• Title/Summary/Keyword: 소프트웨어와 인공지능

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Design of High School Software AI Education Model in IoT Environment (사물인터넷 환경에서의 고등학교 SW·AI 교육 모델 설계)

  • Keun-Ho Lee;JungSoo Han
    • Journal of Internet of Things and Convergence
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    • v.9 no.1
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    • pp.49-55
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    • 2023
  • The evolution of new digital technologies is progressing rapidly. In particular, many changes in software and artificial intelligence are progressing rapidly in the field of education. The Ministry of Education is planning an educational program by linking software and artificial intelligence regular curriculum. Before applying it to regular subjects, various software and artificial intelligence related experience camps are being promoted. This study aims to construct an educational model for software and artificial intelligence education programs for high school students based on new digital technology. By expanding and distributing software and artificial intelligence education, we aim to enhance the basic capabilities of software and artificial intelligence for high school students. I would like to define the concept of software and artificial intelligence in high school and propose a model that links software and artificial intelligence learning factors to the regular curriculum.

A Study on Software and Artificial Intelligence Education Camp Operation (소프트웨어와 인공지능 교육캠프 운영에 관한 연구)

  • Keun-Ho Lee
    • Journal of Internet of Things and Convergence
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    • v.9 no.4
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    • pp.71-75
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    • 2023
  • Changes in modern society are resulting in the emergence of various service models that apply software and artificial intelligence, and all fields are rapidly changing based on software and artificial intelligence. Education on software and artificial intelligence is emerging as a major influencing factor that determines national competitiveness. Following these social changes, interest in the use of software and artificial intelligence is quite high. Starting in 2025, software and artificial intelligence-related curricula are scheduled to be introduced into public education in elementary, middle, and high schools, so many educational activities are becoming active. In this study, based on the content of operating the software and artificial intelligence experience activity program, we would like to propose the efficiency of future learning programs and operating methods for software and artificial intelligence.

Design of Elementary, Middle and High School SW·AI-based Learning Platform in IoT Environment (사물인터넷 환경에서의 초·중·고 SW·AI기반 학습 플랫폼 설계)

  • Keun-Ho Lee
    • Journal of Internet of Things and Convergence
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    • v.9 no.1
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    • pp.117-123
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    • 2023
  • While applying new digital technologies, interest in software and artificial intelligence is quite high. In particular, many changes are being made for the development of software and artificial intelligence in the field of education. From 2025, software and artificial intelligence-related curricula will be applied to public education in elementary, middle and high schools. The Ministry of Education is also conducting various camps to experience software and artificial intelligence in various ways in elementary, middle and high schools before they are applied to public education. Several platforms for experience camps related to software and artificial intelligence are also being used. In this study, we intend to increase the educational efficiency of the learning method for software and artificial intelligence to be developed in the future by designing a model for software and artificial intelligence experiential learning platforms.

Artificial Intelligence software evaluation plan (인공지능 소프트웨어 평가방안)

  • Jung, Hye Jung
    • Advanced Industrial SCIence
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    • v.1 no.1
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    • pp.28-34
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    • 2022
  • Many studies have been conducted on software quality evaluation. Recently, as artificial intelligence-related software has been developed a lot, research on methods for evaluating artificial intelligence functions in existing software is being conducted. Software evaluation has been based on eight quality characteristics: functional suitability, reliability, usability, maintainability, performance efficiency, portability, compatibility, and security. Research on the part that needs to be confirmed through evaluation of the function of the intelligence part is in progress. This study intends to introduce the contents of the evaluation method in this part. We are going to propose a quality evaluation method for artificial intelligence software by presenting the existing software quality evaluation method and the part to be considered in the AI part.

영상인식 및 분류용 인공지능 가속기의 최신 성능평가: MLPerf를 중심으로

  • Seo, Yeong-Ho;Park, Seong-Ho;Park, Jang-Ho
    • Broadcasting and Media Magazine
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    • v.25 no.1
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    • pp.28-41
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    • 2020
  • 인공지능의 고속화를 위한 인공지능용 혹은 딥러닝용 하드웨어 및 소프트웨어 시스템에 대한 수요가 폭발적으로 증가하고 있다. 또한 딥러닝 모델에 따라 다양한 추론 시스템이 끊임없이 연구되고 소개되고 있다. 최근에는 전세계에서 100개가 넘는 회사들에서 인공지능용 추론 칩을 개발하고 있고, 임베디드 시스템에서 데이터센터 솔루션에 이르기까지 다양한 분야를 위한 것들이 존재한다. 이러한 하드웨어의 개발을 위해서 12개 이상의 소프트웨어 프레임 워크 및 라이브러리가 활용되고 있다. 하드웨어와 소프트웨어가 다양한 만큼 이들을 중립적으로 평가하기가 매우 어려운 실정이다. 따라서 업계 표준의 인공지능을 위한 벤치마킹 및 평가기준이 필요한데, 이러한 요구로 인해 MLPerf 추론이 만들어졌다. MLPerf는 30개 이상의 기업과 200개 이상의 머신러닝 연구자 및 실무자들에 의해 운영되고, 전혀 다른 구조를 갖는 시스템을 비교할 수 있는 일관성 있는 규칙과 방법을 제시한다. MLPerf에 의해 제시된 규칙에 의해 2019년도에 처음으로 다양한 인공지능용 추론 하드웨어가 벤치마킹을 수행했다. 여기에는 14개의 회사에서 600개 이상의 추론 결과를 측정하였으며, 30개가 넘는 시스템이 이러한 추론에 사용되었다. 본 원고에서는 MLPerf의 학습과 추론을 중심으로 하여 최근에 개발된 다양한 회사들의 인공지능용 하드웨어, 즉 가속기 들의 성능을 살펴보고자 한다.

