• Title/Summary/Keyword: 상황기반 유사도

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Modeling and Analysis of Cooperative Engagements with Manned-Unmanned Ground Combat Systems (무인 지상 전투 체계의 협동 교전 모델링 및 분석)

  • Han, Sang Woo;Pyun, Jai Jeong
    • Journal of the Korea Society for Simulation
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    • v.29 no.2
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    • pp.105-117
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    • 2020
  • Analysis of combat effectiveness is required to consider the concept of tactical cooperative engagement between manned-unmanned weapon systems, in order to predict the required operational capabilities of future weapon systems that meets the concept of 'effect-based synchronized operations.' However, analytical methods such as mathematical and statistical models make it difficult to analyze the effects of complex systems under nonlinear warfare. In this paper, we propose a combat simulation model that can simulate the concept of cooperative engagement between manned-unmanned combat entities based on wireless communications. First, we model unmanned combat entities, e.g., unmanned ground vehicles and drones, and manned combat entities, e.g., combatants and artillery, considering the capabilities required by the future ground system. We also simulate tactical behavior in which all entities perform their mission while sharing battlefield situation information through wireless communications. Finally we explore the feasibility of the proposed model by analyzing combat effectiveness such as target acquisition rate, remote control success rate, reconnaissance lead time, survival rate, and enemy's loss rate under a small-unit armor reconnaissance scenario. The proposed model is expected to be used in war-game combat experiments as well as analysis of the effects of manned-unmanned ground weapons.

Represented by the Color Image Emotion Emotional Attributes of Size, Quantification Algorithm (이미지의 색채 감성속성을 이용한 대표감성크기 정량화 알고리즘)

  • Lee, Yean-Ran
    • Cartoon and Animation Studies
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    • s.39
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    • pp.393-412
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    • 2015
  • See and feel the emotion recognition is the image of a person variously changed according to the environment, personal disposition. Thus, the image recognition has been focused on the emotional sensibilities computer you want to control the number studies. However, existing emotional computing model is numbered and the objective is clearly insufficient measurement conditions. Thus, through quantifiable image Emotion Recognition and emotion computing, is a study of the situation requires an objective assessment scheme. In this paper, the sensitivity was represented by numbered sizes quantified according to the image recognition calculation emotion. So apply the principal attributes of the color image emotion recognition as a configuration parameter. In addition, in calculating the color sensitivity by applying a digital computing focused research. Image color emotion computing research approach is the color of emotion attribute, brightness, and saturation reflects the weighted according to importance to the emotional scores. And free-degree by applying the sensitivity point to the image sensitivity formula (X), the tone (Y-axis) is calculated as a number system. There pleasure degree (X-axis), the tension and position the position of the image point that the sensitivity of the emotional coordinate crossing (Y-axis). Image color coordinates by applying the core emotional effect of Russell (Core Affect) is based on the 16 main representatives emotion. Thus, the image recognition sensitivity and compares the number size. Depending on the magnitude of the sensitivity scores demonstrate this sensitivity must change. Compare the way the images are divided up the top five of emotion recognition emotion emotions associated with 16 representatives, and representatives analyzed the concentrated emotion sizes. Future studies are needed emotional computing method of calculation to be more similar sensibility and human emotion recognition.

A Study on Improving Estimation of Recurrence Rate of Public Water -Jungnangcheon Watershed- (생활용수 회귀수량 산정방법의 개선연구 -중랑천 유역을 대상으로-)

