• Title/Summary/Keyword: 선택 과부하

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Encryption Scheme for MPEG-4 Media Transmission Exploiting Frame Dropping (대역폭 감소를 적용한 MPEG-4 미디어 전송시의 암호화 기법 연구)

  • Shin, Dong-Kyoo;Shin, Dong-Il;Park, Se-Young
    • The KIPS Transactions:PartB
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    • v.15B no.6
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    • pp.575-584
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    • 2008
  • According to the network condition, the communication network overload could be occurred when media transmitting. Many researches are being carried out to lessen the network overload, such as the filtering, load distributing, frame dropping and many other methods. Among these methods, one of effective method is frame dropping that reduces specified video frames for bandwidth diminution. B frames are dropped and then I, P frames are dropped according to dependency among the frames in frame dropping. This paper proposes a scheme for protecting copyrights by encryption, when we apply frame dropping to reduce bandwidth of media following MPEG-4 file format. We designed two kinds of frame dropping: first one stores and then sends the dropped files and the other drops frames in real-time when transmitting. We designed three kinds of encryption methods in which DES algorithm is used to encrypt MPEG-4 data: macro block encryption in I-VOP, macro block and motion vector encryption in P-VOP, and macro block and motion vector encryption in I, P-VOP. Based on these three methods, we implemented a digital right management solution for MPEG-4 data streaming. We compared the results of dropping, encryption, decryption and quality of video sequences to select an optimal method, and there is no noticeable difference between the video sequences recovered after frame dropping and the ones recovered without frame dropping. The best performance in encryption and decryption of frames was obtained when we apply the macro block and motion vector encryption in I, P-VOP.

Design And Implementation Real-Time Load Balancing Using TMO Replica Of LTMOS In Distributed Environment (분산 환경에서 LTMOS의 TMO 리플리카를 이용한 실시간 로드 밸런싱의 설계 및 구현)

  • Joo Koonho;Lim Bosub;Heu Shin;Kim Jungguk
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.07a
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    • pp.829-831
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    • 2005
  • 실시간 시스템이란 시간적인 제한을 가지고 작업 수행 결과의 정확도가 보장되는 시스템으로 경성 실시간 시스템과 연성 실시간 시스템으로 분류된다. 최근 분산 실시간 분야에서 새로운 패러다임으로써 폭넓게 활용되기 시작한 실시간 객체 모델인 TMO는 Kane Kim과 Kopetz에 의해 처음 제안되었다. TMO 모델은 경성 또는 연성 실시간 응용과 병렬 컴퓨팅 응용 프로그램에서 사용 될 수 있으며, 시스템의 기능적인 면과 시간 조건 수행 모두를 명확히 정의할 수 있다. TMO의 네트워크로 구성되는 실시간 분산 환경에서의 실행을 위해 몇 개의 TMO 실행 엔진이 개발 되었는데, 그 중에서 LTMOS라는 리눅스 기반의 연성 실시간 미들웨어 엔진이 한국외대 RTDCS lab.에서 개발되었다. 하지만 LTMOS의 실시간 시스템 수행 중 작업량의 과부하로 인한 deadline 위반이나, 시스템간의 분산 IPC 통신에 있어서 Channel Traffic이 빈번한 경우 실시간 시스템을 유지할 수 없다는 문제점들을 갖고 있다. 이러한 문제점들을 해결하고 조금 더 효율적인 실시간 시스템을 유지하기 위해서, TMO 프로그램의 resource 정보를 담고 있는 ODS(Object Data Store)만을 다른 노드에 있는 자신의 TMO 프로그램 Replica로 이주해서 실시간 로드 밸런싱을 구현하는 기법을 사용하였다. 이에 본 논문에서는 TMO 프로그램들의 deadline 위반 및 Channel Traffic 부하를 감지할 수 있는 Node Monitor와 최적의 노드를 선별할 수 있는 Migration Manager를 새롭게 추가하였고, 쓰레드들의 스케줄러인 WRMT에 이주 작업을 하기 위한 부가적인 기능을 구현하였다. 2D 이미지의 관측점을 줄여 계산량을 대폭 감소시키는 장점을 갖는다.것으로 조사되었으며 40대 이상의 연령층은 점심비용으로 더 많은 지출을 하고 있는 것으로 나타났다. 4) 끼니별 한식에 대한 선호도는 아침식사의 경우가 가장 높았으며, 이는 40대와 50대에서 높게 나타났다. 점심 식사로 가장 선호되는 음식은 중식, 일식이었으며 저녁 식사에서 가장 선호되는 메뉴는 전 연령층에서 일식, 분식류 이었으며, 한식에 대한 선택 정도는 전 연령층에서 매우 낮게 나타났다. 5) 각 연령층에서 선호하는 한식에 대한 조사에서는 된장찌개가 전 연령층에서 가장 높은 선호도를 나타내었고, 김치는 40대 이상의 선호도가 30대보다 높게 나타났으며, 흥미롭게도 30세 이하의 선호도는 30대보다 높게 나타났다. 그 외에도 떡과 죽에 대한 선호도는 전 연령층에서 낮게 조사되었다. 장아찌류의 선호도는 전 연령대에서 낮았으며 특히 30세 이하에서 매우 낮게 조사되었다. 한식의 맛에 대한 만족도 조사에서는 연령이 올라갈수록 한식의 맛에 대한 만족도는 낮아지고 있었으나, 한식의 맛에 대한 만족도가 높을수록 양과 가격에 대한 만족도는 높은 경향을 나타내었다. 전반적으로 한식에 대한 선호도는 식사 때와 식사 목적에 따라 연령대 별로 다르게 나타나고 있으나, 선호도는 성별이나 세대에 관계없이 폭 넓은 선호도를 반영하고 있으며, 이는 대학생들을 대상으로 하는 연구 등에서도 나타난바 같다. 주 5일 근무제의 확산과 초 중 고생들의 토요일 휴무와 더불어 여행과 엔터테인먼트산업은 더욱 더 발전을 거듭하고 있으며, 외식은 여행과 여가 활동의 필수적인 요소로써 그 역할을 일조하고 있다. 이와 같은 여가시간의 증가는 독신자들에게는 좀더 많은 여유시간을 가족을

