• Title/Summary/Keyword: 소프트웨어 디자인 패턴

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A Study on the Development of Standard Profiles Management System which supports the Technical Reference Model for Information Technology Architecture (정보기술 아키텍처를 위한 기술참조모델을 지원하는 표준프로파일 관리시스템 개발에 관한 연구)

  • Yang, Jin-Hyeok;Kim, Yeong-Do;Jeong, Hui-Jun;Yang, Jin-Yeong;Yu, Myeong-Hwan
    • The KIPS Transactions:PartD
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    • v.8D no.6
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    • pp.665-672
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    • 2001
  • ITA (Information Technology Architecture) satisfies the requirements of information system, supports the information used in the institution's business to guarantee the interoperability and security, and analyzes the components of information system. ITA consists of EA (Enterprise Architecture), TRM (Technical Reference Manual) and SP (Standard Profile). The SP, one of the major components of ITA, is a set of information technology standards. In this paper, to construct and utilize the ITA, we mention the applications of information technology about the SP system implementation based on the TRM. The SP management system implemented in this paper is the first trial in Korea, and designs the software with object oriented programming languages such as JSP and Java. Moreover the basic and detailed specification based on the UML notation, system design using the component and system design pattern consisting of software architectures enhance the software reusability. And the constructed system in this paper shows less maintenance cost by using the public softwares such as Linux system, Korean DBMS, Apache and Tomcat, etc. Finally, the system includes the SP reference system which is used in the other institutions and cannot be found in other institutions. Also it includes the additional diverse service modules which support the subsequent processing for the establishment and revision of standards via internet.

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UML-based Object-Oriented Framework Modeling Techniques (UML 기반의 객체지향 프레임워크 모델링 기법)

  • Jo, Eun-Suk;Kim, Su-Dong;Ryu, Seong-Yeol
    • Journal of KIISE:Software and Applications
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    • v.26 no.4
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    • pp.533-545
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    • 1999
  • 절차적 재사용, 객체지향 사용, 디자인 패턴, 분석 패턴, 그리고 프레임 워크와 같은 효율적인 소프트웨어 재상요에 대한 많은 연구가 진행되어 오고 있다. 최근 들어 객체지향 프레임워크가 효율적이고 실용적인 재사용 기법으로 크게 부각되고 있다. 객체지향 프레임워크는 특정 도메인에 대한 여러 어플리케이션들 간의 공통된 행위들을 지닌 클래스들의 집합으로서, 재사용성을 증가시키고, 어플리케이션 개발시간을 단축시키는 효과를 지니고 있다. 그러나, 객체지향 프레임워크를 구축하기 위한 체계적인 개발 프로세스와 세부적인 개발 지침에 대한 연구가 충분히 이루어지지 않은 상태이며 OMG의 Unified Modeling Kanguage (UML)을 이용한 객체지향 프레임워크 개발에 관한 연구도 매우 미흡한 상태이다. 본 논문에서는 UML 문법과 의미를 기반으로 한 실용적인 객체지향 프레임워크 모델링 기법을 제시한다. 제시된 모델링 기법의 프로세스는 분석, 설계 구현, 그리고 시험 4단계(Phase)로 구성되어 있으며 , 각 단계는 논리적인 개발 업무(Task)들로 정의된다. 제시된 프로세스는 UML 다이어그램들을 적용 및 확장하였고, Objectory 프로세스를 바탕으로 한 것이므로 , 제시된 프로세스의 적용성 검증을 위해 전자 상거래 도메인에 대한 적용사례연구를 제시한다.

Architecture Design for Real-time Mobile Embedded Software Test Tools (실시간 이동형 내장 소프트웨어 시험 도구의 구조 설계)

  • Kim, Sang-Il;Lee, Nam-Yong;Rhew, Sung-Yul
    • Journal of KIISE:Software and Applications
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    • v.33 no.4
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    • pp.388-401
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    • 2006
  • A tool for analyzing and testing software in real-time is required for the efficient development of highly reliable real-time mobile embedded software This too] requires various technologies, such as source code based white-box test and real-time system monitoring and control. The tool also should be designed to improve reusability and portability by considering the interaction with other kinds of real-time system. This paper identifies and analyzes the functional requirements for the test tool on real-time mobile embedded software and suggests an adequate tool architecture based on the collected requirements. It also suggests the specific implementation technology and architecture design pattern to support the tool's expandability and portability.

