• Title/Summary/Keyword: 사이버 학습

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A Phenomenological Understanding of Educational Motives of Higher-Educated Adult Learners (고학력 성인학습자 교육동기의 현상학적 이해)

  • Bae, Na-Rae
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.12
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    • pp.182-191
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    • 2020
  • This study is about the educational motivations of highly educated adult learners in order to understand the phenomenon of educational participation by highly educated adult learners and to analyze their characteristics. The analysis of this study used phenomenological methods. The findings are as follows. First, as a result of examining the motivations for education, both case 1 and case 2 show goal-oriented features. Second, as a result of examining the nature of education, case 1 was able to grasp the in-depth meaning of education and the nature and meaning of detailed education. In case 2, a learning-oriented characteristic is shown, unlike the goals presented in the motivation for education. Third, as a result of examining the changes in meaning of social welfare after learning about social welfare, case 1 was an opportunity to understand various areas of social welfare, and case 2 was able to explain the expertise of social welfare workers and the poor social welfare practice field. Fourth, an online university cited spatial and temporal flexibility, compared to offline universities, and explained that it has characteristics of self-directed learning.

Virtual Lecture for Digital Logic Circuit Using Flash (플래쉬를 이용한 디지털 논리회로 교육 콘텐츠)

  • Lim Dong-Kyun;Cho Tae-Kyung;Oh Won-Geun
    • The Journal of the Korea Contents Association
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    • v.5 no.4
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    • pp.180-187
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    • 2005
  • In this paper, we developed an online lecture for digital logic circuit which is a basic course in electric/electronic education. Because of importance of the laboratory experiences in this course and to reflect industrial requests, we have selected most effective experimental examples in each chapter and inserted instructions for basic usags of ORCAD and digial clock design. Moreover, we developed cyber lab to design students' own circuit using Flash animation. Two features of this cyber lab are real-like graphics for devices and breadboards to improve reality and patented new IC chip objects for easy experiments, which help the students understand digital logic easily.

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The Effects of Academic Self-Efficacy, Self-Regulated Learning and Online Task Value on Academic Achievement and Learning Transfer in Corporate Cyber Education (기업 사이버교육생의 학업적 자기효능감, 자기조절학습능력, 온라인과제가치가 학업성취도와 학습전이에 미치는 영향)

  • Joo, Young Ju;Kim, So Na;Kim, Eun Kyung;Park, Su Yeong
    • Knowledge Management Research
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    • v.9 no.4
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    • pp.1-16
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    • 2008
  • The purpose of the present study is to explain the effects of academic self-efficacy, self-regulated learning and online task value on academic achievement and learning transfer in corporate cyber education. 202 students who completed S corporate's cyber courses in 2007 and responded to all survey participated in this study. A hypothetical model was proposed, which was composed of academic self-efficacy, online task value and self-regulated learning factors as prediction variables, and learning transfer as well as academic achievement factors as outcome variables. The results of this study through regression analysis as follows. First, learners' academic self-efficacy, self-regulated learning and online task value predict learners' academic achievement significantly. Second, except for academic self-efficacy, learners' self-regulated learning and online task value predict on learners' learning transfer significantly. Third, academic achievement plays a role as mediating value in predicting academic achievement by online task. It implies that learners' academic self-efficacy, online task value and self-regulated learning which predict learners' academic achievement and learning transfer should be considered in developing strategies for the design and operation of cyber courses.

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Design and Implementation of Web-Based Cyber Training System (웹기반 가상연수 시스템 설계 및 구현)

  • Lee, Yong-Hoon;Han, Pan-Am
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.9
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    • pp.2920-2929
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    • 2000
  • In this paper, a cyber training institute system suitable for teachers' training is designed and implemented, and it is applied to and evaluated on the actual spot. While general purpose cyber education systems have too much unnecessary functions and are inconvenient to operate, this system removes the unnecessary functions and has only useful functions. This system is much concerned with the interaction among learners, instructors, administrators and contents. This system is characterized by having menu items such as Searching Learners, Taking Attendance, Information for Learners, Assignment Hand out, Group Debate, Cyber Cafe and Access Statistic to promote the interaction. The result of the application of this system to 554 teachers for two years is that the ratio of completion was 95%.

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A Study on a Computer Program Visualization Method Effective for the e-Learning Contents (이 러닝 콘텐츠에 효과적인 컴퓨터 프로그램 시각화 방안에 대한 연구)

  • Ha, Sang-Ho
    • Journal of Engineering Education Research
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    • v.10 no.3
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    • pp.109-124
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    • 2007
  • With the advance of the Internet and computing technologies, e-learning is now a hot issue worldwide for providing the effective learning on the cyber-space. However, most of existing e-learning contents have been developed mainly based on text, including simple multimedia elements such as images, animations, and voices. This paper suggests a method effective for the computer programming e-learning. The method is based on program visualization using flowcharts. It features the stepwise hierarchical program visualization on the level of statements, the flowchart based visualization for control constructs of languages, visualization over whole programs, visualization compared with source codes, and interaction with users. Finally, we implement a system to realize the suggested method, and execute it for an example program.

