• Title/Summary/Keyword: 상황기반 교육

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창의성과 비판적 사고

  • 김영정
    • Korean Journal of Cognitive Science
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    • v.13 no.4
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    • pp.81-90
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    • 2002
  • The main thesis of this article is that the decisive point of creativity education is the cultivation of critical thinking capability. Although the narrow conception of creativity as divergent thinking is not subsumed under that of critical thinking, the role of divergent thinking is not so crucial in the science context of creative problem-solving. On the contrary, the broad conception of creativity as focusing on the reference to utility and the third conception of creativity as a process based on the variation and combination of existing pieces of information are crucial in creative problem-solving context, which are yet subsumed under that of critical thinking. The emphasis on critical thinking education is connected with the characteristics of contemporary knowledge-based society. This rapidly changing society requires situation-adaptive or situation-sensitive cognitive ability, whose core is critical thinking capability. Hence, the education of critical thinking is to be centered on the learning of blowing-how and procedural knowledge but not of knowing-that and declarative knowledge. Accordingly, the learning of critical thinking is to be headed towards the cultivation of competence but not just of performance. In conclusion, when a rational problem-solving through critical and logical thinking turns out consequently to be novel, we call it creative thinking. So, creativity is an emergent property based on critical and logical thinking.

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An exploratory study on the structure of elementary school teachers' perception of 'we-ness' (초등학교 교사가 인식하는 '우리성'의 구성요인 탐색)

  • Kim, Hyo-jeong;Park, Sang-wan
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.7
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    • pp.512-519
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    • 2019
  • This study examined the components of we-ness perceived by elementary school teachers. The results of this research can be used as a new indicator based on the essential relationship of Korea to explain and improve the teacher culture and organizational culture of school. The subjects were 206 elementary school teachers. The data were analyzed using correlation, ANOVA, and exploratory factor analyses with SPSS 23, and confirmatory factor analysis with Mplus 7.1. The results of this study are as follows. First, 'psychological wellbeing', 'caring relationship', 'ethical legitimacy', and 'sharing time' were derived as the factors of early childhood teachers' perception of we-ness. In addition, considering that we-ness can be spread not only to individual relations, but also to the class, and to the same organization as a school, it can be used to form a school culture based on Korean culture and suggest a teaching culture. On the other hand, this study examined elementary school teachers; hence, the results cannot be applied to all teachers. In addition, this study was a quantitative study exploring the sub-factors through statistical analysis. The results of the quantitative research should be elaborated through interviews with school members, and follow - up studies should be conducted through case studies.

A Literature Review on User Instruction of Korean Academic Libraries (대학도서관 이용자교육에 관한 국내 연구의 특징과 과제)

  • Kim, Ryoung-Eun;Lee, Jae-Whoan
    • Journal of Korean Library and Information Science Society
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    • v.48 no.3
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    • pp.83-112
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    • 2017
  • This article reviews the research products on user instruction of Korean university libraries. The focus is on identifying the trend, main features, and limitations of the relevant literature, with emphasis on both contents and methodology. To the end, 127 journal articles and theses are collected and analyzed, which have been produced since the mid-1970s. As a result, it is recognized the advanced research are not useful enough to be a knowledge base of Korean reference librarians, who have endeavored to improve the qualities of their user instruction programs. Above all, the advanced research turned out to be too much dependent on American theories and practices, instead of focusing on both indigenous phenomena and substantial problems which have been inherent in Korean university libraries.

