• Title/Summary/Keyword: 세계공간정보기반

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기업정보화와 ERP

  • 김전원
    • Proceedings of the Korea Society for Industrial Systems Conference
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    • 2000.05a
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    • pp.1-19
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    • 2000
  • CALS를 기반으로 한 인터넷 환경 하에서 모든 구매부품을 조달하는 기업 간의 전자상거래 시스템(Business To Business) 전 세계 거래선(5,100개)을 시간과 공간을 초월한 Supply Chain으로 연결, 기업내의 생산, 물류, 재무회계, 영업 및 구매, 재고 등 기간업무 프로세스들을 통합적으로 연계 관리하고, 주위에서 발생하는 정보들을 서로 공유해서 새로운 정보생성 및 빠른 의사 결정을 도와 주는 기업통합 정보 시스템을 말한다.(중략)

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A Study on the Spatial Data Infrastructure Development Methods in Abu Dhabi through Gap Analyses on Spatial Information between the Emirate of Abu Dhabi and the Republic of Korea (한국-아부다비 공간정보 격차분석을 통한 아부다비 공간정보인프라의 발전 방안 연구)

  • Kim, Kirl
    • Spatial Information Research
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    • v.23 no.3
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    • pp.101-111
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    • 2015
  • The Emirate of Abu Dhabi is swiftly rising into a newly industrialized country by achieving economic prosperity among the Islamic cultural regions of Middle East and North Africa(MENA). Abu Dhabi Emirate is performing the conversion from oil economy to non-oil economy and the sustainable urban development policy. However, there are various social and environmental problems in Abu Dhabi. In order to solve the urban problems caused by the rapid economic growth and the changes in society and environment, Abu Dhabi is recognizing the importance of spatial information and triggering the establishment of spatial information. Spatial information is regarded as a basic infrastructure for urban construction and enlarged as a blue ocean market in Abu Dhabi. However, the base of spatial data infrastructure in Abu Dhabi is not well managed in comparison to that of Korea. Especially, Abu Dhabi has some characteristics that it depends on foreign multinational companies and it does not have its own systemic organization and law system. To advance into Abu Dhabi spatial data market under-controlled by global vendors, it is necessary to identify the advantage and disadvantage on spatial data infrastructure of Abu Dhabi and required to establish the advance methods into niche markets by considering priority order of spatial information. Thus, this study aims to analyze the gap of spatial information between Abu Dhabi and Korea and suggest the short and long term development methods for spatial data infrastructure of Abu Dhabi. The results of gap analyses will be the milestone for Korean companies' advance into MENA.

A Study on the State-of-the-Art of LBS through Patent Analysis (특허 분석을 통한 LBS 기술현황에 관한 연구)

  • Cho, Dae-Soo
    • Journal of Korea Spatial Information System Society
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    • v.8 no.3
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    • pp.65-75
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    • 2006
  • Recently, the technologies related with location-based services have been a promising and vigorously researched area in mobile telecommunication industry. LBS have obtained increasingly high attention particularly in domestic area, due to increases in various LBS services supplied by mobile telecommunication companies. LBS technologies are classified by sub-technology such as location determination technology, LBS platform technology, and LBS application services technology. In this paper, I have examined the trend of LBS technologies by analyzing the issued or published patents from 1991 to 2005. The analyzed results are very useful for avoiding overlapping efforts in developing the LBS related technologies, and searching the direction of development of technologies which are different from previous ones.

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Development of Feature-based Classification Software for High Resolution Satellite Imagery (고해상도 위성영상의 분류를 위한 형상 기반 분류 소프트웨어 개발)

  • Jeong, Soo;Lee, Chang-No
    • Journal of Korean Society for Geospatial Information Science
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    • v.12 no.2 s.29
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    • pp.53-59
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    • 2004
  • In this paper, we investigated a method for feature-based classification to develop a software which is suitable for the classification of high resolution satellite imagery. We developed algorithms for image segmentation and fuzzy-based classification required for feature-based classification and designed user interfaces to support interaction with user, considering various elements required for the feature-based classification. Evaluation of the software was accomplished using real image. Classification results were compared and analysed with eCognition software which is unique commercial software for feature-based classification. The classification results from both softwares showed essentially same results and the developed software showed better result in the processing speed.

