• Title/Summary/Keyword: 소셜활동

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A Study on the Effects of Social Media Marketing of Language Schools on Brand Equity and Consumer Purchase Intent (어학원의 소셜 미디어 마케팅이 브랜드 자산과 소비자 구매 의도에 미치는 영향 연구)

  • Kim, Do-Hoon;Kim, Jong-Moo
    • Journal of Digital Convergence
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    • v.16 no.10
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    • pp.427-436
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    • 2018
  • Companies are now using SNS as an online marketing channel and increasingly using it for customer relationship management(CRM). Although companies are actively using social media for marketing, language study brands in South Korea are using social media marketing in widely different ways. Among various components of social media marketing activities, this study analyzed the effects of informativeness, content suitability, and recency of social media marketing on consumers from the perspectives of brand equity and purchase intent. In the results, components of social media marketing activities had significant effects on brand equity, in the order of recency, content suitability, and informativeness. Second, brand equity and consumer purchase intent had significant correlation. And having a child also influenced purchase intent. The results of this study can be used as basic data for research on social media marketing of language schools and propose a theoretical direction for future research in the field as there is little academic data related to the subject.

Design of the Moving Interests Carrying Social Web Contents in Real World (실세계에서 소셜 웹 콘텐츠를 운반하는 Moving Interests의 설계)

  • Lee, Tae-Ho;Ahn, Gun-Tae
    • Proceedings of the Korean Information Science Society Conference
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    • 2010.06d
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    • pp.151-154
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    • 2010
  • Proactive Display 시스템은 소셜 웹 콘텐츠를 대형 디스플레이 장치에 표시하여 실세계에서의 상호관계 증진을 도울 수 있는 시스템을 말한다. 지금까지의 Proactive Display 시스템은 개인적인 웹 콘텐츠를 표현할 수 있지만 표현하는 콘텐츠에 초점이 맞춰진 상호활동에 적합한 구조를 가지고 있다. 따라서 웹콘텐츠 소유자에게 초점이 맞춰진 상호활동에서 소셜 웹 콘텐츠를 사용하기 위하여 새로운 구조의 Proactive Display 시스템이 필요하게 되었다. 본 논문에서는 개인적인 소셜 웹 콘텐츠를 소유자가 이동함에 따라 주변에 배치된 대형 디스플레이 장치에 표현하도록 하는 Moving Interests 시스템의 설계에 대하여 기술한다. 설계된 시스템을 통하여 사용자는 외모뿐만 아니라 생각과 관심사 등을 드러내어 자신을 소개하는데 사용할 수 있다. 또한 시스템 사용자의 상대방도 내형적인 정보를 직관적으로 확인하여 시스템 사용자와 상호관계를 맺을 수 있으므로 설계된 시스템을 이용하면 보다 폭 넓고 깊은 상호관계활동을 수행할 수 있다.

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Item Trend Analysis Considering Social Network Data in Online Shopping Malls (온라인 쇼핑몰에서 소셜 네트워크 데이터를 고려한 상품 트렌드 분석)

  • Park, Soobin;Choi, Dojin;Yoo, Jaesoo;Bok, Kyoungsoo
    • The Journal of the Korea Contents Association
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    • v.20 no.2
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    • pp.96-104
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    • 2020
  • As consumers' consumption activities become more active due to the activation of online shopping malls, companies are conducting item trend analyses to boost sales. The existing item trend analysis methods are analyzed by considering only the activities of users in online shopping mall services, making it difficult to identify trends for new items without purchasing history. In this paper, we propose a trend analysis method that combines data in online shopping mall services and social network data to analyze item trends in users and potential customers in shopping malls. The proposed method uses the user's activity logs for in-service data and utilizes hot topics through word set extraction from social network data set to reflect potential users' interests. Finally, the item trend change is detected over time by utilizing the item index and the number of mentions in the social network. We show the superiority of the proposed method through performance evaluations using social network data.

