• Title/Summary/Keyword: 상호영향

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The Relationship of Factors that Effects on Acceptance Intention in Smart Eduction (스마트교육 수용의도에 영향을 미치는 요인 간의 관계 분석)

  • Kang, Hye-Young;Lee, Jang-Ik;Kim, Sung-Wan
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2012.07a
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    • pp.141-144
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    • 2012
  • 이 연구는 스마트교육 수용의도에 영향을 미치는 요인들의 관계를 분석하는데 목적이 있다. 기존 정보기술수용모형(technology acceptance model) 관련 선행연구를 토대로, 스마트교육 수용의도에 영향을 미치는 잠재모형을 개발하였다. 잠재모형의 예비타당성 검증절차를 거친 후, 이를 통해 수정된 모형을 검증하기 위해 경기도 A 연구소의 스마트교육 체험학습프로그램을 이수한 초 중 고등학생 132명을 대상으로 설문조사를 실시하고 그 자료를 수집 및 분석하였다. 연구결과, 다음과 같은 가설들이 채택되었다. 상호작용성은 지각된 유용성에 영향을 미친다(가설 I). 상호작용성은 지각된 사용용이성에 영향을 미친다(가설 II). 상호작용성은 지각된 수용의도에 영향을 미친다(가설 III). 사회적 영향은 지각된 유용성에 영향을 미친다(가설 IV). 사회적 영향과 상호작용성은 서로 영향을 미친다(가설 V). 지각된 유용성은 수용의도에 영향을 미친다(가설 VI). 지각된 사용용이성은 수용의도에 영향을 미친다(가설 VII). 또한 연구모형의 적합도 검증 결과, $x^2$값은 6.600, 유의확률은 .086으로서 유의수준 .05에서 모형과 자료가 일치한다는 영가설이 채택되었으며, GFI, CFI, TLI 값은 각각 .98, .99, .99로 높은 적합도 수준을 보였다. 다만, RMSEA 값은 .09로서 다소 높은 값을 보이지만, 수정된 연구모형의 적합성을 해하는 수준은 아닌 것으로 판단되었다.

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Studies on the Interrelationship between Critical Success Factors of ERP Adoption (ERP 주요성공요소간의 상호영향관계와 ERP 성과에 미치는 영향)

  • Chang, Hwal-Sik;Ok, Seok-Jae;Park, Kwang-Oh
    • The Journal of Information Systems
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    • v.17 no.1
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    • pp.113-130
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    • 2008
  • 현대의 기업조직들은 역동적 경영환경변화에 직면하고 있다. 이러한 변화에 적응하기 위한 수단으로서, 많은 기업들이 정보기술의 도입을 적극적으로 고려하고 있다. 1990년대 중반에 등장한 ERP(Enterprise Resource Planning: 전사적 자원관리)는 이러한 정보기술의 대표적인 것으로 통합된 데이터베이스에 기초하여 기업의 연계된 업무기능을 지원하는 시스템이다. ERP시스템은 효용 및 효과 대비면에서 많은 장점을 가지고 있기 때문에 현재 우리나라의 많은 기업들이 ERP시스템을 도입하고 있다. ERP에 대한 기존의 연구들은 주로 ERP 도입 성공요소에 관한 내용이 주류를 이룬다. 그러나 이러한 주요성공요소들은 주로 시스템 개발과정의 특성만을 포함하곤 주요성공요소를 몇 개의 범주로 묶어 제시하는데 그 초점을 두고 있기 때문에, 이들 주요성공요소 간에 존재하는 상호영향관계를 충분히 반영하지 못하고 있는 실정이다. 이에 본 연구의 목적은 ERP CSF(Critical Success Factor : 주요성공요소)간에 존재하는 상호영향관계, 그리고 그러한 영향관계가 전체 ERP 성과에 어떤 효과를 가져다 주는가에 대한 총체적인 상호작용에 관한 연구가 부족하기 때문에, 이를 분석하고자 했다. 이 연구의 결과는 다음과 같다. ERP 주요성공요소 간에 존재하는 복잡한 상호영향관계를 실증분석을 통하여 측정하여 이들 간에 상호영향관계 및 선행관계가 있다는 것을 밝혀내었다. 다만, 일반적으로 BPR로 인하여 조직이 많이 변화하면 변화에 대한 사용자의 적응은 떨어질 것으로 생각되지만, 본 연구에서는 이들의 관계는 없는 것으로 밝혀졌다. 조직이 얼마나 많이 변화하였는가보다는 변화관리가 사용자가 적응하는데 더 많이 영향을 미친다고 나타나고 있다. 결국 BPR의 정도 또한 변화관리를 통해서는 사용자의 적응에 간접적으로 유의한 영향을 미치는 것으로 밝혀졌다.