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A User based Collaborative Filtering Recommender System with Recommendation Quantity and Repetitive Recommendation Considerations (추천 수량과 재 추천을 고려한 사용자 기반 협업 필터링 추천 시스템)

  • Jihoi Park;Kihwan Nam
    • Information Systems Review
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    • v.19 no.2
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    • pp.71-94
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    • 2017
  • Recommender systems reduce information overload and enhance choice quality. This technology is used in many services and industry. Previous studies did not consider recommendation quantity and the repetitive recommendations of an item. This study is the first to examine recommender systems by considering recommendation quantity and repetitive recommendations. Only a limited number of items are displayed in offline stores because of their physical limitations. Determining the type and number of items that will be displayed is an important consideration. In this study, I suggest the use of a user-based recommender system that can recommend the most appropriate items for each store. This model is evaluated by MAE, Precision, Recall, and F1 measure, and shows higher performance than the baseline model. I also suggest a new performance evaluation measure that includes Quantity Precision, Quantity Recall, and Quantity F1 measure. This measure considers the penalty for short or excess recommendation quantity. Novelty is defined as the proportion of items in a recommendation list that consumers may not experience. I evaluate the new revenue creation effect of the suggested model using this novelty measure. Previous research focused on recommendations for customer online, but I expand the recommender system to cover stores offline.

A Strategy for the Application of National Scholastic Achievement Test 2005 in University Entrance Process (2005학년도 수학능력시험 체제를 반영한 대입전형요소 활용전략)