Development of a Facebook Fan Pages Analysis System to Improve Public Relations Effect (홍보 효과 증진을 위한 페이스북 팬페이지 분석 시스템 개발)

  • Choi, Minseok
    • Journal of Digital Convergence
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    • v.13 no.12
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    • pp.135-142
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    • 2015
  • Appearance and rapid growth of the social network services (SNS) have led to changes in the distribution structure of information. Consumers can obtain various information quickly via the social network services and companies make use of a new advertising channel in them. In order to increase the effect of publicity activities through the social network services, development and application of public relations strategy by evaluating and analyzing the results of the activities is required. In this paper, a method for developing a low cost system to evaluate and analyze the results of public relations through the social networks is proposed. The proposed method was verified through building and running a demo system to collect and analyze data in the Facebook fan pages using MySQL database and PHP script on a Linux server.

Case Study on Application of Social Learning in Workforce Education (소셜러닝을 적용한 직업교육 성과분석 사례연구)

  • Lee, Sookyoung;Park, Yeonjeong
    • Journal of Digital Contents Society
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    • v.16 no.4
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    • pp.523-534
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    • 2015
  • Social learning is a form to support learners' active engagement and participation in learning with other learners and instructors by using social media. The concept of social learning should be considered beyond the simple use of social media for learning or education. This study aims to apply the understanding of social learning based on the theoretical background of social theories of learning in designing and developing a program for workforce education. As a pilot test, the newly developed social learning program was implemented to 302 employees with the title of 'Innovative Display Strategy for POP". 138 employees successfully completed the social learning course that focuses on delivering contents in time-line based platform, supporting interactions among students, and working effectively through small smart devices in their workplace. The results were derived from three kinds of data-source: learner's log data, their final evaluation score, and the survey to measure the satisfaction about social learning. Finally the implications for social learning were discussed in terms of the program revision and directions for future application.

A change of the public's emotion depending on Temperature & Humidity index (온습도에 따른 대중의 감성(감정+감각) 활동 변화)

  • Yang, Junggi;Kim, Geunyoung;Lee, Youngho;Kang, Un-Gu
    • Journal of Digital Convergence
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    • v.12 no.10
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    • pp.243-252
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    • 2014
  • Many researches about the effect on politics, economics and Sociocultural phenomenon using the social media are in progress. Authors utilized NAVER Trend most famous web browsing service in korea, NAVER Blog social media, NAVER Cafe service and Open Data(API) and also used temperature, humidity index data of Korea Meteorological Administration. This study analyzed a change of the public's emotion in korea using Cluster analysis of vocabulary of taste among its of feelings and senses. K-means clustering was followed by decision of the number of groups which was used Chi-square goodness of fit test and ward analysis. Eight groups was made and it represented sensitive vocabulary. By Discriminant analysis, eight groups decided by Cluster analysis has 98.9% accuracy. The change of the public's emotion has capability to predict people's activity so they can share sensibility and a bond of sympathy developed between them.

Educational contents creation model extension designed based on Social Resource (소셜자원기반 교수-학습 콘텐츠 생성모델 확장 설계)

  • Kim, Kyung-Rog;Moon, NamMee
    • Annual Conference of KIPS
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    • 2011.11a
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    • pp.1505-1506
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    • 2011
  • 소셜 서비스의 확산에 따라 이러닝 분야에서도 소셜러닝이 확산되고 있다. 소셜러닝이 기존 교육과 구별되는 가장 큰 특징은 콘텐츠의 생산과 소비 방법으로, 네트워크를 통해 가치를 전달하고, 다른 사람으로부터 배운다는 것이다. 따라서 소셜미디어 콘텐츠와 소셜네트워크 활동 콘텐츠를 학습객체화하여 함께 이용할 수 있어야 한다고 본다. 이를 위해 본 논문에서는 소셜미디어 콘텐츠를 학습객체화 할 수 있도록 콘텐츠 생성모델 확장 방안을 제안하고자 한다. 소셜자원기반 콘텐츠 생성모델은, 학습객체 정의와 메타데이터 생성모델로 구성된다.

Recommending Personalized POI Considering Time and User Activity in Location Based Social Networks (위치기반 소셜 네트워크에서 시간과 사용자 활동을 고려한 개인화된 POI 추천)

  • Lee, Kyunam;Lim, Jongtae;Bok, Kyoungsoo;Yoo, Jaesoo
    • The Journal of the Korea Contents Association
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    • v.18 no.1
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    • pp.64-75
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    • 2018
  • With the development of location-aware technologies and the activation of smart phones, location based social networks(LBSN) have been activated to allow people to easily share their location. In particular, studies on recommending the location of user interests by using the user check-in function in LBSN have been actively conducted. In this paper, we propose a location recommendation scheme considering time and user activities in LBSN. The proposed scheme considers user preference changes over time, local experts, and user interest in rare places. In other words, it uses the check-in history over time and distinguishes the user activity area to identify local experts. It also considers a rare place to give a weight to the user preferred place. It is shown through various performance evaluations that the proposed scheme outperforms the existing schemes.

