• Title/Summary/Keyword: 손 인터페이스

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Development of a Greenhouse Environment Monitoring System using Low-cost Microcontroller and Open-source Software (저비용 개방형 Microcontroller를 사용한 온실 환경 측정 시스템 개발)

  • Cha, Mi-Kyung;Jeon, Youn A;Son, Jung Eek;Chung, Sun-Ok;Cho, Young-Yeol
    • Horticultural Science & Technology
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    • v.34 no.6
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    • pp.860-870
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    • 2016
  • Continuous monitoring of environmental parameters provides farmers with useful information, which can improve the quality and productivity of crops grown in greenhouses. The objective of this study was to develop a greenhouse environment measurement system using a low-cost microcontroller with open-source software. Greenhouse environment parameters measured were air temperature, relative humidity, and carbon dioxide ($CO_2$) concentration. The ranges of the temperature, relative humidity, and $CO_2$ concentration were -40 to $120^{\circ}C$, 0 to 100%, and 0 to 10,000 ppm, respectively. A $128{\times}64$ graphic LCD display was used for real-time monitoring of the greenhouse environments. An Arduino Uno R3 consisted of a USB interface for communicating with a computer, 6 analog inputs, and 14 digital input/output pins. A temperature/relative humidity sensor was connected to digital pins 2 and 3. A $CO_2$ sensor was connected to digital pins 12 and 13. The LCD was connected to digital pin 1 (TX). The sketches were programmed with the Arduino Software (IDE). A measurement system including the Arduino board, sensors, and accessories was developed (totaling $244). Data for the environmental parameters in a venlo-type greenhouse were obtained using this system without any problems. We expect that the low-cost microcontroller using open-source software can be used for monitoring the environments of plastic greenhouses in Korea.

Gaze Detection by Computing Facial and Eye Movement (얼굴 및 눈동자 움직임에 의한 시선 위치 추적)

  • 박강령
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.41 no.2
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    • pp.79-88
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    • 2004
  • Gaze detection is to locate the position on a monitor screen where a user is looking by computer vision. Gaze detection systems have numerous fields of application. They are applicable to the man-machine interface for helping the handicapped to use computers and the view control in three dimensional simulation programs. In our work, we implement it with a computer vision system setting a IR-LED based single camera. To detect the gaze position, we locate facial features, which is effectively performed with IR-LED based camera and SVM(Support Vector Machine). When a user gazes at a position of monitor, we can compute the 3D positions of those features based on 3D rotation and translation estimation and affine transform. Finally, the gaze position by the facial movements is computed from the normal vector of the plane determined by those computed 3D positions of features. In addition, we use a trained neural network to detect the gaze position by eye's movement. As experimental results, we can obtain the facial and eye gaze position on a monitor and the gaze position accuracy between the computed positions and the real ones is about 4.8 cm of RMS error.

A Study on the Architecture for Avionics System of Jet Fighters (제트 전투기의 항공전자 시스템 아키텍처에 관한 연구)

  • Gook, Kwon Byeong;Won, Son Il
    • Journal of Aerospace System Engineering
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    • v.16 no.1
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    • pp.86-96
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    • 2022
  • The development trend of jet fighter's avionics system architecture is the digitization of subsystem component functions, increased RF sensor sharing, fiber optic channel networks, and modularized integrated structures. The avionics system architecture of the fifth generation jet fighters (F-22, F-35) has evolved into an integrated modular avionics system based on computing function integration and RF integrated sensor systems. The integrated modular avionics system of jet fighters should provide improved combat power, fault tolerance, and ease of jet fighter control. To this aim, this paper presents the direction and requirements of the next-generation jet fighter's avionics system architecture through analysis of the fifth generation jet fighter's avionics system architecture. The core challenge of the integrated modularized avionic system architecture requirements for next-generation fighters is to build a platform that integrates major components and sensors into aircraft. In other words, the architecture of the next-generation fighters is standardization of systems, sensor integration of each subsystem through open interfaces, integration of functional elements, network integration, and integration of pilots and fighters to improve their ability to respond and control.

A Study on Wearable Augmented Reality-Based Experiential Content: Focusing on AR Stone Tower Content (착용형 증강현실 기반 체험형 콘텐츠 연구: AR 돌탑 콘텐츠를 중심으로)

  • Inyoung Choi;Hieyong Jeong;Choonsung Shin
    • Smart Media Journal
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    • v.13 no.4
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    • pp.114-123
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    • 2024
  • This paper proposes AR stone tower content, an experiential content based on wearable augmented reality (AR). Although wearable augmented reality is gaining attention, the acceptance of the technology is still focused on specialized applications such as industrial sites. On the other hand, the proposed AR stone tower content is based on the material of 'stone tower' so that general users can relate to it and easily participate in it, and it is organized to utilize space in a moving environment and find and stack stones based on natural hand gestures. The proposed AR stone tower content was implemented in the HoloLens 2 environment and evaluated by general users through a pilot exhibition in a small art museum. The evaluation results showed that the overall satisfaction with the content averaged 3.85, and the content appropriateness for the stone tower material was very high at 4.15. In particular, users were highly satisfied with content comprehension and sound, but somewhat less satisfied with object recognition, body adaptation, and object control. The above user evaluations confirm the resonance and positive response to the material, but also highlight the difficulties of the average user in experiencing and interacting with the wearable AR environment.