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A study to contribute to a philosophy of nursing education in Korea (한국 간호교육의 이념 정립을 위한 기초조사)

  • Ha Y.S;Han Y.B
    • The Korean Nurse
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    • v.15 no.6 s.86
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    • pp.42-60
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    • 1976
  • 1.행동특성별 제언 1 기본 지식면 첫째, 간호원리, 법칙에 관한 지식을 갖게 한다. 둘째, 간호학의 용어, 기호, 단어 및 개념에 대한 지식을 갖게 한다. 셋째, 간호원리, 의견, 활동을 검증하고 판단하는 기준에 관한 지식을 갖게 한다. 넷째, 간호현상의 과정, 경향, 원인, 순서에 관한 지식을 갖게 한다. 다섯째, 간호문제 요구를 처리하는데 필요한 수단 형식, 체제, 용법에 관한 지식을 갖게 한다. 여섯째, 학설에 관한 지식을 갖게 한다. 일곱째, 간호학 분야에서의 특수한 문제나 현상을 다루는데 쓰이는 탐구방법에 관한 지식을 갖게 한다. 여덟째, 간호 문제나 자료의 분류에 관한 지식을 갖게 한다. 아홉째, 특수한 사실의 성질, 특징, 정확성에 관한 지식을 갖게 한다. 제언 2 이해능력면 첫째, 간호문제를 창조적으로 해결하고 연구, 발전 시킬 수 있는 능력을 기른다. 둘째 간호현상을 정확하게 추리하고 검증하여 결론을 추출하며 진술하는 능력을 기른다. 셋째, 간호문제를 해석하고 자료를 재정리, 재배열, 또한 새로운 견지에서 해설하는 능력을 기른다. 넷째, 관찰된 간호현상을 설문화 또는 도표화 하는 능력을 기른다. 제언 3 태도면 첫째, 정서적 안정감을 유지하면서 환자와의 인간 관계를 원만하게 유지할 수 있는 태도를 기른다. 둘째, 확신을 갖고 간호활동에 임하는 태도를 기른다. 셋째, 한국사회가 필요로 하는 간호원의 역할을 스스로 감지 적응하고 간호활동 개선에 이바지하는 태도를 기른다. 넷째, 약품을 신중히 다루는 태도를 기른다. 다섯째, 새로운 직을 배워 개척하고자 하는 의욕을 갖게 한다. 제언 4 기능면 첫째, 환자를 이해하고 안정시킬 수 있는 능력을 갖게 한다. 둘째, 간호를 포괄적으로 수행할 수 있는 능력을 기른다. 셋째, 간호문제를 창의적으로 처리할 수 있는 능력을 기른다. 넷째, 새로운 간호지식이나 기술에 대해서 자율적으로 연수, 학습할 수 있는 능력을 기른다. 다섯째, 간호 문제에 대한 흥미와 호기심을 갖게 한다. 여섯째, 병실기구를 과학적이고 합리적으로 관리하는 기능을 기른다. 일곱째, 의료(진료)기구를 조작할 수 있는 능력을 기른다. 제언5 비판능력면 첫째, 간호문제나 현상 방법에 있어서 그 가치를 논리적 또는 주관적 기준에 의해 자료를 평가하는 능력을 기른다. 둘째, 일반적인 이론, 학설, 표준 사실에 입각해서 자료를 평가할 수 있는 능력을 기른다. 제언 6 분석능력면 첫째, 요소 및 부분들간의 관련과 상호작용 또는 인간관계를 관찰하고 분석할 수 있는 능력을 기른다. 둘째, 복잡한 간호문제를 부문별, 요소별로 분석하는 능력을 기른다. 셋째, 자료의 형태, 구조, 형식의 특징과 조직을 분석하는 능력을 기른다. 제언 7 종합 능력면 첫째, 간호계획 절차를 창안할 수 있는 능력을 기른다. 둘째, 자기의 생각을 효율적으로 전달하는 능력을 기른다. 셋째, 특수한 간호 현상이나 기본적 명제에서 어떤 추상적 관계를 연역해 낼 수 있는 능력을 기른다. 제언 8 응용능력면 첫째, 간호문제를 해결하는데 실제로 응용 할 수 있는 교육을 시킨다. 둘째, 간호이론을 구체적인 상황에 효율적으로 응용할 수 있는 능력을 기른다. 셋째, 지역사회의 특성에 알맞은 간호기술이나 간호절차를 창안할 수 있는 능력을 기른다. 넷째, 간호방법을 모색하고 이용하는 능력을 기른다. 다섯째, 조사를 통해 합리적이고 논리적인 결론을 내릴 수 있는 능력을 기른다.

