• Title/Summary/Keyword: 쇼트

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A Study on effective directive technique of 3D animation in Virtual Reality -Focus on Interactive short using 3D Animation making of Unreal Engine- (가상현실에서 효과적인 3차원 영상 연출을 위한 연구 -언리얼 엔진의 영상 제작을 이용한 인터렉티브 쇼트 중심으로-)

  • Lee, Jun-soo
    • Cartoon and Animation Studies
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    • s.47
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    • pp.1-29
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    • 2017
  • 360-degree virtual reality has been a technology that has been available for a long time and has been actively promoted worldwide in recent years due to development of devices such as HMD (Head Mounted Display) and development of hardware for controlling and executing images of virtual reality. The production of the 360 degree VR requires a different mode of production than the traditional video production, and the matters to be considered for the user have begun to appear. Since the virtual reality image is aimed at a platform that requires enthusiasm, presence and interaction, it is necessary to have a suitable cinematography. In VR, users can freely enjoy the world created by the director and have the advantage of being able to concentrate on his interests during playing the image. However, the director had to develope and install the device what the observer could concentrate on the narrative progression and images to be delivered. Among the various methods of transmitting images, the director can use the composition of the short. In this paper, we will study how to effectively apply the technique of directing through the composition of this shot to 360 degrees virtual reality. Currently, there are no killer contents that are still dominant in the world, including inside and outside the country. In this situation, the potential of virtual reality is recognized and various images are produced. So the way of production follows the traditional image production method, and the shot composition is the same. However, in the 360 degree virtual reality, the use of the long take or blocking technique of the conventional third person view point is used as the main production configuration, and the limit of the short configuration is felt. In addition, while the viewer can interactively view the 360-degree screen using the HMD tracking, the configuration of the shot and the connection of the shot are absolutely dependent on the director like the existing cinematography. In this study, I tried to study whether the viewer can freely change the cinematography such as the composition of the shot at a user's desired time using the feature of interaction of the VR image. To do this, 3D animation was created using a game tool called Unreal Engine to construct an interactive image. Using visual scripting of Unreal Engine called blueprint, we create a device that distinguishes the true and false condition of a condition with a trigger node, which makes a variety of shorts. Through this, various direction techniques are developed and related research is expected, and it is expected to help the development of 360 degree VR image.

Residual stress Analysis of Inclined Shot Peening Using Finite Element Method (유한요소법을 이용한 경사쇼트피닝의 잔류응력 해석)

  • Baek, Seung;Yang, Won-Ho;Seok, Chang-Sung;Ryu, Meong-Hae
    • Proceedings of the KSME Conference
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    • 2003.04a
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    • pp.328-333
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    • 2003
  • The purpose of this study is to analyze the impact of shot peening angle on residual stress distribution. From the residual stress analysis of perpendicular shot peening, it could be known that the residual stress in the case of high velocity is larger than low velocity, but the amount of shot size has little effect on the magnitude of compressive residual stress. The centroidal residual stress is not greatly affected by the inclined shot peening but mainly related to the unstable conditions of surface residual stress field. Therefore, this tendency may lead to reduce fatigue life of treated material.

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Effect of the Peening Intensity by Shot Peening (쇼트피닝 가공조건이 피닝강도에 미치는 영향)

  • Jeong, Seong-Gyun;Lee, Seung-Ho;Jeong, Seok-Ju
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.25 no.10
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    • pp.1590-1596
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    • 2001
  • The shot peening process is most often used to improve fatigue properties of metal parts. The single most critical parameter of the shot peening process is the shot ball itself. Without the correct quality media, all other shut peening parameters are extraneous and the desired fatigue improvement and consistency of improvement will not be achieved. Shot peening involves modifications of the surface and subsurface condition of a material that can be described by the change of the residual stresses, the hardness, and the surface roughness. This Paper Presents the shot peening to optimize the shot ball parameters. The effect of shot peening parameter on the surface roughness, surface hardness and residual stress are investigated.

