에서는 환자의 EEG를 실시간으로 분석해 환자에게 필요한 것을 전달해주는 서빙로봇 간병서비스 개발 내용에 대해 기술하고 있다. 이 시스템을 통해 장시간 노동에 따른 간병인의 간병 스트레스와 간병 부담을 덜어줄 수 있을 것으로 기대한다.

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Evaluation of the Subjective Acoustic Performance of University Small Hall Remodeled as a Lecture Room : Based on the case of the W University (강의전용 공간으로 리모델링된 대학 소공연장의 주관적 음향성능 평가 : W대학의 사례를 바탕으로)

  • Kim, Min-Ju;Kim, Jae-Soo
    • The Journal of Sustainable Design and Educational Environment Research
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    • v.19 no.4
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    • pp.40-49
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    • 2020
  • Recently, the form of education has changed from one-way to two-way and mutual exchange rather than the existing one-way order form, and accordingly, it is necessary to consider creating a suitable learning environment for each type of education. The basic form of education consists of the delivery of knowledge, that is, the delivery of knowledge by teachers to education consumers through voice delivery, so the sound environment is considered an essential factor in creating a pleasant learning environment. The indoor sound environment is very closely related to the mental stress of the inmate, so the quality level of education will also change greatly depending on whether or not the appropriate sound environment is created. However, the importance of the sound environment in educational facilities such as classrooms has not been highlighted due to the lack of research and related laws on the sound environment. Therefore, in this study, auditory tests were conducted using the auralization based on the physical acoustic performance data presented in the preceding study. Through this, we wanted to verify the validity of this research by analyzing the subjective acoustic performance satisfaction of the occupants due to the improvement of the physical acoustic performance. Based on these research results, it is estimated that the improvement of the sound environment of educational facilities through remodeling in the future will be possible to verify whether the sound environment suitable for educational facilities is created only after the analysis stage on the improvement of subjective sound performance as well as physical sound performance.

Design of Web-Based Digital Contents for Cyber University (Cyber 대학을 위한 Web 기반 컨텐츠 설계)

  • Cho Sae-Hong;Park Hwa-Jin
    • Journal of Digital Contents Society
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    • v.2 no.2
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    • pp.191-197
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    • 2001
  • The cyber university, which authoring systems for digital contents using multimedia technologies ate used for its courses, is highlighted to be a promising alternative for the current off-line education system. As the demand for the authoring system is constantly increasing, many systems, which emphasize the developers' convenience only, are currently used. Since the generated digital contents using these systems are failed to draw the learners' active interaction with contents, the new authoring system is expected to be existed. This paper presents, develops, and implements the new contents authoring system by using programing languages and/or software tools based on the storyboard. The presented, developed, and implemented system mimics the face-to-face education in off-line system, induces the users' active interaction with contents, and the effective evaluation system to the users.

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Directions of the Work and Program based on the Supporting Law, Policy and System for Multicultural Family (다문화가족 지원 법률과 정책, 제도에 기반한 사업 및 프로그램의 방향성)

  • Lee, Yoon-Jung
    • The Journal of the Korea Contents Association
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    • v.10 no.5
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    • pp.370-378
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    • 2010
  • The aims of this research are to grasp the supporting volition of the government as increasing multicultural family and discussing direction of the work and program for them. Therefore, this article inquired into the structure and the view through the supporting the law in 2008 and policy in 2009 of multicultural family and the contents of the work and program divided into the fields of essentiality and speciality for the multicultural family support center. As a result, this article implied three directions ; first, the practicality of contents based on the needs and requirement of multicultural family, second, the connection of multicultural family life cycle based on circumstances and resources, third, the mutual direction of effect based on promoting the character of a nation between multicultural family and others.

Real-Time Hybrid Broadcasting Algorithm Considering Data Property in Mobile Computing Environments (이동 컴퓨팅 환경에서 데이타 특성을 고려한 실시간 혼성 방송 알고리즘)

  • Yoon Hyesook;Kim Young-Kuk
    • Journal of KIISE:Information Networking
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    • v.32 no.3
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    • pp.339-349
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    • 2005
  • For recent years, data broadcast technology has been recognized as a very effective data delivery mechanism in mobile computing environment with a large number of cli;ents. Especially, a hybrid broadcast algorithm in real-time environment, which integrates one-way broadcast and on-demand broadcast, has an advantage of adapting the requests of clients to a limited up-link bandwidth and following the change of data access pattern. However, previous hybrid broadcasting algorithms has a problem in the methods to get a grip on the change of data access Pattern. It is caused by the diminution of requests for the data items which are contained in periodic broadcasting schedule because they are already broadcasted. To solve this problem, existing researches may remove data items in periodic broadcasting schedule over a few cycles multiplying cooling factor or find out the requests of data items with extracting them on purpose. Both of them are the artificial methods not considering the property of data. In this paper, we propose a real-time adaptive hybrid broadcasting based on data type(RTAHB-DT) to broadcast considering data property and analysis the performance of our aigorithm through simulation study.

Design and Development of Digital Contents Authoring System for Cyber University Using Programing Skills (프로그래밍 기법을 활용한 가상대학 컨텐츠 제작 시스템 설계 및 개발)

  • Cho Sae-Hong
    • Journal of Digital Contents Society
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    • v.2 no.1
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    • pp.1-7
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    • 2001
  • The authoring systems for digital contents using multimedia technologies ate requested in many fields such as education, medical science, entertainment market e-commerce and etc. Especially, the emergence of cyber universities and the rapid expansion of on-line education market require the effective contents authoring systems, which have various functions to generate the qualified contents. Therefore, many systems arc developed and currently used. However, since the developed systems considered only the developer's convenience, the generated digital contents by using these systems are failed to draw tile users'(or learners') active interaction with contents. That is, since the users just watch the contents like watching a drama or a film, it causes many problems in delivering the contents effectively or in evaluating the users. This paper presents, develops, and implements the new contents authoring system by using programing languages and/or software tools. The presented, developed, and implemented system mimics the face-to-face education in off-line system, induces the users' active interaction with contents, and continuous evaluation to the users.

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Study on the activation of ceramic culture education (도자문화 교육의 활성화 방안 연구)

  • Kim, Sung-Min
    • Journal of Digital Convergence
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    • v.12 no.3
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    • pp.377-382
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    • 2014
  • Culture of Latin cultura culture derived from a translation of the original meaning of words was farming and cultivation, culture, art and later became the will of. British anthropologist E. B. Tyler book "primitive cultures, Primitive Culture" (1871) Culture in the "knowledge. Beliefs Arts. Morality. Law. Practices, including as a member of human society acquired the totality of skills or habits," he gave the definition. Culture can be seen in the human reason, of the form of action, not genetic thing by playing by learning to learn from the community and received the whole thing says. Thus, the prevalence of active cultural power of vigorous training is possible can. In this sense, our ceramic culture also reaffirming the importance of education and the reorganization is needed. Culture and what it takes to become a force larger than the act of teaching. Who supply the consumer with the culture and the sharing of feelings that can be read properly considering the skater to the consumer unless the formation of culture is impossible. In this regard, this study realized the importance of education and culture, as the current situation in our country and the activation of ceramic craft education is to provide.