Development of VR Fire-extinguishing Experience Education Contents Using UX Design Methodology (UX 디자인 방법론을 적용한 VR 소방체험 교육콘텐츠 개발)

  • Chung, Yoo-Kyung
    • The Journal of the Korea Contents Association
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    • v.17 no.3
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    • pp.222-230
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    • 2017
  • The Ministry of Public Safety and Security plans to expand fire safety education infrastructure to provide customized fire safety education, spread fire safety culture and develop a tailored fire safety education system as a part of the 2016 Citizens' Safety Improvement Policy. This study has also been designed to improve safety problems in the Republic of Korea. Even though safety education has been given, citizens aren't still able to experience a close-to-real situation. In addition, their understanding and satisfaction with the curriculum are very low. Therefore, this study offers VR fire-extinguishing experience education contents as an effective alternative. With a goal of having the participants experience fire extinguishing and evacuation drill in a virtual space, this program has the following advantages: i) safe fire-extinguishing experience; ii) UI to create fun ; iii) useful in fire-extinguishing education; iv) budget saving. we configure the VR fire experience system structure and hardware by applying UX design methodology. We also develop for VR-specific motion recognition plug-in and controller that can be feeling in HMD environment.

A Study on the Improvement of SW Gifted Education through Analysis on the Current Situation of the SW Gifted Class (SW영재학급 현황 분석을 통한 SW영재교육의 개선 방안 탐색)

  • Shim, Jaekwoun;Kim, Yongcheon;Kwon, Daiyoung
    • Journal of The Korean Association of Information Education
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    • v.21 no.6
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    • pp.711-721
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    • 2017
  • As the importance of SW education increases, the necessity of SW gifted education is being required that early discovery of talented children in SW fields. In 2016, thirty SW gifted classes were set up for elementary and secondary school students and SW gifted education began. However, SW gifted education could not be carried out with consistency in detail because each class had different conditions such as selection methods of gifted students, curriculum and environment. Therefore, it is necessary to analyze the situation of SW gifted classes in order to decrease the gap of the SW gifted class. In this research, all the SW gifted classes were investigated in the view of the curriculum, environment, student selection and contents through reviewing the installation-performance reports and on-site visits of all classes. Also, limitations and problems of the SW gifted classes were described and improvement methods were discussed.

A Study on Game Content Development Methodology for Mathematics Learning to Raise Mathematical Intuition: for Elementary Geometry Learning (수학적 직관을 키우는 게임 콘텐츠 개발 방법 연구 : 초등 기하 영역을 중심으로)

  • Kim, Yoseob;Woo, Tack;Joo, Heeyoung
    • Journal of Korea Game Society
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    • v.13 no.6
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    • pp.95-110
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    • 2013
  • Current up-to-date courses of study put emphasis on raising creative students. However, the cramming methods of teaching mathematics in the school seems far from the creativity and the number of students who feels mathematics difficult is increasing. To overcome this situation, the government proposed 'the mathematics education using storytelling', which leads to lots of developments of mathematics using serious game in many areas. However most of the current serious games couldn't do away with the deductive framework of mathematics, which makes it impossible to achieve the purpose of raising creative students. This is because existing mathematics serious games have not deeply contemplated many aspects such as the purpose and theories of teaching and teaching mathematics. Therefore, in order to overcome the limitations of cramming methods in existing mathematics educations, this research proposes the new method of developing serious game contents for elementary geometry that is useful to improve mathematical intuition, based on RME, the theory of teaching/learning mathematics.

Analysis of Effects of Small School Space Innovation (소규모 학교공간혁신 효과성 분석)

  • Kwon, Soon-Chul;Lee, Yong-Hwan
    • The Journal of Sustainable Design and Educational Environment Research
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    • v.22 no.4
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    • pp.1-8
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    • 2023
  • The downsizing of schools is accelerating due to a rapid decline in the school-age population, and as the crisis over regional and school disappearance increases, the need for smaller schools to respond to future educational needs is increasing. Through flexible curricula and digital/artificial intelligence-based classroom teaching improvements, students' satisfaction with school life, student creativity and character development, improved academic achievement, and strengthened cooperative communication capabilities will be observed, and teachers' teaching and learning methods will change. Educational effects such as these are important, and transforming school facilities into future-oriented spaces, including school space innovation, is required to accomplish them. This study examined the future of education systems in small schools, focusing on analyzing the educational effects and awareness of the sustainability of spatial innovation, in terms of school space changes, school education correlation, and smart environment, to develop innovation projects in small schools. A desirable direction for implementation is presented.