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Examining the Validity of History-of-Science-Based Evolution Concept Assessment and Exploring Conceptual Progressions by Contexts (과학사에 근거한 진화개념검사도구의 타당도 확인 및 맥락에 따른 진화개념 발달 탐색)

  • Ha, Minsu
    • Journal of The Korean Association For Science Education
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    • v.36 no.3
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    • pp.509-517
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    • 2016
  • Previous studies have investigated the similarity between the development of evolutionary explanations and students' conceptual developments on evolution. However, the validity and reliability of the assessment method reflecting the similarity have not been quantitatively examined yet. In addition, no study has examined the conceptual progressions of evolution concept based on contexts although literature has addressed the contextual difference of evolutionary explanation in the history of science. This study examined the validity and reliability of history-of-science-based evolution concept assessment using ordered multiple choice (OMC) methods and Rasch analysis and explored conceptual progression by three contexts (e.g., human, animal, and plant). The evolution concept assessment developed by Ha (2007) was used to examine 1711 elementary, middle, and high school students, and pre- and in-service science teachers' (biology majors and non-majors) evolution concepts. Internal consistency reliability and item response fitness of the OMC method that provide 0- to 4-point scores to creationism, teleology, intentionality, use/disuse, and natural selection respectively met the benchmark based on the Cronbach alpha and MNSQ indices of Rasch analysis. The level of elementary and middle school students' evolution concepts were located between intentionality and use/disuse while the level of high school and non-biology science teachers' evolution concepts were located between use/disuse and natural selection. The conceptual progressions of evolution concepts were differentiated according to three contexts. This study provided the quantitative evidence for the similarity between the development of evolutionary explanations and students' conceptual developments on evolution and suggest new analysis methods (i.e., OMC) of evolution concept assessment.

Extensibility of Visual Expression in Projection Mapping Installation Art; Focused on Examples and Projection Mapping Installation Artwork Domino (프로젝션맵핑 기반 영상 설치 미술의 시각적 표현 확장성 -사례 분석 및 작품 을 중심으로-)

  • Fang, Bin-Zhou;Lim, Young-Hoon;Paik, Joon-Ki
    • Journal of the Korea Convergence Society
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    • v.12 no.11
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    • pp.207-220
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    • 2021
  • Recent advances in new media for sensory experiences keep expanding visual expression methods in installation art such as projection mapping and virtual reality. Artists can create and develop visual expression techniques based on such new media. Projection mapping is a new medium that continues to add various possibilities to visual expression in media art. Under the projection mapping environment, artists can recompose the object or space with the digital content by projecting video onto three-dimensional surfaces in the space. This paper focuses on the process where visual expression with the projection mapping technology leads to viewers' sensory experience. To this end, "reproducibility," "dissemination," "virtuality," and "interactivity" of media were analyzed to describe the meaning and *definition of visual expression. Artworks are considered as an example to study visual expression techniques such as "repetition and overlap," "simulacrum and metaphor," and "displacement and conversion." I applied the analysis and created Domino, a projection mapping artwork, which helps the research on visual expression techniques that can lead to sensory experience the extensibility of visual expression.

