• Title/Summary/Keyword: 셀 쉐이딩

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Cel Shading for Apparent Shape (명확한 형태 표현을 위한 셀 쉐이딩)

  • Chung, Jae-Min;Seo, Sang-Hyun;Park, Young-Sup;Yoon, Kyung-Hyun
    • Journal of the Korea Computer Graphics Society
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    • v.14 no.4
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    • pp.19-25
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    • 2008
  • In this paper, we present new cel shading technique using local light that increases local contrast for apparent shape depiction. To convey detail and overall shape, we employ virtual local light to represent cubic effect and local shape. Moreover, we control increase of local contrast using curvature as complexity and curvature as importance to adapt depicted local shape to feature of each area. Our technique depicts shape well wherever global light is.

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A study on the realtime toon rendering with shadow (그림자를 포함한 실시간 툰 렌더링에 관한 연구)

  • Ko, HyeKyung;Kang, Daeuk;Yoon, Kyunghyun
    • Journal of the Korea Computer Graphics Society
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    • v.6 no.4
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    • pp.9-14
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    • 2000
  • Non-Photorealistic rendering techniques, such as toon rendering, can enhance the quality of hand-drawn cell-animation images greatly with less effort. For this reason, to on rendering is one of the popular techniques used in the cell-animation image production field. The existing toon rendering techniques, however, have not been effective enough for the real-time image processing that the techniques have not been adequate for some processes that needs immediate responses such as virtual-realities, or video games. This paper will suggest the real-time toon rendering to overcome the limits through real-time outline detection and phong shading. In addition, a effective result-image is created as adding a shadow and a execution time remains by real-time through fast shadow generation algorithm.

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A Study on the Visual Effects of Non-Photorealistic Rendering Animation focusing on 'Paperman,' a Short Animation (넌-포토리얼리스틱(Non-Photorealistic) 렌더링 애니메이션의 시각 효과 기법 - 단편 애니메이션 Paperman을 중심으로)

  • Park, Sung-Won
    • Cartoon and Animation Studies
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    • s.40
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    • pp.139-155
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    • 2015
  • Animation is completed in accordance with the original planning of visual direction in the process of post-production. Especially, a variety of visualization skills to meet the planning idea are directed in editing and compositing processes such as rendering and shading in the production of 3D animation. Therefore, the studies how to implement these visual effects have been conducted since the emergence of the animation. The rendering method which appears in the recent animations so often is the effect of 2D animation style although it is applied by 3D technique. 3D animation can be classified as two types including photo realistic and non-photo realistic renderings. The former is to render the images realistically while the latter is to highlight the formative effect with analogue style free from the realism of the photographs. Visual effect of 2D animation is non-realistic, that is, non-photo realistic rendering. The animations produced by this method have the depth of 3D animation expression in terms of space and animating, and can direct the viewer-friendly analogue style visuals, which are widely used as a post-production effect. Hence in this study, we selected a short animation, 'Paperman,' one of Disney's animations, produced by cartoon rendering method which belongs to the class of non-photo rendering technique in 3D graphics, as our subject. We analyzed their techniques and visual effects of the scenes expressed by cartoon rendering method so as to understand whether they meet the original direction idea with the composition work. In addition, we expect further developments of post-production methods, exceeding the limit of graphic expression in alignment with the trend that has become more various in the types and genres of non-photo rendering.