Collaboration Development Factors and Consideration for Community Health Promotion Practice (지역사회 건강증진을 위한 협력개발 요인과 논점)

  • Yoo, Seung-Hyun
    • Korean Journal of Health Education and Promotion
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    • v.27 no.5
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    • pp.73-78
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    • 2010
  • Background: Although collaboration for community health is emphasized, the concept and process of collaboration are rather unclear. International research has classified the types of collaboration and focused on the factors influencing successful collaboration. Greater attention is needed for collaboration practice and research domestically. Findings: By the level of intensity, the types of collaboration range from simpler networking to more formal and sophisticated collaboration. A 4-stage collaboration development consists of formation, implementation, maintenance, and institutionalization stages. Influential factors for collaboration development include: shared goals; operational structure and process; sufficient resources; member and leadership characteristics; environment and climate for collaboration; and information exchange and communication. Discussion: Most of collaboration research so far has dealt with partnerships and coalition building with community-based organizations, and much attention is given to private-public partnership for health. Contextual understanding and collaborative environment are the foremost tasks for us to enhance collaboration for community health in our centralized public health system.

An Elementary School Academic Administrative Affairs Information Metadata Management System (초등학교 교무분장 업무정보 메타데이터 관리 시스템)

  • Yoo, Kyoung-Suk;Hong, Myung-Hui
    • 한국정보교육학회:학술대회논문집
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    • 2006.01a
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    • pp.283-288
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    • 2006
  • 초등학교에서는 업무의 효율적 추진을 위해 교사별 교무분장이 1년 단위로 실시되고 있다. 새로운 업무를 익혀 효과적으로 처리하는데 많은 시간이 소요되며, 기존에 생성된 자료를 재활용하지 못하여 시간과 비용의 낭비를 초래한다. 학교간의 정보공유에 있어서도 현재의 정보관리 체계로는 그 효율성을 기하기 어려운 상황이다. 현재 초등학교에는 인터넷을 비롯하여 충분한 정보화 인프라가 구축되어 있다. 이러한 정보화의 물적 기반을 충분히 활용하여 업무 수행 과정에서 만들어지는 여러 형태의 자료들을 멀티미디어 데이터의 형태로 제작하고 공유한다면 정보를 효율적으로 주고받고, 정보의 수요자와 공급자 간에도 원활한 의사소통이 이루어질 수 있을 것이다. 이를 위해 학교에서 업무처리를 위해 사용되는 멀티미디어 데이터를 시스템으로 구축하여 활용한다면 업무처리에 많은 도움을 줄 것이다.

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선박운항자 의식을 반영한 간소형 선박 충돌위험도 표시 어플리케이션 개발에 관한 연구

  • Park, Yeong-Su;Park, Sang-Won
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2014.06a
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    • pp.56-58
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    • 2014
  • 최근 우리나라 연안해역에는 선박간의 빈번한 조우상황 및 교통량 증대로 해양사고 위험이 항상 잠재되어 있다. 또한, 선박 조선에 편의한 기술은 증대하고 있으나 충돌사고는 줄어들지 않고 있어, 경험을 기반으로 한 선박 조선은 한계에 왔으며, 선박의 충돌위험도의 정량화가 필요하다. 본 연구는 선박운항자의 주관적인 위험도를 나타내는 모델(PARK's Model / Potential Assessment of RisK)을 이용하여, 선박에서 간편하고 쉽게 이용할 수 있는 어플리케이션을 개발하고 이를 실제 선박에 탑재하여 그 효용성을 점검하여 선박통항 안전성에 기여하고자 한다. 이를 통해 선박에서 뿐만 아니라, 관제사에게 객관적인 정보를 제공하며, 예비 항해사를 위한 충돌예방 교육용 도구로도 사용하고자 한다.

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