• Title/Summary/Keyword: 소프트웨어융합교육

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A Leaf Vein Density Calculation System Using Blueberry Leaf Images (블루베리 잎 이미지를 이용한 잎맥 밀도 산출 시스템의 구현)

  • GyeongJu Jang;EunSeok Park;DongHwan Choi;YoungGyun Kim
    • Proceedings of the Korea Information Processing Society Conference
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    • 2023.05a
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    • pp.295-297
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    • 2023
  • 채식이 점차 보편화되어감에 따라 소비자를 만족시키기 위한 양질의 작물 생산 및 신품종 개발 필요성도 커져가고 있다. 이 때 식물의 건강 상태나 당도, 식감 등의 품질 조사를 위해서는 표현형 데이터 획득이 필수적이다. 표현형이란 식물의 잎과 줄기, 과실 등에서 겉으로 드러나는 형질을 의미하며, 잎맥밀도도 중요한 표현형 중 하나이다. 하지만 이를 연구자가 수작업으로 조사할 경우에는 시간과 노동력 소모가 크며 측정 인력이나 측정 환경에 따른 오차도 큰 문제점이 있다. 따라서 본 연구에서는 디지털 기술을 통해 잎 이미지에서 잎맥을 추출하여 잎맥 밀도를 분석하는 시스템을 구현함으로써 작물 생산 자동화 및 신품종 개발 효율성 향상에 기여하고자 한다.

Improving Computational Thinking by creating Apps that combine Havruta (하브루타를 접목한 앱제작으로 컴퓨팅 사고력 신장)

  • Kim, Jung Sook;Lee, Tae Wuk
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2018.01a
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    • pp.223-226
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    • 2018
  • 2015 개정 교육과정은 바른 인성을 갖춘 창의융합형 인재를 양성하는 데에 교육과정 구성의 중심을 두고, 교육과정 구성에 다양한 학생 참여형 수업을 활성화하여 자기주도적 학습능력을 기르고 학습의 즐거움을 경험하도록 하고 있다. 소프트웨어 교육을 통해 이를 실현할 수 있는 방법은 재미있고 흥미를 끄는 학습내용의 구성과 학습 방법이라 본다. 이에 학습자들의 흥미를 끄는 앱을 제작함에 유대인의 교육방식인 하브루타를 적용하여, 학습자 참여 중심의 자기주도 학습을 설계하고 이를 통해 컴퓨팅 사고력을 신장시키고 바른 인성을 갖춘 창의 융합형 인재를 양성할 수 있는 하나의 방법을 제안하고자 한다.

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Digital Literacy of Middle School Students for Informatics Education (정보 교육을 위한 중학생의 디지털 리터러시 수준 분석)

  • Choi, Jeongwon
    • Journal of Convergence for Information Technology
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    • v.12 no.1
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    • pp.83-90
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    • 2022
  • In order for effective informatics education it is premisd that students have digital literacy. But the absence of informatics education for about 10 years has make students have low digital literacy, and as a result, there are many voices in the school field that it is difficult to have a smooth class. Therefore in this study, the elements of digital literacy required to efficiently operate the 2015 middle school informatics curriculum and digital literacy of middle school students was analyzed. As a result, the students showed biased use of the computing devices and software the frequently use. They were inexperienced in using hardware necessary for learning, understanding basic terms for online collaboration, understanding operating systems, information searching, and producing documents. This study is meaningful in that it provides basic data that serves as a guideline for the direction of digital literacy education for effective informatics education.

Case Study on Software Education using Social Coding Sites (소셜 코딩 사이트를 활용한 소프트웨어 교육 사례 연구)

  • Kang, Hwan-Soo;Cho, Jin-Hyung;Kim, Hee-Chern
    • Journal of Digital Convergence
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    • v.15 no.5
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    • pp.37-48
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    • 2017
  • Recently, the importance of software education is growing because computational thinking of software education is recognized as a key means of future economic development. Also human resources who will lead the 4th industrial revolution need convergence and creativity, computational thinking based on critical thinking, communication, and collaborative learning is known to be effective in creativity education. Software education is also a time needed to reflect social issues such as collaboration with developers sharing interests and open source development methods. Github is a leading social coding site that facilitates collaborative work among developers and supports community activities in open software development. In this study, we apply operational cases of basic learning of social coding sites, learning for storage server with sources and outputs of lectures, and open collaborative learning by using Github. And we propose educational model consisted of four stages: Introduction to Github, Using Repository, Applying Social Coding, Making personal portfolio and Assessment. The proposal of this paper is very effective for software education by attracting interest and leading to pride in the student.

4D AI Convergence Education Model (4차원 인공지능 융합 교육 모형)

  • Kim, Kapsu
    • 한국정보교육학회:학술대회논문집
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    • 2021.08a
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    • pp.349-354
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    • 2021
  • In this study, a model that can converge with artificial intelligence in each subject as software and artificial intelligence education become mandatory in the curriculum revised in 2022 is proposed. The proposed AI convergence education model is based on the content of the subject (accomplishment standard + subject). The second axis is artificial intelligence tools, the third axis is artificial intelligence technology, and the fourth axis is data applied in daily life. In order to apply artificial intelligence to each subject, it is necessary to apply artificial intelligence tools, artificial intelligence technology, and data in daily life to the achievement standards and content of each subject. If the achievement standards and subject contents are structured in this way, it can be seen that the convergence with each subject is good. Therefore, when composing textbooks by achievement standards and topics, it is necessary to add artificial intelligence tools, artificial intelligence technology, and daily data.