The Effects of Young Children's Temperament, Parenting Styles and Teacher-Child Interactions on Peer Interactions (유아의 기질, 부모의 양육방식 및 교사-유아 상호작용이 또래상호작용에 미치는 영향)

  • Lee, Mi Ran
    • Korean Journal of Childcare and Education
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    • v.11 no.5
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    • pp.191-214
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    • 2015
  • The purpose of this study was to investigate variables which have an influence on young children's peer interactions. The data of 966 4-year-old children and their parents and class teachers were extracted from the 5th Panel Study on Korean Children in 2012 by Korea Institute of Child Care and Education. The data were analyzed by means of ANOVA, Pearson's coefficient and multiple regression. The results were as follows: First, boys' play disruption and play disconnection were higher than girls', and girls' play interaction was higher than boys'. Second, sociability and activity of temperament, and teacher-child interaction were related to peer disruption. Third, teacher-child interaction and sociability of temperament significantly affected play interaction. Controlling parenting behavior of the mother was positively related to peer interaction in girls. Fourth, teacher-child interaction, sociability and emotionality of temperament significantly affected play disconnection. Social parenting behavior of the father was negatively related to play disconnection in boys. Lastly, teacher-child interaction was the clearest indicator for young children' peer interactions. These findings suggested a potential role of the teacher in young children's peer interactions.

Effects of Digital Textbook's Interactivity on the Learning Attitude : With a focus on the Tablet PC-based Digital Textbooks of Social Studies and Science (디지털교과서의 상호작용성이 학습태도에 미치는 영향 : 태블릿PC 기반의 사회와 과학 디지털교과서를 중심으로)

  • Yoon, Su-Kyung;Kim, Myeong-Ji;Choi, Jun-Ho
    • The Journal of the Korea Contents Association
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    • v.14 no.2
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    • pp.205-222
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    • 2014
  • This study analyzed the effects of interactivity on the learning attitude in the tablet PC-based digital textbook environment. Most of digital textbook studies focused on comparison of learning effect between digital textbook and paper textbook. This study, instead, focused on the interaction between students and digital textbook, and examined the hypothesis that, in the digital textbook-based learning environment, interactivity factors affect learning attitude. The results showed that active control, two-way communication, and synchronicity have significant effects on the learning attitude. Those findings indicate that it's necessary to effectively realize interactivity in the process of developing digital textbooks. Also, important implication is not the fixed interactivity but how students perceive the digital textbook and make use of it. Therefore, for the interactive digital textbook, perceived user control, two-way communication, and synchronicity should be realized properly.

The Effects of Webtoon User's Perceived Usability and Interactivity on Service Satisfaction and Willingness to Pay (웹툰 서비스의 사용편리성과 상호작용적 행위가 서비스 만족과 지불의사에 미치는 영향)

  • Chae, Jung-Hwa;Han, Chang-Wan;Lee, Yeong-Ju
    • Cartoon and Animation Studies
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    • s.38
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    • pp.259-286
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    • 2015
  • This study investigates the effect of the motivation to use webtoon and the convenience of use(the character of the webtoon service) on the interactivity, and then examines how the interactivity affect the webtoon user's satisfaction and willingness to pay. Using factor analysis, this study found two motivations to use webtoon including 'information acquisition', 'entertainment and easiness of access'. These motivations have an influence on the interaction of the content and Webtoon's user and of Webtoon's users. The motivation of the entertainment and easiness of access is more influential to user's interactivity. The convenience of use is divided two types that are the convenience of the searching information and service. The convenience of webtoon service has positive influence of two types of interaction. The last results find that webtoon user's satisfaction is influenced by gender, the convenience of the searching information and using service. The satisfaction of the female user is higher than man. The more convenience of use is, the more satisfaction of users will be. Willingness to pay is influenced by age, the convenience of webtoon service, and the user's interactivity. The older users are, the more convenience of webtoon service is, and the more the user's interactivity, the higher willing to pay will get. The implications of the findings are discussed in terms of the way to change the profit structure of webtoon service and suggest to increase the interactivity in webtoon service.

