• Title/Summary/Keyword: 상호작용 활동

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Change and Characteristics of Interactions in a Heterogeneous Group in Scientific Inquiry Experiments (이질 모둠이 수행한 과학탐구실험 과정에서 상호작용의 변화와 특성)

  • Seong, Suk-Kyoung;Choi, Byung-Soon
    • Journal of The Korean Association For Science Education
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    • v.27 no.9
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    • pp.870-880
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    • 2007
  • The purpose of this study was to understand the change and characteristics of interactions in a heterogeneous group in scientific inquiry experiments. For this purpose, the process of students' interactions in small group activities were analyzed. This study focused on two, small heterogeneous groups of eighth graders. Students were involved in 13 scientific inquiry experiments for one year and students' interactions in each experiments were observed and recorded using video/audio and the data recorded were transcribed. The analysis of data was based on the method of making a note by looking and listening to the data repeatedly. Students' interactions in heterogeneous group changed toward that 3A (early formal operation student solved the problems by oneself and other students only listened to 3A student's explanation or copied the answer. The least able student was alienated from peers' interactions. In the meantime, new interactions of two middle level students were shaped. Educational implications of the progression of activities emphasizing interactions and the organization of grouping were drawn.

Effect of CMC-Environment and Interaction-Types on the Achievement and Satisfaction in the Teaching and Learning of Science (CMC 환경과 상호작용 유형이 과학성취도와 만족도에 미치는 효과)

  • Lee, Jeong-Sun;Yoo, Jung-Moon
    • Journal of the Korean earth science society
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    • v.24 no.7
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    • pp.625-634
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    • 2003
  • This study was designed to analyze the differences in science achievement and satisfaction between the environments of Face-To-Face (FTF) and Computer Mediated Communication (CMC), and between the interactions of Teacher-Students (TS) and Students-Students (SS). The activities for the interaction in the FTF and the CMC were carried out in the environments of traditional classrooms and the on-line network of communication computer, respectively. These experiments for four different groups (CMC-TS, CMC-SS, FTF-TS and FTF-SS) were performed with respect to 103 students of three 10th grade classes at a girls' high school in Chungju city. The questionnaires were composed of 5questions for achievement, and 13 questions on Likert scale for satisfaction. The data was analyzed using ANOVA, and through examination of each question about the satisfaction. The mean of the science achievement in learning activity was significantly higher in the CMC environment than the FTF. Also, the score in the TS interaction was meaningfully higher than the SS. Under the common environment of the CMC, science achievement and satisfaction in the TS interaction were significantly higher than in the SS. A similar result has been obtained in the satisfaction case even in the common environment of the FTF. The itemized analysis for the satisfaction shows a high score in the individual condition of CMC and TS, compared to that of FTF and SS, respectively. Thus, the school activity, formed in the TS interaction in the CMC environment is more effective at improving science achievement and satisfaction in the teaching and learning of science.

High School Students' Verbal and Physical Interactions Appeared in Collaborative Science Concept Learning Using Augmented Reality (고등학생의 증강현실을 활용한 협력적 과학 개념학습에서 나타나는 언어적·물리적 상호작용)

  • Shin, Seokjin;Kim, Haerheen;Noh, Taehee;Lee, Jaewon
    • Journal of The Korean Association For Science Education
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    • v.40 no.2
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    • pp.191-201
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    • 2020
  • This study investigated verbal and physical interactions which appeared in collaborative science concept learning using augmented reality. Twelve 10th grade students participated in this study. After being organized into three four-member small groups, they participated in classes using smart device-based augmented reality application developed for the understanding of the chemical bonding concept. Their class activities were audio- and video-taped. Semi-structured interviews were also conducted. The results revealed that within individual statement units of verbal interaction, the proportions of information question/explanation and direction question/explanation were found to be high. Within interaction units, the proportions of reformative and cumulative interaction were relatively high. The proportions of progress were also found to be high within both individual statement units and interaction units of verbal interaction. Students' physical interactions were mainly conducted without meaningful verbal interactions. When their physical interactions were accompanied by knowledge construction-related verbal interactions, the proportions of gazing virtual objects and worksheet-related interactions were high. In contrast, various exploratory activities related to the manipulation of markers mainly appeared when they conducted physical interactions only, or when their physical interactions were accompanied by management-related verbal interactions. On the bases of the results, effective methods for collaborative concept learning using augmented reality in science education are discussed.