  • 남보우
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2003.11a
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    • pp.205-208
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    • 2003
  • 대학이 신입생을 선발하는 기준은 해당전공을 공부하는데 적합한 지원자를 선발하는 것이며, 해당모집단위에 많이 지원하게 하여 신입생 충원을 용이하게 하는 것 등이다. 대학은 입학전형을 거쳐서 신입생을 선발하게 되며, 선발기준으로 전형요소를 활용하게 된다. 전형요소 활용방법은 신입생 선발에 영향을 주기 때문에 전략적으로 중요하다. 2005학년도 신입생 선발에는 고등학교 7차 교육과정을 이수한 지원자들이 지원하게 되므로 전형요소에 있어서 변화가 있다. 대학입학수학능력 시험의 체제는 수험생들이 영역이나 과목을 선택하여 응시하는 방향으로 변화한다. 즉, 수리 영역을 가형 및 나형으로 응시하고, 하나의 탐구영역을 응시하되 사회탐구영역 및 과학탐구영역은 4과목 이내에서 선택하여 응시한다. 또한 수학능력시험의 성적표는 각 영역별 및 과목별 표준점수, 백분위점수 및 등급을 표시하여 통지한다. 본 연구는 변화된 수학능력시험의 체제와 고등학교 교육과정을 어떠한 방법으로 반영하여 학생을 선발하는 것이 바람직한가에 대한 전략을 도출하는 틀을 제시하고, 각 전형요소 활용의 대안과 문제점을 도출하고자 한다. 2005 수능시험 결과는 표준점수로 통지하기 때문에 만점 개념을 적용하기 어렵고, 표준점수를 전형요소로 활용할 때 전형총점 개념을 도입하기 어렵다. 또한 복수영역 및 과목의 선택에서 유리함과 불리함이 나타나게 된다. 과거의 수능시험결과를 분석하여 전형총점개념 도입의 방법과 불리함을 보정하여 주는 방법을 제시하고, 신입생을 선발하는 목적에 적합한 전형요소 결정전략을 도출하고자 한다.2; Learning Decisions, 2001) 연구모형을 설정하고 이를 근거로 실증연구를 수행 중에 있다.7.2 $e^{0.101}$x/, y = 70.01 $e^{0.030}$x/, 반감기는 12.0, 6.86, 23.0 일이고 폐장, 간장, 신장의 회복기간(x)별 크롬농도(y)의 소실속도 상관계수 (노출농도 0.50 mg/㎥군의 경우)는 y = 1808 $e^{0.004}$93x/, y = 12.02 $e^{0.029}$7x/, y = 67.61 $e^{0.029}$2x/ 반감기는 140.6, 23.3, 23.7 일로 평가되었다. 4. 고찰 : 실험동물의 전혈, 혈청, 뇨에서의 크롬농도와 시험물질 노출농도는 밀접한 상관을 가졌으나 농도에 정비례하지는 않았다. 뇨 중 흡수된 크롬의 경우 회복기간 초기 (12시간 내)에 대부분 배설이 일어나는 것으로 나타났다. 폐장이 간장, 신장 등 다른 장기에 비해 높은 축적량을 보였으며 축적된 크롬농도가 높을수록 크롬의 소실속도는 현저히 저하하는 경향을 보였다. 노출농도가 높을수록 각 장기조직 내 크롬의 소실속도 (clearance)는 크게 감소경향이 있었으며 이는 체내 과부하시 자정작용이 감소하는 것으로 판단되었다. 본 연구 결과 SD rat를 이용 반복흡입노출의 경우 생체의 무유해영향농도 (NOAEL)는 0.2mg/㎥이하이며 발암물질을 감안하여 안전계수를 100으로 할 경우 사람에 대한 NOAEL은 0.002mg/㎥이하로 판단되

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An Efficient Routing Protocol Considering Path Reliability in Cognitive Radio Ad-hoc Networks (인지 무선 애드혹 네트워크에서 경로 신뢰성을 고려한 효율적인 라우팅 기법)