  • Jung, Chung Gil;Ahn, So Ra;Joh, Hyung Kyung;Kim, Seong Joon
    • Proceedings of the Korea Water Resources Association Conference
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    • 2015.05a
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    • pp.509-509
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    • 2015
  • 물 수요관리측면에 대한 정책을 수립하기 위해서는 현재 또는 장래에 대한 용수수급의 정확한 이해를 필요로 한다. 이를 위해서는 용수 수요량 및 공급량뿐만 아니라 여러 산정요소를 필요로 하는데, 그 중 회귀수량은 물이 이용되고 다시 하천으로 회귀되어 이용될 가능성이 있는 수량으로 정의되며, 용수수급 및 용수절약 측면에서 회귀 수량은 중요한 요소라 할 수 있다. 회귀수량 조사는 유역조사 사업 이래, 10년간 생?공용수를 중심으로 미시적, 거시적으로 조사를 시행하였으나, 측정 자료의 신뢰도, 조사방법 및 지점선정 등의 문제로 인하여 조사 성과의 활용성이 매우 낮은 실정이다. 수자원장기종합계획등에서는 수자원관련 계획 수립시 생?공용수의 회귀율을 65 %로 적용하고 있으나, 이는 1970년대 말의 사회적 여건 및 경제적 상황이 반연된 결과로 현재 상황에 적용되기 곤란하다. 따라서, 현재 실정에 맞는 회귀율 산정은 반드시 필요하게 된다. 본 연구에서는 기존 생활용수 회귀수량 산정 연구 한계를 보완하고 유역조사 시행을 위한 개선된 회귀수량을 산정하고자 한다. 본 연구는 서울시 중랑물재생센터 처리구역을 기반으로 중랑천유역을 시험유역으로 선정하였다. 기존 회귀수량 산정방법을 개선하기 위해 시험유역 회귀수량 산정을 위한 가용 자료 분석 및 용수흐름 네트워크 공간분석을 추가로 진행하였다. 가용자료로 시험 유역내 상수공급자료(정수장 공급량, 상수계통도, 유수 및 누수율), 하수처리자료(하수처리구역도, 하수처리계통도, 유입량 및 방류량) 및 기상자료(기상청 지점 및 AWS 강우자료)를 구축하였고 각각의 상수계통도 및 하수처리계통도로부터 용수 흐름 네트워크망을 구축하였다. 상수공급자료로부터 상수계통도 공급지역을 구분하여 월별 유수율에 따른 월별 실 공급량을 산정하였다. 하수처리자료로부터 시험유역에서의 월별하수처리 유입량 및 방류량을 산정하였다. 최종적으로 회귀율(하수처리 방류량/실 공급량)을 산정한 결과 연평균 회귀율은 각각 93.97 %(2011년), 95.02%(2012년)로 과잉 추정 되었으며 7 ~ 9월의 회귀율은 110 ~ 120 %로 유입량을 초과하였다. 이는, 하수처리로 유입되는 유입량의 하수관거는 합류식으로 구축되어 7 ~ 9월에 많은 양의 강우량이 우수관을 통해 하수처리장으로 이송되어 생활용수 이외에 자연적인 공급량으로 인한 것으로 분석되었다. 따라서, 월별 회귀율 산정을 위해서는 불투수층에서의 면적강우량(mm)을 유입량(m3/s)으로 환산된 값을 고려하여 회귀율을 재산정하였다. 그 결과 연평균 회귀율은 각각 78.27 %(2011년), 77.58 %(2012년)로 나타났다.각각의 월별 회귀율도 매우 유사하게 나타났으며 과거 관용적으로 사용된 65 % 회귀율보다 약 12 ~ 13%로 증가하였으며 이는, 하수처리시설 구축 및 처리효율의 증가와 상수처리시설의 관로시설의 개량으로 인한 유수율 및 누수율 감소로 회귀율이 증가한 것으로 판단된다.

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Impact of Pre-briefing using Structured Video in the Pre-hospital Trauma Care Simulation-based Education (시뮬레이션 기반 병원 전 외상 교육 과정에서 구조화된 동영상을 적용한 사전브리핑이 몰입감, 자신감, 만족도에 미치는 영향)

  • Park, Si-Eun;Kwak, Yu-Mi
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.7
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    • pp.421-427
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    • 2020
  • The aim of this study was to examine the impacts of pre-briefing using structured video simulations in the pre-hospital trauma care simulation-based education on simulation immersion, simulation confidence, and simulation satisfaction. For both the experimental group and the control group, orientations were conducted on the simulation environment. Subsequently, the experimental group watched a video of about 8 minutes, similar to the scenario situation, in which the goal and result of the training were presented. The control group, on the other hand, conducted a classical way of orientation related to the scenario during the same time period. In addition, the experimental group and the control group underwent simulation practice in the same situation for 12 minutes, and debriefing was performed for 40 minutes by the same research assistant. Afterwards, we measured the simulation immersion, confidence, and satisfaction of the participants. Data were analyzed using χ2 and independent t-test using the SPSS 22.0 program. It was found that the experimental group that conducted the pre-briefing using video had higher immersion and confidence than the control group. On the other hand, satisfaction was not significantly different between the two groups. The results indicate that pre-briefing using structured video was an effective educational method to increase simulation immersion and simulation confidence.

