• Title/Summary/Keyword: 수업 효과성

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Piagetian cognitive developmental level and learner control as instructional design variables in CAI (CAI 설계변인으로서의 Piaget 인지 발달 수준과 학습자의 수업조절 (learner-control))

  • Kim, Young-Soo
    • Journal of The Korean Association For Science Education
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    • v.6 no.2
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    • pp.73-81
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    • 1986
  • CAI 프로그램 개발에 Piaget의 인지 발달 이론과 학습자의 수업 조절(learner-control) 전략을 적용하기 위한 기초 연구로서, 미국의 North Carolina주에 있는 Greensboro Day School의 9학년과 10학년 학생 102명을 실험 대상으로 하여 인지 발달의 수준을 조사하고, 3그룹으로 나누어 그들에게 구체적 조작 수준의 CAI, 형식적 조작 수준의 CAI, 그리고 학습자가 수업의 수준을 선택 학습할 수 있는 CAI의 3가지 형태를 각각 학습시킨 후 학습의 효과성을 조사 비교하였다. 그 결과는 다음과 같다. 1) 조사 학생들의 3.92%가 구체적 조작의 초기 수준(IIA)에, 37.25%가 구체적조작의 완전 수준(IIB)에, 47.06%가 형식적 조작의 초기 수준(IIIA)에, 그리고 11.76%가 형식적 조작의 완전 수준(IIIB)에 있는 것으로 나타났다. 2) 구체적 조작 수준의 문항에 대하여, 형식적 조작 수준의 CAI를 실시 한 그룹은 학습자 수업 조절 CAI를 실시한 그룹보다 유의하게 높은 학업 성취도를 보였다(F=3.660, P=0.031). 3) 구체적 조작 수준의 문항에 대하여, 형식적 수준의 수업만 학습한 그룹은 구체적 수준과 형식적 수준의 수업을 신어서 학습한 그룹보다 유의하게 높은 학업 성취도를 보였다(F=3.257, P=0.044). 4) 성취도 검사의 전체 문항에 대하여, 구체적 수준의 수업만 학습한 그룹의 구체적 수준의 학생들은 구체적 수준과 형식적 수준의 수업을 섞어서 학습한 그룹의 구체적 수준의 학생들보다 유의하게 높은 학업 성취도를 보였다(F=5,340, P=0.009). 5) 형식적 조작 수준의 문항에 대하여, 구체적 수준의 수업만 학습한 그룹의 구체적 수준의 학생들은 구체적 수준과 형식적 수준의 수업을 섞어서 학습한 그룹의 구체적 수준의 학생들보다 유의하게 높은 학업 성취도를 보였다(F=3.511, P=0.044).

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The Effect of Convergence Lesson Plan and Teaching Demonstration for Enhancing Creative Competency of The Pre-service Teachers' (중등예비교사의 창의역량 강화를 위한 융합수업지도안 작성 및 수업시연의 효과)

  • Kim, Eunjin
    • The Journal of the Korea Contents Association
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    • v.19 no.3
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    • pp.466-474
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    • 2019
  • The purpose of this study was to investigate the enhancing creative competency and changes in academic challenge for the pre-service teachers. For this purpose, 94 pre-service teachers participated in project learning through the preparation of the convergence instruction and the class demonstration during one semester. The pre and post questionnaire survey was conducted the measurement of creative leader competence and K-NSSE for academic challenge. Analysis of data was performed using the IBM SPSS 18.0 program for the corresponding sample t test. The creative competency included 'higher mental thinking', 'problem solving', 'curiosity', 'sensitivity' 'task commitment', 'the pursuit of social value', and 'co-operations and considerations'. This results was significant(p< .05). Academic challenge, high-order learning domain and learning strategies domain were significant(p< .05). Based on this, in order to generalize the convergence education and convergence lesson, it is necessary to design various convergence lessons and practice study to make a plan and practice it. In addition, the implications for the necessity of correcting and supplementing the effects after repeated convergence lessons were discussed.

