• Title/Summary/Keyword: 소녀

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The Discourse Analysis of Puberty in Early Teenage Girls (10대 초반 소녀들의 사춘기에 대한 담론분석)

  • Lee, Eun-Joo
    • Child Health Nursing Research
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    • v.11 no.2
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    • pp.179-188
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    • 2005
  • Purpose: This study was conducted to analyze the discourse of puberty in the early teenage girls. Method: The participants were 24, 11-15years old girls who were interviewed in face-to-face using a semi-structured questionnaire. The interviews were done between October 29 and December 27 2003. Analysis of the qualitative data was done in 2 steps. Results: First, the theme of the girls' puberty discourse was identifying normality and consisted of 5 categories : i) defining puberty as experiencing changes, ⅱ) acknowledging their own puberty connecting it with their definitions of puberty, ⅲ) selectively excluding/recognizing the actual pubertal changes by seeing themselves as nonsexual and negative beings, ⅳ) recognizing the pubertal changes as becoming women and making them not peculiar but normal, and ⅴ) sharing the knowledge and experience of change inactively and exclusively and resisting the dominant discourse. Three main discourse frames, marking off sexual/nonsexual, man/women, and major/minor were revealed in the second step of the analysis. They were intricately woven with each other and converged on sex. Conclusion: The girls posited themselves as being asexual, unstable, and marginal. So there is a need to help them recognize their pubertal state as physical and mental paradigmatic changes and assure their pubertal changes as positive.

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The Study on the Symbol of Girl Characters Depicted in Hayao Miyazaki's Animation -Focused in the Girl Heroines of Studio Ghibli as the Central Figure- (미야자키 하야오 감독의 애니메이션에 나타난 소녀 캐릭터의 상징성에 관한 연구 -Studio Ghibli의 소녀 캐릭터를 중심으로-)

  • Choe, Bo-Young;Lee, In-Seong
    • Journal of the Korean Society of Costume
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    • v.57 no.1 s.110
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    • pp.66-82
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    • 2007
  • This study has analyzed the main works of Hayao Miyazaki, a great master of Japanese animation, and inquired into the internal and external feature of characters depicted in his works. The creation of animation character starts from non-being in the planning step and becomes an important medium which will contain the story and the subject of drama. Therefore it's possible to analogize what he intends to represent through the identity, role and external feature of characters appeared in Hayao Miyazaki's animation. As a result of analyzing these external features, the message pursued by Hayao Miyazaki shows diversified girl character unlike the existing one of Japanimation, the girl characters in his works are sometimes sexless, sometimes androgynous, but they take the role to show the intention of director and to settle matters through new femininity free from any frame. In addition, the story of drama and other components show that the Japanese-typed is being sublimated worldwide with fantasy world through oriental appearance of girl character and various color symbols.

Changing the Business Model of Collection Mobile Games (수집형 모바일 게임의 비즈니스모델 변화)

  • Lee, Kuy-Bok;kim, Young-Jae
    • Journal of Korea Game Society
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    • v.21 no.2
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    • pp.67-78
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    • 2021
  • Since the release of and in 2017, business models for collection mobile games have been changing. Collection Mobile games are composed mainly of characters, and the business model is also highly related to user preference factors. The Delphi method and the AHP analysis were used on ten experts in each field of game production to identify preference factors, and five collection mobile games were selected for business model analysis. The result shows that 'moe' characters are a major preference factor, and accordingly, business models are also changing to focus on the completion of character collection and products such as character skins.

A Study on Contents Activism Analysis using Social Media - Focusing on Cases Related to Tom Moore's 100 Laps Challenge and the Exhibition of the Statue of Peace - (소셜미디어를 활용한 콘텐츠 액티비즘 분석 연구 - 톰 무어의 '100바퀴 챌린지'와 '평화의 소녀상' 전시를 중심으로-)

