• Title/Summary/Keyword: 사회기술융합적 관점

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사회문제 해결형 과학기술 혁신을 보는 다양한 시선

  • Song, Wi-Jin
    • Proceedings of the Korea Technology Innovation Society Conference
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    • 2017.11a
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    • pp.749-749
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    • 2017
  • 최근 들어 사회문제 해결형 과학기술혁신 활동이 활성화되고 있다. 과학기술정보통신부에서 추진하는 국민생활연구사업, 그리고 혁신본부에서 기획하고 있는 사회문제 해결을 위한 다부처 공동 기획사업 등이 추진되고 있다. 사회문제 해결형 과학기술혁신은 사회문제 해결을 최우선 목표로 삼고 있기 때문에 수월한 과학기술지식의 창출, 산업경쟁력 강화를 위한 혁신과는 목표와 추진체제가 다르다. 사회문제 해결형 과학기술혁신은 사회혁신과 과학기술을 결합하는 활동이라고 할 수 있다. 이렇게 새로운 유형의 혁신활동이 등장하면서 이를 바라보는 다양한 관점이 존재하고 있다. 본 발표에서는 각 논의들을 정리하고 향후 사회문제 해결형 과학기술혁신의 발전방향을 제시한다. 여기서는 크게 3가지 분류로 사회문제 해결형 혁신을 보는 관점을 정리한다. 첫 번째는 전문가 중심의 관점(Innovation for people)이다. 이는 전문가가 분석과 논의를 통해 사회문제를 정의하고 그 대안을 제시하는 접근이다. 많은 과학기술전문가들이 가지고 있는 틀로서 선형모델에 입각한 논의이다. 때문에 혁신의 선형모델이 가지고 있는 문제점, 피드백의 부족, 현장에 대한 이해 부족 등과 같은 단점이 있다. 두 번째는 시민사회 중심의 관점(Innovation by people)이다. 이는 현장의 문제 상황에 있는 시민들이 문제를 정의하고 혁신활동을 주도해야 한다는 관점이다. 이 관점은 일반 시민을 과학기술혁신의 주체로 호명하고 실질적인 문제 해결에 참여시키면서 주류 과학기술의 미흡한 현장 지역 지향성을 비판하고 있다. 그러나 혁신의 논의가 지역에 한정되면서 규모 확대의 어려움을 겪는 경우가 많다. 장기 지속성을 확보하는 데에도 난점이 있다. 세 번째는 전문가와 시민의 협업 관점(Innovation with people)이다. 이는 시민성과 전문성의 결합을 통해 민주주의를 고양하고, 현장 지식과 전문 지식의 융합을 지향하는 접근이다. 또 리빙랩과 같은 추진 체제를 적극적으로 활용한다. 그러나 전문가와 시민사회의 협업을 지원하는 인프라와 지원체제가 부족하면 여러 문제점이 발생할 수 있다. 본 연구에서는 이런 관점들의 한계를 극복하기 위해서 국지적 문제해결과 국가적 문제 해결의 연계, 실험의 중요성 강조, 전문가와 최종 사용자 및 시민의 실질적 협업을 위한 기반 구축, 시스템 전환 프레임의 도입을 정책 방향으로 제시했다.

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비즈니스 관점의 융합설계

  • Hong, Yu-Seok;Gang, Chang-Muk
    • Journal of the KSME
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    • v.53 no.3
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    • pp.40-45
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    • 2013
  • 설계는 본질적으로 소비자가 원하는 혁신적인 제품이나 서비스를 시장에 제공함으로써 기업의 목표를 달성하고자 수행하는 핵심적인 경영활동이다. 기술 일변도의 시각에서 벗어나 고객과 기업 그리고 사회를 아우르는 비즈니스적 관점에서 융합설계를 바라볼 때이다. 이 글에서는 이에 대하여 소개고자 한다.

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A Study on Digital Divide from Socio-Technical Convergence: With Focus on Korean Women's Travel Activities (사회기술융합적 관점에서 살펴본 디지털기기 이용한계에 대한 연구: 한국 여성의 관광유형을 중심으로)

