• Title/Summary/Keyword: 상호전략

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The Effect of Multiagent Interaction Strategy on the Performance of Ant Model (개미 모델 성능에서 다중 에이전트 상호작용 전략의 효과)

  • Lee Seung-Gwan
    • The Journal of the Korea Contents Association
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    • v.5 no.3
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    • pp.193-199
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    • 2005
  • One of the important fields for heuristics algorithm is how to balance between Intensificationand Diversification. Ant Colony System(ACS) is a new meta heuristics algorithm to solve hard combinatorial optimization problem. It is a population based approach that uses exploitation of positive feedback as well as greedy search. It was first proposed for tackling the well known Traveling Salesman Problem(TSP). In this paper, we propose Multi Colony Interaction Ant Model that achieves positive negative interaction through elite strategy divided by intensification strategy and diversification strategy to improve the performance of original ACS. And, we apply multi colony interaction ant model by this proposed elite strategy to TSP and compares with original ACS method for the performance.

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Knowledge-based company's technology innovation strategy and case analysis in semiconductor IP industry (반도체 IP 산업에서 지식기반 기업의 기술혁신 전략에 대한 사례연구)

  • Kim, Min-Sik
    • Journal of Korea Technology Innovation Society
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    • v.15 no.3
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    • pp.500-532
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    • 2012
  • This study analyzed the technology innovation strategies of knowledge-based companies in the semiconductor IP industry. The theoretical approaches of this study are to i) the creation, protection and utilization of knowledge and innovation, ii) value creation from innovation, iii) modularity, timing of market entry, and the emergence and competition of standard (dominant design). Based on the theoretical analysis, I presented exploratory research hypotheses. Ultimately, this study examined the proposed hypotheses by conducting case studies on the technology innovation strategy of two leading knowledge-based companies in the semiconductor IP industry: ARM and INTEL. First, knowledge-based companies entering in the early stage of the technology cycle select the vertically-integrated technology strategy because of lower access to complementary knowledge assets, and maintain the vertically-integrated technology strategy despite the environmental change-driven differentiation of industry's value chain. Second, knowledge-based companies entering in the later stage of the technology cycle prefer the contract-based technology strategy because of its increased accessibility to complementary knowledge assets, and choose a different path of innovation strategies depending on whether their asset has the feature of discontinuity or not.

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Strategy on Web-based Presentation Learning to Improve Interaction (상호작용 증진을 위한 웹 기반 발표학습 전략)

  • Lee, Jae-Un;Kim, Seong-Sik
    • Journal of the Korea Computer Industry Society
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    • v.8 no.4
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    • pp.207-220
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    • 2007
  • Recording to development of info-communication, recent educational paradigm asks not for a passive transmitter but an active constructor who can solve the various complicated problems in real situations. Such a change asks for the educational setting which includes sharing ideas and information rather than possessing them by themselves. Learning through presentation has many problems which are few chances of presentation as well as reusing of presentation data. etc. This study suggested the strategy which are promoting interactions through presentation class and using practically. For this, role of the presentation data provider and learner was suggested, also strategies to implement of the presentation learning support system step by step. Through the strategy of this paper could maintain the active communicating relationship between the learners. Without the limitation of the time and space, the real time communication is made while looking at the presentation data of the other party, the teaming effect by the presentation teaming strategy is expected to be high.

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Analysis of Teacher's Verbal Interactions and Problem Solving Strategies in Young Children's Environmental Education Using Language Network Analysis Methods (언어네트워크 분석방법을 활용한 유아환경교육에서 교사의 언어적 상호작용과 문제해결전략 분석)

  • Choi, Yoon-Ji
    • Journal of Convergence for Information Technology
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    • v.11 no.3
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    • pp.147-158
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    • 2021
  • The purpose of this study is to perform of composition of young children teacher's verbal interactions and problem solving strategies by semantic network analysis. The data was collected the narrative of teacher in young children's environmental education. Additionally, this study used categories as a unit of analysis in order to find out structural characteristics. The results of this study were as follows. First, teacher's verbal interactions, providing information was the most cental, high influence appeared along with integration. Second, teacher's problem solving strategies, suggestion was the most cental, high influence appeared along with divergent thinking. Third, teacher's verbal interactions and problem solving strategies, suggestion was the most cental, providing information and divergent thinking appeared a strong connection. Besides, suggestion and decision were mediated by concern of problem, assessment appeared connection. Through these results from this study it is suggested that in order to interact and support problem solving process in young children's environmental education, teacher education to respond and understand contextually with young children is necessary.

Strategy Trends on Future Information & Communication Technology in European Union (EU의 미래 ICT 전략 동향)

