• Title/Summary/Keyword: 소켓 클라이언트

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암호시스템의 키 관리 기술

  • Song, Kie-On;Lee, Jin-Woo;Kwak, Jin;Yang, Hyung-Kyu;Won, Dong-Ho
    • Review of KIISC
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    • v.14 no.4
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    • pp.45-53
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    • 2004
  • 암호시스템의 안전성은 사용하는 키의 안전성을 기반으로 하기 때문에, 키 관리 기술은 암호시스템의 안전성을 제공하기 위한 가장 중요한 요소이다. 그러나 이러한 키 관리 기술의 중요성에도 불구하고 키 생명주기에 따라 이루어지는 통합 키 관리 기술에 대한 연구는 거의 전무한 상태이다. 이에 본 고에서는 암호시스템의 설계 시 적용 가능한 통합 키 관리 기술에 대해 서술한다. 본 고에서 기술하는 키 관리 기술의 구조는 클라이언트$.$서버 구조의 소켓을 이용한 통신 시스템과 유사한 형태를 갖고 있기 때문에, 암호시스템에 효율적으로 적용할 수 있는 장점을 가지고 있다. 본 고에서는 먼저, 키 생명 주기와 키 관리의 개념 등에 대하여 설명하고, 이러한 내용을 바탕으로 암호시스템에 효율적으로 적용할 수 있는 통합 키 관리 기술에 대하여 설명하고자 한다.

Compiler technology training through a virtual e-learning content programming language (가상 컴파일러 기술을 통한 실습 형 프로그래밍언어 e-learning 콘텐츠)

  • Lee, Ho-Jin;Kang, Hee-Su;Youn, Jun-Su;Moon, Il-Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.05a
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    • pp.867-870
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    • 2014
  • Currently a number of universities and other educational institutions in the e-learning education system being implemented. Also that there is a demand. However, existing e-learning system has many problems. First, the theory of how the university -centered education and training institutions to adopt e-learning system has become the biggest obstacle. In addition, students can not engage the problem of a one-way lecture. In this paper, the theory -oriented and practice to overcome the one-way river systems programming language will develop e-learning content. Using socket communication and multi-threaded server-side Web browser on the client side through the compiler without installing a separate application installation and environmental learning environment can be unrestricted. Hands- content programming language allows the learner to direct the client-side source code in a web browser by entering the lecture is leading the way. For learners to enter the source code compiled to run on the server side, the compiler provides the learner results. Hands- because the future e-learning content development in e-learning systems will be a major contribution to.

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Design of Compact Data Integration and Convergence Device Using Esp8266 Module (Esp8266모듈을 이용한 소형 데이터 통합 및 융합장치 설계)

  • Lee, Dong-Seok;Lim, Joong-Soo
    • Journal of the Korea Convergence Society
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    • v.8 no.2
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    • pp.15-20
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    • 2017
  • In this paper, Esp8266, Node.js, and TCP / IP socket communication are used to design a compact data integration device. This device is designed to configure server and client using Esp8266 module that supports Wifi connection and to support bidirectional data transmission using TCP / IP socket communication. The server is configured using the Node.js operating system, and the database is integrated using Mysql. The network is designed to have a separate IP address by assigning a private IP address to the router, such as a home network. This device can transmit data bidirectionally, store individual client data on the server side, and can check the flow of data transmitted bidirectionally through wire-shark, so that it can be used as a compact real-time data integration and convergence device.

A Study on Ring Buffer for Efficiency of Mass Data Transmission in Unstable Network Environment (불안정한 네트워크 환경에서 대용량 데이터의 전송 효율화를 위한 링 버퍼에 관한 연구)

  • Song, Min-Gyu;Kim, Hyo-Ryoung
    • The Journal of the Korea institute of electronic communication sciences
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    • v.15 no.6
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    • pp.1045-1054
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    • 2020
  • In this paper, we designed a TCP/IP based ring buffer system that can stably transfer bulk data streams in the unstable network environments. In the scheme we proposed, The observation data stream generated and output by each radio observatory's backend system as a UDP frame is stored as a UDP packet in a large capacity ring buffer via a socket buffer in the client system. Thereafter, for stable transmission to the remote destination, the packets are processed in TCP and transmitted to the socket buffer of server system in the correlation center, which packets are stored in a large capacity ring buffer if there is no problem with the packets. In case of errors such as loss, duplication, and out of order delivery, the packets are retransmitted through TCP flow control, and we guaranteed that the reliability of data arriving at the correlation center. When congestion avoidance occurs due to network performance instability, we also suggest that performance degradation can be minimized by applying parallel streams.

Development of Network Based MT Data Processing System (네트워크에 기반한 MT자료의 처리기술 개발 연구)

  • Lee Heuisoon;Kwon Byung-Doo;Chung Hojoon;Oh Seokhoon
    • Geophysics and Geophysical Exploration
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    • v.3 no.2
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    • pp.53-60
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    • 2000
  • The server/client systems using the web protocol and distribution computing environment by network was applied to the MT data processing based on the Java technology. Using this network based system, users can get consistent and stable results because the system has standard analysing methods and has been tested from many users through the internet. Users can check the MT data processing at any time and get results during exploration to reduce the exploration time and money. The pure/enterprised Java technology provides facilities to develop the network based MT data processing system. Web based socket communication and RMI technology are tested respectively to produce the effective and practical client application. Intrinsically, the interpretation of MT data performing the inversion and data process requires heavy computational ability. Therefore we adopt the MPI parallel processing technique to fit the desire of in situ users and expect the effectiveness for the control and upgrade of programing codes.

