• Title/Summary/Keyword: 상호작용 기능

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Project Work and Asynchronous Voice Communication (프로젝트 작업과 비실시간 음성 커뮤니케이션)

  • Kim Min-Kyung;Kim Hee-Cheol
    • Journal of Korea Multimedia Society
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    • v.9 no.5
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    • pp.681-690
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    • 2006
  • With the rapid development of network and multimedia technologies, computer mediated communication has been realized and there has been a great potential to use and research on asynchronous voice communication systems. This paper reports a case study where 6 groups(3 for documentation work, 3 for software development) of 24 people who used voice mail when carrying out their projects. The purpose of this study is to obtain an overall understanding of usability of voice mail which is a typical example of asynchronous voice communication systems, under a particular situation where project works are performed. Through the study, we came to understand general purposes of usage of voice mail, patterns of using it revealed during the project process, different ways of using it according to different types of projects, and reasons why people are currently not likely to use voice mail. The results hopefully provide systems developers with a guideline to understand the nature of voice mail from users' perspectives.

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Gaze Detection Based on Facial Features and Linear Interpolation on Mobile Devices (모바일 기기에서의 얼굴 특징점 및 선형 보간법 기반 시선 추적)

  • Ko, You-Jin;Park, Kang-Ryoung
    • Journal of Korea Multimedia Society
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    • v.12 no.8
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    • pp.1089-1098
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    • 2009
  • Recently, many researches of making more comfortable input device based on gaze detection technology have been performed in human computer interface. Previous researches were performed on the computer environment with a large sized monitor. With recent increase of using mobile device, the necessities of interfacing by gaze detection on mobile environment were also increased. In this paper, we research about the gaze detection method by using UMPC (Ultra-Mobile PC) and an embedded camera of UMPC based on face and facial feature detection by AAM (Active Appearance Model). This paper has following three originalities. First, different from previous research, we propose a method for tracking user's gaze position in mobile device which has a small sized screen. Second, in order to detect facial feature points, we use AAM. Third, gaze detection accuracy is not degraded according to Z distance based on the normalization of input features by using the features which are obtained in an initial user calibration stage. Experimental results showed that gaze detection error was 1.77 degrees and it was reduced by mouse dragging based on the additional facial movement.

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Structural Construction of MVC Applications using Distributed Object Composer (분산 객체 조립기를 이용한 MVC 응용의 구성적 작성)

  • Eum, Du-Heon
    • Journal of KIISE:Software and Applications
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    • v.26 no.11
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    • pp.1298-1305
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    • 1999
  • 네트워크 및 분산 처리 기술의 발달로 분산 환경에서 동작하는 응용 프로그램에 대한 생산성 향상이 요구되고 있다. 본 논문에서는 MVC(Model, View, Controller) 패턴을 기반으로 하는 분산 응용 프로그램의 생산성 향상을 위해, 조립식 분산 응용의 작성을 지원하는 분산 객체 조립기, DOC(Distributed Object Composer)를 소개한다. 분산 객체 조립성의 기반이 되는 DOC의 구성적{{) '전체'를 창조해 내기 위해 여러 요소들을 결합, 배치하여 하나의 예술작품을 성립시키는 방법. 모아서 조립한다는 의미.}} 인터페이스(Structural Interface)는 기존 객체지향 기술의 절차적 인터페이스(Procedural Interface)에 비해 콤포넌트 재사용성을 개선하고, 분산 응용의 신속한 개발을 지원하여, 소프트웨어의 생산성 및 확장성을 향상시킨다. 또한, DOC 방식으로 모델링하고 구현한 공급망 관리(Supply Chain Management: SCM) 응용 프로그램의 조립식 작성을 통해, DOC의 실시간 정보 처리 및 조립 기능을 보인다.DOC는 이질적인 통신 환경에서 클라이언트와 서버 객체간의 네트워크 투과성을 제공하는 미들웨어, CORBA를 기반으로 한다. 또한, 분산 객체들 간의 상호작용을 자동 처리하기 위해 Java의 관찰자/피관찰자(Observer/Observable)를 확장한 분산 관찰자/피관찰자 패턴을 정의하여 DOC와, 서버 및 클라이언트의 분산 응용 객체들을 정의하기 위한 인터페이스에 적용한다.Abstract Due to the availability of advances in network and distributed processing technologies, the enhanced productivity of application software that runs on distributed environment is demanded. In this paper, we introduce the Distributed Object Composer (DOC) that supports the structural composition of distributed applications for the enhanced productivity of MVC (Model, View, Controller) pattern-based application programs. The structural interface of DOC that is the basis for the composibility of distributed objects increases the reusability of software components and provides better software productivity and extendibility than the procedural interface of the traditional object-oriented technology by supporting rapid constructions of distributed applications. In this paper, we also discuss the real-time information processing and composibility features of DOC by applying the DOC mechanism to the Supply Chain Management (SCM) application.DOC is implemented using the CORBA middleware that supports the network transparency between client and server objects on heterogeneous communication environments. We apply the distributed Observer/Observable pattern that extends the Observer/Obseverable of Java to DOC itself and distributed client/server objects as their interface definitions for the automatic interactions of distributed objects.