Improving the Performance of the User Creative Contents Retrieval Using Content Reputation and User Reputation (콘텐츠 명성 및 사용자 명성 평가를 이용한 UCC 검색 품질 개선)

  • Bae, Won-Sik;Cha, Jeong-Won
    • Journal of the Korea Society for Simulation
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    • v.19 no.1
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    • pp.83-90
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    • 2010
  • We describe a novel method for improving the performance of the UCC retrieval using content reputation and user reputation. The UCC retrieval is a part of the information retrieval. The goal of the information retrieval system finds documents what users want, so the goal of the UCC retrieval system tries to find UCCs themselves instead of documents. Unlike the document, the UCC has not enough textual information. Therefore, we try to use the content reputation and the user reputation based on non-textual information to gain improved retrieval performance. We evaluate content reputation using the information of the UCC itself and social activities between users related with UCCs. We evaluate user reputation using individual social activities between users or users and UCCs. We build a network with users and UCCs from social activities, and then we can get the user reputation from the network by graph algorithms. We collect the information of users and UCCs from YouTube and implement two systems using content reputation and user reputation. And then we compare two systems. From the experiment results, we can see that the system using content reputation outperforms than the system using user reputation. This result is expected to use the UCC retrieval in the feature.

SRR(Social Relation Rank) and TS_SRR(Topic Sensitive_Social Relation Rank) Algorithm; toward Social Search (소셜 관계 랭크 및 토픽기반_소셜 관계 랭크 알고리즘; 소셜 검색을 향해)

  • Park, GunWoo;Jung, JeaHak;Lee, SangHoon
    • Annual Conference of KIPS
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    • 2009.04a
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    • pp.364-368
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    • 2009
  • "소셜 네트워크(Social Network)와 검색(Search)의 만남"은 현재 인터넷 상에서 매우 의미 있는 두 영역의 결합이다. 이와 같은 두 영역의 결합을 통해 소셜 네트워크 내에서 친구들의 생각이나 관심사 및 활동을 검색하고 공유함으로써 검색의 효율성과 적합성을 높이기 위한 연구들이 활발히 수행되고 있다. 본 논문에서는 일반적인 소셜 관계 랭크(SRR : Social Relation Rank) 및 토픽이 반영된 소셜 관계 랭크(TS_SRR : Topic Sensitive_Social Relation Rank) 알고리즘을 제안한다. SRR은 소셜 네트워크 내에 존재하는 웹 사용자들의 내재적인 특성 및 검색 성향 등에 대한 관련성(또는 유사정도)을 수치로 산정한 '소셜 관계 지수(SRV : Social Relation Value)'에 랭킹(Ranking)을 부여한 것을 의미한다. 제안하는 알고리즘의 검색 적용 가능성을 검증하기 위해 첫째, 웹 사용자간 직접 또는 간접적인 연결로 구성된 소셜네트워크를 구성 한다. 둘째, 웹 사용자들의 속성에 내재된 정보를 이용하여 토픽별 SRV를 산정한 후 랭킹을 부여하고, 토픽별 변화되는 랭킹에 따라 소셜 네트워크를 재구성 한다. 마지막으로 (TS_)SRR과 웹 사용자들의 검색 패턴(Search Pattern)을 비교 실험 한다. 실험 결과 (TS_)SRR이 높은 웹 사용자 간에는 검색 패턴 또한 유사함을 확인 하였다. 결론적으로 (TS_)SRR 알고리즘을 기반으로 관심분야에 연관성이 높은, 즉 상위에 랭크 된 웹 사용자들을 검색하여 검색 패턴을 공유 또는 상속받는 다면 개인화 검색(Personalized Search) 및 소셜 검색(Social Search)의 효율성과 신뢰성 향상에 기여 할 수 있다.