• Title/Summary/Keyword: 상상과 역사

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Performance Aspects and Meaning of Existence of the Silent Puppets (무언인형의 연행양상과 존재의미)

  • Heo, Yong-ho
    • (The) Research of the performance art and culture
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    • no.18
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    • pp.137-169
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    • 2009
  • This paper pay attention to silent puppets which appear in the traditional puppet performance. Not only movement of silent puppets which are involved with expression of body of the mime, but also various methods overcome limits of the silent are studied in this paper. Through the study of performance method and historic unfolding aspects, I confirm two main points. First point is that overcome limits of the silent, through the diversity of performance aspects. Second point is that silent puppets have been existed since the early stage of history, and show typical unfolding aspects on their way. Combining two main points, We can say that silent puppets go through continuous unfolding aspects on their way and have meaning of existence. The meaning of existence are that silent puppets seek deviant desire which deviate from everyday life and transcendental desire which seek a freedom through an imagination or an idea. It is interesting that the reasons of existence are associated with the emphasis of necessity which is encouragement of audience's desire and imagination that are necessary of accomplish of mime. After all, silent puppets say that diverse attempts which overcome limits of the silent are accomplished with the performance aspects and historic unfolding aspects, and through that sought unusual communication. Through the performance methods and signification aspects, silent puppets say that diverse groping for which maximize of audience's imagination, stimulation of imagination for audience's spontaneousness, and diverse groping for audience mind performance have been performanced as well. I think that those are the voice of silent puppets for activity of mime in the korea.

The Modern Representations of Prince Hodong stories (호동왕자 서사의 근대적 재현 양상 연구)

  • Yu, In-Hyeok
    • Journal of Popular Narrative
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    • no.26
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    • pp.413-433
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    • 2011
  • What this study aims is to analyze that how the stories of Prince Hodong are represented in modern historical fictions. The stories have been reproduced in many forms such as TV dramas, films, fictions, plays. It can be depicted that the narratives are indeed national and popular. Interestingly, however, the description of Hodong has not been found in pre-modern documents or fictions. The story began to appear and became popular in 1935 by Yoon Baek Nam. It can be explained that the narratives are the one of the example of the invented tradition since it became visible in modern period. Yoon, Lee Tae Joon, and Yu Chi Jin have constructed the character of Hodong what we are familiar with. Yoon depicted Hodong as a romatic lover with the motif of a lovers suicide. Lee and Yu put a context of nationalism by explaining Nakrang as a Nakrangkun of Hansagun(the four colonies of China). These are pure invention of the writers which cannot be found in The History of Three Kingdoms(三國史記). These characters are closely related with the surrounding of their own society. Yoon shows how the past can be seen as a nostalgic object by modern aesthetic perspective. Lee illustrates the ambiguous thought of a colonial intellectual who (anti)internalizes the ideology of militarism. Yu tries to find the way to recover the muscularity of the nation by re-colouring the memory of the past. These, the representations created in various contexts, make our common knowledges of Prince Hodong nowadays.

Analysis of the educational effects of gamification social studies lesson in elementary school using game for education (교육용 게임을 활용한 초등학교 게이미피케이션 사회수업의 교육적 효과 분석)

  • Kim, Young-Hyun
    • Journal of Korea Game Society
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    • v.20 no.5
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    • pp.21-30
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    • 2020
  • The purpose of this study is to analyze the educational effect of social studies lesson in elementary school using gamification. the social studies lesson using gamification was divided into an experimental group and a control group, and then the cognitive and affective areas were evaluated and their impressions of the lesson were investigated. the experimental group students who experienced the gamification class showed significant growth and change in social studies learning academic achievement, learning motivation, learning interest, and learning efficacy compared to the control group.

Chronopolitics in the Cinematic Representations of "Comfort Women" (일본군 '위안부'의 영화적 기억과 크로노폴리틱스)