  • Shin, Jung-Ah
    • Journal of Korea Entertainment Industry Association
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    • v.15 no.8
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    • pp.91-106
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    • 2021
  • The purpose of this study is to define the process of leading to self-realization and social solidarity through the process of contents planning, production, and distribution as Contents Activism, and to categorize specific execution steps. Based on this, we try to analyze concrete cases to find out the social meaning and effect of the practice of Contents Activism. As for the research method, after examining the differences between traditional activism and Contents Activism through a review of previous studies, the implementation process of Contents Activism was categorized into 7 steps. By applying this model, this study analyzed two cases of Contents Activism. The first case is the 100 laps challenge in the backyard planned by an elderly man ahead of his 100th birthday in early 2020, when the fear of COVID-19 spread. Sir Tom Moore, who lives in the UK, challenged to walk 100 laps in the backyard to help medical staff from the National Health Service as COVID-19 infections and deaths increased due to a lack of protective equipment. His challenge, which is difficult to walk without assistive devices due to cancer surgery and fall aftereffects, drew sympathy and participation from many people, leading to global solidarity. The second case analyzes the case of 'The Unfreedom of Expression, Afterwards' by Kim Seo-kyung and Kim Woon-seong, who were invited to the 2019 Aichi Triennale special exhibition in Japan. The 'Unfreedom of Expression, After' exhibition was a project to display the Statue of Peace and the lives of comfort women in the Japanese military, but it was withdrawn after three days of war due to threats and attacks from the far-right forces. Overseas artists who heard this news resisted the Triennale's decision, took and shared photos in the same pose as the Statue of Peace on social media such as Twitter and Instagram, empathizing with the historical significance of the Statue of Peace. Activism, which began with artists, has expanded through social media to the homes, workplaces, and streets of ordinary citizens living in various regions. The two cases can be said to be Contents Activism that led to social practice while solidifying and communicating with someone through contents.

A Study on the Characteristics of Narrative Transformation in Fairy Tale : Focusing on Victor W. Turner's 'Social-Drama' Theory (동화 <빨간 구두>의 서사 변용 특성 연구: 빅터 터너의 '사회적 드라마' 이론을 중심으로)

  • Choi, Young-hee
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.2
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    • pp.243-249
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    • 2022
  • Fairy tales are rooted in folk tales and contain human unconsciousness and universal emotions. It also plays a role as original content in various narrative transformation works. Andersen's brings numerous signification through symbolic signs of red shoes, dance, and ankle amputation. Victor W.Turner's theory of social drama broadens the perspective of narrative analysis. In addition, this theory makes us realize the conditions of the social community required by society at the time. As a circular content, Andersen's shows the double entry narrative of growth as a woman and incorporation into the social community. In this process, the social conditions accepted and rejected are symbolically revealed. In Koo Byung-mo's novel , achromatic color and red color are contrasted. The red world is full of vitality and represents the meaning of human existence. Yoon Mi-kyung's fairy tale is divided into different characters from the girl's growth narrative and the outsider's entry into the women's society. This work accuses preconceived notions and prejudices against multicultural families and strangers.

미니 자일리톨 자판기 사업

  • Korea Vending Machine Manufacturers Association
    • Vending industry
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    • v.6 no.1 s.16
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    • pp.76-77
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    • 2006
  • 흔히들 얼마 되지 않는 돈을 일컸을 때 '껌깞'이라고 표현을 한다. 소비하기에 부담이 없어 있어도 그만, 없어도 그만인 것이 껌값의 범주이다. 그런데 진짜 껌값을 노리고 하는 자판기 사업이 있다. 단돈 100원, 이 돈을 넣고 한개의 자일리톨 껌을 뽑아먹을 수 있게 한 사업으로 기계도 초미니, 초저가이다. 이런 이색 아이템의 사업이 바로 미니 자일리톨자판기 사업이다. 작지만 알차기 그지없는 사업성에 시장 반응은 뜨겁다. 게다가 이 작은 자판기는 희귀병 어린이 돕기 및 소년 소녀 가장 돕기 등 사회공헌 사업도 한다. 이 놀라운 사업의 실체와 메리트를 지금부터 해부해 보기로 한다.