The Structural Relationship among Internal Locus of Control, Interaction, Satisfaction and Learning Persistence in Corporate e-Learning (기업 사이버교육 학습자들의 내적통제소재, 상호작용, 만족도, 학습지속의향 간의 구조적관계)

  • Joo, Young Ju;Shim, Woo Jin;Kim, Eun Kyung;Park, Su Yeong
    • Knowledge Management Research
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    • v.10 no.4
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    • pp.31-42
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    • 2009
  • With the rapid development of information technology, e-learning is growing in corporate. However, there are still problems in learning, such as low learning persistence rate. Learning outcomes are complex phenomenon influenced by a multitude of factors, it is need to considering the direct and indirect causal relationship among various factors. Therefore, the purpose of this study was to develop the causal model that explains the learning outcomes (satisfaction learning persistence) in corporate e-learning. This study was also intended to examine the causal relationship between the interaction and learning persistence through satisfaction mediators. For this, online survey was conducted with a sample of 270 learners who enrolled in cyber training course at A company. The major findings of this study are as follows: First, internality (internal locus of control, ${\beta}=.154$), interaction (${\beta}=.489$), satisfaction (${\beta}=.304$) have direct effect on learning persistence. Second, the interaction has direct effect on the satisfaction (${\beta}=.320$). Third, the satisfaction has direct effect on the learning persistence, and mediating the interaction and learning persistence. This result will contribute to build a learning strategy to improve learning outcomes.

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Federated Learning modeling for defense against GPS Spoofing in UAV-based Disaster Monitoring Systems (UAV 기반 재난 재해 감시 시스템에서 GPS 스푸핑 방지를 위한 연합학습 모델링)

  • Kim, DongHee;Doh, InShil;Chae, KiJoon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2021.05a
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    • pp.198-201
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    • 2021
  • 무인 항공기(UAV, Unmanned Aerial Vehicles)는 높은 기동성을 가지며 설치 비용이 저렴하다는 이점이 있어 홍수, 지진 등의 재난 재해 감시 시스템에 이용되고 있다. 재난 재해 감시 시스템에서 UAV는 지상에 위치한 사물인터넷(IoT, Internet of Things) 기기로부터 데이터를 수집하는 임무를 수행하기 위해 계획된 항로를 따라 비행한다. 이때 UAV가 정상 경로로 비행하기 위해서는 실시간으로 GPS 위치 확인이 가능해야 한다. 만일 UAV가 계산한 현재 위치의 GPS 정보가 잘못될 경우 비행경로에 대한 통제권을 상실하여 임무 수행을 완료하지 못하는 결과가 초래될 수 있다는 취약점이 존재한다. 이러한 취약점으로 인해 UAV는 공격자가 악의적으로 거짓 GPS 위치 신호를 전송하는GPS 스푸핑(Spoofing) 공격에 쉽게 노출된다. 본 논문에서는 신뢰할 수 있는 시스템을 구축하기 위해 지상에 위치한 기기가 송신하는 신호의 세기와 GPS 정보를 이용하여 UAV에 GPS 스푸핑 공격 여부를 탐지하고 공격당한 UAV가 경로를 이탈하지 않도록 대응하기 위해 연합학습(Federated Learning)을 이용하는 방안을 제안한다.

Teaching and Learning of University Calculus with Python-based Coding Education (파이썬(Python) 기반의 코딩교육을 적용한 대학 미적분학의 교수·학습)

  • Park, Kyung-Eun;Lee, Sang-Gu;Ham, Yoonmee;Lee, Jae Hwa
    • Communications of Mathematical Education
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    • v.33 no.3
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    • pp.163-180
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    • 2019
  • This study introduces a development of calculus contents which makes to understand the main concepts of calculus in a short period of time and to enhance problem solving and computational thinking for complex problems encountered in the real world for college freshmen with diverse backgrounds. As a concrete measure, we developed 'Teaching and Learning' contents and Python-based code for Calculus I and II which was used in actual classroom. In other words, the entire process of teaching and learning, action plan, and evaluation method for calculus class with Python based coding are reported and shared. In anytime and anywhere, our students were able to freely practice and effectively exercise calculus problems. By using the given code, students could gain meaningful understanding of calculus contents and were able to expand their computational thinking skills. In addition, we share a way that it motivated student activities, and evaluated students fairly based on data which they generated, but still instructor's work load is less than before. Therefore, it can be a teaching and learning model for college mathematics which shows a possibility to cover calculus concepts and computational thinking at once in a innovative way for the 21st century.

A Courseware for Dessin Education Using VRML (VRML을 이용한 소묘 교육용 코스웨어)

  • Chung, Kang;Lee, Jin-Seon;Oh, Il-Seok
    • Journal of The Korean Association of Information Education
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    • v.3 no.2
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    • pp.33-40
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    • 2000
  • Since VRML provides 3-dimensional graphic functions in Web environment, we can use it for the courses which can be learned by manipulating 3-dimensional objects. This paper presents a VRML-based courseware for the dessin education. The courseware helps students to improve the dessin skill and to observe and sketch the 3-dimensional objects in any position and rotation in 3-dimensional cyberspace.

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Design of a Mobile Learning Service System in u-Campus Environment (u-캠퍼스 환경에서의 모바일 교육 서비스 시스템 설계)

  • Ahn, Byeong-Tae;Park, Kyeong-Mo
    • Proceedings of the Korean Information Science Society Conference
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    • 2012.06d
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    • pp.35-37
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    • 2012
  • 원격교육과 e-러닝의 차세대 형태로 모바일 교육에 대한 관심이 급증하고 있다. 이러한 모바일 교육은 스마트폰을 중심으로 전개되고 있으며 사이버 대학교뿐만 아니라 일반 오프라인 대학에서도 적극적인 움직임을 보이고 있다. 본 논문에서는 u-캠퍼스 환경기반에서의 모바일 교육 서비스 시스템을 설계하였다. 모바일 교육 서비스 시스템은 u-캠퍼스 환경기반에서 교육 수요자들인 학생들에게 시공간의 제약 및 디바이스에 제약이 없는 학습 환경 시스템을 제공하고 모바일 캠퍼스 플랫폼 기반의 m-러닝 시스템을 설계한 것이다.