  • Park, Hyun-Seon
    • Journal of Popular Narrative
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    • v.26 no.1
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    • pp.175-209
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    • 2020
  • This paper examines how the cinematic representation of the Japanese military "comfort women" stimulates 'imagination' in the realm of everyday life and in the memory of the masses, creating a common awareness and affect. The history of the Japanese military "comfort women" was hidden for a long time, and it was not until the 1990s that it entered the field of public recognition. Such a transition can be attributed to the external and internal chronopolitics that made possible the testimony of the victims and the discourse of the "comfort women" issue. It shows the peculiar status of the comfort women history as 'politics of time'. In the same vein, the cinematic representations of the Japanese military "comfort women" can be found in similar chronopolitics. The 'comfort women' films have shown the dual time frame of the continuity and discontinuity of the 'silence'. In Korean film history, the chronotope of the reproduction of "comfort women" can be divided into four phases: 1) the fictional representations of "comfort women" before the 1990s 2) documentaries in the late 1990s as the work of testimony and history writing, 3) melodramatic transformation in the feature films in the 2000s, and 4) the diffusion of media and categories. The purpose of this article is to focus on the first phase and the third phase in which the issue of 'comfort women' is represented in the category of popular fiction films. While the "comfort women" representations before 1990 were strictly adhering to the framework of commercial movies and pursued the sexual exploitation of "comfort women" history, the recent films since the 2000s are experimenting with various attempts in the style of popular imagination. Especially, the emergence of 'comfort women' feature films in the 2000s, such as Spirit's Homecoming, I Can Speak, and Herstory, raise various questions as to whether we are "properly" aware of issues and how to remember and present the "cultural memory" of comfort women. Also, focusing on the cinematic representation strategies of the 2000s "comfort women", this article discusses the popular politics of melodrama, the representation of victims and violence, and the feature of 'comfort women' as meta-memory. As a melodramatic imagination and meta-memory for the historical trauma, the "comfort women" drama shows the historical, political, and aesthetic gateways to which the "comfort women" problem must pass. As we have seen in recent fiction films, the issue of "comfort women" goes beyond transnational relations between Korea and Japan; it demands a postcolonial task to dismantle the old colonial structure and explores a transnational project in which women's movements and human rights movements are linked internationally.

Related Study which feeling "Fun" & "Reality" in Korean Cartoon (한국만화에서 느끼는 '재미'와 '현실'의 연관연구)

  • Chang, Jin-Young
    • Cartoon and Animation Studies
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    • s.35
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    • pp.227-253
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    • 2014
  • The purpose of this article is to prove the fun of cartoon has related in Reality. Ultimately, it will be occurred the expanding result in contact with reader's reality perception. I had pointed out this issue in introduction. Although Fun is our vital power, almost people recognize it as imagination result which is not related in Reality. As the result, we overlooked Fun is contacted in Reality recognition. Creation method of cartoon story emphasize "the Individual character" and "the original nature" also. As this result, it has limitation which neglect "Reality". In main subject, I explained the meaning of Fun and Reality in feeling Korea Cartoon. First, we looked around a theoretical background of fun. With take surveying for various fun characters in several category of cartoon. We can confirm that it was occurred the results contacting "Enlargement of actual recognition" commonly. Second, the main issue of Korea cartoon was "Reality" historically. But, described Reality in cartoon is different from true Reality. Therefore, cartoon is imagined Reality of writer. So he make a heros and make a fun putting a folk tail. Third, described Reality in Korea cartoons make a fun and reader's consensus which is from emotional reality. With limitation of writer's "Reality recognition", almost writers adapted to ideology of ruling classes. Forth, we surveyed Korean cartoons which described "true Reality". Newspaper cartoons during imperialism and Min-joong cartoon in 80' period and 2000th period life documentary cartoon, we participated three sector and surveyed each character. Especially, I am dealing with important inconsistency of true reality. As this result, My cartoon enlarge reader's true reality and make "Fun" of recognizing a true reality.

Gender of the Square and Sexuality Politics of 'Revolution' -1996-2016, Revolutionary Records and Memories (광장의 젠더와 혁명의 성정치 -1996-2016, 혁명의 기록과 기억'들')

  • So, Young-Hyun
    • Journal of Popular Narrative
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    • v.26 no.2
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    • pp.157-190
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    • 2020
  • How is the "Yonsei University Incident" of August 1996 remembered from a periphery perspective and a gender perspective? With this question in mind, I reviewed the history of the revolution and the missing memories in the period from 1996 to 2016 in Korean literature. I tried to recover the story of the revolution experienced and remembered by those who were politically invisible or gender-excluded, by centering on novels with strange reminiscences of the student movement in 1996, namely Yoon I-Hyung's "Big Wolf Blue" ("Big Wolf Blue", 2011), Choi Eun-Young's "Responsibility"(2018), Hwang Jung-Eun's Didi's Umbrella (2019) and Park Sang- Young's "A piece of Rockfish Sashimi The Taste of the Universe"(How to Love in Metropolis, 2019). There is a correlation between the perception of the periphery and the name of the "unrememberable" revolution. And this fact tells us that revolution does not mean the same thing to everyone, even when it "passes" through the midst of a revolution that shares the imagination of a better society and the desire to reorganize the system. In other words, it emphasizes that the logic of exclusion and hierarchy was still in operation even at the moment of revolution. It would be said that this review is not only a rethinking of the student movement, but also a reevaluation from the gender perspective of Korean society in the 1990s.

