• Title/Summary/Keyword: 설리반

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The meaning of Sullivan's function and Loos' ornament - Focused on Louis Sullivan's Carson Pirie Scott Store(1898-1904) & Adolf Loos' Goldman&Salatsch Store(1909-1911) - (루이스 설리반과 아돌프 로스의 '기능'과 '장식'의 진의(眞意)와 그 연관성에 관한 고찰)

  • Kang, Tae-Woong
    • Journal of architectural history
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    • v.17 no.5
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    • pp.55-69
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    • 2008
  • One of the most notable architectural aphorisms in modern period must be undeniably Louis Sullivan's, 'Form Follows Function.' The aphorism has been not only an important source of new aesthetic but also an formal principle of machine age. Other most famous source in order to justify modern aesthetic was the short essay by an cynical critic, Adolf Loos(1870-1933), 'Ornament and Crime' of 1908. Apart from what the essay asserted it is also famous for the influence of Sullivan's architectural notion during Loos' States staying. For Architectural historians of the early 20th century this connection is so useful to create a legacy of modern architecture. The historians seemed to believe that Loos understanded Sullivan's aphorism on which the historians wanted to focused. When we however look into two buildings designed and built in the period of publishing both aphorism and essay there must be a big fissure between the buildings and the historians interpretations. With this view point this study aims at showing the true meanings of Sullivan's aphorism and Loos' essay and also the big difference between the machine age's aesthetic and theirs.

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Product Design’s Approach in User Interface Design through Case of Interactive TV for Kids (어린이용 인터랙티브 TV 개발 사례를 통해 본 사용자 인터페이스 디자인에서 제품디자인 영역의 접근 방법)

  • Park, Sang-Hyun;Choi, Seung-Eok;Jin, oung-Kyu;Park, Hyun-Mi;Cho, Soo-Ho;Woo, Joo-Kyung
    • 한국HCI학회:학술대회논문집
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    • 2006.02b
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    • pp.281-289
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    • 2006
  • 본 연구의 목적은 어린이를 위한 인터랙티브 TV (KidTV)의 개발 사례를 통하여 사용자 인터페이스 디자인에 있어 제품디자인 영역의 특수성이 반영된 보다 적합한 인터랙티브 제품의 디자인 개발 체계를 개발하기 위한 관점을 찾는데 있다. 이를 위하여 본 연구에서는 인터랙션 디자인 프로젝트에서 제품디자인적 문제해결 과제인 물리적 형태부여의 주요 요소인 인터랙션 스타일을 보다 합리적으로 조형요소로써 반영하기 위한 해결안으로써 "Form follows function" 이라는 루이스 설리반의 주장에서 힌트를 얻어 현시적 관점에서 그의 주장을 재해석하여 "Form follows Interaction" 이라는 디자인 키워드를 통하여 사용자 인터페이스 디자인에서의 제품디자인 측면의 인터페이스 개발을 위한 하나의 관점으로 제안하고자 한다. 이를 통하여 다양한 학제가 결합하여 진행할 수 밖에 없는 사용자 인터페이스 디자인에 있어 여러 다른 학제들과 제품디자인 영역간의 이해를 돕고 사용자 인터페이스 전체적인 관점에서 제품디자인 영역의 디자인 개발체계를 확립할 수 있는 하나의 관점을 제공하고자 한다.

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Psychoanalytical View of Anxiety (정신분석적 관점에서의 불안)

  • Park Yong-Chon
    • Anxiety and mood
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    • v.1 no.1
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    • pp.14-17
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    • 2005
  • By the influence of the descriptive approach of DSM-III, the anxiety became the same thing as the anxiety disorder to the clinicians. This unfortunate result sacrificed psychodynamic model of symptom formations and simplified the anxiety as one of the disease entity not as the overdetermined symptoms. These phenomenon awakened the psychoanalytic interest which was in sleep. Freud was the first major articulator of the basic significance of anxiety in human behavior. He attributed the particular quality of the anxiety experience to the trauma of birth, and subsequently to the fear of castration. Such classification of the anxiety according to the psychosexual development is helpful for the clinicians in understanding the origin of anxiety which the patient shows during the psychotherapy. The other analytical view of interpersonal psychoanalysis came from Sullivan. A large part of his therapy is taken up with recognizing and correcting parataxic distortions that interfere with realistic self-appraisal of events and of oneself in relation to others. Perhaps no explanation is the 'most basic' explanation for human anxiety. Anxiety is a multifaceted entity consisting of aspects of realm of discourse. Existential anxiety is inescapable in Western culture but it can be transcended by the cultivation of mind in Eastern culture. The analysts need to stay attuned to their own propensities for anxiety and must permit their own experiences with anxiety to be the grist for the psychotherapeutic mill.

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Analysis on the Movement Found in an Animation - Focusing on Laban's Effort - (애니메이션 <몬스터 대학교>의 움직임 분석 -라반의 에포트를 중심으로)

  • Sung, Rea
    • Cartoon and Animation Studies
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    • s.40
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    • pp.33-53
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    • 2015
  • The movement of characters is one of the crucial elements to deliver their emotion flowing inside. Though it is the same movement, it may appear or be expressed differently according to the character's personality or emotion or the particular situation. The purpose of this study is to analyze not only the movement found superficially in an animation but also a character's internal emotion and attitude with Laban's movement analysis system, particularly effort, one of its analysis categories, and examine how effectively Laban's movement analysis often employed at the circles of dance can analyze movement in an animation. is about a monster that constantly makes efforts to realize its dream to be a scarer. Functional movement forms the most part, but expressive movement to show how a character thinks or feels also appears harmoniously. Characters' externally shown movement can express their internal emotion properly sometimes, but they also often move expressing their feelings in moderation. Therefore, this study analyzes the movement of characters found in the four scenes of with LMA's effort. According to the findings, at the scene where Michael enters the door leading to the human world following the scarer, the emotional state of Michael envious of the scarer is expressed with the Vision Drive giving the strong feel of dreaming. At the scene of the second game to choose the best scare team, it shows us the Spell Drive with its careful and light movement having clear intention to survive at the game. At the scene where there is a party held for the teams that have survived, it shows the Passion Drive of being eagerly expressing happy and delightful feelings without considering what is around. At the scene where Michael and Sullivan are pursued by people, the Action Drive was used to express movement that was heavy and strong and was getting faster gradually by focusing the feelings of the characters in haste into one place.