The Effect of Gamification-based Classes on Learning Motivation and Learning Immersion of Junior College Students (게이미피케이션을 기반으로 한 수업이 전문대학생의 학습동기 및 학습몰입에 미치는 영향)

  • Kyoung Mee Kim;Chae Young Cho
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.1
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    • pp.437-442
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    • 2023
  • The purpose of this study is to verify the effect of gamification-based classes on the learning motivation and learning immersion of junior college students and to explore the meaning. This study was conducted on 80 students from two departments as part of the teaching and learning community activities supported by the D University Teaching and Learning Development Center in Busan. The research problem of this study is, first, does gamification-based classes affect the strengthening of learning motivation of junior college students? Second, does gamification-based classes affect the learning immersion of junior college students?. As a result of conducting a survey before and after the application of gamification-based classes and examining the effectiveness, gamification-based classes showed statistically significant changes in all categories of learners' learning motivation, learning immersion. Through this, it can be seen that gamification-based classes are valuable as teaching and learning methods suitable for improving the learning motivation and learning immersion of junior college students.

Development and Application of Instruction Program using 3D Sketching Software for 'Planning for Residential Space' Unit of NCS-based on Interior Design Subject (NCS 실내디자인 과목의 '주거공간 계획하기' 단원에서 3차원 스케치 소프트웨어를 활용한 수업 프로그램 개발 및 적용 효과)

  • Ji, Ae-Hee;Yoo, Hyun-Seok
    • 대한공업교육학회지
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    • v.44 no.2
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    • pp.1-27
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    • 2019
  • In recent years, space planning ability using 3D sketch software is required in the working field of interior design. However, vocational high school do not respond appropriately to changes in the industry, because the class of vocational high school consists of hands-on practical classes and 2D CAD based classes. There is a shortage of 3D sketch software-based instruction programs that can improve students' spatial planning skills. Therefore, this study is to develop instruction program using 3D sketch software for 'Planning for Residential Space' unit of NCS-based on interior design subject and to find out the effect on students' academic achievement by applying to vocational high school class. The 3d sketch software based instructional program developed in this study was developed through four stages of preparation, development, implementation and evaluation according to the PDIE model process. The experimental design model used nonequivalent group posttest-only design in this study. Experiments were conducted on vocational high school students in construction and 9 hours of interior design subjects were applied. After the experiments, students were tested for academic achievement in the cognitive, affective, and psychomotor areas. As a result, the instruction program using the 3d sketch program developed in this study was found to be more effective in improving students' academic achievement than existing manual instruction program in both cognitive, affective, and psychomotor areas.

Effects of learner-centered mathematical instruction perceived by middle school students on math self-efficacy and class engagement: Multi-group analysis based on achievement level (중학생이 인식한 학습자 중심 수학수업이 수학자기효능감과 수업참여에 미치는 영향: 성취수준에 따른 다집단 분석)

  • Song, Hyo Seob;Jung, Hee Sun
    • The Mathematical Education
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    • v.60 no.4
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    • pp.493-508
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    • 2021
  • This study aims to examine the effects of learner-centered mathematical instruction perceived by middle school students such as discussion learning, self-directed learning, and cooperative learning on their math self-efficacy and engagement in mathematics class. Moreover, it attempts to verify if there are differences in the mean of latent variables and effect among groups divided based on achievement level. Research results are as follows. First, discussion learning did not have a direct effect on students' engagement in mathematics class, but still created an indirect effect on it through math self-efficacy. Self-directed learning and cooperative learning created a direct effect on engagement in mathematics class as well as an indirect effect through self-efficacy on mathematics. Second, high-achievement group had a higher perception of discussion learning, self-directed learning, and cooperative learning than a low-achievement group, and showed a higher level of math self-efficacy and engagement in mathematics class. Third, there were significant differences among groups, in the effect of discussion learning on self-efficacy in mathematics, effect of self-directed learning on self-efficacy in mathematics, and effect of math self-efficacy on engagement in mathematics class. Thus, this study offers meaningful implications for the role of math teachers as assistants in learning for learner-centered math classes.

Commonality Analysis of Context Variables for Math Teachers' Confidence (중등 수학 교사의 수업자신감 영향 변인 간 공통성 분석)

  • Park, Ji Hyun;Lee, Yujin
    • Journal of Educational Research in Mathematics
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    • v.26 no.4
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    • pp.755-768
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    • 2016
  • According to TIMSS, secondary math teachers in Korea has lower confidence compare to other countries, despite the fact that teachers' confidence of teaching is an important variable. This not only influences the student's improvement but, also the quality improvement of teachers' career. Therefore, this study explores the effect of secondary math teachers' confidence according to the context variables such as teaching years, teaching preparation, collaboration with other teachers, and teaching limitation. Additionally, these context variables' $R^2$ toward the change of teaching confidence is also included. Results indicate that teaching preparation, collaboration with other teachers, and teaching limitation contribute in the confidence of teaching. $R^2$ of the change of teaching confidence shows large contribution to teaching preparation which does not accomplish with other variables.

