• Title/Summary/Keyword: 상호작용주의

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The gaze cueing effect depending on the orientations of the face and its background (얼굴과 배경의 방향에 따른 시선 단서 효과)

  • Lijeong, Hong;Min-Shik, Kim
    • Korean Journal of Cognitive Science
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    • v.34 no.2
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    • pp.85-110
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    • 2023
  • The gaze cueing effect appears as detecting a target rapidly and accurately when the direction of others' gaze corresponds with the location of the visual target. The gaze cue can be affected by the orientation of the face. The gaze cueing effect is strong when the face is presented upright, but the effect has only been observed in some studies when the face is presented inverted(e.g., Tipples, 2005). This study aimed to examine whether the gaze can operate as a cue to guide attention with upright faces, and to add variables that can affect the gaze cue, such as the orientation of the face, the orientation of the background, and a time interval between the gaze cue and the target(SOA). Furthermore, it systematically manipulated these variables to explore whether the gaze cueing effect can be observed under the various conditions. The results showed a significant gaze cueing effect even on the inverted face, contrasting with previous studies. These findings were consistently observed when the background stimulus was absent(Experiment 1) and present(Experiments 2 and 3). However, there was no significant interaction in the orientations between the face and the background. Moreover, in the short SOA(150 ms), we found a significant gaze cueing effect in conditions of every face and background orientation, whereas there was no significant gaze cueing effect in the long SOA(1000 ms). By presenting a consistent observation of the gaze cueing effect under the short SOA(150ms) even in the inverted faces, the results of this study pose questions about the reliability and repeatability of previous studies that did not report significant results of gaze cueing effects in that faces. Furthermore, our results are meaningful in providing additional evidence that attention can be guided toward the direction of the gaze even in various directions of the face and background.

The Effects of TMT's Cognitive Traits and CEO Factors on R&D Investment (최고경영진의 인지적 특성과 최고경영자 특성이 R&D투자에 미치는 영향)

  • Hyejin Cho;Gahye Hong
    • Knowledge Management Research
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    • v.24 no.2
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    • pp.65-85
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    • 2023
  • This paper investigates how TMT's cognitive traits affect R&D investment. Drawing on the attention-based view, we propose that TMT's future orientation and risk preference increase the level of R&D investment. As R&D activities have long-term goal of generating proprietary knowledge, it is important to understand how TMT's attention toward future and risk affect R&D investment. Also, we test the moderating effect of CEO duality on R&D investment. As the CEO plays a leadership role in the TMT, if the CEO's decision-making authority is highly concentrated, the impact of TMT on R&D may decrease. We measure CEO duality and CEO ownership stake as CEO characteristics. Based on a sample of 837 U.S. manufacturing firms, the results show that when TMT has a higher tolerance for risk and higher future orientation, R&D intensity increases. However, when CEO also serves as chairman of board and CEO has higher ownership, TMT's influence on R&D investment weakens. This implies that TMT and CEO has power dynamic that can change based on CEO power supporting status. Overall, it suggests that TMT's attention and CEO power are important factors to improve longer-term knowledge accumulation of firm.

Jeong Yak Yeong's Perspective on Ethics of Revenge - centered on corelation between law and ethics - (정약용의 복수의 윤리 - 법과 윤리의 상관관계를 중심으로 -)