A Data-driven Classifier for Motion Detection of Soldiers on the Battlefield using Recurrent Architectures and Hyperparameter Optimization (순환 아키텍쳐 및 하이퍼파라미터 최적화를 이용한 데이터 기반 군사 동작 판별 알고리즘)

  • Joonho Kim;Geonju Chae;Jaemin Park;Kyeong-Won Park
    • Journal of Intelligence and Information Systems
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    • v.29 no.1
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    • pp.107-119
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    • 2023
  • The technology that recognizes a soldier's motion and movement status has recently attracted large attention as a combination of wearable technology and artificial intelligence, which is expected to upend the paradigm of troop management. The accuracy of state determination should be maintained at a high-end level to make sure of the expected vital functions both in a training situation; an evaluation and solution provision for each individual's motion, and in a combat situation; overall enhancement in managing troops. However, when input data is given as a timer series or sequence, existing feedforward networks would show overt limitations in maximizing classification performance. Since human behavior data (3-axis accelerations and 3-axis angular velocities) handled for military motion recognition requires the process of analyzing its time-dependent characteristics, this study proposes a high-performance data-driven classifier which utilizes the long-short term memory to identify the order dependence of acquired data, learning to classify eight representative military operations (Sitting, Standing, Walking, Running, Ascending, Descending, Low Crawl, and High Crawl). Since the accuracy is highly dependent on a network's learning conditions and variables, manual adjustment may neither be cost-effective nor guarantee optimal results during learning. Therefore, in this study, we optimized hyperparameters using Bayesian optimization for maximized generalization performance. As a result, the final architecture could reduce the error rate by 62.56% compared to the existing network with a similar number of learnable parameters, with the final accuracy of 98.39% for various military operations.

An Interactive Approach to Categorize Questions on the Internet BBSs (인터넷 게시판 질문 분류를 위한 인터랙티브 접근방법에 관한 연구)

  • Jae-Kwang Lee;Seong-Ho Noh;Ok-Hyun Ryou
    • The Journal of Society for e-Business Studies
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    • v.8 no.3
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    • pp.177-195
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    • 2003
  • In a traditional customer support environment, mainly call centers or service centers are responsible for receiving inquiries from their customers via telephone calls. Due to the rapid growth of Internet with its widespread acceptance and accessibility, means of communication with customers in the traditional customer support center, such as telephones, letters, and direct-visiting, have been replaced by e-mails and bulletin board systems (BBSs) using the Internet constantly. BBSs are basically question and answer systems, they require some lead time to get answer from administrator. To reduce lead time, BBSs enable remote customers or users to log on and tap into a knowledge database that is generally formatted in the form of Frequently Asked Questions (FAQs) that provide answers and solutions to the common problems. And, many different types of the questions are mixed on the BBS. It is a burden to administrator. To build FAQs and to support BBS adminstrator, a supporting tool which is to categorize questions is helpful. In this research, we suggest an interactive question categorizing methodology which consists of steps to present question using keywords, identifying keywords' affinity, computing similarity among questions, and clustering questions. This methodology allows users to interact iteratively for clear manifestation of ambiguous questions. We also developed a prototype system, IQC (interactive question categorizer) and evaluated its performance using the comparison experiments with other systems. IQC is not a general purposed system, but it produces a good result in a given specific domain.

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A Study on the Use of Drones for Disaster Damage Investigation in Mountainous Terrain (산악지형에서의 재난피해조사를 위한 드론 맵핑 활용방안 연구)

  • Shin, Dongyoon;Kim, Dajinsol;Kim, Seongsam;Han, Youkyung;Nho, Hyunju
    • Korean Journal of Remote Sensing
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    • v.36 no.5_4
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    • pp.1209-1220
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    • 2020
  • In the case of forest areas, the installation of ground control points (GCPs) and the selection of terrain features, which are one of the unmanned aerial photogrammetry work process, are limited compared to urban areas, and safety problems arise due to non-visible flight due to high forest. To compensate for this problem, the drone equipped with a real time kinematic (RTK) sensor that corrects the position of the drone in real time, and a 3D flight method that fly based on terrain information are being developed. This study suggests to present a method for investigating damage using drones in forest areas. Position accuracy evaluation was performed for three methods: 1) drone mapping through GCP measurement (normal mapping), 2) drone mapping based on topographic data (3D flight mapping), 3) drone mapping using RTK drone (RTK mapping), and all showed an accuracy within 2 cm in the horizontal and within 13 cm in the vertical position. After evaluating the position accuracy, the volume of the landslide area was calculated and the volume values were compared, and all showed similar values. Through this study, the possibility of utilizing 3D flight mapping and RTK mapping in forest areas was confirmed. In the future, it is expected that more effective damage investigations can be conducted if the three methods are appropriately used according to the conditions of area of the disaster.