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회원사탐방-(주)갑자원

  • Kim, Hae-Ung
    • Landscaping Tree
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    • s.98
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    • pp.6-9
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    • 2007
  • 영월군 지역의 소년 소녀 가장이나 불우가정의 중.고교 학생에게 학자금과 생활비 보조를 계속 해오고 있으며 사회복지 단체인 (사)정다우리를 통해 봉사 활동을 하고 주변 학교나 지자체에 공원 조경수용를 매년 1천여 본씩 기증해 오고 있으며 조경수협회 회원 상호간의 유대와 협회 발전을 위하여 힘써왔을 분 아니라 무엇보다 불모지를 일궈 훌륭한 조경수농장으로 키워온 공적으로 2007년 4월 정부 포상인 국무총리표창을 수상하게 되었다.

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V+Tech 트랜드 PMP 전성시대 - 다재다능한 PMP 기술이 즐거운 세상을 연다

  • 벤처기업협회
    • Venture DIGEST
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    • no.2 s.127
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    • pp.14-16
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    • 2009
  • 벤처회사 영업사원 최모(29세) 씨는 요즘 새로 구입한 PMP 덕분에 즐거운 하루를 보내고 있다. 출근길 지하철에서 최신곡 소녀시대의 'GEE'를 들으며 하루 미팅 스케줄을 관리한다. 고객과 약속 시간이 늦춰질 때는 인터넷에 접속해 친구와 메신저로 대화하고 게임도 즐긴다. 업무를 보다 모르는 영어 단어가 나오면 사전을 뒤지고, 운전할 때는 내비게이션을 켠다. 이처럼 핸드폰보다는 크고 노트북보다는 작은 PMP가 단순한 동영상 재생을 뛰어 넘어 인터넷, DMB, 내비게이션, 블루투스 기능까지 제대로 보여주면서 최첨단 휴대용 멀티미디어 기기로 자리매김 하고 있다. 우리들의 즐거운 세상을 열어가고 있는 PMP 기술 속으로 들어가보자.

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Development of Functional Product and Patient Foods as a Specialized Nutrition Using Sericultural Materials (양잠산물을 이용한 기능성 제품 및 환자식(患者食)의 개발)

  • 최진호;류강선
    • Proceedings of the Korean Society of Sericultural Science Conference
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    • 2003.04a
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    • pp.16-23
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    • 2003
  • 인간의 궁극적인 욕망은 뭐니뭐니해도 머니(money)라는 말이 인구에 회자되고 있다. 그래도 인간의 궁극적인 목표는 "건강하게 오래 살고 싶다"는 장수욕망일 것이 분명하다. 이생진 시인은 〈그 노파 〈85세〉라는 시에서 "…/ 아이고 죽어야 하는데/ 무슨 말씀을, 앞으로 10년은 더 사실 건데요/그래서야/하면서 미소짓는 노파의 소녀/…"에서 도 잘 나타나 있다. 인간의 수명은 얼마나 될까\ulcorner 병들지 않고 자연히 죽을 때까지 살수 있는 자연수명 (natural lifespan)은 성장기 연령(20~25세)의 5배라고 하는데, 그렇다면 최소한 100세에서 125세까지는 살 수 있다는 계산이다. (중략)

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게드전기 : 어스시의 전설

  • Sin, Seon-Ja
    • Digital Contents
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    • no.10 s.161
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    • pp.94-97
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    • 2006
  • 갑자기 용이 인간들 앞에 모습을 드러낸다. 자고로 용이란 인간 세상에 함부로 나오면 안되는데 세상이 어지럽다보니 별일 다 생긴다며 모두들 불안해한다. 이 와중에 열일곱 살 청소년 아렌 왕자가 난데없이 제 아비를 찔러 죽이고 검 하나를 훔쳐 도망친다. 그러다 그는 사막 한가운데서 마법사 하이타카를 만나 교감을 나눈 후 둘이 길동무가 된다. 이후 당도한 마을 호트타운에서 위험에 처한 소녀 테루를 구해주기도 한다. 그러나 왕자의 모험은 머지않아 왕자의 위험으로 귀결된다. 거미라 불리는 마법사가 불로장생의 사리사욕을 채우고자 아렌과 하이타카를 잡으려 애쓰는 탓이다. 마침내 선과 악의 피할 수 없는 한판 승부가 벌어지고 용과 인간과 마법사가 공존하는 환상의 세계 어스시가 절체절명의 위험에 처한다.

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