  • 장복동
    • 유학연구
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    • v.48
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    • pp.81-105
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    • 2019
  • This paper attempts to grasp the theory of revenge of Jung Yak-Yong in the context of the relational self of Confucian society which is the ground of familism. This paper deals with relation of the law as the ethical behavioral norm of the national community and ethics that differently apply to social relations. If the existing studies are focused on analyzing the revenge theory of Jeong Yak-yong in the context of institutional problems, legal positivism and natural law, this paper considers revenge in the moral philosophical horizon distinguishes meanings of self - awareness, an behavioral approach to human nature. The results are as follow. First, his legal philosophical point of view through the theory of revenge of Jeong Yak-yong is a mixture of legal positivism and natural law. Second, by expanding the voluntary and autonomous nature of his ethics of consideration in relation to theory of revenge to social norms, anger and conflict can be resolved from the terrain of mutual understanding. Third, his understanding of human beings, composed of the nature of good and the possibility of action, will open a way to acquire universality of conduct beyond kin or family. The distinction between the nature of good as original possibilities and empirical good according to autonomous judgments will help to clearly distinguish between revenge categories that are ambiguous in the boundary between lawand morality. In conclusion, the conclusion that can be drawn from this paper is that Jung Yak-yong proposed the grounds for reconciliation and integration community in that he strictly restrained revenge requirements for social order and stability instead of taking the revenge innocence.

The Experimental Study on anti-inflammatory Effect of ChengpyeHwadamTang (청폐화담탕(淸肺化痰湯)의 항염작용(抗炎作用)에 대한 실험적(實驗的) 연구(硏究))

  • Kwak, Sang-Ho;Shin, Sun-Mi;Kim, Soo-Min;Kim, Eui-Il;Lee, Jung-Eun;Yoo, Dong-Youl
    • The Journal of Korean Obstetrics and Gynecology
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    • v.20 no.1
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    • pp.144-160
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    • 2007
  • 목 적 : 이 연구는 천식, 기관지염, 폐렴, 결핵, 산후감모 등의 호흡기 질환에 사용되는 청폐화담탕(淸肺化痰湯)의 항염작용(抗炎作用)의 효과에 대해 알아보기 위해 시행되었다. 방 법 : 청폐화담탕(淸肺化痰湯)의 항염작용(抗炎作用)의 효과를 평가하기 위해 세포독성에 미치는 영향, NO, TNF-${\alpha}$, IL-l${\beta}$, IL-6 생성량에 미치는 영항, TNF-${\alpha}$, IL-l${\beta}$, IL-6 유전자 발현에 미치는 영향, iNOS, 염증cytokine 유전자 및 단백질 발현에 미치는 영향, PGE$_2$ 합성에 미치는 영향 및 NF-${\kappa}$B 활성에 미치는 영향에 대한 실험평가를 하였다. 결 과 : 청폐화담탕(淸肺化痰湯)은 MTT 분석을 통한 RAW 264.7 세포주의 생존력 평가에서 세포독성이 없었고, LPS로 유도된 RAW 264.7 세포주에서 NO 생성량을 농도 의존적으로 억제하였다. 청폐화담탕(淸肺化痰湯)은 400 g/ml 농도에서 LPS로 유도된 RAW 264.7 세포주에 대해 TNF-${\alpha}$, IL-1${\beta}$, IL-6 생성량을 각각 41.86${\pm}$2.26 %, 61.11${\pm}$2.54 %, 55.33${\pm}$3.65 % 억제하였으며 TNF-${\alpha}$, IL-1${\beta}$ 및 IL-6 유전자 발현을 농도 의존적으로 억제하였고, LPS로 유도된 RAW 264.7 세포주에서 iNOS와 COX-2 유전자 및 단백질 발현은 농도 의존적으로 억제하였다. 또한 그 농도에 따라 PGE$_2$ 생성량이 현저하게 억제하였고, LPS로 유도된 NF-${\kappa}$B 전사활성을 농도 의존적으로 억제함으로써 iNOS와 염증Cytokine 유전자 발현을 하향조절 하였다. 결 론 : 이상의 실험을 통해 청폐화담탕(淸肺化痰湯)은 LPS로 유도된 macrophage에서 NO와 염증Cytokine 생성량을 억제하였고 murine macrophage에서 NF-${\kappa}$B 활성을 억제함으로써 iNOS와 염증Cytokine 유전자 발현을 하향조절 하였다. 이러한 청폐화담탕(淸肺化痰湯)의 항염작용으로 천식, 기관지염, 폐렴, 결핵, 산후감모 등의 호흡기 질환에 응용할 수 있으리라 사료된다.