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Design and Implementation of Social Network Service based on Location using Open API (Open API를 이용한 위치기반 소셜 네트워크 서비스의 설계 및 구현)

  • Lee, Don-Su;Kim, Eun-Hye;Park, Jong-Yeon;Lee, Sang-Jun
    • Proceedings of the Korean Information Science Society Conference
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    • 2011.06c
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    • pp.60-63
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    • 2011
  • 인터넷은 단순한 정보습득을 위한 공간을 넘어 사람들이 모여 교류하는 '소통의 장'으로서 역할을 하고 있다. 최근에는 타인과 끊임없이 대화를 나누고 소통하려는 인간의 기본 욕구를 반영한 서비스인 SNS(Social Network Service)가 전 세계의 주목을 받고 있다. 또한 LBS(Location-Based Service)는 GPS, Wi-Fi를 통한 위치정보를 활용하여 업무생산성 개선 및 다양한 생활 편의를 제공하는 서비스이다. 본 논문에서는 안드로이드 OS를 기반으로 LBS와 SNS를 통합한 어플리케이션을 제안한다. 개인용 모바일 정보기기인 스마트폰을 활용하여, 위치정보에 이용자 정보, SNS를 결합하여 서비스를 고도화 한다. 지인들의 위치를 기반으로 현재 상태, 트윗(Twit)을 통해 정보의 공유 및 활용을 극대화 할 수 있다. 이를 통해 사용자들이 적극적이고 용이하게 온라인 Identity를 표현하는 것을 목적으로 본 시스템을 제안한다.

IT 보안 평가 스킴에 관한 고찰

  • 서대희;이덕규;이임영;나학연
    • Review of KIISC
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    • v.12 no.6
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    • pp.68-80
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    • 2002
  • 세계 각국에서는 산업 및 정보의 의존성에 의해 전세계의 모든 정보를 한눈에 볼 수 있는 시대가 도래하였으며, 사이버 공간 그 자체가 정치, 경제사회, 문화 등의 기본적인 생활 공간으로 자리매김 하고 있다. 따라서 이를 보호하지 않을 경우 안정된 정보사회 구축은 불가능하다. 특히, 정보보호의 대상이 특정 국가적인 정보 보안에 국한되지 않고 기업 및 사회의 정보등으로 확대되고 있어, 국가적으로 국가 안보 뿐만 아니라 개인의 정보보호를 위한 새로운 제도와 조치가 절실히 요구되는 시점이다. 본 고에서는 정보보호 제품을 평가하기 위해 단일화된 국가 평가 기준을 기반으로한 국외 평가 스킴 중에서 미국의 평가 스킴을 예로 들어 그에 대한 분석하고자 한다. 분석된 내용은 국내 정보보호 관리체계를 위한 국내 평가 스킴 개발을 위한 바람직한 추진 방향과 향후 발전방향에 대하여 살펴보고자한다

Analysis of needs technology and application of GIS/LBS system in Ubiquitous environment (유비쿼터스 환경의 기반기술 분석 및 GIS/LBS 활용방안 연구)