The Effects of Bibliotherapy Program on Elementary School Students' Adaptation to School Life: Based on Play oriented interaction (독서치료 프로그램이 초등학생의 학교생활 적응에 미치는 영향 - 상호작용 놀이 활동을 중심으로 -)

  • Jung, Ho Sun;Cho, Miah
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.31 no.2
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    • pp.5-26
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    • 2020
  • This study applied a bibliotherapy program based on play-oriented interaction to lower-graders in elementary school and examined its effect on the ability to adapt to school life. For this purpose, reading therapy research was conducted using research subjects consisting of ordinary second graders in elementary school located in District K, Seoul. Total of twelve ninety-minute sessions of the reading therapy program were implemented in school library once or twice a week. Adaptability to school life was tested before and after the reading therapy program and the Kinetic School Drawing (KSD) test, which was conducted before and after the implementation of reading therapy program. The results of this study can be summarized as follows; First, the reading therapy program based on play-oriented interaction was proven to have a positive impact on overall adaptation of second graders in elementary school. Second, among the sub factors of the adaptability to school life among the second graders in elementary school, reading therapy program based on play-oriented interaction positively affected teacher relation, peer relation, school lesson, and compliance with the school rules.

Exploring the Effects of Grouping by Learning Style of Gifted-Student in Science on the Verbal Interaction (과학 영재들의 학습양식에 따른 소집단 구성이 언어적 상호작용에 미치는 영향 탐색)

  • Lee, Eun-Kyung;Yoon, Jihyun;Kang, Seong-Joo
    • Journal of the Korean Chemical Society
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    • v.58 no.4
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    • pp.406-417
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    • 2014
  • The importance of small group activity has recently been emphasized in the gifted education in science because of the increased needs to foster the human resources that could explore through the communication and collaboration. In this study, we investigated the characteristics of the verbal interaction according to the learning styles of the gifted-students in science in the small group activity and examined how learning style affected the interaction within a group in order to seek an effective grouping strategy. The competition, cooperative, and dependent students with learning style in the small group 1 and the cooperative, cooperative, dependent students in the small group 2 were assigned by the 6 science high school students. The analyses of the results revealed that the small group 1 showed the asymmetric interaction of the low level, whereas the small group 2 showed the symmetric interaction of the high level. In other words, the frequencies of in-depth interaction in the small group 2 were higher than those in the small group 1, and also students in the small group 2 were equally involved in the activity rather than the small group 1. These results suggested that the grouping by the students' learning styles in the small group activity should affect significantly the participation decision in activity and the level of verbal interaction. Educational implications of theses findings were discussed.

The Continuity and Transformation of Learning Strategies and Goals in Children's Activities across Settings and Tasks (다양한 과제와 맥락에서의 학습 전략과 목표의 연속성과 변환)

  • Kim, Rae-Young
    • Journal of the Korean School Mathematics Society
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    • v.13 no.4
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    • pp.635-653
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    • 2010
  • The purpose of this article is to investigate the relationship between children's goals and activities in terms of continuity and transformation of their learning through interactions between learners and practices across settings. By observing children's activities across settings and tasks and interviewing the children, I found that the continuity and transformation in learning are developed in the relationship between changing individuals and changing social context. In this process, social interaction with others plays an important role in changing their goals and strategies. The results imply that appropriate tasks and teachers' guidance are crucial to facilitate students' learning across settings.

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The Effect of Role Assignment on the Types and Patterns of Verbal Interactions in Middle School Students' Science Inquiry Activities (중학생의 과학 탐구 활동에서 역할 부여가 언어적 상호작용의 유형 변화와 양상에 미치는 영향)

  • Lim, Yu-jin;Kim, Youngshin;Lim, Soo-min
    • Journal of Science Education
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    • v.44 no.2
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    • pp.167-182
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    • 2020
  • The active participation and active interaction of learners in small group science inquiry activities are the main factors that determine the effectiveness of science learning. Roles can be assigned to members of a small group to facilitate interaction between members within the small group. The purpose of this study is to analyze the effect of role assignment on the types and patterns of verbal interactions in middle school students' small group science inquiry activities. For this, 172 students from middle schools located in metropolitan cities were surveyed. We analyzed 18 small groups with assigned roles and 15 small groups without assigned roles. The change in verbal interaction type in small group science inquiry activity according to role assignment was largely divided into alienation and participation. In the case of small groups with assigned roles, the participation type occupied a higher proportion than the alienation type. The change in verbal interaction patterns did not show much significant differences when the role was assigned in terms of cognitive and affective. Based on this, further research is needed on how role assignment affects verbal interactions depending on the type of scientific inquiry and the stage of inquiry. In addition, further research on the composition of small groups and role assignment is required.