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A Study on the User Experience according to the Method and Detail of Recommendation Agent's Explanation Facilities (추천 에이전트의 설명 방식과 상세도에 따른 사용자 경험 차이에 관한 연구)

  • Kang, Chan-Young;Kim, Hyek;Kang, Hyun-Min
    • The Journal of the Korea Contents Association
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    • v.20 no.8
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    • pp.653-665
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    • 2020
  • As the use of recommended agents has become more active, the "Explain Facilities" is drawing attention as a way to solve the black-box problem that could not explain internal logic to users. This study wants to look at how the description Method and Detail affects to user experience. The Explanation method was divided into 'why the agent did a particular action' and 'why not do a particular action' and the detail condition were divided into 'high or low'. Studies have found that 'why method' have a positive effect on users' transparency, trust, satisfaction, and behavioral intention to use, and 'high detail condition' higher the user' Psychological reactance. In addition, it was found that the explanation methods and detail influenced the 'Explanation' perception through interaction and tended to affect satisfaction and intention to adopt recommendation. This study suggested that careful attention is needed to determine the method and detail of the Explanation facilities in the context of the recommended agent, based on the research findings that it affects the user experience through the interaction of the method and detail.

A STUDY OF SPATIAL ABILITY AND WINDOW PRESENTATION STYLES IN WEB-BASED INSTRUCTION (웹 기반 학습에 있어서 공간 지각력과 정보제공 창의 형태 간의 관계 분석)

  • Im, Yeon-Wook
    • Journal of The Korean Association of Information Education
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    • v.9 no.4
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    • pp.649-659
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    • 2005
  • A window presentation style, either tiled window or single page design, determines the spatial arrangement of information in a modern computer-based instructional design. This study investigates the interaction between spatial ability and window presentation style in terms of student's achievement of cognitive knowledge through Web-based instruction. Seventy-one students from the Falk School in Pennsylvania were pre-tested to determine their level of spatial ability, then randomly divided into two treatment groups in order to study a Web-based instructional unit on flowering plants. The Web-based instructional package was organized with either tiled window presentation or single page presentation. A posttest measured participants'acquisition of the instructional content. Posttest and spatial ability test scores were analyzed using multi-variate linear regression for the full sample (n=71) and three sub-samples: (a) 4th and 5th grade students only, (b) female students only, and (c) 4th and 5th grade female students only. The goals of the data analysis included the examination of (i) the correlation between spatial ability and posttest scores; (ii) the correlation between window presentation style and posttest score; and (iii) the interaction between spatial ability (aptitude) and presentation style (treatment).The data from all four sample groups showed a significant relationship between spatial ability and achievement of cognitive knowledge at the 1% level of significance. The aptitude-treatment interaction between spatial ability and style of window presentation was not significant in the full sample, but was significant in the sub-samples either at the 10% or 5% level. In neither the full sample nor any sub-sample data did window presentation style have an impact on average posttest score. In all analyses, the higher the level of spatial ability, the higher the posttest score. The sub-samples revealed that students with low spatial ability performed better with the tiled window presentation, while those with high spatial ability did better with the single page presentation. Neither window presentation style was shown to better foster learning by children of all levels of spatial ability.

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Augmented Presentation Framework Design and System Implementation for Immersive Information Visualization and Delivery (몰입적 정보 표현과 전달을 위한 증강 프레젠테이션 디자인 및 시스템 구현)

