• Title/Summary/Keyword: 새로운 인간

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21st Century Visual Culture and Visual Lesson (21세기의 영상문화와 시각적 교훈)

  • Park, Yoon-Sung;Kim, Hye-Sung
    • Journal of Digital Contents Society
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    • v.7 no.3
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    • pp.153-160
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    • 2006
  • It is not too much to say that invention of image divided the 19th and 20th century. Rapidly developed, produced and played images have a stronger effect on human beings and society. Today, images have an influence on forming interpersonal relationships by means of consciousness and ideas of new dimension, creating new image relationship different from verbal relationship between people. Especially moving image(image) is unlike other images, an image has unique psychological characteristics of its on. An image stimulates all the five human senses as well as sight, is easer to access and perceive than other media, and unable to control image development passively in general but get absorbed unconsciously very quickly. On 21th century As we are exposed to image whether consciously or unconsciously everyday, consideration on current times driving human beings and social relationship in an abnormal way is needed. Furthermore, new view of image study suggest to new relation of image that is a key factor to recover humanity and functions of society.

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How does Man and Non-human beings meet? (인간과 비인간 존재는 어떻게 만나는가?)

  • Sim, Gui-yeon
    • Journal of Korean Philosophical Society
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    • v.147
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    • pp.239-260
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    • 2018
  • Is an artificial intelligence robot, a non-human beings newly emerging in the age of technology, a threat to human beings, or a mutual cooperation or ensemble with human beings? The desire to control nature through the use of the power of science and technology is manifested in the fear that humans can annihilate themselves. This study attempts to identify the problems of Cartesian epistemology underlying these questions and fears and to answer these questions based on Merleau - Ponty 's ontological ontology using the Ontology and Latour' s ontology and technological philosophy. The cogito derived from the Cartesian philosophy became the basis of the structure of dichotomous epistemology of 'subjectivity and objectivity' based on human - reason. In the human-centered world, all non-human beings were tools or controls for humans. The problem of the modern people is not only to get help from the natural scientific methods to control the nature including man, but also to think that scientific method is the only way to understand the world. In criticizing this, Merleau-Ponty shows that the body mediates between human beings and non-human beings, and provides a possible ontological basis for the ontology. Merleau - Ponty 's phenomenological methodology and ontology are newly developed by Simondon under the influence of phenomenological philosopher and phenomenology. The relationship between human beings and nonhuman beings by Simondon appears as an ensemble of human and technical objects or a mutual co - operation of human and technical objects. In particular, Latour goes a step further in Simondon and defines all the bodies living in the world as actor-network theory, denying the core concept of modernity. Merleau - Ponty 's phenomenological view can be a new possible basis for the philosophical discussion of the technological age. We will see that the problem itself can be solved by shifting modern fear to a phenomenological attitude.

A study on the Development of TUI(Tangible User Interface) System Model (TUI 시스템 모델 개발에 관한 연구)

  • 임창영;최민영
    • Archives of design research
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    • v.16 no.4
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    • pp.355-364
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    • 2003
  • The TUI system Modeling Language(TML) developed in this research can be used for designing TUI system with concerning about TUI's characters. For design to be concerned about physical property of tangibles and control device and digital media, TML can be a framework to give a definition of each property and be used for designing action and reaction process separately. And it would be the guideline to represent interaction's dynamic property through showing parallel information flows among objects. Finally, for verification TML's suitability, TUI system to which TML was applied was developed.

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The Regional Human Ecosystem and Cultural Adaptation in Rural Korea (한국 농촌의 지역인간생태계와 문화적 적응)

