• Title/Summary/Keyword: 사운드 분석

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Irregular Sound Detection using the K-means Algorithm (K-means 알고리듬을 이용한 비정상 사운드 검출)

  • Chong Ui-pil;Lee Jae-yeal;Cho Sang-jin
    • Journal of the Institute of Convergence Signal Processing
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    • v.6 no.1
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    • pp.23-26
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    • 2005
  • This paper describes the algorithm for deciding the status of the operating machines in the power plants. It is very important to decide whether the status of the operating machines is good or not in the industry to protect the accidents of machines and improve the operation efficiency of the plants. There are two steps to analyze the status of the running machines. First, we extract the features from the input original data. Second, we classify those features into normal/abnormal condition of the machines using the wavelet transform and the input RMS vector through the K-means algorithm. In this paper we developed the algorithm to detect the fault operation using the K-means method from the sound of the operating machines.

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Trend of sound quality development in vehicles (자동차 음질 개발 동향)

  • Kang, Koo-Tae
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2010.05a
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    • pp.327-327
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    • 2010
  • 자동차에서 실내음질은 구매결정 요소들 중의 하나로 그 중요성이 점차 증가하고 있다. 따라서 다양한 운전조건에서 운전자가 기대하는 실내음질의 기대 수준을 충족시켜야 한다. 소비자는 운전경험과 습관에 따라 기대하는 음질에 차이가 있고 소리에 대한 표현방식도 모호하기 때문에 이러한 주관적 특성을 하나의 통일된 표현으로 정의 하기가 어렵다. 그러나 지난 이십여 년 동안의 음질개발과 차량 실내소음 주관평가의 통계처리로 통일된 표현을 할 수 있었다. 나아가 심리음향학 및 신호처리기술의 발달과 꾸준한 음질연구결과로 소리특성을 객관적으로 나타내는 소리의 시각화가 가능하였으며, 운전자가 인식하는 주관평가와의 상관관계를 높여 차량의 대표적인 음질인자로 정량화하여 음질목표를 설정할 수 있었다. 실내소음의 구성은 엔진 투과음, 흡배기 소음, 바람 소음, 도로 기인 소음 등으로 다양하므로 소음원에 따라 음의 균형을 맞추어 조화로운 음질개발을 하는 것이 중요했다. 또한 차량 판매되는 지역에 따라 선호음이 상이하여 지역별 실내음질의 차별화가 필요했다. 궁극적으로는 운전자의 감성품질을 만족할 수 있도록 음을 제어하여 브랜드 사운드를 개발하고 있다. 이러한 실내음질을 달성하기 위한 방법으로 소음원과 전달경로에 대해 기여도를 분석하고, 경로를 구성하는 시스템 별로 세분화하여 시스템 목표를 설정하였다. 시스템 개발에 중요한 인자로 차량의 동강성 및 흡차음 성능을 들 수 있다. 특히 디젤차량의 비중이 큰 유럽업체의 차량의 동강성 및 흡차음 개발 능력은 높게 평가되고 있다. 이에 유럽의 부품전문회사가 가지고 있는 해석과 시험적인 개발 방법을 통하여 전달계 특성을 만족하기 위한 시스템의 동강성 및 흡차음 특성을 개발하고 있다. 차량음질 튜닝의 중요한 기법 중 하나로 흡배기 개발을 추진하고 있다. 친환경자동차인 하이브리드차량, 전기차량 및 연료전지차량의 경우 전기구동부품에서 발생하는 각종 이음 발생을 최소화 했다. 보행자를 보호하고 운전의 즐거움을 향상하기 위한 가상사운드 개발을 진행하고 있다. 회사 수익성 향상을 위한 원가절감 및 구조 경량화에 따른 음질악화와 연비 향상 및 배기가스 규제 강화로 고성능 고출력 엔진탑재에 따른 음질악화 요인을 극복해야 했다. 운전자의 청감은 차량의 운전성에 따라서도 크게 영향을 받게 되므로 엔진제어와 변속기제어를 통해 음질과 운전성이 조화를 이룰 수 있도록 개발하고 있다. 향후, 소음원에 따른 시스템 최적화 개발, 운전성과 음질 연계 개발과 친환경차량의 가상사운드 개발 등이 자동차 음질 개발의 중요한 이슈로 생각한다.

