• Title/Summary/Keyword: 소프트웨어융합교육

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Designs of MBL-based Software Convergence for the Scientific Experiment by means of Education Tools (MBL기반 소프트웨어 융합형 과학실험교구 설계)

  • Son, Min-Woo;Ju, Yeong-Tae;Kim, Jong-Sil;Yoo, Seung-Hyeok;Kim, Eung-Kon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.15 no.4
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    • pp.765-772
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    • 2020
  • Currently, general educational science experiment teaching aids cannot be accurately measured, and even MBL experiment teaching aids consist of sensor-oriented programs that is difficult to actively design experiments by focusing only on securing data. This study envisioned a science experiment parish system capable of software convergence experiment design through curriculum analysis, and designed the entire system architecture, frame, and mechanism of MBL-based science experiment parish system by supplementing the limitations of the existing experiment.

A study on basic software education applying a step-by-step blinded programming practice (단계적 블라인드 프로그래밍 실습과정을 적용한 소프트웨어 기초교육에 관한 연구)

  • Jung, Hye-Wuk
    • Journal of Digital Convergence
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    • v.17 no.3
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    • pp.25-33
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    • 2019
  • Recently, universities have been strengthening software basic education to be active in the era of the fourth industrial revolution. Non-majored students need a variety of teaching methods because they have low knowledge of programming or a lack of connectivity with major courses. Therefore, in this paper, a learning model applying the step-by-step blind programming practice based on the Demonstration Modeling Making model was designed and applied to the actual lecture. As a result of analyzing the problem solving ability of the learner, it was confirmed that the learner's self - solving ratio increased as parking progressed. In the following study, it is necessary to analyze the learner's learning results in various aspects and to study effective teaching methods according to the difficulty of the learning contents.

A study on the Development of Fusion Education Attempting to Utilize 3D Printing for the Fabrication and Control of Robot Arms (3D 프린터를 활용한 로봇 팔의 제작과 제어를 위해 시도한 융합 교육의 발전 방안 연구)

  • Eum-young Chang;Hyung-jin Yu
    • Journal of Practical Engineering Education
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    • v.16 no.2
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    • pp.121-128
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    • 2024
  • This study introduces specializer high school students , as a fusion education method using Inventor software to design a robot arm, which is then 3D printed and controlled by an Arduino microcontroller. Students gain practical experience and have the opportunity to integrate knowledge and skills from various academic fields. They start by designing in CAD software, proceed to fabricate actual robot arm components using 3D printing technology, and finally program and control the assembled robot arm. This interdisciplinary education enhances students' problem-solving abilities, fosters creativity, and increases their motivation to learn. To implement such educational endeavors in actual curricula, ongoing teacher support and appropriate resources are essential. This research serves as a foundational exploration of the applicability of fusion education in future learning contexts.

Time Management Status of Small Contractors and Suggestions on Education for Time Management in Colleges (소규모 건설회사의 공정관리 현황과 대학의 공정관리 교육방안)

  • Jang, Myung-Houn;Yi, Yong-Kyu
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.6 no.3
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    • pp.413-422
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    • 2016
  • A construction manager tries to complete a construction project within its duration and budget using available resources. Schedule networks such as Bar-chart and CPM(critical path method) are used to finish the project within the duration. A survey shows that small contractors prefer Microsoft Excel to commercial time management softwares to manage construction time in their fields, because the Excel is useful to control cost with schedule and few time management experts works in the small contractors. A college produces talented graduates who are able to manage time of a construction project. But the quality and quantity of college eduction for time management is insufficient. Another survey shows that majors in Architectural engineering of local national universities have the curriculum for time management, and teach mainly the theory of network scheduling and how to make the network schedule. The several majors have classes for the theory and exercise of commercial time management softwares in several majors. It is necessary to educate time management experts able to use Bar-chart and commercial time management softwares for the small contractors.

A Development of the Software Education Curriculum Model for Elementary Students (초등학생을 위한 SW 교육과정 표준 모델 개발)

  • Jeong, Youngsik;Kim, Kapsu;Jeong, Inkee;Kim, Hyunbae;Kim, Chul;Yu, Jeongsu;Kim, Chongwoo;Hong, Myunghui
    • Journal of The Korean Association of Information Education
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    • v.19 no.4
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    • pp.467-480
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    • 2015
  • According to the 2015 Revised Curriculum, elementary school students will study software education for only 17 hours. Under these guidelines, it is impossible for student to achieve the objectives of software education. Therefore, we developed the software education curriculum model for elementary schools. After analyzing international and domestic trend in software education curricula, we developed a framework for software education that is divided into three parts: software, computer systems, and fusion activity. Each part has seven, color-coded levels that resemble a rainbow. This allows students to move to the next level after completing the achievement goals of the previous level, regardless of their grade. We expect that this model will be used in the future to develop textbooks, teaching materials, and tools for software education.