  • Kim, Minju;Wohn, Kwangyun
    • Journal of the HCI Society of Korea
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    • v.12 no.1
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    • pp.5-13
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    • 2017
  • Interactive intervention of the human presenter is one of the important factors that make the visualization more effective. Rather than just showing the content, the presenter enhances the process of the information delivery by providing the context of visualization. In this paper, we define this as an augmented presentation. In augmented presentation concept, the presenter can facilitate presentation more actively by being fully immersed in the visualization space and reaching and interacting into digital information. In order to concrete the concept, we design presentation space that enables the presenter to be seamlessly immersed in the visualization. Also we increase the presenter's roles as a storyteller, controller and augmenter allowing the presenter to fully support communicative process between the audience and the visualization. Then, we present an augmented presentation system to verify the proposed concept. We rendered 3D visualization through a half-mirror film and a wall projection screen that are place in parallel and applied with stereoscopic images, then, spatially align the presenter inside the virtual visualization space. After that, we conduct a controlled experiment to investigate the subjective level of immersion and engagement of the audience to HoloStation compared to traditional presentation system. Our initial investigation suggests that the newly conceived augmented presentation has potential not only to enhance the information presentation but also to supports the delivery of visualization.

"The time vs. money effect" on undergraduate consumers' responses : Product type as a moderator (대학생 소비자에게 미치는 "시간 대 돈 효과" : 조절변인으로써의 제품유형)

  • Chung, Eun Kyoung;Kim, Hyun Jung;Lim, Ga Young;Sohn, Young Woo
    • Science of Emotion and Sensibility
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    • v.16 no.1
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    • pp.43-52
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    • 2013
  • "Time versus money effect" refers to a favorable shift in consumers' responses activated by time(vs. money). In general, how people spend their time or money could reflect one's personal identity. Previous research indicates that drawing individuals' attention to time makes more effective in product satisfaction rather than money. Also, whereas because time is experienced as an experience, time activates more positive product satisfaction for experiential product rather than materialistic product, money has the reverse effect because money relates with possessions. Present study examined the effect of time and money on consumers' attitudes and decisions and the role of product type including smartphone. In experiment 1, participants evaluated their experiences or their own products(family restaurant, smartphone, premium jean). They satisfied more with their smartphones when activated by time than by money. In experiment 2, 3 image ads, a promotion image ad for each product(family restaurant, smartphone, premium jean), were offered to find the effect of time and money in promotion ads. The interaction effects between activating condition and product type were revealed on the product attitudes, product satisfaction, purchase intent, and personal connection reflecting the consistent time effect on smartphone. In addition, the main effect of the activating condition was significant which meant time activating ads were more effective than money activating ads.

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An Exploratory Study on the Factors of Parental Rearing Behavior Based on Vygotsky's Theory of Social Constructivism for Developing Convergence Digital Contents (융복합 디지털 콘텐츠 개발을 위한 비고츠키의 사회적구성주의 이론에 따른 부모양육행동 요인 탐색)

  • Cha, Hyeon-Ju;Cho, Hee-Sun
    • Journal of Digital Convergence
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    • v.14 no.3
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    • pp.453-464
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    • 2016
  • This study started from the basis of necessity on the researches which asserts that parental rearing behavior in the modern society should change reflecting the social change of sociocultural environment. For this, parental rearing behavior of social constructivism and existing parental rearing behavior were contemplated while construct of parental rearing behavior was explored on the basis of main causes from Vygotsky's theory in order to prepare paradigm of new parental rearing behavior. As far as the method of study goes, various literature from relevant scholars were analyzed, centering various previously conducted studies pertaining to parental rearing behaviors as well as Vygotsky's theory. Also, the validity of the contents was confirmed through consult and revision from three experts. As the result, five factors were extracted. First, factor of cooperative interaction on social interaction. Secondly, emphasis on Internalization factor on social constructive behavior. Thirdly, potential development factor in zone of proximal development. Fourthly, instructional conversation factor as semiotic medium. Lastly, assistance factor as scaffolding. As a result, new paradigm of parental rearing behavior was presented and opened a prospect in developing the touchstone of parental rearing behavior pursuant to social constructivism.