Literary Significance and Cultural Character of 'Personal Narrative' ('체험이야기'의 문학적 의의와 문화적 성격)

  • Kyung-Seop Kim;Jeong-Lae Kim
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.5
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    • pp.133-140
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    • 2023
  • The origin of texts we refer to as literary or artistic may be imagination, but many are based on experiences. In fact, experiences can be the source of artistic imagination since imagination often builds upon experiences. Therefore, the act of verbalizing human experiences using them as raw material can become a great form of art. Transforming past experiences into stories and infusing them with vitality inevitably requires a creative process of reconstruction, which is essentially a literary process. As such, 'Personal Narrative' holds significance as a literary process that weaves facts into stories and shapes them into forms. Individual experiences are stored as personal memories, and these 'personal memories' continuously generate stories. Collections of individual stories are stored as multiple memories, which gradually form 'collective memories' with distinct social and cultural inclinations through the passage of time and invisible yet potent societal and cultural censorship. The problem lies in the fact that individuals may tend to align their own memories with the inclinations of collective memory rather than simply recalling what they personally experienced. In the context of actual history, personal memories and collective memories communicate with each other, producing non-fictional content close to reality and sometimes manifesting as fiction content enriched with imagination. 'Personal Narrative' holds a significant genre as one genre of non-fiction content within our culture.

Design Genealogy of Washing Machines and their Mechanism (세탁기 기본형 형성과 디자인 발전에 관한 연구)

  • 김원진;채승진
    • Archives of design research
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    • v.15 no.4
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    • pp.369-378
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    • 2002
  • The washing and cleaning the clothing has been considered one of the hardest task of house chores to house wife. It is still big drudgery of house keeping in the so-called high tech society. General statistics says the efforts for better washing condition has developed in minimal. It is hard task as it was before. This study is focusing the appliances for the labor reduction have developed favorably to work more effectively. In the context of home mechanization, it is very important to explore the process of the invent, development and design of washing machine. Another point of view for the washing machine is that it is one of the household artifacts, and we witness a specific character by analyzing how it was evolved. Research shows the invention, innovation, improvement and modification of the washing machine by areas and companies such as Miele and Maytag, where present established washing machine manufacturers around on Europe and USA.

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Understanding the Estimation of Circumference of the Earth by of Eratosthenes based on the History of Science, For Earth Science Education

  • Oh, Jun-Young
    • Journal of the Korean Society of Earth Science Education
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    • v.10 no.2
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    • pp.214-225
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    • 2017
  • The first accurate estimate of the Earth's circumference was made by the Hellenism scientist Eratosthenes (276-195 B.C.) in about 240 B.C. The simplicity and elegance of Eratosthenes' measurement of the circumference of the Earth by mathematics abstraction strategies were an excellent example of ancient Greek ingenuity. Eratosthenes's success was a triumph of logic and the scientific method, the method required that he assume that Sun was so far away that its light reached Earth along parallel lines. That assumption, however, should be supported by another set of measurements made by the ancient Hellenism, Aristarchus, namely, a rough measurement of the relative diameters and distances of the Sun and Moon. Eratosthenes formulated the simple proportional formula, by mathematic abstraction strategies based on perfect sphere and a simple mathematical rule as well as in the geometry in this world. The Earth must be a sphere by a logical and empirical argument of Aristotle, based on the Greek word symmetry including harmony and beauty of form. We discuss the justification of these three bold assumptions for mathematical abstraction of Eratosthenes's experiment for calculating the circumference of the Earth, and justifying all three assumptions from historical perspective for mathematics and science education. Also it is important that the simplicity about the measurement of the earth's circumstance at the history of science.

Analysis on Video Image Effect in , China's Performing Arts Work of Cultural Tourism (중국의 문화관광 공연작품 <장한가>에 나타난 영상이미지 효과 분석)

  • Yook, Jung-Hak
    • The Journal of the Korea Contents Association
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    • v.13 no.6
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    • pp.77-85
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    • 2013
  • This study aims to analyze the effects that video image in Seo-an's , claiming to China's first gigantic historic dance drama, has on the performance; it focuses on investigating which video image is used to accomplish the effects in showing specific themes and materials in . Image is meant by 'reflection of object', such as movie, television, dictionary, etc, with its coverage being extensive. The root of a word, image', is founded on imitary, signifying specifically and mentally visual representation. In other words, video image is considered combination of two synonymous words, 'video' and 'image'. Video is not just comprehension of traditional art genre, like literary value, theatrical qualities, and artistry of scenario, but wholeness as product, integrating original functions of all kinds of art and connecting subtle image creation of human being. The effects of video image represented in are as followings; first, expressive effect of the connotative meaning, reflecting the spirit of the age and its culture. Second, imaginary identification. Third, transformation scene. Fourth, dramatic interest through immersion. Last but not least, visual effect by dint of dimension of performance.