  • 류제현
    • Journal of the Korean Geographical Society
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    • v.33 no.spc
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    • pp.697-707
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    • 1998
  • 인간과 환경과의 관계의 역사적 변천을 인구변화와 자원관리의 측면에서 분석하는 기존 관점은 인구기초이론, 기술기초이론, 시장기초이론 등으로 분류된다. 이러한 관점은 어느 한가지 변수를 독립 변수로 가정하는 입장을 취하므로 흔히 '단일요소이론'이라고 불리며, 제각기 장점이 있기는 하지만 현실 세계의 복합성을 단지 부분적으로 설명하는데 그치는 문제점을 내포하고 있다. 현실세계의 모든 사건은 개방된 체계 속에서 발생하기 때문에, 모든 사건은 단선적인 인과관계로 파악될 수 없을 만큼 서로 복합하게 얽혀 있다. 이에 대하여 문화생태이론은 단일요소이론의 그러한 한계를 극복하고 현실세계의 복합성을 분석할 수 있는 개념과 방법을 제시하고 있다. 문화생태이론은 실로 인간과 환경과의 관계가 역사적으로 변천해 온 과정을 탐구하는데 적합한 개념과 방법을 장점으로 내세우는 새로운 관점이라 할 수 있다. 문화생태이온은 인구, 기술, 시장, 제도 등 요소의 중요성이 시간과 장소에 따라 다를 수 있다는 가정 하에서 어떠한 요소라도 어느 한 장소와 시점에서 인간과 환경과의 관계의 변화를 주도할 수 있다고 기대한다. 한국 농촌의 인간과 환경과의 관계를 탐구함에 있어서 활성되어야 할 문화생태이론의 기초적인 개념은 '지역인간생태계'와 '문화적 적응'이다. 한국 농촌의 지역인간생태계는 그 특성상 인구, 농업, 시장, 제도로 구성되어 있다고 볼 수 있다. 문화적 적응이란 변화하는 환경 속에서 사회구성원들의 환경에 대한 적응도를 높일 수 있는 행동양식을 새로이 선택하는 행위를 일컫는다. 한국 농촌에서는 적응전략이란 농업의 집약화와 상업화 또는 산아제한과 인구이동이라는 측면에서 분석될 수 있을 것이다. 생존, 기술, 취락형태, 토지이용, 무역이나 교역 등은 적응전략을 분석하는데 간접적인 자료를 제공해 줄 것이다.

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A Study on Global Governance System for Effectively Achieving UN Millennium Development Goals (유엔 새천년개발목표의 효과적 달성을 위한 글로벌 거버넌스에 관한 연구)

  • Park, Hahnkyu
    • International Area Studies Review
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    • v.13 no.1
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    • pp.467-490
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    • 2009
  • This study seeks to improve the problems of analytical rigor and practical utility found in the concept of human security by examining ways to create a global governance system for the effective achievement of United Nations Millennium Development Goals(UN MDGs). This study regards poverty as the most fundamental threat to human security in order to achieve the analytical rigor of human security concept. At the same time, it also examines how to creating a global governance for achieving UN MDGs to improve practical utility of human security concept. The global governance system of MDGs should acquire global political representativeness, efficacy of policymaking process, and democracy within it. For these purposes, the creation of a "Global Summit for Development," the establishment of a more equal partnership between the states, international organizations, and NGOs, and institutionalization of operational and strategic cooperation among development institutions are proposed.

A Multi Modal Interface for Mobile Environment (모바일 환경에서의 Multi Modal 인터페이스)

  • Seo, Yong-Won;Lee, Beom-Chan;Lee, Jun-Hun;Kim, Jong-Phil;Ryu, Je-Ha
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.666-671
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    • 2006
  • 'Multi modal 인터페이스'란 인간과 기계의 통신을 위해 음성, 키보드, 펜을 이용, 인터페이스를 하는 방법을 말한다. 최근 들어 많은 휴대용 단말기가 보급 되고, 단말기가 소형화, 지능화 되어가고, 단말기의 어플리케이션도 다양해짐에 따라 사용자가 보다 편리하고 쉽게 사용할 수 있는 입력 방법에 기대치가 높아가고 있다. 현재 휴대용 단말기에 가능한 입력장치는 단지 단말기의 버튼이나 터치 패드(PDA 경우)이다. 하지만 장애인의 경우 버튼이나 터치 패드를 사용하기 어렵고, 휴대용 단말기로 게임을 하는데 있어서도, 어려움이 많으며 새로운 게임이나 어플리케이션 개발에도 많은 장애요인이 되고 있다. 이런 문제점들은 극복하기 위하여, 본 논문에서는 휴대용 단말기의 새로운 Multi Modal 인터페이스를 제시 하였다. PDA(Personal Digital Assistants)를 이용하여 더 낳은 재미와 실감을 줄 수 있는 Multi Modal 인터페이스를 개발하였다. 센서를 이용하여 휴대용 단말기를 손목으로 제어를 가능하게 함으로서, 사용자에게 편리하고 색다른 입력 장치를 제공 하였다. 향후 음성 인식 기능이 추가 된다면, 인간과 인간 사이의 통신은 음성과 제스처를 이용하듯이 기계에서는 전통적으로 키보드 나 버튼을 사용하지 않고 인간처럼 음성과 제스처를 통해 통신할 수 있을 것이다. 또한 여기에 진동자를 이용하여 촉감을 부여함으로써, 그 동안 멀티 모달 인터페이스에 소외된 시각 장애인, 노약자들에게도 정보를 제공할 수 있다. 실제로 사람은 시각이나 청각보다 촉각에 훨씬 빠르게 반응한다. 이 시스템을 게임을 하는 사용자한테 적용한다면, 능동적으로 게임참여 함으로서 좀더 실감나는 재미를 제공할 수 있다. 특수한 상황에서는 은밀한 정보를 제공할 수 있으며, 앞으로 개발될 모바일 응용 서비스에 사용될 수 있다.