  • Kim, P.R.;Whang, S.H.;Cho, Y.H.
    • Electronics and Telecommunications Trends
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    • v.24 no.2
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    • pp.84-96
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    • 2009
  • 유럽연합은 1990년대에 접어들면서 미국과의 경제 격차가 점차 확대되자 미국을 따라잡기 위해 리스본 전략을 채택하였다. 이 전략의 목표는 유럽의 정보화를 통한 성장, 고용, 사회적 참여로 요약할 수 있다. 리스본 전략에서 제시된 정보화 모토는 정책과 연구개발을 2개의 기둥으로 하고, 이 두 영역간의 긴밀한 상호협조를 통해 유럽정보화의 시너지를 창출하자는 것이었다. 정책 부문은 리스본 전략에서 출발하여 신 리스본 전략, i2010 전략으로 발전되어 왔으며, 이에 맞추어 연구개발 부문은 FP5, FP6으로 발전되어 오다가 현재는 FP7이 시행되고 있다. 본 고에서는 FP7의 ICT 연구프로그램에서 제안하는 도전과제와 미래기술전략을 소개하는 한편, 그 정책적 시사점을 도출하였다. FP7 ICT 연구프로그램은 유럽이 차세대 ICT 및 그 사용에 있어서 세계 선도 그룹에 들기 위해 극복해야 할 7가지 도전과제를 제안하고 있다. 이들 도전 과제들은 크게 업계의 기술 목표 및 사회경제적 목표 달성을 위한 과제로 이분할 수 있으며, 향후 10년 간의 목표와 성과물을 제시하고 있다. FP7 ICT 연구프로그램 중 '미래 및 새로 부상하고 있는 기술(FET)' 프로젝트는 예상하지 못했던 아이디어와 발전에 효과적으로 대응하기 위하여 '개방형 FET프로젝트'와 '전 방위적 FET 프로젝트'의 두 가지 상호보완적 플랜을 운영하고 있다. 본 고에서는 이들 프로젝트에 대하여 성과목표, 기대효과, 자금지원 및 예산분배계획을 간략하게 소개하였다. 결론부에서는 앞에서의 논의를 토대로 우리나라의 미래 ICT 기술개발 전략 구상시 참조해야 할 정책적 시사점을 제시하였다.

창간 6주년 특별기획 4-재미 있게 풀어 본 상호 이야기

  • Korean Bakers Association
    • 베이커리
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    • no.11 s.376
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    • pp.129-136
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    • 1999
  • 상호는 그 점포의 얼굴이자 첫인상이다.우리가 잘생긴 사람이나 첫인상이 좋은 사람에게 먼저 호감이 가듯 상호가 멋진 점포로 발길이 향하는것은 당연한 일이다.얼마전 경영전략 연구소가 발표한 바에 따르면 '실패한 점포의 10가지 공통점' 가운데 첫번째로 거론된 것이 바로 구식상호였다. 이처럼 상호는 한 점포의 성패를 좌우할 정도로 중요하지만 실제로 기발한 아이디어가 돋보이는 상호를 발견하기란 쉽지 않다. 이에 본지는 현재 제과점에서 사용하는 상호 중 재미있고 좋은 의미를 지닌 상호를 선정하고 상호를 보호하기 위한 절차 및 기타 관련 지식을 소개한다.

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An Analysis of Verbal Interaction and Analogy-generating Pattern of Science-gifted Students in Learning Using Analogy-generating Strategy (비유 생성 전략을 활용한 수업에서 과학영재의 언어적 상호작용과 비유 생성 패턴 분석)

  • Kim, Youjung;Noh, Taehee
    • Journal of The Korean Association For Science Education
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    • v.35 no.6
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    • pp.1063-1074
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    • 2015
  • In this study, we developed an analogy-generating strategy and applied this to a 7th grade science-gifted class. The types of analogies they generated, verbal interactions and analogy-generating patterns, and perceptions of five groups on the analogy-generating strategy were examined. The analyses of the results revealed that there was a higher proportion of the elaborated analogies in terms of quality generated by science-gifted students individually in the analogy-generating strategy than in general analogy-generating activity. After having small group activities, most small groups generated the elaborated analogies. The frequencies and percentages of verbal interactions of each sub-stage were found to be slightly different. Analogy-generating patterns in small groups were categorized into three types; selecting in-depth source, selecting inclusive source, and selecting surficial source. The elaborating patterns of mapping between a target concept and analogies were different among the types. Science-gifted students positively perceived in terms of its values and attitudes toward the analogy-generating strategy, and they responded that the analogy-generating strategy was helpful in generating more elaborated analogies and fostering creative thinking. Therefore the analogy-generating strategy is expected to generate positive impact on the creativity of science-gifted students.

The Impact of Interactivity in Smart Signage and Flow on the Engagement and Memory Accessibility (스마트 사이니지의 상호작용성과 플로우(Flow)가 인게이지먼트와 기억 접근성에 미치는 영향)

  • Han, Kwang-Seok
    • Journal of the Korea Convergence Society
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    • v.9 no.2
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    • pp.171-176
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    • 2018
  • The purpose of this study is to establish smart signage in a certain space and to analyze not only media ingestion and advertising inducement as well as any information (high vs. low vs. low) and flow level And the memory effect related to whether or not to remember. The results of this study show that the higher the interaction level and the higher the engagement level, the higher the advertising engagement is. In addition, media involvement was high when interaction level was low and flow level was high. Finally, if the level of interactivity is low and the level of flow is high, then non - valued attribution information is more likely to be recalled than the comprehensive evaluation information. If the interaction of smart signage is high and the flow of users is low, Recalled more recall information. In the future, detailed strategies for enhancing user flow will be needed rather than a strategy for unconditional enhancement of interaction in smart signage strategy.

Types of Media Combination and Strategy of Interactivity in Digital Signage: A Case Study in view of Media Creative (디지털 사이니지의 매체결합 유형과 상호작용 전략 -유형별 미디어 크리에이티브 사례분석을 중심으로)

  • Lee, Hyun-Woo;Kim, Woon-Han
    • Journal of Digital Contents Society
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    • v.17 no.1
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    • pp.33-41
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    • 2016
  • This study aims to suggest practical ways to interact effectively with consumers based on current situation of 'media creative' and media use patterns. Cases of digital signage are reviewed in the perspective of cross media, and the strategic meanings of cross media are explored according to interactivity. Results are collected through 'Naver' search engine service, and can be possibly assorted into five media combined types: SNS-combined, QR codes or Augmented Reality(AR)-combined, Brand App(application)-combined, Online to Offline-combined, and Behavioral factors-combined ones. Some strategic suggestions on media creative are given for effective interaction with consumers.