The Visual Aesthetics of Drone Shot and Hand-held Shot based on the Representation of Place and Space : focusing on World Travel' Peninsula de Yucatán' Episode (장소와 공간의 재현적 관점에서 본 드론 쇼트와 핸드헬드 쇼트의 영상 미학 : <세계테마기행> '유카탄 반도'편을 중심으로)

  • Ryu, Jae-Hyung
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.3
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    • pp.251-265
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    • 2020
  • The Drone shot is moving images captured by a remotely controlled unmanned aerial vehicle, takes usually bird's eye view. The hand-held shot is moving images recorded by literal handheld shooting which is specialized to on-the-spot filming. It takes a walker's viewpoint through vivid realism of its self-reflexive camera movements. The purpose of this study is to analyze comparatively aesthetic functions of the drone shot and the hand-held shot. For this, the study understood Certeau's concepts of 'place' and 'space,' chose World Travel 'Peninsula de Yucatan' episode as a research object, and analytically applied two concepts to the scenes clearly presenting two shots' aesthetic characteristics. As a result, the drone shot took the authoritative viewpoint providing the general information and atmosphere as it overlooked the city with silent movements removing the self-reflexivity. This aesthetic function was reinforced the narration and subtitles mediating prior-knowledge about proper rules and orders of the place. The drone shot tended to project the location as a place. Conversely, the hand-held shot practically experienced the space with free walking which is free from rules and orders inherent in the city. The aesthetics of hand-held images represented the tactic resisting against the strategy of a subject of will and power in that the hand-held shot practiced anthropological walking by means of noticing everyday lives of the small town and countryside than main tourist attraction. In opposition to the drone shot, the hand-held shot tended to reflect the location as a space.

THERMO-CON control circuit using PWM method (PWM 방식을 이용한 THERMO-CON 제어 회로)

  • 이장혁;이경탁;이상석
    • Proceedings of the IEEK Conference
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    • 2003.07c
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    • pp.2831-2834
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    • 2003
  • 본 논문에서는 PWM 방식을 이용한 THERMO-CON 제어 회로를 제안하였다. 제안한 회로는 정전압을 형성하기 위한 레귤레이터, 신호를 처리하기 위한 op-amp, 삼각파를 만들기 위한 OSC, 그리고 부하의 상태를 감지하기 위한 AMC 와 ISC 로 구성된다. 테스트 결과 서지 전압인가 시 PWM 방식으로 동작하여 회로의 P/sub D/(Power Dissipation)을 줄여 소자의 파괴를 막고 중부하 시(여러 개의 릴레이 구동 시) PWM 동작을 하여 소자의 파괴를 막는다는 것을 확인하였으며, 출력 쇼트 시 쇼트보호회로에 의해 출력 트랜지스터의 파괴를 막는다는 것을 확인하였다.

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A Study on the Corrosion Characteristics of Gear Steel by Shot Peening (쇼트피닝에 의한 기어강의 부식특성에 관한 연구)

  • Kang, Jin-Shik;Kim, Tae-Hyung;Yoon, Jong-Ku;Cheong, Seong-Kyun;Lee, Seung-Ho
    • Proceedings of the KSME Conference
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    • 2001.11a
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    • pp.216-221
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    • 2001
  • The surface treatment technique to increase corrosion resistance is very important in mechanical components of structures. Therefore, this paper investigates the effects of shot peening on the corrosion resistance of SCM 420steel. The results show that the surface compressive residual stress largely increases, which cause the increase of corrosion resistance.

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포커스-e기업 - SCHOTT Korea Co., Ltd., '전라남도.한국광기술원.(주)소모홀딩스엔테크놀러지와 적외선 기술 및 투자 협력을 위한 업무협약(MOU)' 체결

  • 한국광학기기협회
    • The Optical Journal
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    • s.144
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    • pp.28-28
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    • 2013
  • 광학 및 특수 유리 전문 기업 쇼트(SChoTT)가 지난 2월 19일 전라남도, 한국광기술원, 소모홀딩스엔테크놀러지와 적외선 기술 및 투자 협력을 위한 업무협약(MoU)을 체결했다. 이날 행사에는 쇼트 어드벤스드 옵틱스 사업부(SChoTT Advanced optics Business Segment)의 마리타 파쉬(Marita Paasch) 사장, 전라남도 박준영 도지사, 소모그룹 신준수 회장, 한국광기술원 김선호 원장 등이 참석해 적외선 광학 사업을 추진하기로 했다.

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