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A New Dynamic HRA Method and Its Application (새로운 동적인간신뢰도 방법론과 적용)

  • Jae, Moo-Sung;Park, Chan-Kue
    • Nuclear Engineering and Technology
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    • v.27 no.3
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    • pp.292-300
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    • 1995
  • This paper present a new dynamic HRA (Human Reliability Analysis) method and its application for Quantifying the human error probabilities in implementing an accident management action. For comparisons of current HRA methods with the new method, the characteristics of THERP, HCR, and SLIM-MAUD, which are most frequently used methods in PSAs, are discussed. The action associated with the implementation of the cavity flooding during a station blackout sequence is considered for its application. This method is based on the concepts of the quantified correlation between the performance requirement and performance achievement. The MAAP 3.0B code and Latin Hypercube sampling technique are used to determine the uncertainty of the performance achievement parameter. Meanwhile, the value of the performance requirement parameter is obtained from interviews. Based on these stochastic distributions obtained, human error probabilities are calculated with respect to the various means and variances of the timings. It is shown that this method is very flexible in that it can be applied to any kind of the operator actions, including the actions associated with the implementation of accident management strategies.

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A Study for Philosophy of education in the era of AI (인공지능시대의 교육철학 소고)

  • Kwak, Tae Jin
    • Korean Educational Research Journal
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    • v.40 no.2
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    • pp.1-16
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    • 2019
  • The society of intelligence-information complex is a fresh world that connects things, knowledge and calculation with human. What is the condition of educational reform in this world? Robinson and Aronica(2015) suggest educational reform at the center of organic agriculture, in which they focus on the dignity of human as an organic being. Human consists in an intelligence and a life. We have to ask to ourselves what is the human in this Age. The development of AI represented by deep-learning will be an actual condition in the educational reform. In the other hand, the combination with an information technology and art rises a question about a life itself. So, we have to ask the question seriously that overlap what is the human and what is a life. Two questions about human and a life cast a philosophical paradox in the age of AI.

The Culture-Industry and the Aesthetic Experience as a Condition of Art's Autonomy (문화산업과 예술의 자율성 조건으로서 미적 경험)

  • Lee, Byoung-tak
    • Journal of Korean Philosophical Society
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    • v.142
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    • pp.193-220
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    • 2017
  • In times when identity-principles dominate through culture-industry, it appears to be the idea of the perfect identity-knowledge which Hegel had required for philosophy to become true. By being produced, cultures, according to the principle of production for production itself, became commodities which can be exchanged in the market. So what cannot be exchanged in the market is excluded as worthless and useless. As culture-industry gets rid of room for the new and the experience of it, the experience of what is new became impossible. In such degrees the consciousness is reificated, and the freedom as autonomy becomes an empty concept. But if there is not the freedom of will, conscious thought will not be possible, and human beings will degenerate into a simple species. Nevertheless, freedom which becomes meaningless in reality is an essential element for a human being to be human, so in the times when consciousness is reificated by means of the culture-industry, as the autonomous art awakens a reificated consciousness, it will be the antidote of a reificated consciousness which makes free thought and action possible. In this sense, this study will try to justify the aesthetic experience as shudder through the experience of what cannot be exchanged that becomes possible with critics regarding the constructive imperfection of identity-knowledge. Then it will argue that the aesthetic experience as shudder makes the autonomous art possible.

Suggestion on the Key Factors of Smart Education (스마트교육의 핵심요소에 대한 제안)

  • Lee, Sung-Keun;Ryu, Heuisu
    • Journal of The Korean Association of Information Education
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    • v.17 no.2
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    • pp.101-113
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    • 2013
  • The rapid spread of smart devices initiated by the launch of iPhone and the development of state-of-the-art communication technology have opened up a new chapter for today's age, accelerating a paradigm shift. It is defined as 'the smart era' that is characterized by a DNA of mobile. The meaning of the term 'smart' depends on in which field it is used and who uses it, but the term is basically based on 'human being,' namely people. Accordingly, people should take the initiative in this smart era, and what only people can do will become more important for that reason. In addition, there will be a drastic progress in today's technology, which is expected to make human life more convenient and to even make it possible to read human sentiment and emotion. Such social changes have affected education as well, and the education sector is making preparations for the introduction of 'smart education,' as there is a consensus that an absolutely new paradigm shift is mandatory. Smart education is not merely to introduce smart devices, ICT technology and SNS in education. New competent people are required in globalization age, and smart education is to attempt a new education to nurture new competent people. In this study, 4C (that were creativity, collaboration, contents and curation) were suggested as the key factors of smart education, and in which direction smart education should be led in our country was discussed.

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