• Title/Summary/Keyword: 사이중심도

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Unequal Gysel Power Divider Using External One Resistor (한 개의 저항을 사용한 비균등 Gysel 전력 분배기)

  • Yoon, Young-Chul;Sim, Seok-Hyun;Kim, Young
    • Journal of Advanced Navigation Technology
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    • v.19 no.3
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    • pp.224-229
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    • 2015
  • In this paper, we derived the design equation and implemented the unequal Gysel power divider that is one external resistors using the ABCD parameters analysis. Conventional unequal Gysel divider is difficult to obtain the characteristics of isolation and return loss at between output ports because it can't select a theoretical value of external resistor. To solve those problems, we design the new unequal Gysel power divider with transmission lines and one external resistor that has the characteristics of conventional unequal Gysel divider. To validate this design method, we simulated and measured an 4: 1 unequal Gysel power divider at the center frequency 1 GHz. The measured performances agreed well with the simulation results.

Real-Time Human Tracking Using Skin Area and Modified Multi-CAMShift Algorithm (피부색과 변형된 다중 CAMShift 알고리즘을 이용한 실시간 휴먼 트래킹)

  • Min, Jae-Hong;Kim, In-Gyu;Baek, Joong-Hwan
    • Journal of Advanced Navigation Technology
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    • v.15 no.6
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    • pp.1132-1137
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    • 2011
  • In this paper, we propose Modified Multi CAMShift Algorithm(Modified Multi Continuously Adaptive Mean Shift Algorithm) that extracts skin color area and tracks several human body parts for real-time human tracking system. Skin color area is extracted by filtering input image in predefined RGB value range. These areas are initial search windows of hands and face for tracking. Gaussian background model prevents search window expending because it restricts skin color area. Also when occluding between these areas, we give more weights in occlusion area and move mass center of target area in color probability distribution image. As result, the proposed algorithm performs better than the original CAMShift approach in multiple object tracking and even when occluding of objects with similar colors.

Investigating the Structural Relationships among Hospitality Industry Employee's Job Resources, Burnout, Depersonalization, and Customer Orientation (환대산업 종사원의 직무자원이 감정고갈, 비인격화 및 고객지향성에 미치는 영향 -서울지역 특1급 호텔 중심으로-)

  • Hong, Sung-Nam;Choi, Byong-Ho;Kim, Min Sun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.3
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    • pp.1863-1873
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    • 2015
  • This study aims to research on the relationship between job resources, symptoms of burnout, and depersonalization and its impact on the customer orientation. Using data from hotel frontline employees of Seoul in Korea, it seeks to investigate the mediating effects of burnout symptoms and depersonalization to the relationships between job resources and customer orientation. Data was analyzed using Structural Equations Modeling (SEM) by of AMOS program. The research advances understanding of the relationships between job resources, emotional exhaustion, depersonalization as a situational personality trait and the FLE customer orientation in five deluxe star hotel environment. The findings highlight the value of burnout and depersonalization, and suggest a number of practical implications for the identification, recruitment and retention of hotel employees.

New Discrete Curvature Error Metric for the Generation of LOD Meshes (LOD 메쉬 생성을 위한 새로운 이산 곡률 오차 척도)

  • Kim, Sun-Jeong;Lim, Soo-Il;Kim, Chang-Hun
    • Journal of KIISE:Computer Systems and Theory
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    • v.27 no.3
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    • pp.245-254
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    • 2000
  • This paper proposes a new discrete curvature error metric to generate LOD meshes. For mesh simplification, discrete curvatures are defined with geometric attributes, such as angles and areas of triangular polygonal model, and dihedral angles without any smooth approximation. They can represent characteristics of polygonal surface well. The new error metric based on them, discrete curvature error metric, increases the accuracy of simplified model by preserving the geometric information of original model and can be used as a global error metric. Also we suggest that LOD should be generated not by a simplification ratio but by an error metric. Because LOD means the degree of closeness between original and each level's simplified model. Therefore discrete curvature error metric needs relatively more computations than known other error metrics, but it can efficiently generate and control LOD meshes which preserve overall appearance of original shape and are recognizable explicitly with each level.

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A Game Theoretic Approach to the Channel Conflict Due to the Subsidies for Mobile Handsets (단말기보조금에 따른 경로갈등에 대한 게임이론적 접근)

  • Joo, Young-Jin
    • Journal of Distribution Research
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    • v.11 no.4
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    • pp.31-48
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    • 2006
  • This study was motivated by a recent channel conflict on subsidies for mobile handset between a service provider and a handset manufacturer in the mobile communication market. In this study, we have developed a two-person non-zero sum game for the channel conflict on subsidies for mobile handset, and derived its optimal strategic game solution. As a result, we have found that, between the service operator and the handset manufacturer, one who has high level of market leadership in his own market has a power to affect the optimal strategic game solution. We have also found that, when the service operator and the handset manufacturer have relatively high level of market leadership in their own market, there exist both of potential channel conflict and cooperation. The result of this study may provide an effective reference for a solution of similar channel conflicts.