Research on the Integration and Coexistence Path of Innovation and Entrepreneurship Education and Professional Education in Universities (대학교 혁신 창업 교육과 직업 교육의 융합과 공존 경로 연구)

  • Xiaoyue Song;Jinling Wang
    • Journal of the International Relations & Interdisciplinary Education
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    • v.3 no.1
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    • pp.29-50
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    • 2023
  • This study selected college students in Anhui Province as the research subjects and used a questionnaire survey method to understand the current implementation status of the integration of innovation and entrepreneurship education and professional education. The survey results indicate that college students have insufficient awareness of innovation and entrepreneurship; Poor integration of curriculum construction. This study analyzes the reasons for the problems from four aspects: the government, enterprises, and universities, as well as the subjective will of students. Based on qualitative and quantitative research, the following countermeasures and suggestions are proposed: firstly, strengthen top-level design; Secondly, promote the integration of curriculum construction; Thirdly, expand the teaching staff; Fourthly, a practical platform for school enterprise co creation; Fifth, cultivate students' innovative awareness and guide innovative practice.

A Study on the Development and Validation of Information and Environment Convergence Education Program with MonteCarlo Simulation (몬테카를로 시뮬레이션을 적용한 정보·환경 융합 교육 프로그램 개발 및 타당성 검증 연구)

  • Moon, Woojong;Ko, Seunghwan;Boo, Yongho;Park, Yejin;Kim, Jonghoon
    • Journal of The Korean Association of Information Education
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    • v.26 no.2
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    • pp.121-128
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    • 2022
  • In the 2022 revised curriculum general study released by the Ministry of Education in September 2021, environmental issues are emerging as a socially important topic, with climate and environmental education appearing at the forefront along with software education. In this study, by applying Python Monte Carlo simulation, a program for high school students was developed that combines environmental education and software education emphasized in the 2022 revised curriculum. The developed program verified the validity of the program with Lawshe's Content Validity Ratio for science, environment, and information subject education experts, and the verification results showed that the program meets the development purpose, environment, and information subject achievement standards.

A Study on the Application of Design Thinking-based Maker Education in Connection with Creative Experience Activity in Elementary School (디자인 사고 기반 메이커 교육의 초등학교 창의적 체험활동에의 적용방안 연구)

  • Lee, Saet-Byeol;Lee, Seung-Chul;Kim, Taeyoung
    • Proceedings of The KACE
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    • 2018.01a
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    • pp.63-67
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    • 2018
  • 미래형 인재의 필요성과 시대의 변화 및 요구를 반영하여 전 세계적으로 메이커 운동이 일어나고 메이커 활동의 교육적 가치를 인정받아 새로운 교육방법이자 패러다임으로서 우리나라의 메이커 교육도 점차 확산되고 있다. 하지만 학교 교육과정에서 활용할 메이커 교육 콘텐츠는 부족한 실정이며 2015 개정교육과정에 따라 소프트웨어 교육을 뒷받침하고, 초등학교에서 학교 교육과정의 변화를 받아들이면서 창의융합형 인재를 양성할 수 있는 소프트웨어 교육이 이루어질 수 있도록 디자인 사고 기반 메이커 교육프로그램을 개발하고자 한다.

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Analysis on Research Trends of Early Childhood Software Education: Korean Articles Published in 2017 Through 2022 (유아 소프트웨어교육 관련 연구동향 분석: 2017년~2022년 국내 학술지 논문을 중심으로)

  • Min Kyoung Lee;Sang Lim Kim
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.6
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    • pp.281-289
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    • 2023
  • The purpose of this study was to analyze the research trends of Korean articles on early childhood software education. For this purpose, 55 articles published in domestic KCI journals on the topic of early childhood software education from 2017 to 2022 were selected for analysis and analyzed according to the year of publication, research method, and research topic. The results showed that, first, research on early childhood software education in Korean journals was first published in 2017 and continued to be conducted every year until 2022. Second, in terms of research methods, the research type was 'quantitative research,' the data collection method was 'literature survey,' and the data analysis methods were 'descriptive statistical analysis' and 'literature analysis.' In addition, 'infants' and 'kindergarten teachers' were the most common research subjects. Third, the analysis of research topics showed that 'analyzing the relationship between variables in early childhood software education' was the most common. Based on these results, we recommended research topics on early childhood software education for the future.

Absolute-Fair Maximal Balanced Cliques Detection in Signed Attributed Social Network (서명된 속성 소셜 네트워크에서의 Absolute-Fair Maximal Balanced Cliques 탐색)

  • Yang, Yixuan;Peng, Sony;Park, Doo-Soon;Lee, HyeJung
    • Proceedings of the Korea Information Processing Society Conference
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    • 2022.05a
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    • pp.9-11
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    • 2022
  • Community detection is a hot topic in social network analysis, and many existing studies use graph theory analysis methods to detect communities. This paper focuses on detecting absolute fair maximal balanced cliques in signed attributed social networks, which can satisfy ensuring the fairness of complex networks and break the bottleneck of the "information cocoon".