  • Lee, Seung-Jae
    • Journal of Digital Convergence
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    • v.13 no.5
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    • pp.177-185
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    • 2015
  • The gender difference in social roles affects digital devices' utilization differences in man and woman even in the 21st Century. Prior studies analyze the digital divide (genders, ages, etc.) from the assessment perspectives of digital equipment, such as PCs. In the area of high speed internet, most functions of PCs have been replaced with smartphones, and around 80% of the mobile phone users adopt smartphones. Subsequently the inequality of physical access to the digital devices is no longer a criterion for digital divide. The focus on digital divide should be shifted from the physical access to other factors, such as socio-technical or socio-cultural ones. This paper examines utilization of women's digital equipment, in particular, preparing for tourism activities, which is popular but sensitive to the technology. A survey was conducted with participants of [Suncheon Garden Expo] 2013. The results of this study capture the inactive use of digital devices particularly women over 50s. This phenomenon (high utilization of the digital devices for social or informative purposes, but low utilization of the digital payment) implies other aspects of Korean women (economic independence, low self-assertion, technical difficulties, etc.), which is considered from the socio-technological convergence perspective. This study also has a practical implication on the side of the digital device developers as well as marketing, where the qualitative communication is likely to be incorporated for the women over 50s.

Education for 4th Industrial Revolution (4차산업혁명을 준비하는 교육)

  • Park, Jae-Hwan;Ahn, Jeeyoung
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.8 no.5
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    • pp.885-892
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    • 2018
  • A series of revolutionary industrial changes took place from the 18th century of the First Industrial Revolution. The fourth industrial revolution is a new industrial revolution in which intelligence and information unite. Social, cultural, economic and educational systems are expected to emerge within the category of access and experience. In the course of intelligent mechanization, manpower and machinery need to be commandeered. Tools should be left to the machine and humans should look at essential issues. In the 4th Industrial Revolution, the paradigm of education should fundamentally change. Instead of routine technologies based on memorization, one should learn how to access and utilize. It needs to focus on areas of debate, cooperation, communication, sensibility, and artistry that robots and artificial intelligence can not afford. The fourth industrial revolution is the fusion of human beings and technology, the humanities and the technology.

A Perspective Study of the Theological Aesthetics considered in Convergency Engineering Technology (융합공학기술에 고려된 신학적미학의 관점연구)

  • Hong, Jin Keun
    • Journal of the Korea Convergence Society
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    • v.8 no.2
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    • pp.1-8
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    • 2017
  • In this paper, we investigates the basis of the theological aesthetics and the Bible as the standard of human value standards on the basis of this theological aesthetics. In another approach, unique designs of plants and animals were described in terms of aesthetics. These descriptions were then employed to design and create things, recognised for their beauty as well as practicable applications. From this point of view, we can deduce the relevance of God, the created world, and theological aesthetics. We review the implications of human engineering and the art of convergence and engineering theology. We discussed why the need for a tool of theological aesthetics in convergence engineering is important. We will need more discussion in terms of technological progress in which theological aesthetics is embodied in order to develop more healthy, moral and ethical convergent engineering skills in our society and to provide a better and healthier life for mankind.

기술융합 촉진을 위한 혁신정책의 방향

  • Lee, Gong-Rae
    • Information and Communications Magazine
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    • v.25 no.11
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    • pp.18-22
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    • 2008
  • 기술융합은 연구자간 사회적 상호작용의 결과 일어나는 일종의 기술혁신 현상인데, 융합과정에서 수명주기가 존재한다. 기술능력을 가진 개인이나 조직의 학습${\rightarrow}$기술의 통합 및 혁신 ${\rightarrow}$안정화 과정을 거치는 융합 수명주기를 갖는다. 조직학습(집단학습)은 기술융합의 주요한 성공요소로 작용한다. 이 때문에 기술융합의 성공을 위해서는 프로젝트 리더의 리더십이 중요하다. 기술융합 프로젝트 리더는 개별연구자나 연구그룹이 보유하는 인지맵(cognitive map)을 통합하는 노력이 필요하다. 이를 위해서는 조직 및 개인의 네트워크 구축과 학습역량 강화가 중요하다. 정부는 기술융합 촉진을 위해서 학회, 협회 등 중심연계조직을 육성해야 한다. 그리고 프로젝트 리더의 리더십 함양프로그램을 운영해야 한다. 장기적인 관점에서는 학제간 벽을 뛰어 넘는 대학원 교육의 혁신이 필요하다. 공공부문은 창의적이고 개방적인 연구환경을 조성해야 하겠다.

Backcasting of Future Energy Service Industry based on Energy-A ICBM technology Convergence (에너지-지능정보기술 융합에 따른 미래 에너지 서비스 산업 예측 연구)

  • Lee, Jungwoo;Yang, Jae-Suk
    • Journal of the Korea Convergence Society
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    • v.9 no.7
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    • pp.33-40
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    • 2018
  • The convergence of intelligent information technology and energy technology affects many stakeholders because it involves not only technology itself but also social, institutional and organizational changes. Therefore, it is necessary to develop a back-casting approach to create a new industry that deviates from the path dependence on the traditional energy industry. This study examines the changes in the future energy industry that intelligence information technology will bring, and then we derived the future energy service model that can satisfy the energy policy goals from the national perspective and the interests of each stakeholder at the same time. After that, we analyzed the technical prerequisites for the realization of future energy services and presented the specific configuration technology and the areas that require R&D investment at present.