Influence of Surface Functionalized Waste Tire Ponder on the Thermal and Rheological Properties of Polypropylene/Waste Tire Powder Composite (표면기능화된 폐타이어 분말이 PP/폐타이어분말 복합체의 열 및 유변학적 성질에 미치는 영향)

  • Ryu, Sung-Hun;Shanmugharaj, A.M.;Kim, Jin-Kuk;Ryu, Sung-Hun
    • Elastomers and Composites
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    • v.41 no.1
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    • pp.49-56
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    • 2006
  • The waste tire powder is modified with allylamine in the presence of ultraviolet radiation and the influence of surface modification on the thermal and rheological properties of polypropylene/waste tire powder composites was investigated. X-ray diffraction studies of PP/waste tire powder composite without compatibilizer, such as maleic anhydride-g-polypropylene (MA-PP), shows the increase in peak intensity of ${\beta}$ crystalline peaks, whereas it completely disappears in the presence of the MA-PP. Differential scanning calorimetry results further supported the above fact. The melt viscosities and storage modulus of the composites with modified waste tire powder show higher value than that of composites with unmodified powder and it is attributed to the interaction between amine group on modified powder surface and maleic anhydride of MA-PP.

Recognition and Modeling of 3D Environment based on Local Invariant Features (지역적 불변특징 기반의 3차원 환경인식 및 모델링)

  • Jang, Dae-Sik
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.3
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    • pp.31-39
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    • 2006
  • This paper presents a novel approach to real-time recognition of 3D environment and objects for various applications such as intelligent robots, intelligent vehicles, intelligent buildings,..etc. First, we establish the three fundamental principles that humans use for recognizing and interacting with the environment. These principles have led to the development of an integrated approach to real-time 3D recognition and modeling, as follows: 1) It starts with a rapid but approximate characterization of the geometric configuration of workspace by identifying global plane features. 2) It quickly recognizes known objects in environment and replaces them by their models in database based on 3D registration. 3) It models the geometric details the geometric details on the fly adaptively to the need of the given task based on a multi-resolution octree representation. SIFT features with their 3D position data, referred to here as stereo-sis SIFT, are used extensively, together with point clouds, for fast extraction of global plane features, for fast recognition of objects, for fast registration of scenes, as well as for overcoming incomplete and noisy nature of point clouds.

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Design and Implementation of Interactive-typed Bluetooth Device interact with Android Platform-based Contents Character (안드로이드 플랫폼 기반의 콘텐츠 캐릭터와 연동되는 체감형 블루투스 기기의 설계 및 구현)

  • Park, Byoung-Seob;Choi, Hyo-Hun
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.11
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    • pp.127-135
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    • 2014
  • Interactive-typed devices and contents that have been often applied in the field of entertainment and game are the technology that allows you to maximize the enjoyment and participation of users through the interaction of each. In this paper, we designed an interactive-typed smartphone app that is based on the Android platform, implemented the wearable Bluetooth device to control via a interactive interface with a vibration sensor and three-axis acceleration sensor. We tested the functionality and 3-axis motion's operability by using smartphone app, interface interactive-typed device that has been developed, prove useful as a wearable Bluetooth device that has the convenience of the user. Further, it is shown that by implementing the optimized protocol of the sensor data transfer over Bluetooth, it is possible to reduce the malfunction of the content of the smart phone.