  • Kim, Tae-Hoon;Koo, Jee-Hee;Lee, Sang-Hoon;Hong, Chang-Hee
    • 한국공간정보시스템학회:학술대회논문집
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    • 2005.05a
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    • pp.435-440
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    • 2005
  • 언제, 어디서나, 어느 기기로나 네트워크로 연결되어 컴퓨팅이 가능한 환경을 의미하는 유비쿼터스(Ubiquitous)는 차세대 기술혁명으로 우리나라뿐만 아니라 전 세계적으로 화두가 되고 있으며, 중요한 국가 전략 산업으로서 추진되고 있다. 현재 시점에서 우리는 이러한 새로운 패러다임인 유비쿼터스에 대해 GIS/LBS 분야의 기술적 대응을 점검하고, 향후 미래 환경에서의 발전 방향을 예측해될 필요가 있다. 이를 위해 먼저 현재 시점의 유비쿼터스 기반 기술을 조사 분석하고 분류하였으며, 향후 전망되는 기술지도(Technical RoadMap)를 작성하였다. 또한 GIS/LBS 분야별 최신 현황을 분석하고, 분류된 유비쿼터스 기술과의 연계 활용 요소 및 중요도를 도출해 보았다 미래의 구체적인 활용 모습을 예측하기 위해 GIS/LBS 분야별 유비쿼터스 기술 활용 시나리오를 제시하였으며, 유비쿼터스 환경에서의 GIS/LBS 미래상을 그려보았다.

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Flood Risk Mapping using 3D Virtual Reality Based on Geo-Spatial Information (공간정보기반 3차원 가상현실을 이용한 홍수위험지도 제작)

  • Song, Yeong Sun;Lee, Phil Seok;Yeu, Yeon;Kim, Gi Hong
    • Journal of Korean Society for Geospatial Information Science
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    • v.20 no.4
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    • pp.97-104
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    • 2012
  • Recent climate change has increased the occurrence of flood disaster. There are two approaches to prevent flooding damage. One is a structural method and the other is a non-structural method. The production and usage of a flood risk map are the example of non-structural way. The flood risk map displays several kinds of information to minimize casualties and property damage caused from flooding. In order to increase the usage of current flood risk maps and improve intuitive recognition of flood information, this paper produced flood risk maps based on geo-spatial information system using three dimensional virtual reality techniques and investigated the applicability of the maps. Because flood information is easily accessed through online, flood risk maps suggested in this paper are regarded as an efficient tool.

Augmented Reality exhibition content implemented using Project Tango (프로젝트 탱고 기반의 증강현실 전시 콘텐츠 구현)

  • Kim, Ji-seong;Lee, Dong-cheol
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.12
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    • pp.2312-2317
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    • 2017
  • Museums are converging with digital technology to convey information to viewers in various ways. Augmented reality technology enhances virtual objects seamlessly in the real world, and provides a high sense of immersion and realism because it can use various senses of users in combination with information providing role of exhibits. However, the location-based augmented reality may cause the inaccurate registration of the virtual object with the real world due to the error of the GPS information, and the vision-based augmented reality can be enhanced at the position where the marker is placed. To solve this problem, we implemented the exhibition contents that interact with the real world by using the developed project tango. The exhibited contents were based on Lenovo Phab 2 Pro and Project Tango SDK in Unity 3D. Visitors were able to improve immersion and realism in exhibition contents, and it would be able to combine with various exhibition fields such as shopping malls as well as museums.

Exploring the educational applicability of Metaverse-based platforms (메타버스(Metaverse) 기반 플랫폼의 교육적 활용 가능성 탐색)

  • Jeon, Jaecheon;Jung, Soon Ki
    • 한국정보교육학회:학술대회논문집
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    • 2021.08a
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    • pp.361-368
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    • 2021
  • Daily life such as society, economy, and culture is fundamentally changing due to COVID-19, and digital transformation based on information technology (IT) such as artificial intelligence, data, and cloud is accelerating. In this study, we focused on the metaverse, which is based on the interaction between the virtual world and the real world, and explored the possibility of using the metaverse-based platform for education. The metaverse-based platform was approached from the perspective of the online education ecosystem, which means that not only online teaching and learning activities but also holistic educational activities such as learning, communication, and empathy are performed within the metaverse. In this metaverse platform, learners can feel the presence of learning, and learning motivation and immersion can be promoted. In addition, it is possible to experience self-directed learning based on the autonomy of spatial movement. Although there are technical and ethical limitations to applying the metaverse platform, it would be preferable to focus more on the interaction between learners in the metaverse world rather than high expectations.

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