Distinctiveness of inner interactions in gamers' game activities : Gamers between being decadent and enjoyment (게이머의 게임 활동에서 나타나는 내적 상호작용의 특수성 : 타락(墮落)과 유락(遊樂) 사이의 게이머)

  • Ok, Seon Young
    • Journal of Korea Game Society
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    • v.19 no.6
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    • pp.117-132
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    • 2019
  • This paper deals with the distinctiveness of interaction. The interaction discussed here is one that must be understood in philosophical context. The following is the procedure of this paper. First, reviewing the external properties of interaction, second, understanding the internal properties of interaction, third, grasping gamers' double-sidedness, fourth, the interpretation of meaning of gamers' interaction. In conclusion, The distinctiveness of interaction is an playful and ontological energy that turns the usual point of view on the basis of the double situation of the gamers.

A Study on the Effect of the Corporate Reputation, Perceived Motivation and Perceived Fit of Corporate Social Responsibility on the Recognition of Corporate Legitimacy in Crisis - Based on the Oil Spill Incidence of Samsung Heavy Industries (기업 명성과 기업의 사회적 책임 활동의 동기와 적합성이 위기 시 기업 정당성 인식에 미치는 영향 - 삼성중공업 기름유출 사례를 중심으로)

  • Park, Soo-Jung;Cha, Hee-Won
    • Korean journal of communication and information
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    • v.45
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    • pp.496-532
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    • 2009
  • With the turn of the 21st century, corporate legitimacy is at risk. The society is demanding even greater responsibility to the corporations in return of exercising its enlarged influencing power. As the legitimacy is threatened, entrepreneurial activities have become even more important than ever in order to obtain trust from the public and to be accepted as an ethical enterprise. This study assumes corporate legitimacy as the necessary element in overcoming the crisis. With this respect, it further states what kind of effect the exercise of corporate reputation and social responsibility have on ensuring corporate legitimacy in crisis. To verify the purpose of this study, two research hypotheses and one research question were set. The major research results and the implications are as follows. First, the corporate reputation of Samsung Heavy Industries affects the corporate actional legitimacy in case of crisis. Second, recognition on corporate legitimacy varied in accordance with the public’s perception of the corporate social responsibility. Third, the interaction between corporate reputation and social responsibility plays a role in determining corporate legitimacy. This result denotes that it is necessary to exercise social responsibility and build up corporate reputation in order to obtain corporate legitimacy in crisis.

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A Study on Integration of Interactions in Web-based Instruction (웹 기반 학습에서 상호작용 통합에 관한 연구)

  • Yi, Dond-Ae
    • Proceedings of the Korea Information Processing Society Conference
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    • 2002.04b
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    • pp.1527-1530
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    • 2002
  • 웹 기반의 학습활동 중에 이루어지는 상호작용에는 학습자-컨텐츠 상호작용 학습자-교수자 상호작용, 학습자-학습자 상호작용이 있고, 학습효과를 보장하기 위해서는 이 세 가지의 상호작용을 유기적으로 통합 활용하여야 한다. 본 논문에서는 이를 위해 새로운 상호작용을 정의하고 이를 '학습자-교수자-컨텐츠 상호작용'이라 하였다. 또한 상호작용의 기본이 되는 학습자-컨텐츠 상호작용을 증진시키기 위한 3가지의 전략을 제안하였다. 첫째, 화면구성 원칙을 따라야 한다. 둘째, 'Learning by doing'이 가능한 컨텐츠가 되어야 한다. 셋째, 학습내용은 세분화하고, 학습내용 내에도 학습능력에 따라 적절한 피드백이 가능해야 한다가 그것이다.

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