윤활유 첨가제들의 상호작용에 의한 마찰 마모 특성의 변화

  • 강석춘
    • Tribology and Lubricants
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    • v.6 no.1
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    • pp.24-35
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    • 1990
  • 엔진 오일 첨가제는 오일 전체의 성질에 영향을 주는 것과 윤활 부품의 표면성질에 영향을 미치는 것으로 구분할 수 있다. 표면 작용용 첨가제들의 상호작용은 기대 이하의 성능을 발휘하는 경우가 있고, 그 원인은 첨가제의 상호작용에 의한 것으로 볼 수 있으므로 가능한 범위내에서 실험적으로 살펴보기로 한다.

A Study on the Factors Activating the Interlibrary Loan Between National University Libraries (국립대학도서관 상호대차의 활성화 요인에 관한 연구)

  • Lee Kyung-Min
    • Journal of the Korean Society for Library and Information Science
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    • v.31 no.1
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    • pp.105-124
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    • 1997
  • The purpose of this study is to Investigate the factors haying an Influence on activating the Interlibrary loan between national university libraries. Data were collected by and questionnaires. To analyze the factors activating the Interlibrary loan, 1-test and regression analysis method Is adopted depending on the type of data collected. The findings of the study shows that the interlibrary loan can be more actively performed in the group of libraries to focus the subject background on library and Information science than the other group the number of lending cases is highly affected by collection size. the number of periodical titles, annually increased number of collections and periodical titles. Otherwise the number of borrowing cases is much less affected than the number of lending cases by the above factors : the interlibrary loan can be more actively conducted in the group of libraries using facsimile or PC than the other group.

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A Study on Social Interaction Factors Influencing on Excessive Online Game Usage (온라인 게임 과몰입에 영향을 주는 사회적 상호작용 요인에 관한 연구)

  • Kim, Yong-Young;Kim, Mi-Hye
    • Journal of Digital Convergence
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    • v.14 no.1
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    • pp.387-398
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    • 2016
  • The market size of online games has been rapidly growing as well as the behaviors of online gaming users have been changed. Online games are different from the traditional video games, because they permit players to interact each other during playing games. Today online gaming is a part of everyday life and social interaction has an impact on online gaming behaviors. Social interaction does not only have a positive impact on online game behaviors, but it also has a negative impact on them such as excessive online game usage. Previous research has a limitation to consider social interaction as a comprehensive concept. In order to fill the gap, we explore the factors of social interaction influencing on excessive online game usage. After reviewing previous literature, this study chooses three factors of social interaction such as escaping loneliness, expanding online social bridging capital, and reinforcing offline social bonding capital. The findings show that all of three factors of social interaction positively affect the excessive online game usage.

How Watching Stock Market Channels Influences Invest Intentions of People in Twenties: Focus on the Para-social Relationship with Influencers on YouTube (유튜브 주식방송 시청이 20대 투자자의 주식 투자 의도에 미치는 영향: 인플루언서와의 준사회적 상호작용을 중심으로)

  • Oh, Jimin;Kim, Taemin
    • The Journal of the Korea Contents Association
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    • v.21 no.11
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    • pp.121-134
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    • 2021
  • As interest in stock markets is growing recently in Korea, more investors in their twenties are using the information provided by personal broadcasting channels on YouTube. This study explores how watching the stock market channels on YouTube influences watching behaviors and investment intentions. A structural equation modeling analysis of survey data from 219 adults in the twenties revealed that the perceived credibility of and para-social interaction with the YouTube influencers affected continued viewing intentions. The findings also showed that the effect of identification with the influencers on viewing satisfaction was more prominent when identification mediated the effect of para-social interaction on viewing satisfaction. Theoretical and practical implications were discussed.

The Relationship of Interaction and Performance in NPD Teams: Group Efficacy and Participation (신제품 개발팀에서 상호작용과 성과와의 관계: 집단효능감과 참여의 역할을 중심으로)

  • Lee, Won-Jun;Kim, Byoung-Jai
    • Asia Marketing Journal
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    • v.7 no.1
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    • pp.43-65
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    • 2005
  • In most leading companies, new product development is one of the most important corporate activities which affects the very existence of them. Therefore, CFT(cross-functional team) is frequently used to utilize knowledge and experiences of its members from various teams. To ensure the successful operation of CFT, various structural assistances, such as committee and Task Force Team, are made which will coordinate smooth interactions among members. Many researches show that the increase of interaction among team members affects the performance. This research is exploratory research intend to show the effects of relational characteristics such as group efficacy and participation on the perceived performance of new product development. This research examines the performance mechanism that lies in between CFT and its members by expanding the understandings on the relationship between interaction and performance in new product development CFT. Results show that the level of interaction affect group efficacy. and group efficacy affect participation. Finally, participation affect perceived performance. However. it shows that the level of interaction and group efficacy do not have direct effect on perceived performance.

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