• Title/Summary/Keyword: 소프트웨어융합교육

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Software Education Method In Aviation Maintenance Training Course (항공정비사 교육과정에서 소프트웨어 교육방안)

  • Myung-Seob Yoon;Seong-Hyun Park;Kyu-Jun Yu;Koo-Rack Park
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.01a
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    • pp.453-454
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    • 2023
  • 4차산업 혁명의 대표 영역인 인공지능은 과학기술뿐 아니라 사회, 경제, 문화 등 우리 사회의 전 분야에 적용되어가고 있다. 이것은 교육기관에서 인공지능 관련 컴퓨터 전공자만이 아닌 여러 전공 각 분야의 전공자 또한 인공지능 교육을 받아야 함을 의미하는 것이다. 이에 따라 전 분야에 걸친 A·I융합 인재의 양성이 관심사항이 되고 있다. 본 논문에서는 항공정비사 양성을 위한 국토교통부 전문교육기관 지정기준에 제시된 교육과목 및 내용에 소프트웨어 교육을 위해 시스템 제어에 관한 이론/실습교육의 추가를 제안하였다. 제안한 교육내용은 항공정비 분야에서의 A·I융합 인재양성에 한 방안이 될 것이라 기대한다.

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The Exploring of Educational Meaning on Software Education for a 5-year-old (만5세 소프트웨어 수업에 나타난 교육적 의미 탐색)

  • Hong, Chan-Ui
    • Journal of Convergence for Information Technology
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    • v.10 no.9
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    • pp.183-190
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    • 2020
  • The purpose of this study is to conduct computational thinking-based software education for a 5-year-old, and to analyze educational meanings. For the study, a total of 10 activities were applied for 50 children at two kindergartens located in Seoul and the collected data were analyzed qualitatively. As a result of the study, the educational meaning that founded to young children in software classes was finding problems in prior experiences, approaching the simulation process with stories, and feeling of interest and achievement through software devices. The educational meanings that founded to the teacher were to ask questions to support the procedural thinking process, to lead the thought process to concrete experiences, and to move between group activities and individual activities appropriately. In the future, research on the effectiveness of computational thinking-based software education should be conducted.

Analysis of Correlation between Satisfaction and Academic Achievement of Software Education Based on Problem-solving Learning (문제해결학습 기반의 소프트웨어 교육에 대한 만족도와 학업 성적의 상관관계 분석)

  • Lee, Youngseok;Cho, Jungwon
    • Journal of Convergence for Information Technology
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    • v.9 no.2
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    • pp.49-54
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    • 2019
  • University education emphasizes the development of convergent as well as computational thinking, many universities provide software education to improve their problem-solving ability. In this study, we use Python programming based on problem-solving learning, and analyze the correlation between problem-solving learning satisfaction and academic achievement. A questionnaire survey was conducted among 143 students, we tried to analyze the relationship of problem-solving learning with actual academic performance using correlation and multiple regression analysis. The results indicate a relationship between satisfaction and academic achievement, and that it affects students' academic achievement. The ability to identify various problem situations and solve problems using computational thinking will become increasingly important, it is desirable that the universities provide software education based on problem-solving learning.

Development of Smart Port Electrical/Electronic Equipment Maintenance Solution Using VR HMD and Artificial Intelligence (VR HMD와 인공지능을 이용한 스마트항만 전기/전자장비 유지보수 솔루션 개발)

  • Hwang, Kyo-sun;Park, Hae-mi;Kang, Seo-hyun;Park, Young-sup
    • Proceedings of the Korea Information Processing Society Conference
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    • 2021.11a
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    • pp.1380-1382
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    • 2021
  • 기존의 항만 유지보수 교육 및 훈련 시스템의 단점을 극복하기 위해 최근 주목받고 있는 unity3D 엔진 및 챗봇, 가상현실 기술, 실시간 서버, 사용자 분석 웹사이트, 멀티플레이 기능을 활용하여 작업자들이 시간과 장소의 제약 없이 더욱 현실감 있는 환경에서 효율적으로 교육받을 수 있는 환경을 제공하고자 한다.

Contents Analysis of Basic Software Education of Non-majors Students for Problem Solving Ability Improvement - Focus on SW-oriented University in Korea - (문제해결력 향상을 위한 비전공자 소프트웨어 기초교육 내용 분석 - 국내 SW중심대학 중심으로 -)

  • Jang, Eunsill;Kim, Jaehyoun
    • Journal of Internet Computing and Services
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    • v.20 no.4
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    • pp.81-90
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    • 2019
  • Since 2015, the government has been striving to strengthen the software capabilities required for future talent through software-oriented university in Korea. In the university selected as a software-oriented university, basic software education is given to all departments such as humanities, social science, engineering, natural science, arts and the sports within the university in order to foster convergent human resources with different knowledge and software literacy. In this paper, we analyze the contents of basic software education for twenty universities selected as software-oriented universities. As a result of analysis, most of the basic software education which is carried out to the students of the non-majors students was aimed at improvement of problem solving ability centered on computational thinking for future society and improvement of convergence ability based on computer science. It uses block-based educational programming language and text-based advanced programming language to adjust the difficulty of programming contents and contents reflecting characteristics of each major. Problem-based learning, project-based learning, and discussion method were used as the teaching and learning methods for problem solving. In the future, this paper will help to establish the systematic direction for basic software education of non-majors students.

