• Title/Summary/Keyword: 사운드 라이브러리

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A Program for Korean Animation Sound Libraries (국내용 애니메이션 사운드 라이브러리 구축 방안)

  • Rhim, Young-Kyu
    • Cartoon and Animation Studies
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    • s.15
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    • pp.221-235
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    • 2009
  • Most of the sounds used in animated films are artificially made. A large number of the sounds used are either actual sound recordings or diversely processed artificial sounds made with professional sound equipments such as synthesizers. One animation episode contains numerous amounts of sounds, resulting in significant sound production costs. These sounds have full potential to be reused in different films or animations, but in reality we fail to do so. This thesis discusses ways these sound sources can be acknowledged as added new values to the present market situation as a usable 'digital content'. The iTunes Music Store is an American Apple company product that is acknowledged as the most successful digital content distribution model at the time being. Its system's sound library has potential for application in the Korean sound industry. In result, this system allows the sound creator to connect directly to the online store and become the initiative content supplier. At the same time, the user can receive a needed content easily at a low price. The most important part in the construction of this system is the search engine, which allows users to search for data in short periods of time. The search engine will have to be made in a new manner that takes into consideration the characteristics of the Korean language. This thesis presents a device incorporating the Wiki System to allow users to search and build their own data bases to share with other users. Using this system as a base, the Korean animation sound library will provide development and growth in the sound source industry as a new digital sound content.

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'EVE-SoundTM' Toolkit for Interactive Sound in Virtual Environment (가상환경의 인터랙티브 사운드를 위한 'EVE-SoundTM' 툴킷)

  • Nam, Yang-Hee;Sung, Suk-Jeong
    • The KIPS Transactions:PartB
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    • v.14B no.4
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    • pp.273-280
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    • 2007
  • This paper presents a new 3D sound toolkit called $EVE-Sound^{TM}$ that consists of pre-processing tool for environment simplification preserving sound effect and 3D sound API for real-time rendering. It is designed so that it can allow users to interact with complex 3D virtual environments by audio-visual modalities. $EVE-Sound^{TM}$ toolkit would serve two different types of users: high-level programmers who need an easy-to-use sound API for developing realistic 3D audio-visually rendered applications, and the researchers in 3D sound field who need to experiment with or develop new algorithms while not wanting to re-write all the required code from scratch. An interactive virtual environment application is created with the sound engine constructed using $EVE-Sound^{TM}$ toolkit, and it shows the real-time audio-visual rendering performance and the applicability of proposed $EVE-Sound^{TM}$ for building interactive applications with complex 3D environments.

FM Sound synthesizer Design using the Standard Cell Library (표준셀 라이브러리를 사용한 FM 악기음합성기 설계)

  • 홍현석;조위덕
    • The Journal of the Acoustical Society of Korea
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    • v.12 no.1
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    • pp.27-36
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    • 1993
  • FM방식의 악기음원합성은 해당 악기의 음색과 음정에 맞는 FM의 기본 주파수와 변조 계수를 정하여 신호 파형을 생성하는 것으로, 다른 가, 감산방식 또는 PCM방식 등에 비해 비교적 간단한 구조로 다양한 악기음원합성이 가능하다. 따라서 현재 사용되고 있는 개인용 컴퓨터에 부착되는 사운드합성 카드에는 FM방식 음원합성기술이 적용되고 있다. 본 논문에서는 FM방식 음원합성기술을 이용하여 실시간 악기음원합성이 가능한 논리회로를 설계하는데 관한 연구를 기술한다. 본 연구에서는 소프트웨어 프로그래밍에 의해 FM방식 음원합성기의 구조를 설계하고 주요 블록의 최적 변수 값을 실험하였다. 논리회로 설계 및 회로검증은 향후 주문형반도체(ASIC:Application Specific Integrated Circuit)제작을 위해 기존의 표준셀 라이브러리와 주문형반도체 전용 설계시스템을 사용하였다. 회로검증 결과는 간이 평가보드를 제작하고 PC와 접속시켜 생성된 악기음을 직접듣는 주관적 평가방법으로 최종 확인하였다.

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A Design and Implementation of Mobile Game Run & Jump (모바일 게임 Run & Jump 설계 및 구현)

  • Lee, Won Joo;Lee, Ki Tae;Kim, Min Soo;Jo, Hyun Jun;Park, Jong Hyun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2015.01a
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    • pp.43-44
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    • 2015
  • 본 논문에서는 Run & Jump 모바일 게임을 설계하고 구현한다. 이 게임은 다양한 동물 캐릭터가 달리면서 장애물을 피하고, 별 아이템을 획득하기 위해 점프하여 점수를 획득하는 게임이다. 이 게임의 특징은 XNA Framework를 사용하여 메인화면과 도움말, 게임중 일시정지, 다양한 동물 케릭터 선택 등의 기본 기능을 구현한다. 또한 게임실행 로직, BGM, 효과음, 사운드 켜기 끄기 기능을 구현한다. 그리고 별 아이템 획득 및 장애물를 피하면서 얻는 점수를 DB에 저장하여 관리하는 ranking 시스템을 구현한다.

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Using Arduino and Processing Graphics performance validation (아두이노와 Processing을 사용한 그래픽 성능 검증)

  • Choi, Chul-kil;Lee, Sung-jin;Lee, Kyung-mu;Choi, Byeong-yoon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.05a
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    • pp.975-977
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    • 2013
  • Arduino is for design based on open source prototyping platform, artist, designer, hobby activists, etc, i has been designed for all those who are interested in the environment construct. Arduino adventage you can easily create applications hardware, without deep knowledge about the hardware. Configuration of arduino using AVR microcontroller ATmage 168, software to action arduino using arduino program, MATLAB, Processing. Arduino is open source base, you can hardware production directly and using shield additionally, the arduino can be combined. Processing iis open source. You can 2D, 3D, PDF output, using P3D and OpenGL graphics. Also you can check by running a stand-alone application. Through a combination of Arduino, library support, such as sound, video, and computer vision can be expanded, this program is the Android phone and iPhone programming. In this paper, sortware was used for Processing, hardware was used for arduino MegaADK board, After making easy 2axis game, using the software and hardware verification.

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