  • Choi, Jun-Ho;Yoo, Sang-Jo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39B no.11
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    • pp.730-742
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    • 2014
  • In the case of On-demand routing protocol in cognitive radio ad-hoc networks, broadcasting of control packets may occur common control channel overload and packet collisions during the routing procedure. This situation is to increase the overhead of path finding and also limited to find the accurate and reliable path. Since reliable channel and path finding is restricted, path life time is shorten and path reliability is reduced. In this paper, we propose a new routing algorithm that reduces control channel overhead and increases path life time by considering the probability of appearance of primary user and channel status of neighbor nodes. Each node performs periodic local sensing to detect primary user signal and to derive primary user activity patterns. The probability of primary appearance on the current channel and the channel status can be obtained based on the periodic sensing. In addition, each node identifies the quality of the channel by message exchange through a common channel with neighbor nodes, then determines Link_Levels with neighbor nodes. In the proposed method, the Link Level condition reduces the number of control messages that are generated during the route discovery process. The proposed method can improve path life time by choosing a path through Path_Reliability in which stability and quality are weighted depending on the location. Through simulation, we show that our proposed algorithm reduces packet collisions and increases path life time in comparison with the traditional algorithm.

ACE-BIS: A Cost-Effective Bus Information System (ACE-BIS: 최적의 버스 노선을 선택하기 위한 비용 효율적인 알고리즘의 개발)

  • Lee, Jong-Chan;Park, Sang-Hyun;Seo, Min-Koo;Kim, Sang-Wook
    • Journal of KIISE:Databases
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    • v.33 no.7
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    • pp.655-667
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    • 2006
  • Due to the rapid development in mobile communication technologies, the usage of mobile devices such as cellular phones and PDAs becomes increasingly popular. One of the best ways to maximize the usability of mobile devices is to make them aware of their current locations and the locations of other fixed and mobile objects. In this paper, we propose a cost-effective Bus Information System, ACE-BIS, which utilizes a mobile device to retrieve the bus routes to reach a destination from the current location. To accomplish this task, ACE-BIS maintains a small amount of information on bus stops and bus routes in a mobile device and runs a heuristic routing algorithm based on such information. When a user asks more accurate route information or calls for a 'leave later query', ACE-BIS entrusts the task to a server into which real-time traffic and bus location information is being collected. By separating the roles into a mobile device and a server, ACE-BIS is able to provide bus routes at the lowest cost for wireless communications, without imposing much burden to a server. The results of extensive experiments revealed that ACE-BIS is effective and scalable in most experimental settings.

Design and Use of 3D-based Space Navigation System to Maintain Learner's Interest in Educational Web Contents (학습자 흥미 지속을 위한 3D-기반 공간 항해 시스템의 구현과 활용)

  • Heo, Gyun;Lee, Young-Ju;Rha, Il-Ju
    • Journal of The Korean Association of Information Education
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    • v.7 no.1
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    • pp.1-10
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    • 2003
  • Web provides a rich learning environment for learners mainly due to the hypertext technology and the high interactivity. It provides a learner-centered learning environment. In this environment, students are to develop their own paths in non-sequential and flexible ways according to their needs and their demands. However, in many cases students who use this environment are easily exposed to difficulties in their choices of learning paths, disorientation, and cognitive overload in the cyberspace. Consequently, they have trouble in maintaining their motivation and interest in their learning. This study presents the design and the use of 3D-based space navigation system in order to maintain student's interest in educational web contents.

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(A Scalable Multipoint-to-Multipoint Routing Protocol in Ad-Hoc Networks) (애드-혹 네트워크에서의 확장성 있는 다중점 대 다중점 라우팅 프로토콜)

  • 강현정;이미정
    • Journal of KIISE:Information Networking
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    • v.30 no.3
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    • pp.329-342
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    • 2003
  • Most of the existing multicast routing protocols for ad-hoc networks do not take into account the efficiency of the protocol for the cases when there are large number of sources in the multicast group, resulting in either large overhead or poor data delivery ratio when the number of sources is large. In this paper, we propose a multicast routing protocol for ad-hoc networks, which particularly considers the scalability of the protocol in terms of the number of sources in the multicast groups. The proposed protocol designates a set of sources as the core sources. Each core source is a root of each tree that reaches all the destinations of the multicast group. The union of these trees constitutes the data delivery mesh, and each of the non-core sources finds the nearest core source in order to delegate its data delivery. For the efficient operation of the proposed protocol, it is important to have an appropriate number of core sources. Having too many of the core sources incurs excessive control and data packet overhead, whereas having too little of them results in a vulnerable and overloaded data delivery mesh. The data delivery mesh is optimally reconfigured through the periodic control message flooding from the core sources, whereas the connectivity of the mesh is maintained by a persistent local mesh recovery mechanism. The simulation results show that the proposed protocol achieves an efficient multicast communication with high data delivery ratio and low communication overhead compared with the other existing multicast routing protocols when there are multiple sources in the multicast group.