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A study on the sensory elements of the advertising image symbolizing sound (사운드를 심벌화한 광고 영상의 감각요소 연구)

  • Kim, HyungJoon;Chung, JeanHun
    • Journal of Digital Convergence
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    • v.18 no.7
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    • pp.369-374
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    • 2020
  • A variety of sensory elements are used in video advertisements promoting products. Video advertising using visual and auditory elements is a representative means of marketing. The advertising video that promotes the product by using such a sensory element is imprinted on viewers by continuously or repeatedly exposing visual elements such as a logo or a specific image or phrase. Such visual images are used as an effective way to symbolize brand image effectively. If the visual elements were symbolized in the advertising images of most car brands, Kia's K5's advertising images symbolized auditory elements, or sounds, to produce K5's unique advertising images. In this paper, we compared Kia's K5 advertisement image symbolizing auditory elements with other brands' advertisement image of other companies, and studied the techniques and effects used in advertisement image production.

Auditory User Interface Guideline Development for Industrial Sound Design: focused on Function Preference and Sexual Difference (제조업 사운드 디자인을 위한 청각적 사용자 인터페이스 가이드라인 설계: 기능 선호도 및 성별 차이를 중심으로)

  • Yoo, Hoon Sik;Ju, Da Young
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.4
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    • pp.193-202
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    • 2017
  • With the growth of Chinese manufacturing industry and strengthening of manufacturing industry in advanced countries, the competitiveness of Korean manufacturing industry has become weak. Accordingly, it is time when energy for new growth is required very strongly. This research is the basic research to construct a cognitive and emotional information system to support sound design in manufacturing industry, and aims to develop AUI (Auditory User Interface) guideline. To fulfill research aims, this research conducted interviews to persons belonging to the manufacturing industry, and analyzed contexts and major characteristics related with AUI design. In addition, this research conducted survey on 269 persons on user preference on representative function of products. By analyzing survey data, this research examined the most suitable melody method for each sound, and difference in user preference between men and women. Based on beep sound, it performed analysis focusing on the number of sounds, melody types, and code. It also extracted AUI guidelines usable when users of the product into male and female. This research has significance in the sense that it built the basic guide data which can support AUI design in manufacturing industry.

Effect of the Multisensory on the Stress-relieving for Vehicle Driver (운전자 스트레스 저감을 위한 다감각 자극의 효과)

  • Kim, Young-Joo;Kim, Hyejin;Lee, Hyunwoo;Jo, Youngho;Whang, Mincheol
    • Science of Emotion and Sensibility
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    • v.24 no.4
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    • pp.107-116
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    • 2021
  • This study aims to investigate the effect of multisensory stimulation on relieving the stress experienced by drivers. The photoplethysmograms (PPGs) of 30 healthy subjects were measured, and their subjective response to stressful situations and normal driving were evaluated. The subjects underwent nonstimulation and multisensory stimulation in stressful driving situations. Heart rate estimation from the PPG was collected via an ear-type sensor to reduce movement noise. The signals acquired were sampled at 200 Hz using BIOPAC PPG100C. Heart rate variability (HRV) was analyzed to compare the effect of multisensory stimulation on stress situations. In the multisensory stimulation, blue, green, and yellow were used for the visual sensory system; white, pink, and brown noises were used for the auditory sensory system; and lavender, lemon, and rosemary were used for the olfactory sensory system. No difference was observed in the subjective evaluation; however, the HRV results showed an increased HF (%) and decreased LF (%) and LF/HF (%) in the multisensory stimulation (e.g., green, pink noise, and rosemary) when compared to the nonstimulation.