Zombie, the Subject Ex Nihilo and the Ethics of Infection (좀비, 엑스 니힐로의 주체와 감염의 윤리)

  • Seo, Dong-Soo
    • Journal of Popular Narrative
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    • v.25 no.3
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    • pp.181-209
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    • 2019
  • The purpose of this article is to compare zombie narratives in relation to the Other. In previous research, the view of zombies as post-capitalist soulless consumers or workers has been frequently expressed. But in this article, I wanted to look at zombies as the main cause of the collapse of the world and a new future. First, zombies do not only mean the representation of the consumer in the late capitalist era. Rather, it is an awakening subject desiring the outside of the system. As you can see from the Uncanny's point of view, zombies are something that we should oppress as freaks and monsters that threatened the Other. To be a zombie in this way is to meet one's other self, the "Fundamentals of Humanity," and it is the moment when everything becomes the subject ex nihilo, the new beginning. Second, the concept of infection shows a new ethic. Zombie cannibalism is different from the selfish love of a vampire who sucks a worker's blood. Zombie cannibalism is an infection, which is a model of Christian love for one's neighbor. It is a moment of awakening and the beginning of solidarity. It is on the waiting for the solidarity that the zombie hangs in such a way, and the attack on the human being is an active illusion. Third, the situation of the end of a zombie narrative is another event for newness. The anger of a zombie serves not just to show monsters, but acts as a catalyst that accelerates the world's catastrophes. The anger of zombies is the messianic violence that stops the false world, and presents a new way. The emergence of zombies and the popular response to them embody a desire for the possibility of a new subject and world.

A Consideration on Creativity of the Unconscious: Focusing on a Series of Dreams (무의식의 창조성에 관한 하나의 고찰: 일련의 꿈을 중심으로)

  • Dukkyu Kim
    • Sim-seong Yeon-gu
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    • v.38 no.2
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    • pp.239-268
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    • 2023
  • Humanity has faced destruction(chaos) due to catastrophes (Covid-19, war, earthquake) and awaits a new restoration. For civilizations and individuals, creation or creativity is essential to psychic development. Creativity is the driving force that renews an individual when a new stance and attitude of consciousness or a new adaptation to reality is desperately needed in the depth of the human mind. This article is the result of an exploration of the nature and characteristics of creativity presented by a series of four dreams. First, the definition and form of creativity were explored in the context of religion, mythology, and history of Eastern and Western. While Western mythology refers to creation or creativity originating from God, ancient China viewed creativity as expressed through the interaction of yin and yang, the movement of Tao. In East and West, the form of creation is divided into creation from nothing, creation from matter, and creation through dissolution from the matrix, which psychologically suggests that creativity or creation originates from the unconscious, the seedbed of infinite potential and creative power. Next, with insights from the second dream, the characteristics of creativity were discussed. Creativity occurs through transcendent function and 'going beyond the frame of reference,' that is, 'transgressivity.' Third, the nature of creativity was explored as the creativity of the unconscious aims for regeneration and drives the renewal of Self archetypal images within the collective and individuals. Ultimately, the creativity of the unconscious is the goal of the whole psyche and aims for individuation to become the whole. Realizing the creativity of the unconscious is the fate of humans as the second creator.

A Study on Stereo Image (Stereopsis) (스테레오 이미지에 관한 연구)

  • 홍석일
    • Archives of design research
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    • v.12 no.3
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    • pp.191-200
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    • 1999
  • The purpose of this study is to analyze traditional stereo images (stereopsis), and study electronic methods to create stereo images using computer graphics technology on visualization of computer. Computer system can process image data and show results on its display. In the early days of computer era, most scientific research data was printed on paper as a procession of digits. These days, the visualization of computer graphics has a precise and realistic quality in its imaging technology. Some technological advances have been developed to not only display 2-dimensional geometry but also 3-dimensional stereo images to simulate virtual reality. In this study, [ have discussed the history of stereopsis, principles of stereo images and technological developments. Also I analyzed the components of stereo images, optical and electronic methods and visual systems which are used in computer graphics technology. I developed my own theories on possibilities for new methods of 3-dimensional stereo images.

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A Novel Feature Map Generation and Integration Method for Attention Based Visual Information Processing System using Disparity of a Stereo Pair of Images (주의 기반 시각정보처리체계 시스템 구현을 위한 스테레오 영상의 변위도를 이용한 새로운 특징맵 구성 및 통합 방법)

  • Park, Min-Chul;Cheoi, Kyung-Joo
    • The KIPS Transactions:PartB
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    • v.17B no.1
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    • pp.55-62
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    • 2010
  • Human visual attention system has a remarkable ability to interpret complex scenes with the ease and simplicity by selecting or focusing on a small region of visual field without scanning the whole images. In this paper, a novel feature map generation and integration method for attention based visual information processing system is proposed. The depth information obtained from a stereo pair of images is exploited as one of spatial visual features to form a set of topographic feature maps in our approach. Comparative experiments show that correct detection rate of visual attention regions improves by utilizing depth feature compared to the case of not using depth feature.