Design and Implementation of Progress Management System Using Swing Component Based on Internet (Swing 컴포넌트를 이용한 인터넷 기반 공정관리시스템 설계와 구현)

  • Kim, Tai-Suk;Kim, Jong-Soo
    • Journal of Korea Multimedia Society
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    • v.13 no.8
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    • pp.1163-1170
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    • 2010
  • In this paper, in order to develop a remote progress management system through the Internet, we show a design method to make easy maintenance by developing the system with both the JAVA language and GoF Design Patterns. For the system implementation, we added the RS232C and RS422/RS485 communication modules to PLC(Programmable Logic Controller) in the control box which provide the real time status data of machines. Also we set up the RS232C to Ethernet converter based on wireless environment to communicate the PLC control data. We use JAVA Swing components to implement the multi-tier architecture system supported the GUI of the Applet and Frame at the same time so that the manager grasps the progress of work easily at the remote machines through the Internet. The key objective of the multi-tier architecture is to share resources among clients, this proposed system can help to develop the software to control the remote machine, and also it has the advantage that developer who wants to make a similar software can make easy to add new function reusing the existing codes.

Data Transmission Processing System Design for Real-Time Distributed Simulation by Using Software Design Patterns (소프트웨어 디자인 패턴을 적용한 실시간 분산 시뮬레이션을 위한 데이터 전달처리 시스템 설계)

  • Suk, Jin-Weon;Ryoo, In-Tae
    • Journal of Digital Contents Society
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    • v.10 no.4
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    • pp.649-657
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    • 2009
  • Usually, The data transmission processing efficiency of the distributed system running on high speed networks depends on the system architecture and the data transmission processing system. In order to secure the real-time rate and the system reliability, the real-time distributed simulation system on the distributed environment has tried to satisfy the performance required by the data transmission processing system. However, the client/server-based data transmission processing system in the real-time simulation system has been difficult to satisfy the system stability, extensibility and maintenability, especially when system changes. So, it is natural to study another improved data transmission processing system to solve the problems at the existing real-time simulation system. After analyzing the existing real-time simulation system, this paper will propose the improved real-time data transmission system by using Software Design Pattern, which enhances extensibility, interoperability, reusability and maintenability of the system.

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Script-based cloud integration mechanism to support hybrid cloud implementation (하이브리드 클라우드 구축을 지원하기 위한 스크립트 기반의 클라우드 결합 기법)

  • Kim, Ungsoo;Park, Joonseok;Yeom, Keunhyuk
    • The Journal of Korean Institute of Next Generation Computing
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    • v.13 no.5
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    • pp.80-92
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    • 2017
  • The popularity of cloud computing has led to the emergence of various types of cloud services, and the hybrid cloud, a deployment model that integrates public cloud and private cloud and offset their shortcomings, is in the spotlight recently. However, the complexity of different clouds integration and the lack of related integration solutions have delayed the adoption of hybrid cloud and cloud strategy by companies and organizations. Therefore, in this paper, we propose a cloud integration mechanism to solve the integration complexity problem. The cloud integration mechanism proposed in this paper consists of integration script that solves the cloud integration by the script based on the hybrid cloud function, a process of creating and executing it, and a script creation model applying the software design pattern. By integrating the various cloud services, we can quickly generate scripts that meet the user's needs. It is expected that the introduction of hybrid cloud and the acquisition of cloud strategy can be accelerated through this proposed integration mechanism.

