• Title/Summary/Keyword: 사이클시물레이션

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Engine Cycle Simulation for the Effects of EGR on Combustion and Emissions in a DI Diesel Engine (직분식 디젤엔진에서 EGR이 연소특성 및 배출가스에 미치는 영향에 대한 시뮬레이션 연구)

  • 함윤영;전광민
    • Transactions of the Korean Society of Automotive Engineers
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    • v.10 no.4
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    • pp.51-59
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    • 2002
  • In this study, cycle simulation was performed to investigate the effect of EGR on combustion characteristics and emissions including NO and soot using a two-zone model in a DI diesel engine. The NO formation was well predicted for different EGR rate and temperature using a two-zone model. The oxygen in the inlet charge was replaced by CO$_2$ and H$_2$O with EGR. The reduction in the inlet charge oxygen resulted in very large reduction in NO level at the same inlet charge temperature. The effect of EGR was to reduce the burned gas temperature. When EGR was increased from 0% to 15%, the peak flame temperature was decreased by 50$\^{C}$ and it caused about 57% NO reduction. EGR caused increase of the overall inlet charge temperature which offset some of benefit of lower flame temperature resulting from O$_2$ displacement. Cooling the EGR was confirmed to provide additional benefits by lowering NO emission. It also reduced soot emission.

Comparison of physical materials using the 3D Clothing Simulation Z-weave program and its feasibility in the sustainable fashion industry (3D 의류 시뮬레이션 Z-weave 프로그램을 이용한 실물 소재 비교와 지속 가능한 패션 산업에서의 실현성)

  • Heeju Chae;Doeun Kim;Yoonji Shin
    • Smart Media Journal
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    • v.13 no.6
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    • pp.80-89
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    • 2024
  • This study aims not only to address environmental issues caused by indiscriminate fashion consumption, specifically in the context of Fast Fashion but also to find an alternative and a sustainable solution that is 'Upcycling' using the 3D clothing simulation program Z-weave. Upcycling products have limitations in that it is difficult to produce samples since finished products must be produced directly with limited materials and resources like waste clothes. To overcome these limitations, a 3D clothing simulation program is introduced to effectively utilize the limited resources of waste clothing. The purpose of this study is to confirm the similarity between a virtual fabric created through Z-weave and a real fabric, through this, to evaluate the possibility of application in the actual fashion industry. As a research method, surveys and interviews were conducted with related majors on virtual clothing created as similar as possible to actual clothing by adjusting the physical properties within the Z-weave program. This study attempted to describe the impact of digital technology on the fashion industry and how 3D clothing simulation programs can be used in sustainable fashion production.