A Study of Kitsch Fashion Reflected in Korean Comedy Movies - With Special Reference to the Movies Released Between 2002 and 2004 - (한국 코미디 영화 속에 나타난 키치패션에 관한 연구 - 2002년$\sim$2004년 상반기 상영된 영화를 중심으로 -)

  • Lee Young-Sook
    • The Journal of the Korea Contents Association
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    • v.6 no.5
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    • pp.96-103
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    • 2006
  • 'Kitsch', having emerged after the Industrial Revolution in the 19th century, has been playing a role of interconnecting pop culture with high level culture, now claiming new aesthetic values in a variety of pop cultures of our industrialized modern society and holding its position as a cultural phenomenon. In the realm of fashion which is very much attached to everyday life, kitsch has also been expressing new forms of beauty through the liberation from and destruction of the fixed ideas. This study addresses the issues as to how we obtain the basic understanding of kitsch and shows how it was expressed in the fashion of the actors starring in the recently released Korean comedy movies.

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New Construction Scheme for Improving Contrast in Visual Cryptography (시각암호의 휘도 개선을 위한 새로운 구성법)

  • 양신석;김문수;박지환
    • Journal of Korea Multimedia Society
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    • v.4 no.2
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    • pp.136-144
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    • 2001
  • visual cryptography is a simple method in which secret information can be directly decoded in human visual system without any cryptographic computations. This scheme is a kind of secret sharing scheme in which secret of image type is distributed to n random image(we call it share). When the secret image is distributed to n shares, the original pixel is expanded as much as the size of column in basis matrix. It causes the deterioration of contrast in docoded secret image. Therefore, many researches have performed to reduce the size of pixel expansion and to improve the contrast by overlapping the row in basis matrix for (k, n) visual cryptography. In addition, we show that the proposed method can construct the (k, n) visual cryptography with multiple contrasts depending on selecting k out of n slides in a group.

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Design of Kernels Based on DNA Computing for Concept Learning (개념학습을 위한 DNA 컴퓨팅 기반 커널의 설계)

  • Noh, Yung-Kyun;Kim, Cheong-Tag;Zhang, Byoung-Tak
    • Proceedings of the Korean Society for Cognitive Science Conference
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    • 2005.05a
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    • pp.177-181
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    • 2005
  • 기계학습에서 커널을 이용한 방법은 그 응용범위가 기계학습의 전반에 걸쳐 다양하게 이용되고 있으며, 그 성능 또한 기존의 방법들을 앞지르고 있다. 이는 기존의 비선형적 접근을 커널을 이용한 고차원 공간에서의 선형적 접근법으로 바꿈으로써 가능하게 되는 것이다. 다양한 분야에 적용되는 많은 커널들이 존재하며 각 커널들은 특별한 분야에 적용되기 쉽도록 다른 형태를 띠고 있기도 하지만, 커널로서 작용하기 위해 양한정 조건(positive definiteness)을 만족해야 한다. 본 연구에서는 DNA 문제에 직접 적용시킬 수 있는 방법으로서의 새로운 커널을 제시한다. 또한 매트로폴리스(Metropolis) 알고리즘을 이용하여 DNA의 hybridization과정을 모사함으로써 새로운 종류의 커널이 양한정(positive definite) 조건을 만족시킬 수 있는 방법을 제시한다. 새로 만들어진 커널이 행렬값을 형성해 나가는 과정을 살펴보면 인간이 예(instance)로부터 개념을 형성해 나가는 과정과 흡사한 양상을 보이는 것을 알 수 있다. 개념을 나타내는 좋은 예로서의 표본(prototype)으로부터 개념이 형성되어 가는 과정은 표본(prototype)이 아닌 예로부터 개념이 형성되는 과정과 다른 양상을 띠는 것과 같은 모양을 보인다.

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