Python-based Software Education Model for Non-Computer Majors (컴퓨터 비전공자를 위한 파이썬 기반 소프트웨어 교육 모델)

  • Lee, Youngseok
    • Journal of the Korea Convergence Society
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    • v.9 no.3
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    • pp.73-78
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    • 2018
  • Modern society has evolved to such an extent that computing technology has become an integral part of various fields, creating new and superior value to society. Education on computer literacy, including the ability to design and build software, is now becoming a universal education that must be acquired by everyone, regardless of the field of study. Many universities are imparting software education to students to improve their problem-solving ability, including to students who are not majoring in computers. However, software education contains courses that are meant for computer majors and many students encounter difficulty in learning the grammar of programming language. To solve this problem, this paper analyzes the research outcomes of the existing software education model and proposes a Python-based software education model for students who are not majoring in computer science. Along with a Python-based software education model, this paper proposed a curriculum that can be applied during one semester, including learning procedures, and teaching strategies. This curriculum was applied to a liberal arts class and a meaningful result was derived. If the proposed software education model is applied, the students will be interested in the computer literacy class and improve their computational thinking and problem-solving ability.

Design of an Educational Symbolic Coding Application for Drone Education (드론 교육 적용이 가능한 교육용 심볼릭 코딩 어플리케이션 설계)

  • Ok-Kyoon Ha;Ju-hyeon Lee;Dong-myung Kim;Byeong-chan Choi;Hyeong-guk Jo;Min-jae Kang
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.07a
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    • pp.375-376
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    • 2023
  • 정보기술의 발전으로 인해 코딩 교육의 중요성이 부각되고 있다. 코딩 교육과 다양한 분야와 융합된 교육 모델이 제시되고 있으며 그 중 드론을 활용한 코딩 교육 방법이 일부 존재하지만 오락성이 강조되거나 드론 조종에 초점을 두고 있어 코딩 역량 향상에는 한계가 있다. 본 논문에서는 학습자의 안전성을 보장하고 코딩 역량 향상을 위해 드론 교육에 적용 가능한 교육용 심볼릭 코딩 어플리케이션을 제시한다. 제시하는 어플리케이션은 사용자가 SW 설계 수준의 순서도 기반 심볼릭 코딩을 학습하고 코딩 결과를 드론 시뮬레이션 또는 실제 드론에 적용하여 확인할 수 있는 기능을 제공한다. 이를 통해 학습자들에게 실제적인 코딩 경험을 제공하고 창의적인 문제 해결 능력과 창의성 향상을 기대할 수 있다.

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Suggestions for Class Design of Artificial Intelligence Convergence Education in Elementary and Secondary Schools (초·중등학교에서의 인공지능 융합교육 수업 설계를 위한 제언)

  • Yun, Hye Jin;Cho, Jungwon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.10a
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    • pp.182-184
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    • 2022
  • As artificial intelligence (AI) is emphasized in elementary and secondary school education, interest in AI-applied class activities is increasing. Since AI is taught across various subjects in schools, teachers must plan lessons based on the principles of convergence education. In this paper, the concept of convergence education and matters to be considered for productive class activities were reviewed. Then, considerations for designing AI classes in schools are presented in the following aspects: characteristics of AI education in schools; educational goals for each school level in the general guidelines of the national curriculum; resources to be referenced when composing class content; perspectives on AI-applied software; and anticipated instructional procedures. As a suggestion, the following is presented. First, it is necessary to derive competencies that can be cultivated by AI education in school. Second, it is necessary to specify the design elements and procedures of AI classes based on the subject characteristics.

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A Novel Study on Community Detection Algorithm Based on Cliques Mining (클리크 마이닝에 기반한 새로운 커뮤니티 탐지 알고리즘 연구)

  • Yang, Yixuan;Peng, Sony;Park, Doo-Soon;Kim, Seok-Hoon;Lee, HyeJung;Siet, Sophort
    • Proceedings of the Korea Information Processing Society Conference
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    • 2022.11a
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    • pp.374-376
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    • 2022
  • Community detection is meaningful research in social network analysis, and many existing studies use graph theory analysis methods to detect communities. This paper proposes a method to detect community by detecting maximal cliques and obtain the high influence cliques by high influence nodes, then merge the cliques with high similarity in social network.

Development and application of SW fusion safety education program applying Novel Engineering (Novel Engineering을 적용한 SW융합 안전교육 프로그램 개발 및 적용)

  • Hong, Ji-Yeon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.2
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    • pp.193-200
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    • 2019
  • The 2015 revised curriculum aims to cultivate a 'creative fusion talent' capable of creating new knowledge and fusing various knowledge to create new value. Therefore, it is strengthening reading education to raise humanistic imagination and software education to promote scientific creativity. In addition, we have created [Safe Living] textbooks based on experiential activities as a way to strengthen safety education that is becoming a social issue. And we use it to conduct safety education at creative activity time. Novel Engineering believes that it can develop thinking skills in the process of reading books and finding and solving problems in life in them. Therefore, in this study, we will develop software education programs for safety education that are applied with Novel Engineering and apply them to actual classes to verify the educational effectiveness of students' creative problem solving skills and safety education.