Samulnori Musicians' Experiences of Object Relations With Their Instruments (사물놀이 연주자의 악기 대상관계 경험)

  • Kim, Cheonsa;Kim, Kyoungsuk
    • Journal of Music and Human Behavior
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    • v.18 no.2
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    • pp.87-107
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    • 2021
  • The purpose of this research was to explore the phenomenon of object relations with musical instruments as experienced by professional Samulnori musicians. The researcher conducted in-depth individual interviews with five Samulnori players who also completed questionnaires with open-ended questions. The data were analyzed using Giorgi(2004)'s phenomenological methodology. The results offered 121 semantic units, seven subcategories, and three main categories. The three main categories were transitional object, object of expression and recognition of internal desires, and object for recognition of others and communication. These results suggest that the ensemble format of Samulnori promotes the development of the musician's object relationship and can externalize the player's internalized representational system and interaction method. This study is significant in that it reveals the endopsychic functional relationship between a musician and their instrument and provides the basis for the use of Samulnori instruments in music therapy.

The Effects of Product Image Locations and Product Type on Responses to Search Engine Advertising (제품검색광고 내 제품 이미지 위치와 판매 단위 유형이 광고효과에 미치는 영향에 대한 연구)

  • Lee, Sungmi
    • Journal of Digital Convergence
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    • v.19 no.12
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    • pp.397-404
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    • 2021
  • Product image location in search engine advertising plays an important role in consumer perception when the product is relatively low involved and has functional value. The purpose of this research is to investigate the interaction effects of product image location and product type on advertising effectiveness. Building on the literature of location effects, we show that for products for which heaviness is considered a positive attribute, product image placed on the right are preferred. To test hypotheses, a 2(product image location: left vs. right) × 2(product type: single vs. bundle) experiment is conducted and a total of 144 paricipants took part in the experiment. The results revealed that respondents show higher brand attitude and purchse intention toward a bundle product's advertising with product image place on the right. The results provide implications and suggestions for improving search engine advertising and marketing strategies.

The Effects of Stress on Depression and Quality of Life in Cancer Survivors : Focusing on the Moderating Effects of Posttraumatic Growth (암생존자의 스트레스가 우울과 삶의 질에 미치는 영향: 외상 후 성장의 조절효과를 중심으로)

  • Lim, Soo-Youp;Kim, Yeong-Hee
    • Journal of Convergence for Information Technology
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    • v.9 no.5
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    • pp.95-103
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    • 2019
  • The purpose of this study was to explore whether posttraumatic growth moderates the effects of stress on depression and quality of life in cancer survivors. Data were collected from 173 cancer survivors in Seoul, Gyeonggi, Chungcheong, and Jeolla provinces. We used hierarchical regression to analyze the data. As the results, first, the interaction of stress and posttraumatic growth affected depression and quality of life. It means that even though the levels of stress are high when the levels of posttraumatic growth are high, the levels of depression are lower and the levels of quality of life are higher than posttraumatic growth being low. Second, the interaction of stress and posttraumatic growth affected two sub-factors of quality of life. We discussed the interventions to reduce depression and to increase quality of life.

Smart-textronics Product Development Process by Systematic Participatory Design Method (체계적인 사용자 참여형 디자인 방법론을 활용한 스마트 텍스트로닉스 제품 개발 프로세스)

  • Leem, Sooyeon;Lee, Sang Won
    • Journal of the Korea Convergence Society
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    • v.12 no.1
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    • pp.163-170
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    • 2021
  • Smart-textronics technology which enables functional textiles has recently been applied in various fields such as smart clothes, smart home and smart health care, and a variety of smart-textronics products have been developed. In this context, the smart-textronics product development process is proposed based on the systematic participatory design method in this paper. The proposed method consists of two phases: in-depth interviews and analyzing. In the phase of in-depth interviews, participants are asked to create journey maps that include activities, pain points and emotional status and to generate solution ideas with sketches and simple prototypes. In the analyzing phase, design researchers investigate the participants' journey maps, and create personas by identifying critical characteristics with the behavior pattern analysis. Then, each persona's needs are linked with value elements of the E3 value framework. Finally, pre-survey was conducted to identify smart-textronics market and a smart sofa design is proceeded as the case study to show the applicability of the proposed method.