Improvement of Class Reuse at Sensor Network System Based on TinyOS Using CATL Model and Facade Pattern (CATL 모델과 Facade 패턴을 이용한 TinyOS 기반 센서네트워크 시스템 클래스 재사용 개선)

  • Baek, Jeong-Ho;Lee, Hong-Ro
    • Journal of the Korean Association of Geographic Information Studies
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    • v.15 no.2
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    • pp.46-56
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    • 2012
  • Recently, when software architecture is designed, the efficiency of reusability is emphasized. The reusability of the design can raise the quality of GIS software, and reduce the cost of maintenance. Because the object oriented GoF design pattern provides the class hierarchy that can represent repetitively, the importance is emphasized more. This method that designs the GIS software can be applied from various application systems. A multiple distributed sensor network system is composed of the complex structure that each node of the sensor network nodes has different functions and sensor nodes and server are designed by the combination of many classes. Furthermore, this sensor network system may be changed into more complex systems according to a particular purpose of software designer. This paper will design the CATL model by applying Facade pattern that can enhance the efficiency of reuse according to attributes and behaviors in classes in order to implement the complicated structure of the multiple distributed sensor network system based on TinyOS. Therefore, our object oriented GIS design pattern model will be expected to utilize efficiently for design, update, or maintenance, etc. of new systems by packing up attributes and behaviors of classes at complex sensor network systems.

A Study on the Improved Post-Analysis Development System in the Naval Combat System

  • Seo, Chang-Won
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.12
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    • pp.197-207
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    • 2022
  • The Naval Combat System operates in multiple software components for efficient functional processing. Data transmission and reception between components is performed in real time using DDS(Data Distribution Service). Reliable Post-Analysis requires the collection of all DDS messages. However, Software workload and development costs increase because common functions for all messages must be developed directly. In the paper, We propose an improved Post-Analysis based on the Feature Model and a new development system using it. Functions for the modified message were applied as variable domains of the Feature Model. When Build Center updates Post-Analysis, it automatically processes all software tasks associated with Post-Analysis. The proposed development system simplified the overall work procedure, and work time was significantly reduced compared to the existing development system.

The Item Distribution Method for the Party System in the MMORPG Using the Observer Pattern (Observer 패턴을 적용한 MMORPG의 파티 시스템 아이템 배분 방법)

  • Kim, Tai-Suk;Kim, Shin-Hwan;Kim, Jong-Soo
    • Journal of Korea Multimedia Society
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    • v.10 no.8
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    • pp.1060-1067
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    • 2007
  • We need various methods to develop MMORPG that is game genre which many users use among various game genre using Internet. Specially, to heighten efficiency of distributing work, Object-oriented language such as C++ is used and we need design techniques that can take advantage of enough object-oriented concept when making large-scale game. There is various pattern that can apply in software breakup design in GoF's design pattern for these design techniques. If you apply Observer pattern to Party System Design for forming community between game users, you can easily add new class and maintain system later. Party Play is one of the important system that is used to form game users' community in MMORPG games. The main point that must be considered in Party-Play-System is to divide evenly experience value and acquisition that is got by Party-Play among users according to each user's level. To implement Party Play System that consider maintenance of system, in this paper, we propose a method using GoF's Observer-Pattern, showing you that proposed method which has advantage to dynamic memory allocation and to virtual method call can be used usefully to change object to real time at program run and to add new class and to maintain system new.

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Implementation of Framework based Mobile Vital Signal Monitoring Application (프레임워크 기반의 모바일 생체신호 모니터링 애플리케이션 구현)

  • Kim, Byeong-Hoon;Jeong, Do-Un
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.05a
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    • pp.291-292
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    • 2012
  • 본 연구에서는 모바일기반의 효율적인 건강정보 모니터링 수행하기 위하여 소프트웨어 디자인 패턴 중 생체신호 모니터링 프레임워크에 적합한 패턴을 제시하고자 한다. 이를 위해 Java언어 기반의 구글 안드로이드사의 Android를 이용한 모바일 환경에서 프레임워크를 설계 하였다. 또한 모니터링 프레임워크의 설계 및 구현을 하고 실험을 통해 프레임워크 기반의 모바일 생체신호 모니터링 애플리케이션의 유용성을 확인하였다.

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