Python's Static Analyzer for solving Code Complexity (코드 복잡도 해결을 위한 Python 정적 분석기 개발)

  • Hong, Je Seong;Kim, R.Young Chul
    • Proceedings of the Korea Information Processing Society Conference
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    • 2020.11a
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    • pp.729-732
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    • 2020
  • 앞으로 4 차 산업혁명 시대에 많은 인공지능 관련 소프트웨어 및 데이터 기반 소프트웨어가 개발이 필수적이다. 문제는 이런 소프트웨어 관련 품질을 고려하지 않고 있다. 또한 많은 Python 관련 공개 소프트웨어에 대해 품질 보장이 불가능하다. 이를 위해, 코드 가시화 메커니즘, 인공지능 관련 코드 품질을 높이기 위해 AI 관련 Python 코드 복잡도 기반 고품질화 및 코드 가시화 메커니즘을 제안한다. 또한 기존의 복잡도를 측정하는 품질 메트릭스 중 하나인 McCabe's Cyclomatic 복잡도의 개선을 제안한다. 기존의 복잡도 공식에 응집도, 결합도를 가중치로 적용하여 개선된 복잡도를 계산한다. 소프트웨어의 내부 구조 및 관계와 복잡도 정보를 가시화하여 소프트웨어의 품질 향상에 기여한다.

A Study on the Role of Designer in the 4th Industrial Revolution -Focusing on Design Process and A.I based Design Software- (인공지능 시대에서 미래 디자이너의 역할에 관한 고찰 -디자인 프로세스와 디자인 소프트웨어를 중심으로-)

  • Jeong, Won-Joon;Kim, Seung-In
    • Journal of Digital Convergence
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    • v.16 no.8
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    • pp.279-285
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    • 2018
  • The purpose of this study is to propose the role of future designers and capabilities to be developed in the age of A.I. Active and preliminary designers should prepare themselves to develop necessary capabilities. As a method of study, we investigated the meaning of design and the changing role of designers from the past to present. Additional research was conducted on generative design, design processes, and A.I based design software. Finally, based on the analysis, we proposed the role of future designers and their capabilities in the age of A.I. In conclusion, the role of future designer should lead social innovation through creativity by coworking with artificial intelligence based on understanding and empathy for users. Based on this research, designers are expected to develop unique humanities skills such as empathy and creativity and work with AI in response to $4^{th}$ industrial revolution.

Man-hours Prediction Model for Estimating the Development Cost of AI-Based Software (인공지능 기반 소프트웨어 개발 비용 산정에 관한 소요 공수 예측 모형)

  • Chang, Seong Jin;Kim, Pan Koo;Shin, Ju Hyun
    • Smart Media Journal
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    • v.11 no.7
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    • pp.19-27
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    • 2022
  • The artificial intelligence software market is expected to grow sixfold from 2020 to 2025. However, the software development process is not standardized and there is no standard for calculating the cost. Accordingly, each AI software development company calculates the input man-hours according to their respective development procedures and presents this as the basis for the development cost. In this study, the development stage of "artificial intelligence-based software" that learns with a large amount of data and derives and applies an algorithm was defined, and the required labor was collected by conducting a survey on the number of man-hours required for each development stage targeting developers. Correlation analysis and regression analysis were performed between the collected man-hours for each development stage, and a model for predicting the man-hours for each development stage was derived. As a result of testing the model, it showed an accuracy of 92% compared to the collected airborne effort. The man-hour prediction model proposed in this study is expected to be a tool that can be used simply for estimating man-hours and costs.

Development of Software Education Program using Self-driving (자율주행을 활용한 소프트웨어 교육프로그램 개발)

  • Hyo Sun Yoon;Min Kyu Jeong;Kyung Baek Kim
    • Smart Media Journal
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    • v.13 no.2
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    • pp.145-155
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    • 2024
  • As the importance of software and artificial education is emphasized on the digital transformation era, various educational materials are being developed and distributed. To achieve the purpose of software education, various software education programs suitable for school settings need to be provided. In this paper, we developed a software education program using self-driving that can be applied to secondary school software education and applied it to secondary school students. The developed software education program is a physical computing program consisting of various motion control programs such as object detection, line tracing using various sensors, focusing on experience and practice. As a result of the survey, students' attitudes and career orientation toward software and artificial intelligence, and satisfaction with software education were over 90%, and satisfaction with the proposed program was over 95%.