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A Study on an Operational Optimization Algorithm of Software Basic Education (소프트웨어 기초 교육의 최적 운영 알고리즘에 관한 연구)

  • Goo, Eun-Hee;Woo, Chan-Il
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.2
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    • pp.587-592
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    • 2019
  • The importance of software technologies is becoming more prominent because of the competition to secure a competitive edge in software, which has been intensified since the emergence of smartphones and IoT. Thus, to assure the initiative in the global software industry and to foster superior human resources, there is a growing need for outstanding software development professionals. This paper analyzes the factors that affect the basic perception of software, the need for software development, and the enhancement of software coding ability based on a compulsory software class, which aims to increase the workforce of the converged software industry. The analysis shows that among other technical practices to enhance coding ability, learner-centered technical contents showed the most positive effect regarding the recognition and motive of development and are an essential factor in improving coding skills. The findings indicate that the need for program development and active involvement in the development of the program are the most important factors in improving the practical ability. The analysis presents meaningful results by suggesting a methodology for improving software development capabilities.

교육기술과 전자출판 기술의 융합 - EDUPUB 추진 현황과 발전 가능성 연구

  • Kim, Hyeon-Yeong;Jo, Yong-Sang;Im, Sun-Beom
    • Information and Communications Magazine
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    • v.31 no.12
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    • pp.97-105
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    • 2014
  • 단행본, 소설, 잡지, 만화 등 다양한 형태의 전자출판물에 공통적으로 적용 가능한 표현 기술과 콘텐츠 유통을 위한 패키징 기술로 구성된 표준인EPUB3가 국제표준기구인 ISO/IEC에서 국제표준으로 채택됨에 따라 시장 표준이 공적 표준으로 통합되는 현상이 전자출판 분야에서도 뚜렷이 나타나고 있다. 본고에서는 전자출판 표준인 EPUB3을 교과서 등 교육용 교재, 참고서, 학습서 등 교육 분야에 확대 적용하기 위하여 온라인 평가 서비스, 학습용 소프트웨어 연계, 교육용 메타데이터 활용 등 이질적인 기술 들 간의 융합이 어떻게 이루어져야 하는지에 대한 방향을 제시한다. 이러한 노력은 지난 2013년부터 국제 표준화 단체인 IDPF(International Digital Publishing Forum), IMS Global Learning Consortium, World Wide Web Consortium이 구성한 EDUPUB Alliance를 통해 구체화되고 있다. 따라서 향후 어떠한 구체적인 주제의 논의가 국내에서도 필요한지 알아본다. 또한 디지털 교과서와 학습 교재는 모바일 및 온라인 학습환경에서 다양하게 활용될 수 있으며, 학습자가 생성하는 학습 데이터를 체계적으로 수집하고 분석한다면 학습결과를 향상시키는데 큰 기여를 할 수 있을 것으로 기대한다.

Development of Software Education Products Based on Physical Computing (피지컬 컴퓨팅 기반 소프트웨어 교육용 제품 개발)

  • Kim, Eung-Kon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.14 no.3
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    • pp.595-600
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    • 2019
  • Educational tools for infants and younger students are becoming smarter as ICT-based digital technology convergence extends according to the development of technology. As the digital interaction function of smart education tools gives students greater immersion and fun, a learning might become a play to the students. The technologies used in the implementation of smart education tools come from the disciplines of robotics, computer engineering, programming, and engineering and mathematical foundations and these can be integrated into the field of education itself. This paper designs and implements a product based on optimized physical computing for R&D and education in consideration of the characteristics of educational tool robots used in the field education. It was developed to enable physical education for sensing information processing, software design and programming practice training that is the basis of robot system.

Personalized News Recommendation System using Machine Learning (머신 러닝을 사용한 개인화된 뉴스 추천 시스템)

  • Peng, Sony;Yang, Yixuan;Park, Doo-Soon;Lee, HyeJung
    • Proceedings of the Korea Information Processing Society Conference
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    • 2022.05a
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    • pp.385-387
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    • 2022
  • With the tremendous rise in popularity of the Internet and technological advancements, many news keeps generating every day from multiple sources. As a result, the information (News) on the network has been highly increasing. The critical problem is that the volume of articles or news content can be overloaded for the readers. Therefore, the people interested in reading news might find it difficult to decide which content they should choose. Recommendation systems have been known as filtering systems that assist people and give a list of suggestions based on their preferences. This paper studies a personalized news recommendation system to help users find the right, relevant content and suggest news that readers might be interested in. The proposed system aims to build a hybrid system that combines collaborative filtering with content-based filtering to make a system more effective and solve a cold-start problem. Twitter social media data will analyze and build a user's profile. Based on users' tweets, we can know users' interests and recommend personalized news articles that users would share on Twitter.

A Case Study of Artificial Intelligence Convergence Education using Entry in Elementary School (초등학교에서의 엔트리를 활용한 인공지능 융합 교육 사례)

  • Han, Kyujung;Ahn, Hyeongjun
    • Journal of Creative Information Culture
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    • v.7 no.4
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    • pp.197-206
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    • 2021
  • This study is a case of convergence education using the AI model of entry in elementary schools. The subject is English, and the class was conducted based on the image learning model among the convergence activities with the art department drawing and the AI model of the entry. In order to effectively achieve the learning goals of speaking and writing in English education. The class was designed by combining art and SW. Students experienced communication using AI, improved confidence, and were able to improve creativity and communication skills by expressing not only listening and speaking but also expressing through various media such as pictures and photos. In addition, in order to find out the effectiveness of the class, a survey was conducted on students and the results were analyzed. As a result of the analysis, it was found that it had a positive effect on students' participation rate, degree of understanding AI after class, interest in AI, satisfaction with AI classes.