A Study of Agenda Mining for Humanities-Based Convergence Research (인문사회기반 융합연구 의제 도출 연구)

  • Park, Minsu;Noh, Younghee
    • The Journal of the Korea Contents Association
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    • v.20 no.4
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    • pp.62-76
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    • 2020
  • In this study, we analyzed future emerging technologies from the perspective of convergence research and arranged them into mega-trends, trends, and issues, to carry out predictions of the future environment and search for technologies that are expected to be closely related to human life, and ultimately to achieve convergence research agenda that can predict various social problems. First, we investigated and analyzed the literature mentioned about various promising technologies and analyzed them to analyze key words and summarize the most frequently used core key words to infer trends. Then, an agenda was drawn that emphasized connectivity with the humanities-based convergence research by stratifying and organizing the inferred trends and classifying them as core and derived trends. The necessity, innovation, convergence, feasibility, future-oriented, and acceptability of these derived agendas were investigated through a survey. The analysis showed that researchers conducting convergence research showed a high interest in agenda items that deal closely with daily life with feasible technologies in the near future, while they showed a rather low interest in issues such as technology that can be realized in the distant future, terrorism or international conflicts.

A Study on Creating Barrier-Free Exhibition Appreciation Environment based on the Visually Impaired Person's Perspectives (시각장애인 당사자관점에 기초한 베리어프리 전시감상환경 연구)

  • Kim, Sun-Hee;Um, Myung-Yong;Lee, Eui-Bhin;Cho, Jun-Dong
    • Journal of the Korea Convergence Society
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    • v.10 no.8
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    • pp.265-276
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    • 2019
  • The purpose of this study was to explore the possibility of creating barrier-free exhibition-appreciation environment based on the visually impaired person's perspectives. Participants were selected by the purposeful sampling method. Researchers conducted a couple of in-depth interviews with four visually impaired persons. Yin's case study method was employed to analyze qualitative information. The analysis revealed nine sub-themes in two sections: three from 'accessibility within the exhibition room'; and six from 'demand for immersive exhibition environment.' Based on the results, following suggestions were presented: First, we need to provide quality information appropriate for artworks-appreciation; secondly, to ensure the visually impaired people to appreciate the culture and arts without any barrier, we need to extend certification of barrier-free living environment to exhibition-appreciation area. Finally, to facilitate these two tasks we need to encourage the convergence research among science and technology, humanities and society, and culture and arts.

Study on Basic Elements for Smart Content through the Market Status-quo (스마트콘텐츠 현황분석을 통한 기본요소 추출)

  • Kim, Gyoung Sun;Park, Joo Young;Kim, Yi Yeon
    • Korea Science and Art Forum
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    • v.21
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    • pp.31-43
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    • 2015
  • Information and Communications Technology (ICT) is one of the technologies which represent the core value of the creative economy. It has served as a vehicle connecting the existing industry and corporate infrastructure, developing existing products and services and creating new products and services. In addition to the ICT, new devices including big data, mobile gadgets and wearable products are gaining a great attention sending an expectation for a new market-pioneering. Further, Internet of Things (IoT) is helping solidify the ICT-based social development connecting human-to-human, human-to-things and things-to-things. This means that the manufacturing-based hardware development needs to be achieved simultaneously with software development through convergence. The essential element the convergence between hardware and software is OS, for which world's leading companies such as Google and Apple have launched an intense development recognizing the importance of software. Against this backdrop, the status-quo of the software market has been examined for the study of the present report (Korea Evaluation Institute of Industrial Technology: Professional Design Technology Development Project). As a result, the software platform-based Google's android and Apple's iOS are dominant in the global market and late comers are trying to enter the market through various pathways by releasing web-based OS and similar OS to provide a new paradigm to the market. The present study is aimed at finding the way to utilize a smart content by which anyone can be a developer based on OS responding to such as social change, newly defining a smart content to be universally utilized and analyzing the market to deal with a rapid market change. The study method, scope and details are as follows: Literature investigation, Analysis on the app market according to a smart classification system, Trend analysis on the current content market, Identification of five common trends through comparison among the universal definition of smart content, the status-quo of application represented in the app market and content market situation. In conclusion, the smart content market is independent but is expected to develop in the form of a single organic body being connected each other. Therefore, the further classification system and development focus should be made in a way to see the area from multiple perspectives including a social point of view in terms of the existing technology, culture, business and consumers.