VR Journalism's Image Text Analysis - Based on The New York Times' (VR(Virtual Reality) 저널리즘의 영상텍스트 분석 - 뉴욕타임즈의 <난민(THE DISPLACED)>을 중심으로)

  • Park, Man Su;Han, Dong Sub
    • The Journal of the Korea Contents Association
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    • v.17 no.9
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    • pp.173-183
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    • 2017
  • In this research, analysis based on VR journalism outlet the New York Times' was carried out. The image analysis of was done through the frames of angle, shot (size, length, movement), and limited user-directed interaction (point, sound). The result of this is as follows. Firstly, the direction was done using a basis of normal and low angles. Secondly, it was able to be confirmed that the shooting was done in order by medium, full, and long shot. Thirdly, with regard to the length of the shot, most direction was done through long takes. Fourthly, most images came to consist of fixed shots. Lastly, this is limited user-directed interaction. This may be separated into 2 aspects: sound, and movement of the independent free agent. Through these, interaction was guided through free point of view concerning realistic situations to point of view guidance and users. This research may be referred to as foundational research for the further advancement of in-depth discussion pertaining to VR journalism.

Electronic Music Glove Using Sound Card (사운드 카드를 이용한 전자 음악 장갑)

  • 정의필;이창원
    • The Journal of the Acoustical Society of Korea
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    • v.21 no.2
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    • pp.128-133
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    • 2002
  • We developed a electronic music glove (BMG) system that plays musical scores in real time processing. The EMG system interfaces with the signal coming from the controller to the sound card in the computer, The computer, according to the status of the fingers and foot switches, generates the sound signals and sends them to the speaker systems through the application C++ program and MIDI message. The EMG systems control the velocity and duration of sound and several musical performance expressions such as chorus, reverberation, rhythm, and volume. Finally, we implemented the digital drum set using: the EMG system as example.

The Analysis of Equaizer for Improving Sound Quality of Samrtphones (스마트폰의 음질 향상을 위한 Equalizer 분석)

  • Lee, Myung-hwan;Ryu, Chang-su
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.05a
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    • pp.190-193
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    • 2013
  • Before Smartphone releases, playing music form previous cellphone is very limited, so we need mp3 player instead. However, when Smartphone releases, a function of playing multimedia became one of the important things in Samrtphone including all functions of mp3 player. Even though it is easier to use since you can play music and multimedia in one device, it still has problem issues on the sound quality. This thesis will discuss about functions of EQ from Smartphone music players. After that, we will to achieve high fidelity sound through balance adjustment of Right Mark Audio Analyzer program.

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Analysis of Sound Quality Parameters of Sound Sources applied for Soundscape Design (사운드 스케이프 적용 음원의 음질 지수 분석)

  • Park, Hyeon-Ku;Song, Min-Jeong;Jang, Gil-Soo
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2004.11a
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    • pp.814-819
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    • 2004
  • When we evaluate sound, there are various methods for noise such as A-weighted SPL(sound pressure level), NC(noise criteria), NR(noise rating) and SIL(speech interference level) etc. however, it is not sufficient for the sounds supplied to public places used in soundscape design. Consequently it is needed to develop the tool for evaluating the good acoustical environment and futhermore quantifying the effect of improvement by supplying sound sources. In this study, it was tried to analyse the sound sources applied for soundscape design using sound quality parameters. The sound sources used were natural sound artificial sound. For the sound quality parameters, Loudness(L), Sharpness(S), Fluctuation strength(FL), Tonality(T), Roughness(R), Unbiased Annoyance(UA) were used and sound quality values were compared both natural and artificial sounds, depending on the convolution of sound sources with background noise, the duration, the frequency contents and the SPL. As a result, the values of L and UA have shown to be changed comparing to the other parameters, and it is necessary to analyse the correlation with subjects' responses.

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A Study on the ugliness in the (영화 <이레이저 헤드>에 나타난 '추(醜)'에 관하여)

  • Rhee, Doungkyu
    • Trans-
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    • v.8
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    • pp.29-53
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    • 2020
  • This paper aims to study the aesthetics of ugliness in David Lynch's first film . First, as a background study, it examines the history of ugliness in the history of beauty and discusses the meaning of ugliness in an aesthetic sense. Furthermore, i will look at the aesthetic theory of Rosenkrantz's Aesthetic Theory, which has developed in-depth discussions about ugliness, and discusses similar or other aspects of opinion. Finally, to demonstrate the aesthetics of the application of ugliness in modern cinema, the specific sound of David Lynch's film is analyzed in detail and its relationship with images. Through this discussion, I would like to clarify the aesthetic meaning of ugliness as an aesthetic category in the field of film.

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