Development of Dynamic Passenger-Trip Assignment Model of Urban Railway Using Seoul-Incheon-Gyeonggi's Transportation Card (대중교통카드기반 수도권 도시철도 통행수요배정모형)

  • Sohn, Jhieon
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.36 no.1
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    • pp.105-114
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    • 2016
  • With approximately 20 million transportation card data entries of the metropolitan districts being generated per day, application of the data to management and policy interventions is becoming an issue of interest. The research herein attempts a model of the possibility of dynamic demand change predictions and its purpose is thereby to construct a Dynamic Passengers Trip Assignment Model. The model and algorithm created are targeted at city rail lines operated by seven different transport facilities with the exclusion of travel by bus, as passenger movements by this mode can be minutely disaggregated through card tagging. The model created has been constructed in continuous time as is fitting to the big data characteristic of transport card data, while passenger path choice behavior is effectively represented using a perception parameter as a function of increasing number of transfers. Running the model on 800 pairs of metropolitan city rail data has proven its capability in determining dynamic demand at any moment in time, in line with the typical advantages expected of a continuous time-based model. Comparison against data measured by the eye of existing rail operating facilities to assess changes in congestion intensity shows that the model closely approximates the values and trends of the existing data with high levels of confidence. Future research efforts should be directed toward continued examination into construction of an integrated bus-city rail system model.

Developing a Cellular Automata-based Pedestrian Model Incorporating Physical Characteristics of Pedestrians (보행자의 물리적 특성을 반영한 CA기반 보행모델)

  • Nam, Hyunwoo;Kwak, Suyeong;Jun, Chulmin
    • Spatial Information Research
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    • v.22 no.2
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    • pp.53-62
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    • 2014
  • The floor field model is the micro pedestrian model based on a cellular automata for modeling pedestrian movement in the interior space using the static and dynamic floor field. It regards a form of pedestrian as square but the actual pedestrian's shape and size are similar to ellipsoid or rectangle. Because of this, we are difficult to give a rotation effect to pedestrians and there is a limit to reflect an impact of clogging and jamming. Also, this model is not able to reflect an impact of a posture and visibility effectively in the pedestrian movement. In this study, we suggest the improved pedestrian model incorporating the actual shape and size of pedestrian. The pedestrian's shape is defined not square but rectangle which is close to the actual body size of Korean. Also, we define the model which is able to represent the impact of clogging and jamming between pedestrians by adding the pedestrian's posture. We develop the simulator for testing the suggested model and study the difference between two models by comparing a number of effects. As a result, we could confirm solving the problem with dynamic value in the existed model and reflecting the panic effect in evacuation situation.

A Study on Business Strategies and Success Factors of Social Network Service and Enterprises: Focusing on Representative SNS of Korea, China, and USA (소셜 네트워크 서비스 기업의 비즈니스 전략과 성공요인 분석에 관한 연구 : 한국, 중국, 미국의 대표적인 SNS을 중심으로)

  • Lee, Cheol-Min;Kim, Chang-Su;Park, Kyung-Won;Ahn, Hyun-Sook
    • Journal of Digital Convergence
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    • v.12 no.7
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    • pp.177-187
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    • 2014
  • In this paper, representative social network services(SNS) of Korea, China, and America such as Cyworld, Renren and Facebook were analyzed in regards to their business strategies and successful factors. From the analysis results, it was found that their common business strategies are strengthening a sense of belonging by providing differentiated customer services and by increasing customer satisfaction and this kind of strategies were naturally connected to the corporate marketing. So, Maintaining their own differentiated services, SNS companies should make a constant efforts to meet customers' needs on the base of success factors. Companies which will carry out marketing with SNS should also improve their images through communication with customers, utilizing services provided by SNS companies which match well with companies using SNS as a means of marketing. As various extensive researches are being conducted on SNS which enabled online networking, such findings will be usefully referred for similar researches and will provide theoretical basis and practical guidelines for future researches.