사이버 시대의 윤리 교육 : 청소년을 중심으로

  • 류나정;고석하
    • Proceedings of the Korea Society for Industrial Systems Conference
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    • 2002.06a
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    • pp.417-424
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    • 2002
  • 컴퓨터는 인간의 모든 꿈과 희망을 실현시켜 줄 수 있는 마법상자는 아니다. 정보화 시대라고 일컫는 현재, 정보의 가치를 더해주는 컴퓨터의 중요성은 날로 커지고 있는 반면 인간의 존엄성은 경시되고 있다. 많은 사람들은 요즘 사회가 커다란 도덕적 위기에 빠졌다고 걱정하지만 컴퓨터 사용과 관련된 윤리적 문제에 대해서는 심각하게 느끼지 못하고 있는 것 같다. 정보통신 기술의 발달에 따라 새로운 교육의 필요성이 대두되고 있다. 기존의 전통적인 교육방식에서 사이버 윤리 교육은 교과서 중심의 단편적인 교육이었기 때문에 학습자의 흥미를 유발하지 못하였으며, 교육자와 학습자의 상호작용이 부족하여 사이버 윤리 교육의 효과가 미흡하였다. 정보통신 기술의 발달에 따라 새로운 교육의 필요성이 대두되고 있다. 기존의 전통적인 교육방식에서 사이버 윤리 교육은 교과서 중심의 단편적인 교육이었기 때문에 학습자의 흥미를 유발하지 못하였으며, 교육자와 학습자의 상호작용이 부족하여 사이버 윤리 교육의 효과가 미흡하였다. 이런 관점에서 본 논문은 정보통신 시대가 수반하고 있는 사회적 영향력과 윤리적 이슈들에 대하여 좀더 교육적인 측면으로 접근해 윤리교육의 현황과 문제점, 그리고 체계적인 확산방안에 대해 살펴보았다. 본 논문에서는 사이버공간에서 윤리 교육을 받는 청소년들을 중심으로 그들에게 새로운 윤리교육의 한 형태인 사이버공간에서 관련된 문제들을 교육적인 측면으로 해결할 수 있는 방안을 제시하고자 한다. 그러나, 무엇보다 우리가 명심해야 할 것은 인간의 존엄성은 그 어떤 이유를 막론하고 존중되어야 한다는 사실이다. 검증되지 않은 스토리 보드에 의한 저작 단계로 바로 돌입하고 있는 것이 한국의 실정이라 하겠다. 따라서 본 프로젝트에 의해 개발 된 교수 설계 도구는 교육/학습 컨텐츠의 품질 보증을 위한 방법론인 교육 공학의 체제적 교수 설계 이론 Model (Instructional System Design Model), 특히 그 중에서도 이 분야의 사실상의 표준 이론(de facto standard)인 Dick & Carey 교수와 Gagne 교수의 인지주의 ISD Model을 기반으로 정교한 교수 설계와 코스 맵 설계를 가능하게 함으로써 학습 컨텐츠의 품질 보증 활동을 지원 할 수 있는 도구로 개발하였다. 특히 Linux 기반에서 PHP로 개발 함으로써 Platform에 구애받지 않은 사용 환경을 구현 하였으며 향후 많은 e-Learning Platform에 교수 설계 모듈로 장착 함으로써 기존의 e-Learning Platform들의 가치를 높일 수 있는 계기가 될 것으로 생각한다.실징후를 파악하는데 그치지 않고 부실의 원인을 파악하고 이에 대한 대응 전략을 수립하며 그 결과를 측정하는데 활용될 수도 있다. 따라서 본 연구에서는 기업의 부도예측 정보 중 현금흐름정보를 통하여 '인터넷기업의 미래 현금흐름측정, 부도예측신호효과, 부실원인파악, 비즈니스 모델의 성격규정 등을 할 수 있는가'를 검증하려고 한다. 협력체계 확립, ${\circled}3$ 전문인력 확보 및 인력구성 조정, 그리고 ${\circled}4$ 방문보건사업의 강화 등이다., 대사(代謝)와 관계(

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