Necessity of AI Literacy Education to Enhance for the Effectiveness of AI Education (AI교육 효과성 제고를 위한 AI리터러시 교육의 필요성)

  • Yang, Seokjae;Shin, Seungki
    • 한국정보교육학회:학술대회논문집
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    • 2021.08a
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    • pp.295-301
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    • 2021
  • This study tried to examine the necessity of AI literacy education to increase the effectiveness of artificial intelligence education ahead of the revision of the next revised curriculum. To this end, AI modeling classes were conducted for high school students and the necessity, content, and training period of AI literacy perceived by students in AI education were investigated through a questionnaire. The results showed that they generally agreed on the need for data utilization and data preprocessing in the AI class, and in the course of the AI class, there were many cases of difficulties due to lack of basic competencies for database use. In particular, it was observed that the understanding of the file structure for data analysis was insufficient and the understanding of the data storage format for data analysis was low. In order to overcome this part, the necessity of prior education for data processing was recognized, and there were many opinions that it is generally appropriate to go to high school at that time. As for the content elements of AI literacy, it was found that there were high demands on the content of data visualization along with data transformation, including data creation and deletion.

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The Effects of Small Group Drawing in Learning the Particulate Nature of Matter (물질의 입자성에 대한 학습에서 소집단 그림 그리기의 효과)

  • Han, Jae-Young;Kim, Hun-Sik;Kim, Bo-Kyung;Noh, Tae-Hee
    • Journal of The Korean Association For Science Education
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    • v.25 no.7
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    • pp.721-727
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    • 2005
  • This study investigated the effects of small group drawing in learning the concepts of particulate nature of matter. Three classes of seventh graders (N = 126) at a coed middle school were randomly assigned to a pair drawing group, an individualistic drawing group, and a control group. The students were taught the 'three states of matter' and 'motion of molecules' for eight class periods. Prior to these classes, student self-efficacy, learning motivation, and attitude toward science instruction were examined. After instruction, tests assessing achievement, conception, learning motivation, and attitude toward science instruction were administered. Two-way ANCOVA results revealed that scores of achievement and conception for the pair drawing group were significantly higher than those for the control group. However, scores of the three groups did not significantly differ in learning motivation and attitude toward science instruction. Furthermore, no significant interactions surfaced between instruction and the level of self-efficacy in all dependent variables.

A Study on the Effect of Conversing Action Learning in a Collaborative EFL Classroom (협력형 EFL 교실에서 실천학습 융합 효과에 관한 연구)

  • Shin, Myeong-Hee
    • Journal of the Korea Convergence Society
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    • v.10 no.7
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    • pp.71-76
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    • 2019
  • The purpose of this study is to investigate the effect of action learning methods and practices, which have a research focus on learner-centered teaching after training students to use collaborative learning practices from the viewpoint that the learners acquire English skills through peer correction activities based on sociocultural learning theory[1]. From March 1, 2018 to June 15, 2018, one control class and one experimental group were selected from the general freshman English courses. The experimental group attended classes centered on collaborative writing activities using action learning and cooperation techniques, and the control group attended classes lecture style and rote learning methods to teach writing. The result of study has shown that, for the experimental group, there have been statistically significant results in the production of writing, such as the number of words, the number of sentences, and sentence length. Learners could share the knowledge or ideas of others in their learning relationships with more regular basis.

DA Study on Learning for Preventing and Treating Juveniles' Addiction to the Internet-Application of a Cyber Mock Trial (청소년의 인터넷 중독 예방 및 처방 학습에 관한 연구-사이버 모의재판 적용)

  • Baek, Janghyeon;Kim, Do-yun;Kim, Yungsik
    • The Journal of Korean Association of Computer Education
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    • v.6 no.1
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    • pp.121-130
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    • 2003
  • As legal and technological actions to prevent and treat addiction to the Internet have reached their limit, the importance of educational methods as alternative measures is being recognized. The present study was attempted to propose the application of a cyber mock trial system as an educational method to prevent addiction to the Internet and to promote information communication ethics. The mock trial system was designed and implemented so that both open trials and closed trials could be held, and the process and results of trials could be discussed. To verify the effectiveness of learning method of cyber mock trial in preventing and treating addiction to the Internet, this study conducted and analyzed questionnaire survey about juveniles' class preparation, class participation, interest in classes, and the effects of classes.

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