A CF-based Health Functional Recommender System using Extended User Similarity Measure (확장된 사용자 유사도를 이용한 CF-기반 건강기능식품 추천 시스템)

  • Sein Hong;Euiju Jeong;Jaekyeong Kim
    • Journal of Intelligence and Information Systems
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    • v.29 no.3
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    • pp.1-17
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    • 2023
  • With the recent rapid development of ICT(Information and Communication Technology) and the popularization of digital devices, the size of the online market continues to grow. As a result, we live in a flood of information. Thus, customers are facing information overload problems that require a lot of time and money to select products. Therefore, a personalized recommender system has become an essential methodology to address such issues. Collaborative Filtering(CF) is the most widely used recommender system. Traditional recommender systems mainly utilize quantitative data such as rating values, resulting in poor recommendation accuracy. Quantitative data cannot fully reflect the user's preference. To solve such a problem, studies that reflect qualitative data, such as review contents, are being actively conducted these days. To quantify user review contents, text mining was used in this study. The general CF consists of the following three steps: user-item matrix generation, Top-N neighborhood group search, and Top-K recommendation list generation. In this study, we propose a recommendation algorithm that applies an extended similarity measure, which utilize quantified review contents in addition to user rating values. After calculating review similarity by applying TF-IDF, Word2Vec, and Doc2Vec techniques to review content, extended similarity is created by combining user rating similarity and quantified review contents. To verify this, we used user ratings and review data from the e-commerce site Amazon's "Health and Personal Care". The proposed recommendation model using extended similarity measure showed superior performance to the traditional recommendation model using only user rating value-based similarity measure. In addition, among the various text mining techniques, the similarity obtained using the TF-IDF technique showed the best performance when used in the neighbor group search and recommendation list generation step.

A Study on Marketing Strategy of MIM Emoticon Using Customized Bundling (맞춤 번들링을 활용한 MIM 이모티콘 마케팅 전략에 관한 연구)

  • Heo, Su-Chang;Jeon, Gyeahyung;Heo, Jae-Kang
    • Management & Information Systems Review
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    • v.38 no.4
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    • pp.1-24
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    • 2019
  • This study confirms the responses of consumers when the composition of emoticon bundles can be selected by individuals in MIM service. This aims to verify that customized bundling is a valid marketing strategy in the MIM emoticon market. Currently, the emoticon bundling used in Korean MIM services is in the form of pure bundling. As a result, Consumers must purchase an entire bundle even though he/she doesn't need to use all the emoticons contained in it. Some researches(e.g. Hitt & Chen, 2005; Wu & Anandalingam, 2002) show that when consumers value only part of the products or services included in pure bundling, customized bundling is much more profitable. In their works, customized bundling is appropriate when marginal costs are near zero. Information goods, such as emoticons, meet the condition. On the other hand, customized bundling increase the choosable options, so it can pose a problem of complexity (Blecker et al., 2004). And consumers may experience information overload(Huffman & Kahn, 1998). Thus, judgement on the necessity to introduce customized bundling needs to be made through empirical analyses in the light of characteristics of the product and the reaction of consumers. Results show that when customized bundling was introduced, consumers' purchase intention and willingness to pay significantly increased. Purchase intention for customized bundles has increased by 0.44 based on the five point Likert scale than the purchase intention for existing pure bundles. The increase in purchase intention for customized bundles was statistically independent of the existing purchasing experience. In addition, the willingness to pay was increased by about 2.8% compared to the price of the existing emoticon bundles in the whole group. The group with experience in purchasing pure bundles were willing to pay 5.9% more than pure bundles. The other group without experience in purchasing pure bundles were willing to buy if they were about 5% cheaper than the existing price. Overall, introducing customized bundling into emoticon bundles can lead to positive consumers responses and be a viable marketing strategy.