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Electronic Musical Score Transmitting System (전자악보 전송 시스템)

  • Lee, Jun-Yeon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.11 no.5
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    • pp.1640-1645
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    • 2010
  • There exists an inconvenience that players of each instrument pass musical score in orchestra recital. In this paper, we implement the electronic musical score transmitting system that possible to hand sheet music automatically, using Mini - ITX and LCD Panel. We made them unite with a sheet music pair, and it was made and a message and data transmission were embodied using reliable TCP/IP socket communication. In this paper, the client hands sheet music automatic, and server implemented the manual function to manage each clients individually. Because one band can be managed by one Access file all together, it is easy to manage each band. Along with this, this system selects TCP/IP as the reliable transfer protocol that protect loss and errors.

Design and Implementation of a Web Security System using a Chaos Cipher Algorithm (카오스 암호화 알고리즘을 이용한 웹 보안 시스템 설계 및 구현)

  • Lee, Bong-Hwan;Kim, Cheol-Min;Yun, Dong-Won;Chae, Yong-Ung;Kim, Hyeon-Gon
    • The KIPS Transactions:PartC
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    • v.8C no.5
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    • pp.585-596
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    • 2001
  • In this paper, a new stream cipher algorithm based on the chaos theory is proposed and is applied to a Web security system. The Web security system is composed of three parts: certificate authority (CA), Web client, and Web server. The Web client and server system include a secure proxy client (SPC) and a secure management server (SMS), respectively, for data encryption and decryption between them. The certificate is implemented based on X.509 and the RSA public key algorithm is utilized for key creation and distribution to certify both the client and server. Once a connection is established between the client and server, outgoing and incoming data are encrypted and decrypted, respectively, using one of the three cipher algorithms: chaos, SEED, and DES. The proposed chaos algorithm outperforms the other two conventional algorithms in processing time and complexity. Thus, the developed Web security system can be widely used in electronic commerce (EC) and Internet banking.

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Physical Computing Learning Model for Information and Communication Education (정보통신기술 교육을 위한 피지컬 컴퓨팅 학습모델)

  • Lee, Yong-Jin
    • Journal of Internet of Things and Convergence
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    • v.2 no.3
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    • pp.1-6
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    • 2016
  • This paper aims to present the physical computing learning model applicable in teaching the information and communication technology for technology and engineering education. This model is based on the physical computing and deals with the information creation and information transfer in one framework, thus provides students with the total understanding and practice opportunity about information and communication. The proposed learning models are classified into the client-server based model and the web based model. In the implemented learning model, the acquirement and control of information is performed by sketch on Arduino and the communication of information is performed by the Python socket on Raspberry Pi well known as an education platform. Our proposed learning model can be used for teaching students to understand the concept of Internet of Things (IoT), which provides us with world wide control and communication of information.

Implementation of a WWW Interface for Multiuser Interactive Intelligent Systems (다중사용자 대화형 지능시스템을 위한 WWW 인터페이스 구현)

  • Kim, Chang-Min;Kim, Yong-Gi
    • Journal of KIISE:Computing Practices and Letters
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    • v.5 no.4
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    • pp.479-488
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    • 1999
  • 인터넷의 성장과 더불어 수많은 응용시스템들이 인터넷 기반 시스템으로 바뀌고 있다. 특히, 인터넷 기반 전문가시스템은 다양한 구조와 방법으로 설계될 수 있고 이미 제작되었던 수많은 인터넷 기반 전문가시스템들은 그 나름대로의 장단점을 가지고 있다. 본 연구는 특정 전문가시스템의 개발이 아니라 WWW(World Wide Web)을 사용자 인터페이스로 이용할 수 있는 전문가시스템 쉘에 관한 연구이다. 본 시스템은 WWW 하부구조에 대한 의존성을 제거, 클라이언트와 네크워크에 부담 격감, HTML과 부합하는 텍스트에 기초한 통신과 같은 장점 외에 중앙 집중적 다중 사용자 접근 관리 기능을 제공한다. 본 시스템은 다중사용자를 위한 서버/클라이언트 환경 구축을 위해 소켓을 이용하여 큐잉(queueing)과 직렬화(serialization)를 해결하고 비연결 지향적인 WWW의 특성으로 인한 사용자 관리의 어려움은 사용자의 IP 주소와 Timer를 이용한 휴무기간 검사를 이용하여 해결한다.Abstract The growth of internet drives many applications into internet-based systems. Internet-based expert systems can be designed with various concepts and methodologies, and they have their own merits and demerits. This papers is a study on a development of not expert system itself but expert system shell which is able to use WWW(World Wide Web) as user interface. The suggested system supports functions on multiuser management controlled by a server system as well as independence on development environments, minimization of the load for clients and network, and text-based communications such as HTML. The system uses socket, which solves problems of queuing and serialization, in order to construct multiuser server/client environmen and also the system solves the non-connective property of WWW which makes it difficult to control users and processes by using IP address and idle time which is supported by the timer.

Implementation and Performance Testing of a Broadcasting System using Webcams and Smartphones (웹캠과 스마트폰을 이용한 브로드 캐스팅 시스템 구현 및 성능 실험)

  • Kim, Jeong-Myeong;Park, Geun-Duk
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.12
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    • pp.35-43
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    • 2013
  • This paper suggests a way to implement a system that broadcasts compressed JPEG images obtained from a webcam to multiple users on their smartphones. The system was implemented to maintain a suitable image quality so that things are identifiable while using the minimal amount of data, in order to deliver as many frames as possible to as many users as possible. Also, the suggested way was applied and various tests were done, including on: the performance of the server that provides image information; the performance of the client that receives the image information and displays it on the smartphone; and the max. number of simultaneous users supported by the system. When a broadcasting system is implemented using webcams and smartphones, the results of this paper can be used in estimating the suitable system parameters depending on network performance, including the max. number of simultaneous clients supported, the client smartphone performance required, and the number of frames that can be transmitted per second.