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Game Fan-dom of Generative the Secondary Culture -Based On Machinima- (게임 팬덤의 이차 문화 생성 -머시니마를 중심으로-)

  • Oh, Seong-Suk;Park, Sung-Jun
    • The Journal of the Korea Contents Association
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    • v.9 no.11
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    • pp.130-139
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    • 2009
  • This paper introduces the secondary cultural productions of game fandom that have been underestimated. The participatory cultural activities of game users are broadly expanding owing to machinima technology based on game engine. It allows gamers to make the three dimensional digital animations simple and easy way. This paper studies that how simple game consumers change their role as producers through machinima. This study is focused on the relationship between polysemy of participatory Machinima and former fandom's the secondary culture studies using ethnographic research method. It is to clarify relationship between the game users' psychological motivation for culture practice and the machinimas. We verify practically the machinima's effects on fandom culture through analysing viewers' reaction using replies on the machinimas and then find out machinima is a very important tool for expanding the game culture realm as the main body.

Development of DVD Player Design for the Film Generation (영상세대를 위한 DVD 플레이어 디자인 개발)

  • Ryoo, Ga-Yong
    • The Journal of the Korea Contents Association
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    • v.9 no.11
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    • pp.120-129
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    • 2009
  • It is now the digital and multi-media era. The DVD market is growing constantly. So is the capacity and quality of DVD players, In our research, we focused on the younger generation, who are now the greatest consumers. The results helped signify the most distinctive and popularized DVD player designs that satisfy young people's entertainment needs. Our new design is a large step ahead of older ones. Previous designs were uniform and standard. This new design has distinctive features and is uniquely user-friendly. It is focused primarily on easy usability. The interface is simple and straight forward. The user can use the system easily before consulting a manual. It is consistent in internal and external software and hardware, allowing the user to easily adapt to the product. DVD players have become a necessity in the current multi-media/digital era. So products need to be geared towards being available to not just those who are technologically savvy, but also those who rely on basic user-intuition. Our design takes into account these conditions, based on our statistical research, allowing us to expect our product to be a competitive force in the DVD market.

Cao-e's story and Its Case Study on the culture archetype contents (조아(曹娥)설화와 문화원형콘텐츠 사례연구)

  • Jo, Jeong-rae
    • Cartoon and Animation Studies
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    • s.47
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    • pp.439-461
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    • 2017
  • The filial piety culture represented by Cao-e was regarded as moral rule mechanism in order to maintain patriarchal system and property relations in ancient China as an agricultural society. Exactly, In the process of Cao-e's story spreading, oral inheritance and literature processing have a relation of learning and penetration each other in order to beautify, deify, systematic stories. This is expression of human being's thought method of pursuing perfection. For instance, The traditional piety culture is increasingly weakened, that is why it is important to recognize the fundamental connotation behind the cultural identity in the modern society, to create the social foundation of Cao-e' filial piety cultural contents root, and to explore the core values of piety culture contains. Looking Cao-e' filial piety Culture and culture archetypes as study object, this article analyzes the spreading of Cao-e's story texts for understand the connection between literature processing and image formation from aspect of Cao-e deification.

The Impacts of Information Technology on Job Satisfaction among Academic Librarians in Korea (대학도서관의 정보기술 도입이 사서의 직무만족에 미치는 영향)

  • 송승섭
    • Journal of the Korean Society for information Management
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    • v.17 no.3
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    • pp.125-146
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    • 2000
  • This study is to maximize the efficiency of university libraries' human resources management by determining the followings : the relationship between the level of information technology(1T) implement and the job satisfaction of the librarians, the main factors that affect job satisfaction, and how organizational characteristics and individual characteristics affect job satisfaction. Questionnaire was sent to 485 librarians from 27 universities chosen by stratified sampling and the methods of ANOVA, T-test, and correlation analysis were used. The results of the analysis are as follows. 1) there is a significant difference in the level of job satisfaction and the motivation factor according to the level of implementation of IT. 2) There is a relatively high correlation among the participation in decision making, the leadership in implementing the IT, the IT support of the CEO and job satisfaction. 3) There is a significant difference in job satisfaction by the level of computer skills, and a relatively high correlation is shown in the training experience while implementing the IT and job satisfaction.

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Examining on the Relationship Between Interdisciplinarity and Research Impact with Analyzing the Journals of Library and Information Science Field (학제성과 연구 영향력의 상관관계에 관한 연구: 문헌정보학 분야 학술지를 대상으로)

  • Park, SoYoon;Chung, EunKyung
    • Journal of the Korean Society for information Management
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    • v.30 no.4
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    • pp.7-29
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    • 2013
  • As interdisciplinary research has been dominant in various fields, the purpose of this study is to analyze the relationship between interdisciplinarity and research impact in the field of Library and Information Science. For a data set, ten journals ranked as the top of 2011 JCR's in terms of JIF (Journal Impact Factor) were selected. The citation data of 1,873 articles from the ten journals were collected from the WoS during the period from 2006 to 2010. In order to achieve the purpose of this study, as network analysis was conducted to investigate the interdisciplinarity of LIS field, interdisciplinarity indicators, and research impact factors were statistically analyzed. The findings of this study confirmed the interdisciplinary knowledge structure of the LIS field as previous studies identified. More importantly, this study demonstrated that a positive correlation existed between interdisciplinarity represented as betweenness centrality and research impact.